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gl_graphics_pipeline: Add downscale factor to shader uniforms

This commit is contained in:
ameerj 2021-07-29 13:27:01 -04:00 committed by Fernando Sahmkow
parent 2182d25750
commit f086c82e1f
4 changed files with 19 additions and 5 deletions

View File

@ -211,8 +211,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
} }
void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
UNIMPLEMENTED(); ctx.Add("MOV.F {}.x,program.env[0].x;", inst);
ctx.Add("MOV.F {}.x,1;", inst);
} }
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {

View File

@ -393,6 +393,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
DefineGenericOutput(index, program.invocations); DefineGenericOutput(index, program.invocations);
} }
} }
if (info.uses_rescaling_uniform) {
header += "layout(location=0) uniform float down_factor;";
}
DefineConstantBuffers(bindings); DefineConstantBuffers(bindings);
DefineStorageBuffers(bindings); DefineStorageBuffers(bindings);
SetupImages(bindings); SetupImages(bindings);

View File

@ -446,8 +446,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
} }
void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
UNIMPLEMENTED(); ctx.AddF32("{}=down_factor;", inst);
ctx.AddF32("{}=1.0f;", inst);
} }
void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) { void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) {

View File

@ -443,11 +443,24 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
if (!is_built.load(std::memory_order::relaxed)) { if (!is_built.load(std::memory_order::relaxed)) {
WaitForBuild(); WaitForBuild();
} }
if (assembly_programs[0].handle != 0) { const bool use_assembly{assembly_programs[0].handle != 0};
const bool is_rescaling{texture_cache.IsRescaling()};
const f32 config_down_factor{Settings::values.resolution_info.down_factor};
const f32 down_factor{is_rescaling ? config_down_factor : 1.0f};
if (use_assembly) {
program_manager.BindAssemblyPrograms(assembly_programs, enabled_stages_mask); program_manager.BindAssemblyPrograms(assembly_programs, enabled_stages_mask);
} else { } else {
program_manager.BindSourcePrograms(source_programs); program_manager.BindSourcePrograms(source_programs);
} }
for (size_t stage = 0; stage < source_programs.size(); ++stage) {
if (stage_infos[stage].uses_rescaling_uniform) {
if (use_assembly) {
glProgramEnvParameter4fARB(AssemblyStage(stage), 0, down_factor, 0.0f, 0.0f, 1.0f);
} else {
glProgramUniform1f(source_programs[stage].handle, 0, down_factor);
}
}
}
const VideoCommon::ImageViewInOut* views_it{views.data()}; const VideoCommon::ImageViewInOut* views_it{views.data()};
GLsizei texture_binding = 0; GLsizei texture_binding = 0;
GLsizei image_binding = 0; GLsizei image_binding = 0;