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Input: remove unused stuff & clean up

1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID
2. removed button handling in EmuWindow
3. removed key_map
4. cleanup #include
This commit is contained in:
wwylele 2017-01-28 12:33:35 +02:00
parent e7a602fe16
commit e02c4b7195
9 changed files with 3 additions and 412 deletions

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@ -13,6 +13,7 @@
#include "common/scm_rev.h" #include "common/scm_rev.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "core/core.h" #include "core/core.h"
#include "core/settings.h"
#include "input_common/keyboard.h" #include "input_common/keyboard.h"
#include "input_common/main.h" #include "input_common/main.h"
#include "video_core/debug_utils/debug_utils.h" #include "video_core/debug_utils/debug_utils.h"

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@ -34,7 +34,6 @@ set(SRCS
frontend/camera/factory.cpp frontend/camera/factory.cpp
frontend/camera/interface.cpp frontend/camera/interface.cpp
frontend/emu_window.cpp frontend/emu_window.cpp
frontend/key_map.cpp
frontend/motion_emu.cpp frontend/motion_emu.cpp
gdbstub/gdbstub.cpp gdbstub/gdbstub.cpp
hle/config_mem.cpp hle/config_mem.cpp
@ -219,7 +218,6 @@ set(HEADERS
frontend/camera/interface.h frontend/camera/interface.h
frontend/emu_window.h frontend/emu_window.h
frontend/input.h frontend/input.h
frontend/key_map.h
frontend/motion_emu.h frontend/motion_emu.h
gdbstub/gdbstub.h gdbstub/gdbstub.h
hle/config_mem.h hle/config_mem.h

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@ -7,33 +7,9 @@
#include "common/assert.h" #include "common/assert.h"
#include "core/core.h" #include "core/core.h"
#include "core/frontend/emu_window.h" #include "core/frontend/emu_window.h"
#include "core/frontend/key_map.h" #include "core/settings.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
void EmuWindow::ButtonPressed(Service::HID::PadState pad) {
pad_state.hex |= pad.hex;
}
void EmuWindow::ButtonReleased(Service::HID::PadState pad) {
pad_state.hex &= ~pad.hex;
}
void EmuWindow::CirclePadUpdated(float x, float y) {
constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position
// Make sure the coordinates are in the unit circle,
// otherwise normalize it.
float r = x * x + y * y;
if (r > 1) {
r = std::sqrt(r);
x /= r;
y /= r;
}
circle_pad_x = static_cast<s16>(x * MAX_CIRCLEPAD_POS);
circle_pad_y = static_cast<s16>(y * MAX_CIRCLEPAD_POS);
}
/** /**
* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
* @param layout FramebufferLayout object describing the framebuffer size and screen positions * @param layout FramebufferLayout object describing the framebuffer size and screen positions

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@ -10,7 +10,6 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "common/framebuffer_layout.h" #include "common/framebuffer_layout.h"
#include "common/math_util.h" #include "common/math_util.h"
#include "core/hle/service/hid/hid.h"
/** /**
* Abstraction class used to provide an interface between emulation code and the frontend * Abstraction class used to provide an interface between emulation code and the frontend
@ -52,28 +51,6 @@ public:
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
virtual void DoneCurrent() = 0; virtual void DoneCurrent() = 0;
/**
* Signals a button press action to the HID module.
* @param pad_state indicates which button to press
* @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
*/
void ButtonPressed(Service::HID::PadState pad_state);
/**
* Signals a button release action to the HID module.
* @param pad_state indicates which button to press
* @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
*/
void ButtonReleased(Service::HID::PadState pad_state);
/**
* Signals a circle pad change action to the HID module.
* @param x new x-coordinate of the circle pad, in the range [-1.0, 1.0]
* @param y new y-coordinate of the circle pad, in the range [-1.0, 1.0]
* @note the coordinates will be normalized if the radius is larger than 1
*/
void CirclePadUpdated(float x, float y);
/** /**
* Signal that a touch pressed event has occurred (e.g. mouse click pressed) * Signal that a touch pressed event has occurred (e.g. mouse click pressed)
* @param framebuffer_x Framebuffer x-coordinate that was pressed * @param framebuffer_x Framebuffer x-coordinate that was pressed
@ -112,27 +89,6 @@ public:
*/ */
void GyroscopeChanged(float x, float y, float z); void GyroscopeChanged(float x, float y, float z);
/**
* Gets the current pad state (which buttons are pressed).
* @note This should be called by the core emu thread to get a state set by the window thread.
* @note This doesn't include analog input like circle pad direction
* @todo Fix this function to be thread-safe.
* @return PadState object indicating the current pad state
*/
Service::HID::PadState GetPadState() const {
return pad_state;
}
/**
* Gets the current circle pad state.
* @note This should be called by the core emu thread to get a state set by the window thread.
* @todo Fix this function to be thread-safe.
* @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates
*/
std::tuple<s16, s16> GetCirclePadState() const {
return std::make_tuple(circle_pad_x, circle_pad_y);
}
/** /**
* Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed). * Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).
* @note This should be called by the core emu thread to get a state set by the window thread. * @note This should be called by the core emu thread to get a state set by the window thread.
@ -228,11 +184,8 @@ protected:
// TODO: Find a better place to set this. // TODO: Find a better place to set this.
config.min_client_area_size = std::make_pair(400u, 480u); config.min_client_area_size = std::make_pair(400u, 480u);
active_config = config; active_config = config;
pad_state.hex = 0;
touch_x = 0; touch_x = 0;
touch_y = 0; touch_y = 0;
circle_pad_x = 0;
circle_pad_y = 0;
touch_pressed = false; touch_pressed = false;
accel_x = 0; accel_x = 0;
accel_y = -512; accel_y = -512;
@ -302,9 +255,6 @@ private:
u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320) u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240) u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
s16 circle_pad_x; ///< Circle pad X-position in native 3DS pixel coordinates (-156 - 156)
s16 circle_pad_y; ///< Circle pad Y-position in native 3DS pixel coordinates (-156 - 156)
std::mutex accel_mutex; std::mutex accel_mutex;
s16 accel_x; ///< Accelerometer X-axis value in native 3DS units s16 accel_x; ///< Accelerometer X-axis value in native 3DS units
s16 accel_y; ///< Accelerometer Y-axis value in native 3DS units s16 accel_y; ///< Accelerometer Y-axis value in native 3DS units
@ -319,6 +269,4 @@ private:
* Clip the provided coordinates to be inside the touchscreen area. * Clip the provided coordinates to be inside the touchscreen area.
*/ */
std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y); std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y);
Service::HID::PadState pad_state;
}; };

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@ -1,152 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <map>
#include "core/frontend/emu_window.h"
#include "core/frontend/key_map.h"
namespace KeyMap {
// TODO (wwylele): currently we treat c-stick as four direction buttons
// and map it directly to EmuWindow::ButtonPressed.
// It should go the analog input way like circle pad does.
const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets = {{
Service::HID::PAD_A,
Service::HID::PAD_B,
Service::HID::PAD_X,
Service::HID::PAD_Y,
Service::HID::PAD_L,
Service::HID::PAD_R,
Service::HID::PAD_ZL,
Service::HID::PAD_ZR,
Service::HID::PAD_START,
Service::HID::PAD_SELECT,
Service::HID::PAD_NONE,
Service::HID::PAD_UP,
Service::HID::PAD_DOWN,
Service::HID::PAD_LEFT,
Service::HID::PAD_RIGHT,
Service::HID::PAD_C_UP,
Service::HID::PAD_C_DOWN,
Service::HID::PAD_C_LEFT,
Service::HID::PAD_C_RIGHT,
IndirectTarget::CirclePadUp,
IndirectTarget::CirclePadDown,
IndirectTarget::CirclePadLeft,
IndirectTarget::CirclePadRight,
IndirectTarget::CirclePadModifier,
}};
static std::map<HostDeviceKey, KeyTarget> key_map;
static int next_device_id = 0;
static bool circle_pad_up = false;
static bool circle_pad_down = false;
static bool circle_pad_left = false;
static bool circle_pad_right = false;
static bool circle_pad_modifier = false;
static void UpdateCirclePad(EmuWindow& emu_window) {
constexpr float SQRT_HALF = 0.707106781f;
int x = 0, y = 0;
if (circle_pad_right)
++x;
if (circle_pad_left)
--x;
if (circle_pad_up)
++y;
if (circle_pad_down)
--y;
float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0f;
emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0f : SQRT_HALF),
y * modifier * (x == 0 ? 1.0f : SQRT_HALF));
}
int NewDeviceId() {
return next_device_id++;
}
void SetKeyMapping(HostDeviceKey key, KeyTarget target) {
key_map[key] = target;
}
void ClearKeyMapping(int device_id) {
auto iter = key_map.begin();
while (iter != key_map.end()) {
if (iter->first.device_id == device_id)
key_map.erase(iter++);
else
++iter;
}
}
void PressKey(EmuWindow& emu_window, HostDeviceKey key) {
auto target = key_map.find(key);
if (target == key_map.end())
return;
if (target->second.direct) {
emu_window.ButtonPressed({{target->second.target.direct_target_hex}});
} else {
switch (target->second.target.indirect_target) {
case IndirectTarget::CirclePadUp:
circle_pad_up = true;
UpdateCirclePad(emu_window);
break;
case IndirectTarget::CirclePadDown:
circle_pad_down = true;
UpdateCirclePad(emu_window);
break;
case IndirectTarget::CirclePadLeft:
circle_pad_left = true;
UpdateCirclePad(emu_window);
break;
case IndirectTarget::CirclePadRight:
circle_pad_right = true;
UpdateCirclePad(emu_window);
break;
case IndirectTarget::CirclePadModifier:
circle_pad_modifier = true;
UpdateCirclePad(emu_window);
break;
}
}
}
void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key) {
auto target = key_map.find(key);
if (target == key_map.end())
return;
if (target->second.direct) {
emu_window.ButtonReleased({{target->second.target.direct_target_hex}});
} else {
switch (target->second.target.indirect_target) {
case IndirectTarget::CirclePadUp:
circle_pad_up = false;
UpdateCirclePad(emu_window);
break;
case IndirectTarget::CirclePadDown:
circle_pad_down = false;
UpdateCirclePad(emu_window);
break;
case IndirectTarget::CirclePadLeft:
circle_pad_left = false;
UpdateCirclePad(emu_window);
break;
case IndirectTarget::CirclePadRight:
circle_pad_right = false;
UpdateCirclePad(emu_window);
break;
case IndirectTarget::CirclePadModifier:
circle_pad_modifier = false;
UpdateCirclePad(emu_window);
break;
}
}
}
}

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@ -1,93 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <tuple>
#include "core/hle/service/hid/hid.h"
class EmuWindow;
namespace KeyMap {
/**
* Represents key mapping targets that are not real 3DS buttons.
* They will be handled by KeyMap and translated to 3DS input.
*/
enum class IndirectTarget {
CirclePadUp,
CirclePadDown,
CirclePadLeft,
CirclePadRight,
CirclePadModifier,
};
/**
* Represents a key mapping target. It can be a PadState that represents real 3DS buttons,
* or an IndirectTarget.
*/
struct KeyTarget {
bool direct;
union {
u32 direct_target_hex;
IndirectTarget indirect_target;
} target;
KeyTarget() : direct(true) {
target.direct_target_hex = 0;
}
KeyTarget(Service::HID::PadState pad) : direct(true) {
target.direct_target_hex = pad.hex;
}
KeyTarget(IndirectTarget i) : direct(false) {
target.indirect_target = i;
}
};
/**
* Represents a key for a specific host device.
*/
struct HostDeviceKey {
int key_code;
int device_id; ///< Uniquely identifies a host device
bool operator<(const HostDeviceKey& other) const {
return std::tie(key_code, device_id) < std::tie(other.key_code, other.device_id);
}
bool operator==(const HostDeviceKey& other) const {
return std::tie(key_code, device_id) == std::tie(other.key_code, other.device_id);
}
};
extern const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets;
/**
* Generates a new device id, which uniquely identifies a host device within KeyMap.
*/
int NewDeviceId();
/**
* Maps a device-specific key to a target (a PadState or an IndirectTarget).
*/
void SetKeyMapping(HostDeviceKey key, KeyTarget target);
/**
* Clears all key mappings belonging to one device.
*/
void ClearKeyMapping(int device_id);
/**
* Maps a key press action and call the corresponding function in EmuWindow
*/
void PressKey(EmuWindow& emu_window, HostDeviceKey key);
/**
* Maps a key release action and call the corresponding function in EmuWindow
*/
void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key);
}

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@ -39,13 +39,6 @@ struct PadState {
BitField<10, 1, u32> x; BitField<10, 1, u32> x;
BitField<11, 1, u32> y; BitField<11, 1, u32> y;
BitField<14, 1, u32> zl;
BitField<15, 1, u32> zr;
BitField<24, 1, u32> c_right;
BitField<25, 1, u32> c_left;
BitField<26, 1, u32> c_up;
BitField<27, 1, u32> c_down;
BitField<28, 1, u32> circle_right; BitField<28, 1, u32> circle_right;
BitField<29, 1, u32> circle_left; BitField<29, 1, u32> circle_left;
BitField<30, 1, u32> circle_up; BitField<30, 1, u32> circle_up;
@ -183,33 +176,6 @@ ASSERT_REG_POSITION(touch.index_reset_ticks, 0x2A);
#undef ASSERT_REG_POSITION #undef ASSERT_REG_POSITION
#endif // !defined(_MSC_VER) #endif // !defined(_MSC_VER)
// Pre-defined PadStates for single button presses
const PadState PAD_NONE = {{0}};
const PadState PAD_A = {{1u << 0}};
const PadState PAD_B = {{1u << 1}};
const PadState PAD_SELECT = {{1u << 2}};
const PadState PAD_START = {{1u << 3}};
const PadState PAD_RIGHT = {{1u << 4}};
const PadState PAD_LEFT = {{1u << 5}};
const PadState PAD_UP = {{1u << 6}};
const PadState PAD_DOWN = {{1u << 7}};
const PadState PAD_R = {{1u << 8}};
const PadState PAD_L = {{1u << 9}};
const PadState PAD_X = {{1u << 10}};
const PadState PAD_Y = {{1u << 11}};
const PadState PAD_ZL = {{1u << 14}};
const PadState PAD_ZR = {{1u << 15}};
const PadState PAD_C_RIGHT = {{1u << 24}};
const PadState PAD_C_LEFT = {{1u << 25}};
const PadState PAD_C_UP = {{1u << 26}};
const PadState PAD_C_DOWN = {{1u << 27}};
const PadState PAD_CIRCLE_RIGHT = {{1u << 28}};
const PadState PAD_CIRCLE_LEFT = {{1u << 29}};
const PadState PAD_CIRCLE_UP = {{1u << 30}};
const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
/** /**
* HID::GetIPCHandles service function * HID::GetIPCHandles service function
* Inputs: * Inputs:

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@ -18,57 +18,6 @@ enum class LayoutOption {
Custom, Custom,
}; };
namespace NativeInput {
enum Values {
// directly mapped keys
A,
B,
X,
Y,
L,
R,
ZL,
ZR,
START,
SELECT,
HOME,
DUP,
DDOWN,
DLEFT,
DRIGHT,
CUP,
CDOWN,
CLEFT,
CRIGHT,
// indirectly mapped keys
CIRCLE_UP,
CIRCLE_DOWN,
CIRCLE_LEFT,
CIRCLE_RIGHT,
CIRCLE_MODIFIER,
NUM_INPUTS
};
static const std::array<const char*, NUM_INPUTS> Mapping = {{
// directly mapped keys
"pad_a", "pad_b", "pad_x", "pad_y", "pad_l", "pad_r", "pad_zl", "pad_zr", "pad_start",
"pad_select", "pad_home", "pad_dup", "pad_ddown", "pad_dleft", "pad_dright", "pad_cup",
"pad_cdown", "pad_cleft", "pad_cright",
// indirectly mapped keys
"pad_circle_up", "pad_circle_down", "pad_circle_left", "pad_circle_right",
"pad_circle_modifier",
}};
static const std::array<Values, NUM_INPUTS> All = {{
A, B, X, Y, L, R, ZL, ZR,
START, SELECT, HOME, DUP, DDOWN, DLEFT, DRIGHT, CUP,
CDOWN, CLEFT, CRIGHT, CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT, CIRCLE_MODIFIER,
}};
}
namespace NativeButton { namespace NativeButton {
enum Values { enum Values {
A, A,
@ -129,9 +78,6 @@ struct Values {
bool is_new_3ds; bool is_new_3ds;
// Controls // Controls
std::array<int, NativeInput::NUM_INPUTS> input_mappings;
float pad_circle_modifier_scale;
std::array<std::string, NativeButton::NumButtons> buttons; std::array<std::string, NativeButton::NumButtons> buttons;
std::array<std::string, NativeAnalog::NumAnalogs> analogs; std::array<std::string, NativeAnalog::NumAnalogs> analogs;

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@ -17,6 +17,7 @@
#include "common/vector_math.h" #include "common/vector_math.h"
#include "core/frontend/emu_window.h" #include "core/frontend/emu_window.h"
#include "core/memory.h" #include "core/memory.h"
#include "core/settings.h"
#include "video_core/pica_state.h" #include "video_core/pica_state.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_state.h"