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GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.

This commit is contained in:
Subv 2018-05-24 17:32:46 -05:00
parent 55e6296e71
commit e2db7a83f6
1 changed files with 0 additions and 1 deletions

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@ -36,7 +36,6 @@ void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params)
if (method == static_cast<u32>(BufferMethods::BindObject)) { if (method == static_cast<u32>(BufferMethods::BindObject)) {
// Bind the current subchannel to the desired engine id. // Bind the current subchannel to the desired engine id.
NGLOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", subchannel, value); NGLOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", subchannel, value);
ASSERT(bound_engines.find(subchannel) == bound_engines.end());
bound_engines[subchannel] = static_cast<EngineID>(value); bound_engines[subchannel] = static_cast<EngineID>(value);
return; return;
} }