configure_input: Make None a controller option instead of checkbox
This commit is contained in:
parent
3a6cd5b3c8
commit
e58c951a59
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@ -5,6 +5,7 @@
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#include <QSettings>
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#include "common/file_util.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "input_common/main.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/ui_settings.h"
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@ -262,7 +263,10 @@ void Config::ReadPlayerValues() {
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}
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}
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std::stable_partition(Settings::values.players.begin(), Settings::values.players.end(),
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std::stable_partition(
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Settings::values.players.begin(),
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Settings::values.players.begin() +
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Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD),
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[](const auto& player) { return player.connected; });
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}
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@ -3,10 +3,6 @@
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/am/applet_ae.h"
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#include "core/hle/service/am/applet_oe.h"
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#include "core/hle/service/sm/sm.h"
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#include "core/settings.h"
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#include "ui_configure_general.h"
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#include "yuzu/configuration/configure_general.h"
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@ -36,7 +32,6 @@ void ConfigureGeneral::setConfiguration() {
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
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ui->use_cpu_jit->setChecked(Settings::values.use_cpu_jit);
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ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
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ui->enable_nfc->setChecked(Settings::values.enable_nfc);
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}
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@ -44,33 +39,6 @@ void ConfigureGeneral::PopulateHotkeyList(const HotkeyRegistry& registry) {
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ui->widget->Populate(registry);
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}
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void ConfigureGeneral::OnDockedModeChanged(bool last_state, bool new_state) {
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if (last_state == new_state) {
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return;
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}
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Core::System& system{Core::System::GetInstance()};
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if (!system.IsPoweredOn()) {
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return;
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}
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Service::SM::ServiceManager& sm = system.ServiceManager();
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// Message queue is shared between these services, we just need to signal an operation
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// change to one and it will handle both automatically
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auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
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auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
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bool has_signalled = false;
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if (applet_oe != nullptr) {
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applet_oe->GetMessageQueue()->OperationModeChanged();
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has_signalled = true;
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}
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if (applet_ae != nullptr && !has_signalled) {
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applet_ae->GetMessageQueue()->OperationModeChanged();
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}
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}
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void ConfigureGeneral::applyConfiguration() {
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UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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@ -78,9 +46,5 @@ void ConfigureGeneral::applyConfiguration() {
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
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Settings::values.use_cpu_jit = ui->use_cpu_jit->isChecked();
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const bool pre_docked_mode = Settings::values.use_docked_mode;
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Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
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Settings::values.enable_nfc = ui->enable_nfc->isChecked();
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}
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@ -25,7 +25,6 @@ public:
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private:
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void setConfiguration();
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void OnDockedModeChanged(bool last_state, bool new_state);
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std::unique_ptr<Ui::ConfigureGeneral> ui;
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};
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>300</width>
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<height>377</height>
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<height>407</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -71,13 +71,6 @@
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<layout class="QHBoxLayout" name="EmulationHorizontalLayout">
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<item>
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<layout class="QVBoxLayout" name="EmulationVerticalLayout">
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<item>
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<widget class="QCheckBox" name="use_docked_mode">
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<property name="text">
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<string>Enable docked mode</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="enable_nfc">
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<property name="text">
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@ -11,7 +11,11 @@
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#include "common/param_package.h"
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#include "configuration/configure_touchscreen_advanced.h"
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#include "core/core.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/am/applet_ae.h"
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#include "core/hle/service/am/applet_oe.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/sm/sm.h"
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#include "input_common/main.h"
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#include "ui_configure_input.h"
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#include "ui_configure_input_player.h"
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@ -26,24 +30,19 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
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ui->setupUi(this);
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players_enabled = {
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ui->player1_checkbox, ui->player2_checkbox, ui->player3_checkbox, ui->player4_checkbox,
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ui->player5_checkbox, ui->player6_checkbox, ui->player7_checkbox, ui->player8_checkbox,
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};
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player_controller = {
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players_controller = {
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ui->player1_combobox, ui->player2_combobox, ui->player3_combobox, ui->player4_combobox,
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ui->player5_combobox, ui->player6_combobox, ui->player7_combobox, ui->player8_combobox,
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};
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player_configure = {
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players_configure = {
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ui->player1_configure, ui->player2_configure, ui->player3_configure, ui->player4_configure,
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ui->player5_configure, ui->player6_configure, ui->player7_configure, ui->player8_configure,
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};
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for (auto* controller_box : player_controller) {
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controller_box->addItems(
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{"Pro Controller", "Dual Joycons", "Single Right Joycon", "Single Left Joycon"});
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for (auto* controller_box : players_controller) {
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controller_box->addItems({"None", "Pro Controller", "Dual Joycons", "Single Right Joycon",
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"Single Left Joycon"});
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}
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this->loadConfiguration();
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@ -52,8 +51,9 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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connect(ui->restore_defaults_button, &QPushButton::pressed, this,
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&ConfigureInput::restoreDefaults);
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for (auto* enabled : players_enabled)
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connect(enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
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for (auto* enabled : players_controller)
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connect(enabled, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureInput::updateUIEnabled);
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connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
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connect(ui->handheld_connected, &QCheckBox::stateChanged, this,
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&ConfigureInput::updateUIEnabled);
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@ -63,8 +63,8 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
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&ConfigureInput::updateUIEnabled);
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for (std::size_t i = 0; i < player_configure.size(); ++i) {
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connect(player_configure[i], &QPushButton::pressed, this,
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for (std::size_t i = 0; i < players_configure.size(); ++i) {
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connect(players_configure[i], &QPushButton::pressed, this,
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[this, i]() { CallConfigureDialog<ConfigureInputPlayer>(i, false); });
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}
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@ -79,8 +79,6 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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connect(ui->touchscreen_advanced, &QPushButton::pressed, this,
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[this]() { CallConfigureDialog<ConfigureTouchscreenAdvanced>(); });
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ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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}
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template <typename Dialog, typename... Args>
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@ -94,14 +92,50 @@ void ConfigureInput::CallConfigureDialog(Args&&... args) {
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}
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}
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void ConfigureInput::applyConfiguration() {
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for (std::size_t i = 0; i < players_enabled.size(); ++i) {
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Settings::values.players[i].connected = players_enabled[i]->isChecked();
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Settings::values.players[i].type =
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static_cast<Settings::ControllerType>(player_controller[i]->currentIndex());
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void ConfigureInput::OnDockedModeChanged(bool last_state, bool new_state) {
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if (last_state == new_state) {
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return;
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}
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Core::System& system{Core::System::GetInstance()};
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if (!system.IsPoweredOn()) {
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return;
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}
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Service::SM::ServiceManager& sm = system.ServiceManager();
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// Message queue is shared between these services, we just need to signal an operation
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// change to one and it will handle both automatically
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auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
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auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
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bool has_signalled = false;
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if (applet_oe != nullptr) {
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applet_oe->GetMessageQueue()->OperationModeChanged();
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has_signalled = true;
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}
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if (applet_ae != nullptr && !has_signalled) {
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applet_ae->GetMessageQueue()->OperationModeChanged();
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}
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}
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void ConfigureInput::applyConfiguration() {
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for (std::size_t i = 0; i < players_controller.size(); ++i) {
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const auto controller_type_index = players_controller[i]->currentIndex();
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Settings::values.players[i].connected = controller_type_index != 0;
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if (controller_type_index > 0) {
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Settings::values.players[i].type =
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static_cast<Settings::ControllerType>(controller_type_index - 1);
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} else {
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Settings::values.players[i].type = Settings::ControllerType::DualJoycon;
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}
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}
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const bool pre_docked_mode = Settings::values.use_docked_mode;
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Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
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Settings::values
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.players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)]
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.connected = ui->handheld_connected->isChecked();
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@ -112,18 +146,15 @@ void ConfigureInput::applyConfiguration() {
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}
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void ConfigureInput::updateUIEnabled() {
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for (std::size_t i = 0; i < players_enabled.size(); ++i) {
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const auto enabled = players_enabled[i]->checkState() == Qt::Checked;
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player_controller[i]->setEnabled(enabled);
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player_configure[i]->setEnabled(enabled);
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bool hit_disabled = false;
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for (auto* player : players_controller) {
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player->setDisabled(hit_disabled);
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if (!hit_disabled && player->currentIndex() == 0)
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hit_disabled = true;
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}
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bool hit_disabled = false;
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for (auto* player : players_enabled) {
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player->setDisabled(hit_disabled);
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if (!player->isChecked())
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hit_disabled = true;
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for (std::size_t i = 0; i < players_controller.size(); ++i) {
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players_configure[i]->setEnabled(players_controller[i]->currentIndex() != 0);
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}
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ui->handheld_connected->setEnabled(!ui->use_docked_mode->isChecked());
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@ -135,12 +166,16 @@ void ConfigureInput::updateUIEnabled() {
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}
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void ConfigureInput::loadConfiguration() {
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std::stable_partition(Settings::values.players.begin(), Settings::values.players.end(),
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std::stable_partition(
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Settings::values.players.begin(),
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Settings::values.players.begin() +
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Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD),
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[](const auto& player) { return player.connected; });
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for (std::size_t i = 0; i < players_enabled.size(); ++i) {
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players_enabled[i]->setChecked(Settings::values.players[i].connected);
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player_controller[i]->setCurrentIndex(static_cast<u8>(Settings::values.players[i].type));
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for (std::size_t i = 0; i < players_controller.size(); ++i) {
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const auto connected = Settings::values.players[i].connected;
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players_controller[i]->setCurrentIndex(
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connected ? static_cast<u8>(Settings::values.players[i].type) + 1 : 0);
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}
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ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
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@ -157,12 +192,10 @@ void ConfigureInput::loadConfiguration() {
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}
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void ConfigureInput::restoreDefaults() {
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players_enabled[0]->setCheckState(Qt::Checked);
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player_controller[0]->setCurrentIndex(1);
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players_controller[0]->setCurrentIndex(2);
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for (std::size_t i = 1; i < players_enabled.size(); ++i) {
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players_enabled[i]->setCheckState(Qt::Unchecked);
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player_controller[i]->setCurrentIndex(0);
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for (std::size_t i = 1; i < players_controller.size(); ++i) {
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players_controller[i]->setCurrentIndex(0);
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}
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ui->use_docked_mode->setCheckState(Qt::Unchecked);
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@ -43,6 +43,8 @@ private:
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template <typename Dialog, typename... Args>
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void CallConfigureDialog(Args&&... args);
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void OnDockedModeChanged(bool last_state, bool new_state);
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/// Load configuration settings.
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void loadConfiguration();
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/// Restore all buttons to their default values.
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@ -50,7 +52,6 @@ private:
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std::unique_ptr<Ui::ConfigureInput> ui;
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std::array<QCheckBox*, 8> players_enabled;
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std::array<QComboBox*, 8> player_controller;
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std::array<QPushButton*, 8> player_configure;
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std::array<QComboBox*, 8> players_controller;
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std::array<QPushButton*, 8> players_configure;
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};
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>473</width>
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<height>677</height>
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<height>685</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -49,62 +49,6 @@
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QCheckBox" name="player1_checkbox">
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<property name="text">
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<string>Player 1</string>
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</property>
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</widget>
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</item>
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<item row="7" column="1">
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<widget class="QCheckBox" name="player7_checkbox">
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<property name="text">
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<string>Player 7</string>
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</property>
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</widget>
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</item>
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<item row="4" column="1">
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<widget class="QCheckBox" name="player4_checkbox">
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<property name="text">
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<string>Player 4</string>
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</property>
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</widget>
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</item>
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<item row="5" column="1">
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<widget class="QCheckBox" name="player5_checkbox">
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<property name="text">
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<string>Player 5</string>
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</property>
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</widget>
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</item>
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<item row="6" column="1">
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<widget class="QCheckBox" name="player6_checkbox">
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<property name="text">
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<string>Player 6</string>
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</property>
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</widget>
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</item>
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<item row="8" column="1">
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<widget class="QCheckBox" name="player8_checkbox">
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<property name="text">
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<string>Player 8</string>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QCheckBox" name="player3_checkbox">
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<property name="text">
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<string>Player 3</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QCheckBox" name="player2_checkbox">
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<property name="text">
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<string>Player 2</string>
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</property>
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</widget>
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</item>
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<item row="2" column="2">
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<widget class="QComboBox" name="player2_combobox">
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<property name="minimumSize">
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@ -250,13 +194,65 @@
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</property>
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</spacer>
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</item>
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<item row="0" column="1">
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string>Enabled</string>
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<item row="1" column="1">
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<widget class="QLabel" name="label_3">
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<property name="minimumSize">
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<size>
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<width>55</width>
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<height>0</height>
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</size>
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</property>
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<property name="alignment">
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<set>Qt::AlignCenter</set>
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<property name="text">
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<string>Player 1</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QLabel" name="label_4">
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<property name="text">
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<string>Player 2</string>
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</property>
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</widget>
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</item>
|
||||
<item row="3" column="1">
|
||||
<widget class="QLabel" name="label_5">
|
||||
<property name="text">
|
||||
<string>Player 3</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="1">
|
||||
<widget class="QLabel" name="label_6">
|
||||
<property name="text">
|
||||
<string>Player 4</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="1">
|
||||
<widget class="QLabel" name="label_7">
|
||||
<property name="text">
|
||||
<string>Player 5</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="6" column="1">
|
||||
<widget class="QLabel" name="label_8">
|
||||
<property name="text">
|
||||
<string>Player 6</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="7" column="1">
|
||||
<widget class="QLabel" name="label_9">
|
||||
<property name="text">
|
||||
<string>Player 7</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="8" column="1">
|
||||
<widget class="QLabel" name="label_10">
|
||||
<property name="text">
|
||||
<string>Player 8</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
|
|
@ -325,6 +325,8 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, u8 player_index, boo
|
|||
ui->buttonHome->setEnabled(false);
|
||||
}
|
||||
|
||||
ConfigureInputPlayer::~ConfigureInputPlayer() = default;
|
||||
|
||||
void ConfigureInputPlayer::applyConfiguration() {
|
||||
auto& buttons =
|
||||
debug ? Settings::values.debug_pad_buttons : Settings::values.players[player_index].buttons;
|
||||
|
|
|
@ -30,6 +30,7 @@ class ConfigureInputPlayer : public QDialog {
|
|||
|
||||
public:
|
||||
explicit ConfigureInputPlayer(QWidget* parent, u8 player_index, bool debug = false);
|
||||
~ConfigureInputPlayer() override;
|
||||
|
||||
/// Save all button configurations to settings file
|
||||
void applyConfiguration();
|
||||
|
|
|
@ -112,6 +112,8 @@ ConfigureMouseAdvanced::ConfigureMouseAdvanced(QWidget* parent)
|
|||
resize(0, 0);
|
||||
}
|
||||
|
||||
ConfigureMouseAdvanced::~ConfigureMouseAdvanced() = default;
|
||||
|
||||
void ConfigureMouseAdvanced::applyConfiguration() {
|
||||
std::transform(buttons_param.begin(), buttons_param.end(),
|
||||
Settings::values.mouse_buttons.begin(),
|
||||
|
|
|
@ -23,6 +23,7 @@ class ConfigureMouseAdvanced : public QDialog {
|
|||
|
||||
public:
|
||||
explicit ConfigureMouseAdvanced(QWidget* parent);
|
||||
~ConfigureMouseAdvanced() override;
|
||||
|
||||
void applyConfiguration();
|
||||
|
||||
|
|
Reference in New Issue