Implement full mouse support
This commit is contained in:
parent
1889b641d9
commit
e46f0e084c
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@ -161,10 +161,15 @@ using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common
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using MotionDevice = InputDevice<MotionStatus>;
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/**
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* A touch device is an input device that returns a tuple of two floats and a bool. The floats are
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* A touch status is an object that returns a tuple of two floats and a bool. The floats are
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* x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed.
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*/
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using TouchDevice = InputDevice<std::tuple<float, float, bool>>;
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using TouchStatus = std::tuple<float, float, bool>;
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/**
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* A touch device is an input device that returns a touch status object
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*/
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using TouchDevice = InputDevice<TouchStatus>;
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/**
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* A mouse device is an input device that returns a tuple of two floats and four ints.
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@ -5,8 +5,6 @@ add_library(input_common STATIC
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keyboard.h
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main.cpp
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main.h
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motion_emu.cpp
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motion_emu.h
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motion_from_button.cpp
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motion_from_button.h
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motion_input.cpp
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@ -19,6 +17,10 @@ add_library(input_common STATIC
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gcadapter/gc_adapter.h
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gcadapter/gc_poller.cpp
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gcadapter/gc_poller.h
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mouse/mouse_input.cpp
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mouse/mouse_input.h
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mouse/mouse_poller.cpp
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mouse/mouse_poller.h
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sdl/sdl.cpp
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sdl/sdl.h
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udp/client.cpp
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@ -10,8 +10,9 @@
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#include "input_common/gcadapter/gc_poller.h"
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "input_common/motion_emu.h"
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#include "input_common/motion_from_button.h"
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#include "input_common/mouse/mouse_input.h"
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#include "input_common/mouse/mouse_poller.h"
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#include "input_common/touch_from_button.h"
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#include "input_common/udp/client.h"
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#include "input_common/udp/udp.h"
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@ -37,8 +38,6 @@ struct InputSubsystem::Impl {
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std::make_shared<AnalogFromButton>());
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Input::RegisterFactory<Input::MotionDevice>("keyboard",
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std::make_shared<MotionFromButton>());
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motion_emu = std::make_shared<MotionEmu>();
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Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
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Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
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std::make_shared<TouchFromButtonFactory>());
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@ -51,6 +50,16 @@ struct InputSubsystem::Impl {
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Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion);
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udptouch = std::make_shared<UDPTouchFactory>(udp);
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Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch);
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mouse = std::make_shared<MouseInput::Mouse>();
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mousebuttons = std::make_shared<MouseButtonFactory>(mouse);
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Input::RegisterFactory<Input::ButtonDevice>("mouse", mousebuttons);
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mouseanalog = std::make_shared<MouseAnalogFactory>(mouse);
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Input::RegisterFactory<Input::AnalogDevice>("mouse", mouseanalog);
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mousemotion = std::make_shared<MouseMotionFactory>(mouse);
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Input::RegisterFactory<Input::MotionDevice>("mouse", mousemotion);
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mousetouch = std::make_shared<MouseTouchFactory>(mouse);
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Input::RegisterFactory<Input::TouchDevice>("mouse", mousetouch);
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}
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void Shutdown() {
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@ -58,8 +67,6 @@ struct InputSubsystem::Impl {
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Input::UnregisterFactory<Input::MotionDevice>("keyboard");
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keyboard.reset();
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Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
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Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
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motion_emu.reset();
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Input::UnregisterFactory<Input::TouchDevice>("touch_from_button");
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#ifdef HAVE_SDL2
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sdl.reset();
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@ -77,6 +84,16 @@ struct InputSubsystem::Impl {
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udpmotion.reset();
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udptouch.reset();
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Input::UnregisterFactory<Input::ButtonDevice>("mouse");
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Input::UnregisterFactory<Input::AnalogDevice>("mouse");
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Input::UnregisterFactory<Input::MotionDevice>("mouse");
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Input::UnregisterFactory<Input::TouchDevice>("mouse");
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mousebuttons.reset();
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mouseanalog.reset();
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mousemotion.reset();
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mousetouch.reset();
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}
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[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
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@ -140,7 +157,6 @@ struct InputSubsystem::Impl {
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}
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std::shared_ptr<Keyboard> keyboard;
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std::shared_ptr<MotionEmu> motion_emu;
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#ifdef HAVE_SDL2
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std::unique_ptr<SDL::State> sdl;
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#endif
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@ -149,8 +165,13 @@ struct InputSubsystem::Impl {
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std::shared_ptr<GCVibrationFactory> gcvibration;
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std::shared_ptr<UDPMotionFactory> udpmotion;
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std::shared_ptr<UDPTouchFactory> udptouch;
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std::shared_ptr<MouseButtonFactory> mousebuttons;
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std::shared_ptr<MouseAnalogFactory> mouseanalog;
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std::shared_ptr<MouseMotionFactory> mousemotion;
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std::shared_ptr<MouseTouchFactory> mousetouch;
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std::shared_ptr<CemuhookUDP::Client> udp;
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std::shared_ptr<GCAdapter::Adapter> gcadapter;
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std::shared_ptr<MouseInput::Mouse> mouse;
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};
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InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
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@ -173,12 +194,12 @@ const Keyboard* InputSubsystem::GetKeyboard() const {
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return impl->keyboard.get();
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}
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MotionEmu* InputSubsystem::GetMotionEmu() {
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return impl->motion_emu.get();
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MouseInput::Mouse* InputSubsystem::GetMouse() {
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return impl->mouse.get();
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}
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const MotionEmu* InputSubsystem::GetMotionEmu() const {
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return impl->motion_emu.get();
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const MouseInput::Mouse* InputSubsystem::GetMouse() const {
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return impl->mouse.get();
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}
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std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
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@ -229,6 +250,38 @@ const UDPTouchFactory* InputSubsystem::GetUDPTouch() const {
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return impl->udptouch.get();
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}
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MouseButtonFactory* InputSubsystem::GetMouseButtons() {
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return impl->mousebuttons.get();
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}
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const MouseButtonFactory* InputSubsystem::GetMouseButtons() const {
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return impl->mousebuttons.get();
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}
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MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() {
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return impl->mouseanalog.get();
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}
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const MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() const {
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return impl->mouseanalog.get();
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}
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MouseMotionFactory* InputSubsystem::GetMouseMotions() {
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return impl->mousemotion.get();
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}
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const MouseMotionFactory* InputSubsystem::GetMouseMotions() const {
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return impl->mousemotion.get();
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}
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MouseTouchFactory* InputSubsystem::GetMouseTouch() {
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return impl->mousetouch.get();
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}
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const MouseTouchFactory* InputSubsystem::GetMouseTouch() const {
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return impl->mousetouch.get();
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}
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void InputSubsystem::ReloadInputDevices() {
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if (!impl->udp) {
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return;
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@ -25,6 +25,10 @@ namespace Settings::NativeMotion {
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enum Values : int;
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}
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namespace MouseInput {
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class Mouse;
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}
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namespace InputCommon {
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namespace Polling {
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@ -56,8 +60,11 @@ class GCAnalogFactory;
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class GCButtonFactory;
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class UDPMotionFactory;
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class UDPTouchFactory;
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class MouseButtonFactory;
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class MouseAnalogFactory;
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class MouseMotionFactory;
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class MouseTouchFactory;
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class Keyboard;
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class MotionEmu;
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/**
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* Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
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@ -90,11 +97,11 @@ public:
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/// Retrieves the underlying keyboard device.
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[[nodiscard]] const Keyboard* GetKeyboard() const;
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/// Retrieves the underlying motion emulation factory.
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[[nodiscard]] MotionEmu* GetMotionEmu();
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/// Retrieves the underlying mouse device.
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[[nodiscard]] MouseInput::Mouse* GetMouse();
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/// Retrieves the underlying motion emulation factory.
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[[nodiscard]] const MotionEmu* GetMotionEmu() const;
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/// Retrieves the underlying mouse device.
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[[nodiscard]] const MouseInput::Mouse* GetMouse() const;
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/**
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* Returns all available input devices that this Factory can create a new device with.
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@ -137,6 +144,30 @@ public:
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/// Retrieves the underlying udp touch handler.
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[[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
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/// Retrieves the underlying GameCube button handler.
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[[nodiscard]] MouseButtonFactory* GetMouseButtons();
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/// Retrieves the underlying GameCube button handler.
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[[nodiscard]] const MouseButtonFactory* GetMouseButtons() const;
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/// Retrieves the underlying udp touch handler.
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[[nodiscard]] MouseAnalogFactory* GetMouseAnalogs();
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/// Retrieves the underlying udp touch handler.
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[[nodiscard]] const MouseAnalogFactory* GetMouseAnalogs() const;
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/// Retrieves the underlying udp motion handler.
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[[nodiscard]] MouseMotionFactory* GetMouseMotions();
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/// Retrieves the underlying udp motion handler.
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[[nodiscard]] const MouseMotionFactory* GetMouseMotions() const;
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/// Retrieves the underlying udp touch handler.
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[[nodiscard]] MouseTouchFactory* GetMouseTouch();
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/// Retrieves the underlying udp touch handler.
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[[nodiscard]] const MouseTouchFactory* GetMouseTouch() const;
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/// Reloads the input devices
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void ReloadInputDevices();
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@ -1,179 +0,0 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <chrono>
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#include <mutex>
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#include <thread>
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#include <tuple>
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#include "common/math_util.h"
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#include "common/quaternion.h"
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#include "common/thread.h"
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#include "common/vector_math.h"
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#include "input_common/motion_emu.h"
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namespace InputCommon {
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// Implementation class of the motion emulation device
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class MotionEmuDevice {
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public:
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explicit MotionEmuDevice(int update_millisecond_, float sensitivity_)
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: update_millisecond(update_millisecond_),
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update_duration(std::chrono::duration_cast<std::chrono::steady_clock::duration>(
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std::chrono::milliseconds(update_millisecond))),
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sensitivity(sensitivity_), motion_emu_thread(&MotionEmuDevice::MotionEmuThread, this) {}
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~MotionEmuDevice() {
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if (motion_emu_thread.joinable()) {
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shutdown_event.Set();
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motion_emu_thread.join();
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}
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}
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void BeginTilt(int x, int y) {
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mouse_origin = Common::MakeVec(x, y);
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is_tilting = true;
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}
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void Tilt(int x, int y) {
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if (!is_tilting) {
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return;
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}
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std::lock_guard guard{tilt_mutex};
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const auto mouse_move = Common::MakeVec(x, y) - mouse_origin;
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if (mouse_move.x == 0 && mouse_move.y == 0) {
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tilt_angle = 0;
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} else {
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tilt_direction = mouse_move.Cast<float>();
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tilt_angle =
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std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, Common::PI * 0.5f);
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}
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}
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void EndTilt() {
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std::lock_guard guard{tilt_mutex};
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tilt_angle = 0;
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is_tilting = false;
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}
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Input::MotionStatus GetStatus() {
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std::lock_guard guard{status_mutex};
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return status;
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}
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private:
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const int update_millisecond;
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const std::chrono::steady_clock::duration update_duration;
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const float sensitivity;
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Common::Vec2<int> mouse_origin;
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std::mutex tilt_mutex;
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Common::Vec2<float> tilt_direction;
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float tilt_angle = 0;
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bool is_tilting = false;
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Common::Event shutdown_event;
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Input::MotionStatus status;
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std::mutex status_mutex;
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// Note: always keep the thread declaration at the end so that other objects are initialized
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// before this!
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std::thread motion_emu_thread;
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void MotionEmuThread() {
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auto update_time = std::chrono::steady_clock::now();
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Common::Quaternion<float> q = Common::MakeQuaternion(Common::Vec3<float>(), 0);
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while (!shutdown_event.WaitUntil(update_time)) {
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update_time += update_duration;
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const Common::Quaternion<float> old_q = q;
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{
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std::lock_guard guard{tilt_mutex};
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// Find the quaternion describing current 3DS tilting
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q = Common::MakeQuaternion(
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Common::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x), tilt_angle);
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}
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const auto inv_q = q.Inverse();
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// Set the gravity vector in world space
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auto gravity = Common::MakeVec(0.0f, -1.0f, 0.0f);
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// Find the angular rate vector in world space
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auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
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angular_rate *= static_cast<float>(1000 / update_millisecond) / Common::PI * 180.0f;
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// Transform the two vectors from world space to 3DS space
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gravity = QuaternionRotate(inv_q, gravity);
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angular_rate = QuaternionRotate(inv_q, angular_rate);
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// TODO: Calculate the correct rotation vector and orientation matrix
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const auto matrix4x4 = q.ToMatrix();
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const auto rotation = Common::MakeVec(0.0f, 0.0f, 0.0f);
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const std::array orientation{
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Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]),
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Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]),
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Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10]),
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};
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// Update the sensor state
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{
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std::lock_guard guard{status_mutex};
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status = std::make_tuple(gravity, angular_rate, rotation, orientation);
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}
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}
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}
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};
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// Interface wrapper held by input receiver as a unique_ptr. It holds the implementation class as
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// a shared_ptr, which is also observed by the factory class as a weak_ptr. In this way the factory
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// can forward all the inputs to the implementation only when it is valid.
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class MotionEmuDeviceWrapper : public Input::MotionDevice {
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public:
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explicit MotionEmuDeviceWrapper(int update_millisecond, float sensitivity) {
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device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity);
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}
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Input::MotionStatus GetStatus() const override {
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return device->GetStatus();
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}
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std::shared_ptr<MotionEmuDevice> device;
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};
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std::unique_ptr<Input::MotionDevice> MotionEmu::Create(const Common::ParamPackage& params) {
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const int update_period = params.Get("update_period", 100);
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const float sensitivity = params.Get("sensitivity", 0.01f);
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auto device_wrapper = std::make_unique<MotionEmuDeviceWrapper>(update_period, sensitivity);
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// Previously created device is disconnected here. Having two motion devices for 3DS is not
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// expected.
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current_device = device_wrapper->device;
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return device_wrapper;
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}
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void MotionEmu::BeginTilt(int x, int y) {
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if (auto ptr = current_device.lock()) {
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ptr->BeginTilt(x, y);
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}
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}
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void MotionEmu::Tilt(int x, int y) {
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if (auto ptr = current_device.lock()) {
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ptr->Tilt(x, y);
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}
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}
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void MotionEmu::EndTilt() {
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if (auto ptr = current_device.lock()) {
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ptr->EndTilt();
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}
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}
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} // namespace InputCommon
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@ -1,46 +0,0 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/frontend/input.h"
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namespace InputCommon {
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class MotionEmuDevice;
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class MotionEmu : public Input::Factory<Input::MotionDevice> {
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public:
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/**
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* Creates a motion device emulated from mouse input
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* @param params contains parameters for creating the device:
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* - "update_period": update period in milliseconds
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* - "sensitivity": the coefficient converting mouse movement to tilting angle
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*/
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std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
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/**
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* Signals that a motion sensor tilt has begun.
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* @param x the x-coordinate of the cursor
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* @param y the y-coordinate of the cursor
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*/
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void BeginTilt(int x, int y);
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/**
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* Signals that a motion sensor tilt is occurring.
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* @param x the x-coordinate of the cursor
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* @param y the y-coordinate of the cursor
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*/
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void Tilt(int x, int y);
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/**
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* Signals that a motion sensor tilt has ended.
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*/
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void EndTilt();
|
||||
|
||||
private:
|
||||
std::weak_ptr<MotionEmuDevice> current_device;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
|
@ -0,0 +1,125 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/math_util.h"
|
||||
#include "common/param_package.h"
|
||||
#include "input_common/mouse/mouse_input.h"
|
||||
|
||||
namespace MouseInput {
|
||||
|
||||
Mouse::Mouse() {
|
||||
update_thread = std::thread(&Mouse::UpdateThread, this);
|
||||
}
|
||||
|
||||
Mouse::~Mouse() {
|
||||
update_thread_running = false;
|
||||
if (update_thread.joinable()) {
|
||||
update_thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
void Mouse::UpdateThread() {
|
||||
constexpr int update_time = 10;
|
||||
while (update_thread_running) {
|
||||
for (MouseInfo& info : mouse_info) {
|
||||
Common::Vec3f angular_direction = {-info.tilt_direction.y, 0.0f,
|
||||
-info.tilt_direction.x};
|
||||
|
||||
info.motion.SetGyroscope(angular_direction * info.tilt_speed);
|
||||
info.motion.UpdateRotation(update_time * 1000);
|
||||
info.motion.UpdateOrientation(update_time * 1000);
|
||||
info.tilt_speed = 0;
|
||||
info.data.motion = info.motion.GetMotion();
|
||||
}
|
||||
if (configuring) {
|
||||
UpdateYuzuSettings();
|
||||
}
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
|
||||
}
|
||||
}
|
||||
|
||||
void Mouse::UpdateYuzuSettings() {
|
||||
MouseStatus pad_status{};
|
||||
if (buttons != 0) {
|
||||
pad_status.button = last_button;
|
||||
mouse_queue.Push(pad_status);
|
||||
}
|
||||
}
|
||||
|
||||
void Mouse::PressButton(int x, int y, int button_) {
|
||||
if (button_ >= static_cast<int>(mouse_info.size())) {
|
||||
return;
|
||||
}
|
||||
|
||||
int button = 1 << button_;
|
||||
buttons |= static_cast<u16>(button);
|
||||
last_button = static_cast<MouseButton>(button_);
|
||||
|
||||
mouse_info[button_].mouse_origin = Common::MakeVec(x, y);
|
||||
mouse_info[button_].last_mouse_position = Common::MakeVec(x, y);
|
||||
mouse_info[button_].data.pressed = true;
|
||||
}
|
||||
|
||||
void Mouse::MouseMove(int x, int y) {
|
||||
for (MouseInfo& info : mouse_info) {
|
||||
if (info.data.pressed) {
|
||||
auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin;
|
||||
auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position;
|
||||
info.last_mouse_position = Common::MakeVec(x, y);
|
||||
info.data.axis = {mouse_move.x, -mouse_move.y};
|
||||
|
||||
if (mouse_change.x == 0 && mouse_change.y == 0) {
|
||||
info.tilt_speed = 0;
|
||||
} else {
|
||||
info.tilt_direction = mouse_change.Cast<float>();
|
||||
info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Mouse::ReleaseButton(int button_) {
|
||||
if (button_ >= static_cast<int>(mouse_info.size())) {
|
||||
return;
|
||||
}
|
||||
|
||||
int button = 1 << button_;
|
||||
buttons &= static_cast<u16>(0xFF - button);
|
||||
|
||||
mouse_info[button_].tilt_speed = 0;
|
||||
mouse_info[button_].data.pressed = false;
|
||||
mouse_info[button_].data.axis = {0, 0};
|
||||
}
|
||||
|
||||
void Mouse::BeginConfiguration() {
|
||||
buttons = 0;
|
||||
last_button = MouseButton::Undefined;
|
||||
mouse_queue.Clear();
|
||||
configuring = true;
|
||||
}
|
||||
|
||||
void Mouse::EndConfiguration() {
|
||||
buttons = 0;
|
||||
last_button = MouseButton::Undefined;
|
||||
mouse_queue.Clear();
|
||||
configuring = false;
|
||||
}
|
||||
|
||||
Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() {
|
||||
return mouse_queue;
|
||||
}
|
||||
|
||||
const Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() const {
|
||||
return mouse_queue;
|
||||
}
|
||||
|
||||
MouseData& Mouse::GetMouseState(std::size_t button) {
|
||||
return mouse_info[button].data;
|
||||
}
|
||||
|
||||
const MouseData& Mouse::GetMouseState(std::size_t button) const {
|
||||
return mouse_info[button].data;
|
||||
}
|
||||
} // namespace MouseInput
|
|
@ -0,0 +1,99 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <unordered_map>
|
||||
#include "common/common_types.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "core/frontend/input.h"
|
||||
#include "input_common/main.h"
|
||||
#include "input_common/motion_input.h"
|
||||
|
||||
namespace MouseInput {
|
||||
|
||||
enum class MouseButton {
|
||||
Left,
|
||||
Wheel,
|
||||
Right,
|
||||
Foward,
|
||||
Backward,
|
||||
Undefined,
|
||||
};
|
||||
|
||||
struct MouseStatus {
|
||||
MouseButton button{MouseButton::Undefined};
|
||||
};
|
||||
|
||||
struct MouseData {
|
||||
bool pressed{};
|
||||
std::array<int, 2> axis{};
|
||||
Input::MotionStatus motion{};
|
||||
Input::TouchStatus touch{};
|
||||
};
|
||||
|
||||
class Mouse {
|
||||
public:
|
||||
Mouse();
|
||||
~Mouse();
|
||||
|
||||
/// Used for polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
/**
|
||||
* Signals that a button is pressed.
|
||||
* @param x the x-coordinate of the cursor
|
||||
* @param y the y-coordinate of the cursor
|
||||
* @param button the button pressed
|
||||
*/
|
||||
void PressButton(int x, int y, int button_);
|
||||
|
||||
/**
|
||||
* Signals that mouse has moved.
|
||||
* @param x the x-coordinate of the cursor
|
||||
* @param y the y-coordinate of the cursor
|
||||
*/
|
||||
void MouseMove(int x, int y);
|
||||
|
||||
/**
|
||||
* Signals that a motion sensor tilt has ended.
|
||||
*/
|
||||
void ReleaseButton(int button_);
|
||||
|
||||
[[nodiscard]] Common::SPSCQueue<MouseStatus>& GetMouseQueue();
|
||||
[[nodiscard]] const Common::SPSCQueue<MouseStatus>& GetMouseQueue() const;
|
||||
|
||||
[[nodiscard]] MouseData& GetMouseState(std::size_t button);
|
||||
[[nodiscard]] const MouseData& GetMouseState(std::size_t button) const;
|
||||
|
||||
private:
|
||||
void UpdateThread();
|
||||
void UpdateYuzuSettings();
|
||||
|
||||
struct MouseInfo {
|
||||
InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
|
||||
Common::Vec2<int> mouse_origin;
|
||||
Common::Vec2<int> last_mouse_position;
|
||||
bool is_tilting = false;
|
||||
float sensitivity{0.120f};
|
||||
|
||||
float tilt_speed = 0;
|
||||
Common::Vec2<float> tilt_direction;
|
||||
MouseData data;
|
||||
};
|
||||
|
||||
u16 buttons{};
|
||||
std::thread update_thread;
|
||||
MouseButton last_button{MouseButton::Undefined};
|
||||
std::array<MouseInfo, 5> mouse_info;
|
||||
Common::SPSCQueue<MouseStatus> mouse_queue;
|
||||
bool configuring{false};
|
||||
bool update_thread_running{true};
|
||||
};
|
||||
} // namespace MouseInput
|
|
@ -0,0 +1,261 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <atomic>
|
||||
#include <list>
|
||||
#include <mutex>
|
||||
#include <utility>
|
||||
#include "common/assert.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "input_common/mouse/mouse_input.h"
|
||||
#include "input_common/mouse/mouse_poller.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class MouseButton final : public Input::ButtonDevice {
|
||||
public:
|
||||
explicit MouseButton(u32 button_, const MouseInput::Mouse* mouse_input_)
|
||||
: button(button_), mouse_input(mouse_input_) {}
|
||||
|
||||
bool GetStatus() const override {
|
||||
return mouse_input->GetMouseState(button).pressed;
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 button;
|
||||
const MouseInput::Mouse* mouse_input;
|
||||
};
|
||||
|
||||
MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
|
||||
: mouse_input(std::move(mouse_input_)) {}
|
||||
|
||||
std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
const auto button_id = params.Get("button", 0);
|
||||
|
||||
return std::make_unique<MouseButton>(button_id, mouse_input.get());
|
||||
}
|
||||
|
||||
Common::ParamPackage MouseButtonFactory::GetNextInput() const {
|
||||
MouseInput::MouseStatus pad;
|
||||
Common::ParamPackage params;
|
||||
auto& queue = mouse_input->GetMouseQueue();
|
||||
while (queue.Pop(pad)) {
|
||||
// This while loop will break on the earliest detected button
|
||||
if (pad.button != MouseInput::MouseButton::Undefined) {
|
||||
params.Set("engine", "mouse");
|
||||
params.Set("button", static_cast<u16>(pad.button));
|
||||
return params;
|
||||
}
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
void MouseButtonFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
mouse_input->BeginConfiguration();
|
||||
}
|
||||
|
||||
void MouseButtonFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
mouse_input->EndConfiguration();
|
||||
}
|
||||
|
||||
class MouseAnalog final : public Input::AnalogDevice {
|
||||
public:
|
||||
explicit MouseAnalog(u32 port_, u32 axis_x_, u32 axis_y_, float deadzone_, float range_,
|
||||
const MouseInput::Mouse* mouse_input_)
|
||||
: button(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), range(range_),
|
||||
mouse_input(mouse_input_) {}
|
||||
|
||||
float GetAxis(u32 axis) const {
|
||||
std::lock_guard lock{mutex};
|
||||
const auto axis_value =
|
||||
static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
|
||||
return axis_value / (100.0f * range);
|
||||
}
|
||||
|
||||
std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
|
||||
float x = GetAxis(analog_axis_x);
|
||||
float y = GetAxis(analog_axis_y);
|
||||
|
||||
// Make sure the coordinates are in the unit circle,
|
||||
// otherwise normalize it.
|
||||
float r = x * x + y * y;
|
||||
if (r > 1.0f) {
|
||||
r = std::sqrt(r);
|
||||
x /= r;
|
||||
y /= r;
|
||||
}
|
||||
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
std::tuple<float, float> GetStatus() const override {
|
||||
const auto [x, y] = GetAnalog(axis_x, axis_y);
|
||||
const float r = std::sqrt((x * x) + (y * y));
|
||||
if (r > deadzone) {
|
||||
return {x / r * (r - deadzone) / (1 - deadzone),
|
||||
y / r * (r - deadzone) / (1 - deadzone)};
|
||||
}
|
||||
return {0.0f, 0.0f};
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 button;
|
||||
const u32 axis_x;
|
||||
const u32 axis_y;
|
||||
const float deadzone;
|
||||
const float range;
|
||||
const MouseInput::Mouse* mouse_input;
|
||||
mutable std::mutex mutex;
|
||||
};
|
||||
|
||||
/// An analog device factory that creates analog devices from GC Adapter
|
||||
MouseAnalogFactory::MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
|
||||
: mouse_input(std::move(mouse_input_)) {}
|
||||
|
||||
/**
|
||||
* Creates analog device from joystick axes
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "port": the nth gcpad on the adapter
|
||||
* - "axis_x": the index of the axis to be bind as x-axis
|
||||
* - "axis_y": the index of the axis to be bind as y-axis
|
||||
*/
|
||||
std::unique_ptr<Input::AnalogDevice> MouseAnalogFactory::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
const auto port = static_cast<u32>(params.Get("port", 0));
|
||||
const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
|
||||
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
|
||||
const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
|
||||
const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
|
||||
|
||||
return std::make_unique<MouseAnalog>(port, axis_x, axis_y, deadzone, range, mouse_input.get());
|
||||
}
|
||||
|
||||
void MouseAnalogFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
mouse_input->BeginConfiguration();
|
||||
}
|
||||
|
||||
void MouseAnalogFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
mouse_input->EndConfiguration();
|
||||
}
|
||||
|
||||
Common::ParamPackage MouseAnalogFactory::GetNextInput() const {
|
||||
MouseInput::MouseStatus pad;
|
||||
Common::ParamPackage params;
|
||||
auto& queue = mouse_input->GetMouseQueue();
|
||||
while (queue.Pop(pad)) {
|
||||
// This while loop will break on the earliest detected button
|
||||
if (pad.button != MouseInput::MouseButton::Undefined) {
|
||||
params.Set("engine", "mouse");
|
||||
params.Set("port", static_cast<u16>(pad.button));
|
||||
params.Set("axis_x", 0);
|
||||
params.Set("axis_y", 1);
|
||||
return params;
|
||||
}
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
class MouseMotion final : public Input::MotionDevice {
|
||||
public:
|
||||
explicit MouseMotion(u32 button_, const MouseInput::Mouse* mouse_input_)
|
||||
: button(button_), mouse_input(mouse_input_) {}
|
||||
|
||||
Input::MotionStatus GetStatus() const override {
|
||||
return mouse_input->GetMouseState(button).motion;
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 button;
|
||||
const MouseInput::Mouse* mouse_input;
|
||||
};
|
||||
|
||||
MouseMotionFactory::MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
|
||||
: mouse_input(std::move(mouse_input_)) {}
|
||||
|
||||
std::unique_ptr<Input::MotionDevice> MouseMotionFactory::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
const auto button_id = params.Get("button", 0);
|
||||
|
||||
return std::make_unique<MouseMotion>(button_id, mouse_input.get());
|
||||
}
|
||||
|
||||
Common::ParamPackage MouseMotionFactory::GetNextInput() const {
|
||||
MouseInput::MouseStatus pad;
|
||||
Common::ParamPackage params;
|
||||
auto& queue = mouse_input->GetMouseQueue();
|
||||
while (queue.Pop(pad)) {
|
||||
// This while loop will break on the earliest detected button
|
||||
if (pad.button != MouseInput::MouseButton::Undefined) {
|
||||
params.Set("engine", "mouse");
|
||||
params.Set("button", static_cast<u16>(pad.button));
|
||||
return params;
|
||||
}
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
void MouseMotionFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
mouse_input->BeginConfiguration();
|
||||
}
|
||||
|
||||
void MouseMotionFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
mouse_input->EndConfiguration();
|
||||
}
|
||||
|
||||
class MouseTouch final : public Input::TouchDevice {
|
||||
public:
|
||||
explicit MouseTouch(u32 button_, const MouseInput::Mouse* mouse_input_)
|
||||
: button(button_), mouse_input(mouse_input_) {}
|
||||
|
||||
Input::TouchStatus GetStatus() const override {
|
||||
return mouse_input->GetMouseState(button).touch;
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 button;
|
||||
const MouseInput::Mouse* mouse_input;
|
||||
};
|
||||
|
||||
MouseTouchFactory::MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
|
||||
: mouse_input(std::move(mouse_input_)) {}
|
||||
|
||||
std::unique_ptr<Input::TouchDevice> MouseTouchFactory::Create(const Common::ParamPackage& params) {
|
||||
const auto button_id = params.Get("button", 0);
|
||||
|
||||
return std::make_unique<MouseTouch>(button_id, mouse_input.get());
|
||||
}
|
||||
|
||||
Common::ParamPackage MouseTouchFactory::GetNextInput() const {
|
||||
MouseInput::MouseStatus pad;
|
||||
Common::ParamPackage params;
|
||||
auto& queue = mouse_input->GetMouseQueue();
|
||||
while (queue.Pop(pad)) {
|
||||
// This while loop will break on the earliest detected button
|
||||
if (pad.button != MouseInput::MouseButton::Undefined) {
|
||||
params.Set("engine", "mouse");
|
||||
params.Set("button", static_cast<u16>(pad.button));
|
||||
return params;
|
||||
}
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
void MouseTouchFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
mouse_input->BeginConfiguration();
|
||||
}
|
||||
|
||||
void MouseTouchFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
mouse_input->EndConfiguration();
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
|
@ -0,0 +1,109 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "core/frontend/input.h"
|
||||
#include "input_common/mouse/mouse_input.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
/**
|
||||
* A button device factory representing a mouse. It receives mouse events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class MouseButtonFactory final : public Input::Factory<Input::ButtonDevice> {
|
||||
public:
|
||||
explicit MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
|
||||
|
||||
/**
|
||||
* Creates a button device from a button press
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "code": the code of the key to bind with the button
|
||||
*/
|
||||
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput() const;
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<MouseInput::Mouse> mouse_input;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
/// An analog device factory that creates analog devices from mouse
|
||||
class MouseAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
|
||||
public:
|
||||
explicit MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
|
||||
|
||||
std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput() const;
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<MouseInput::Mouse> mouse_input;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
/// A motion device factory that creates motion devices from mouse
|
||||
class MouseMotionFactory final : public Input::Factory<Input::MotionDevice> {
|
||||
public:
|
||||
explicit MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
|
||||
|
||||
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput() const;
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<MouseInput::Mouse> mouse_input;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
/// An touch device factory that creates touch devices from mouse
|
||||
class MouseTouchFactory final : public Input::Factory<Input::TouchDevice> {
|
||||
public:
|
||||
explicit MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
|
||||
|
||||
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput() const;
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<MouseInput::Mouse> mouse_input;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
|
@ -35,7 +35,7 @@
|
|||
#include "core/settings.h"
|
||||
#include "input_common/keyboard.h"
|
||||
#include "input_common/main.h"
|
||||
#include "input_common/motion_emu.h"
|
||||
#include "input_common/mouse/mouse_input.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/video_core.h"
|
||||
#include "yuzu/bootmanager.h"
|
||||
|
@ -382,23 +382,19 @@ void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
|
|||
}
|
||||
|
||||
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
|
||||
if (!Settings::values.touchscreen.enabled) {
|
||||
input_subsystem->GetKeyboard()->PressKey(event->button());
|
||||
return;
|
||||
}
|
||||
|
||||
// Touch input is handled in TouchBeginEvent
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto pos = event->pos();
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
const auto [x, y] = ScaleTouch(pos);
|
||||
input_subsystem->GetMouse()->PressButton(x, y, event->button());
|
||||
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
this->TouchPressed(x, y);
|
||||
} else if (event->button() == Qt::RightButton) {
|
||||
input_subsystem->GetMotionEmu()->BeginTilt(pos.x(), pos.y());
|
||||
}
|
||||
|
||||
QWidget::mousePressEvent(event);
|
||||
}
|
||||
|
||||
|
@ -410,26 +406,22 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
|
|||
|
||||
auto pos = event->pos();
|
||||
const auto [x, y] = ScaleTouch(pos);
|
||||
input_subsystem->GetMouse()->MouseMove(x, y);
|
||||
this->TouchMoved(x, y);
|
||||
input_subsystem->GetMotionEmu()->Tilt(pos.x(), pos.y());
|
||||
|
||||
QWidget::mouseMoveEvent(event);
|
||||
}
|
||||
|
||||
void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
|
||||
if (!Settings::values.touchscreen.enabled) {
|
||||
input_subsystem->GetKeyboard()->ReleaseKey(event->button());
|
||||
return;
|
||||
}
|
||||
|
||||
// Touch input is handled in TouchEndEvent
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
|
||||
return;
|
||||
}
|
||||
|
||||
input_subsystem->GetMouse()->ReleaseButton(event->button());
|
||||
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
this->TouchReleased();
|
||||
} else if (event->button() == Qt::RightButton) {
|
||||
input_subsystem->GetMotionEmu()->EndTilt();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "core/hle/service/sm/sm.h"
|
||||
#include "input_common/gcadapter/gc_poller.h"
|
||||
#include "input_common/main.h"
|
||||
#include "input_common/mouse/mouse_poller.h"
|
||||
#include "input_common/udp/udp.h"
|
||||
#include "ui_configure_input_player.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
|
@ -186,6 +187,14 @@ QString ButtonToText(const Common::ParamPackage& param) {
|
|||
return {};
|
||||
}
|
||||
|
||||
if (param.Get("engine", "") == "mouse") {
|
||||
if (param.Has("button")) {
|
||||
const QString button_str = QString::number(int(param.Get("button", 0)));
|
||||
return QObject::tr("Click %1").arg(button_str);
|
||||
}
|
||||
return GetKeyName(param.Get("code", 0));
|
||||
}
|
||||
|
||||
return QObject::tr("[unknown]");
|
||||
}
|
||||
|
||||
|
@ -237,6 +246,26 @@ QString AnalogToText(const Common::ParamPackage& param, const std::string& dir)
|
|||
|
||||
return {};
|
||||
}
|
||||
|
||||
if (param.Get("engine", "") == "mouse") {
|
||||
if (dir == "modifier") {
|
||||
return QObject::tr("[unused]");
|
||||
}
|
||||
|
||||
if (dir == "left" || dir == "right") {
|
||||
const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
|
||||
|
||||
return QObject::tr("Mouse %1").arg(axis_x_str);
|
||||
}
|
||||
|
||||
if (dir == "up" || dir == "down") {
|
||||
const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
|
||||
|
||||
return QObject::tr("Mouse %1").arg(axis_y_str);
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
return QObject::tr("[unknown]");
|
||||
}
|
||||
} // namespace
|
||||
|
@ -532,6 +561,34 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
return;
|
||||
}
|
||||
}
|
||||
if (input_subsystem->GetMouseButtons()->IsPolling()) {
|
||||
params = input_subsystem->GetMouseButtons()->GetNextInput();
|
||||
if (params.Has("engine") && IsInputAcceptable(params)) {
|
||||
SetPollingResult(params, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (input_subsystem->GetMouseAnalogs()->IsPolling()) {
|
||||
params = input_subsystem->GetMouseAnalogs()->GetNextInput();
|
||||
if (params.Has("engine") && IsInputAcceptable(params)) {
|
||||
SetPollingResult(params, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (input_subsystem->GetMouseMotions()->IsPolling()) {
|
||||
params = input_subsystem->GetMouseMotions()->GetNextInput();
|
||||
if (params.Has("engine") && IsInputAcceptable(params)) {
|
||||
SetPollingResult(params, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (input_subsystem->GetMouseTouch()->IsPolling()) {
|
||||
params = input_subsystem->GetMouseTouch()->GetNextInput();
|
||||
if (params.Has("engine") && IsInputAcceptable(params)) {
|
||||
SetPollingResult(params, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
for (auto& poller : device_pollers) {
|
||||
params = poller->GetNextInput();
|
||||
if (params.Has("engine") && IsInputAcceptable(params)) {
|
||||
|
@ -809,8 +866,9 @@ void ConfigureInputPlayer::UpdateUI() {
|
|||
|
||||
int slider_value;
|
||||
auto& param = analogs_param[analog_id];
|
||||
const bool is_controller =
|
||||
param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad";
|
||||
const bool is_controller = param.Get("engine", "") == "sdl" ||
|
||||
param.Get("engine", "") == "gcpad" ||
|
||||
param.Get("engine", "") == "mouse";
|
||||
|
||||
if (is_controller) {
|
||||
if (!param.Has("deadzone")) {
|
||||
|
@ -1050,6 +1108,16 @@ void ConfigureInputPlayer::HandleClick(
|
|||
input_subsystem->GetUDPMotions()->BeginConfiguration();
|
||||
}
|
||||
|
||||
if (type == InputCommon::Polling::DeviceType::Button) {
|
||||
input_subsystem->GetMouseButtons()->BeginConfiguration();
|
||||
} else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) {
|
||||
input_subsystem->GetMouseAnalogs()->BeginConfiguration();
|
||||
} else if (type == InputCommon::Polling::DeviceType::Motion) {
|
||||
input_subsystem->GetMouseMotions()->BeginConfiguration();
|
||||
} else {
|
||||
input_subsystem->GetMouseTouch()->BeginConfiguration();
|
||||
}
|
||||
|
||||
timeout_timer->start(2500); // Cancel after 2.5 seconds
|
||||
poll_timer->start(50); // Check for new inputs every 50ms
|
||||
}
|
||||
|
@ -1069,6 +1137,11 @@ void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params,
|
|||
|
||||
input_subsystem->GetUDPMotions()->EndConfiguration();
|
||||
|
||||
input_subsystem->GetMouseButtons()->EndConfiguration();
|
||||
input_subsystem->GetMouseAnalogs()->EndConfiguration();
|
||||
input_subsystem->GetMouseMotions()->EndConfiguration();
|
||||
input_subsystem->GetMouseTouch()->EndConfiguration();
|
||||
|
||||
if (!abort) {
|
||||
(*input_setter)(params);
|
||||
}
|
||||
|
@ -1100,15 +1173,7 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
|
|||
return;
|
||||
}
|
||||
|
||||
if (want_keyboard_mouse) {
|
||||
SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->button())},
|
||||
false);
|
||||
} else {
|
||||
// We don't want any mouse buttons, so don't stop polling
|
||||
return;
|
||||
}
|
||||
|
||||
SetPollingResult({}, true);
|
||||
input_subsystem->GetMouse()->PressButton(0, 0, event->button());
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "core/perf_stats.h"
|
||||
#include "input_common/keyboard.h"
|
||||
#include "input_common/main.h"
|
||||
#include "input_common/motion_emu.h"
|
||||
#include "input_common/mouse/mouse_input.h"
|
||||
#include "input_common/sdl/sdl.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
||||
|
||||
|
@ -30,7 +30,7 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
|
|||
|
||||
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
|
||||
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
|
||||
input_subsystem->GetMotionEmu()->Tilt(x, y);
|
||||
input_subsystem->GetMouse()->MouseMove(x, y);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
|
||||
|
@ -42,9 +42,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
|
|||
}
|
||||
} else if (button == SDL_BUTTON_RIGHT) {
|
||||
if (state == SDL_PRESSED) {
|
||||
input_subsystem->GetMotionEmu()->BeginTilt(x, y);
|
||||
input_subsystem->GetMouse()->PressButton(x, y, button);
|
||||
} else {
|
||||
input_subsystem->GetMotionEmu()->EndTilt();
|
||||
input_subsystem->GetMouse()->ReleaseButton(button);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,7 +17,6 @@
|
|||
#include "core/settings.h"
|
||||
#include "input_common/keyboard.h"
|
||||
#include "input_common/main.h"
|
||||
#include "input_common/motion_emu.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
|
||||
|
||||
|
|
Reference in New Issue