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Merge pull request #550 from Subv/ssy

GPU: Stub the SSY shader instruction.
This commit is contained in:
bunnei 2018-06-09 00:42:53 -04:00 committed by GitHub
commit d81aaa3ed3
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2 changed files with 7 additions and 0 deletions

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@ -414,6 +414,7 @@ class OpCode {
public:
enum class Id {
KIL,
SSY,
BFE_C,
BFE_R,
BFE_IMM,
@ -603,6 +604,7 @@ private:
std::vector<Matcher> table = {
#define INST(bitstring, op, type, name) Detail::GetMatcher(bitstring, op, type, name)
INST("111000110011----", Id::KIL, Type::Flow, "KIL"),
INST("111000101001----", Id::SSY, Type::Flow, "SSY"),
INST("111000100100----", Id::BRA, Type::Flow, "BRA"),
INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"),

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@ -1478,6 +1478,11 @@ private:
regs.SetRegisterToInputAttibute(instr.gpr0, attribute.element, attribute.index);
break;
}
case OpCode::Id::SSY: {
// The SSY opcode tells the GPU where to re-converge divergent execution paths, we
// can ignore this when generating GLSL code.
break;
}
default: {
NGLOG_CRITICAL(HW_GPU, "Unhandled instruction: {}", opcode->GetName());
UNREACHABLE();