From e0d02d032bfb937113ebc17a84fac82e5e1cfa86 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Wed, 29 Jul 2020 09:21:51 -0400 Subject: [PATCH] game_list_worker: Fix game list subdirectory scanning Oddly enough the scan that feeds the manual content provider is hardcoded to scan 2 nested directories deep. This effectively rendered the scan subdirectories setting useless as the manual content provider cannot find any games located more than 2 nested directories deep. Furthermore, this behavior causes game files to be picked up by the manual content provider even if scan subdirectories is disabled. FIx this by utilizing the behavior described when populating the game list for populating the content provider. --- src/yuzu/game_list_worker.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp index 2018150db..239016b94 100644 --- a/src/yuzu/game_list_worker.cpp +++ b/src/yuzu/game_list_worker.cpp @@ -369,8 +369,8 @@ void GameListWorker::run() { auto* const game_list_dir = new GameListDir(game_dir); emit DirEntryReady(game_list_dir); provider->ClearAllEntries(); - ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), 2, - game_list_dir); + ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), + game_dir.deep_scan ? 256 : 0, game_list_dir); ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(), game_dir.deep_scan ? 256 : 0, game_list_dir); }