diff --git a/dist/icons/controller/controller.qrc b/dist/icons/controller/controller.qrc
new file mode 100644
index 000000000..f44725d8f
--- /dev/null
+++ b/dist/icons/controller/controller.qrc
@@ -0,0 +1,25 @@
+
+
+ dual_joycon.png
+ dual_joycon_dark.png
+ dual_joycon_midnight.png
+ handheld.png
+ handheld_dark.png
+ handheld_midnight.png
+ pro_controller.png
+ pro_controller_dark.png
+ pro_controller_midnight.png
+ single_joycon_left.png
+ single_joycon_left_dark.png
+ single_joycon_left_midnight.png
+ single_joycon_right.png
+ single_joycon_right_dark.png
+ single_joycon_right_midnight.png
+ single_joycon_left_vertical.png
+ single_joycon_left_vertical_dark.png
+ single_joycon_left_vertical_midnight.png
+ single_joycon_right_vertical.png
+ single_joycon_right_vertical_dark.png
+ single_joycon_right_vertical_midnight.png
+
+
diff --git a/dist/icons/controller/dual_joycon.png b/dist/icons/controller/dual_joycon.png
new file mode 100644
index 000000000..4230f5f7b
Binary files /dev/null and b/dist/icons/controller/dual_joycon.png differ
diff --git a/dist/icons/controller/dual_joycon_dark.png b/dist/icons/controller/dual_joycon_dark.png
new file mode 100644
index 000000000..4445db489
Binary files /dev/null and b/dist/icons/controller/dual_joycon_dark.png differ
diff --git a/dist/icons/controller/dual_joycon_midnight.png b/dist/icons/controller/dual_joycon_midnight.png
new file mode 100644
index 000000000..aac8e5321
Binary files /dev/null and b/dist/icons/controller/dual_joycon_midnight.png differ
diff --git a/dist/icons/controller/handheld.png b/dist/icons/controller/handheld.png
new file mode 100644
index 000000000..d009b4a47
Binary files /dev/null and b/dist/icons/controller/handheld.png differ
diff --git a/dist/icons/controller/handheld_dark.png b/dist/icons/controller/handheld_dark.png
new file mode 100644
index 000000000..c80ca9259
Binary files /dev/null and b/dist/icons/controller/handheld_dark.png differ
diff --git a/dist/icons/controller/handheld_midnight.png b/dist/icons/controller/handheld_midnight.png
new file mode 100644
index 000000000..19de4629b
Binary files /dev/null and b/dist/icons/controller/handheld_midnight.png differ
diff --git a/dist/icons/controller/pro_controller.png b/dist/icons/controller/pro_controller.png
new file mode 100644
index 000000000..07d65e94a
Binary files /dev/null and b/dist/icons/controller/pro_controller.png differ
diff --git a/dist/icons/controller/pro_controller_dark.png b/dist/icons/controller/pro_controller_dark.png
new file mode 100644
index 000000000..73efe18f4
Binary files /dev/null and b/dist/icons/controller/pro_controller_dark.png differ
diff --git a/dist/icons/controller/pro_controller_midnight.png b/dist/icons/controller/pro_controller_midnight.png
new file mode 100644
index 000000000..8d7e63f0d
Binary files /dev/null and b/dist/icons/controller/pro_controller_midnight.png differ
diff --git a/dist/icons/controller/single_joycon_left.png b/dist/icons/controller/single_joycon_left.png
new file mode 100644
index 000000000..547153034
Binary files /dev/null and b/dist/icons/controller/single_joycon_left.png differ
diff --git a/dist/icons/controller/single_joycon_left_dark.png b/dist/icons/controller/single_joycon_left_dark.png
new file mode 100644
index 000000000..b6ee073cb
Binary files /dev/null and b/dist/icons/controller/single_joycon_left_dark.png differ
diff --git a/dist/icons/controller/single_joycon_left_midnight.png b/dist/icons/controller/single_joycon_left_midnight.png
new file mode 100644
index 000000000..34a485c81
Binary files /dev/null and b/dist/icons/controller/single_joycon_left_midnight.png differ
diff --git a/dist/icons/controller/single_joycon_left_vertical.png b/dist/icons/controller/single_joycon_left_vertical.png
new file mode 100644
index 000000000..1e6282ad8
Binary files /dev/null and b/dist/icons/controller/single_joycon_left_vertical.png differ
diff --git a/dist/icons/controller/single_joycon_left_vertical_dark.png b/dist/icons/controller/single_joycon_left_vertical_dark.png
new file mode 100644
index 000000000..a615d995d
Binary files /dev/null and b/dist/icons/controller/single_joycon_left_vertical_dark.png differ
diff --git a/dist/icons/controller/single_joycon_left_vertical_midnight.png b/dist/icons/controller/single_joycon_left_vertical_midnight.png
new file mode 100644
index 000000000..4cc578216
Binary files /dev/null and b/dist/icons/controller/single_joycon_left_vertical_midnight.png differ
diff --git a/dist/icons/controller/single_joycon_right.png b/dist/icons/controller/single_joycon_right.png
new file mode 100644
index 000000000..8d29173f6
Binary files /dev/null and b/dist/icons/controller/single_joycon_right.png differ
diff --git a/dist/icons/controller/single_joycon_right_dark.png b/dist/icons/controller/single_joycon_right_dark.png
new file mode 100644
index 000000000..ead2c44e0
Binary files /dev/null and b/dist/icons/controller/single_joycon_right_dark.png differ
diff --git a/dist/icons/controller/single_joycon_right_midnight.png b/dist/icons/controller/single_joycon_right_midnight.png
new file mode 100644
index 000000000..89afe022d
Binary files /dev/null and b/dist/icons/controller/single_joycon_right_midnight.png differ
diff --git a/dist/icons/controller/single_joycon_right_vertical.png b/dist/icons/controller/single_joycon_right_vertical.png
new file mode 100644
index 000000000..4d7d06547
Binary files /dev/null and b/dist/icons/controller/single_joycon_right_vertical.png differ
diff --git a/dist/icons/controller/single_joycon_right_vertical_dark.png b/dist/icons/controller/single_joycon_right_vertical_dark.png
new file mode 100644
index 000000000..9a6eb3013
Binary files /dev/null and b/dist/icons/controller/single_joycon_right_vertical_dark.png differ
diff --git a/dist/icons/controller/single_joycon_right_vertical_midnight.png b/dist/icons/controller/single_joycon_right_vertical_midnight.png
new file mode 100644
index 000000000..685249b68
Binary files /dev/null and b/dist/icons/controller/single_joycon_right_vertical_midnight.png differ
diff --git a/dist/license.md b/dist/license.md
index f1ff35c95..e9bc87656 100644
--- a/dist/license.md
+++ b/dist/license.md
@@ -5,6 +5,7 @@ Icon Name | License | Origin/Author
qt_themes/default/icons/16x16/checked.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/16x16/failed.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
+qt_themes/default/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io
qt_themes/default/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com
@@ -12,6 +13,7 @@ qt_themes/default/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/48x48/plus.png | CC0 1.0 | Designed by BreadFish64 from the Citra team
qt_themes/default/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/qdarkstyle/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
+qt_themes/qdarkstyle/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io
qt_themes/qdarkstyle/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/qdarkstyle/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/qdarkstyle/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com
@@ -19,6 +21,7 @@ qt_themes/qdarkstyle/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/qdarkstyle/icons/48x48/plus.png | CC0 1.0 | Designed by BreadFish64 from the Citra team
qt_themes/qdarkstyle/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/colorful/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
+qt_themes/colorful/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io
qt_themes/colorful/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/colorful/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/colorful/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com
diff --git a/dist/qt_themes/colorful_dark/icons/16x16/refresh.png b/dist/qt_themes/colorful_dark/icons/16x16/refresh.png
new file mode 100644
index 000000000..d4afd76f9
Binary files /dev/null and b/dist/qt_themes/colorful_dark/icons/16x16/refresh.png differ
diff --git a/dist/qt_themes/colorful_dark/icons/16x16/view-refresh.png b/dist/qt_themes/colorful_dark/icons/16x16/view-refresh.png
new file mode 100644
index 000000000..d4afd76f9
Binary files /dev/null and b/dist/qt_themes/colorful_dark/icons/16x16/view-refresh.png differ
diff --git a/dist/qt_themes/colorful_dark/style.qrc b/dist/qt_themes/colorful_dark/style.qrc
index 27a6cc87d..0abcb4e83 100644
--- a/dist/qt_themes/colorful_dark/style.qrc
+++ b/dist/qt_themes/colorful_dark/style.qrc
@@ -2,6 +2,7 @@
icons/index.theme
icons/16x16/lock.png
+ icons/16x16/view-refresh.png
../colorful/icons/48x48/bad_folder.png
../colorful/icons/48x48/chip.png
../colorful/icons/48x48/folder.png
diff --git a/dist/qt_themes/colorful_midnight_blue/icons/16x16/refresh.png b/dist/qt_themes/colorful_midnight_blue/icons/16x16/refresh.png
new file mode 100644
index 000000000..d4afd76f9
Binary files /dev/null and b/dist/qt_themes/colorful_midnight_blue/icons/16x16/refresh.png differ
diff --git a/dist/qt_themes/colorful_midnight_blue/icons/16x16/view-refresh.png b/dist/qt_themes/colorful_midnight_blue/icons/16x16/view-refresh.png
new file mode 100644
index 000000000..d4afd76f9
Binary files /dev/null and b/dist/qt_themes/colorful_midnight_blue/icons/16x16/view-refresh.png differ
diff --git a/dist/qt_themes/colorful_midnight_blue/style.qrc b/dist/qt_themes/colorful_midnight_blue/style.qrc
index fd33bc850..bf367099a 100644
--- a/dist/qt_themes/colorful_midnight_blue/style.qrc
+++ b/dist/qt_themes/colorful_midnight_blue/style.qrc
@@ -2,6 +2,7 @@
icons/index.theme
icons/16x16/lock.png
+ icons/16x16/view-refresh.png
../colorful/icons/48x48/bad_folder.png
../colorful/icons/48x48/chip.png
../colorful/icons/48x48/folder.png
diff --git a/dist/qt_themes/default/default.qrc b/dist/qt_themes/default/default.qrc
index c51fdb26c..2182f33f3 100644
--- a/dist/qt_themes/default/default.qrc
+++ b/dist/qt_themes/default/default.qrc
@@ -4,6 +4,7 @@
icons/16x16/checked.png
icons/16x16/failed.png
icons/16x16/lock.png
+ icons/16x16/view-refresh.png
icons/48x48/bad_folder.png
icons/48x48/chip.png
icons/48x48/folder.png
diff --git a/dist/qt_themes/default/icons/16x16/refresh.png b/dist/qt_themes/default/icons/16x16/refresh.png
new file mode 100644
index 000000000..69f9474ac
Binary files /dev/null and b/dist/qt_themes/default/icons/16x16/refresh.png differ
diff --git a/dist/qt_themes/default/icons/16x16/view-refresh.png b/dist/qt_themes/default/icons/16x16/view-refresh.png
new file mode 100644
index 000000000..69f9474ac
Binary files /dev/null and b/dist/qt_themes/default/icons/16x16/view-refresh.png differ
diff --git a/dist/qt_themes/default/style.qss b/dist/qt_themes/default/style.qss
index 6b5953e38..5da56520b 100644
--- a/dist/qt_themes/default/style.qss
+++ b/dist/qt_themes/default/style.qss
@@ -30,6 +30,66 @@ QPushButton#RendererStatusBarButton:checked {
color: #e85c00;
}
-QPushButton#RendererStatusBarButton:!checked{
+QPushButton#RendererStatusBarButton:!checked {
color: #0066ff;
}
+
+QPushButton#buttonRefreshDevices {
+ min-width: 20px;
+ min-height: 20px;
+ max-width: 20px;
+ max-height: 20px;
+}
+
+QCheckBox#checkboxPlayer1Connected,
+QCheckBox#checkboxPlayer2Connected,
+QCheckBox#checkboxPlayer3Connected,
+QCheckBox#checkboxPlayer4Connected,
+QCheckBox#checkboxPlayer5Connected,
+QCheckBox#checkboxPlayer6Connected,
+QCheckBox#checkboxPlayer7Connected,
+QCheckBox#checkboxPlayer8Connected {
+ spacing: 0px;
+}
+
+QCheckBox#checkboxPlayer1Connected::indicator,
+QCheckBox#checkboxPlayer2Connected::indicator,
+QCheckBox#checkboxPlayer3Connected::indicator,
+QCheckBox#checkboxPlayer4Connected::indicator,
+QCheckBox#checkboxPlayer5Connected::indicator,
+QCheckBox#checkboxPlayer6Connected::indicator,
+QCheckBox#checkboxPlayer7Connected::indicator,
+QCheckBox#checkboxPlayer8Connected::indicator {
+ width: 14px;
+ height: 14px;
+}
+
+QCheckBox#checkboxPlayer1Connected::indicator:checked,
+QCheckBox#checkboxPlayer2Connected::indicator:checked,
+QCheckBox#checkboxPlayer3Connected::indicator:checked,
+QCheckBox#checkboxPlayer4Connected::indicator:checked,
+QCheckBox#checkboxPlayer5Connected::indicator:checked,
+QCheckBox#checkboxPlayer6Connected::indicator:checked,
+QCheckBox#checkboxPlayer7Connected::indicator:checked,
+QCheckBox#checkboxPlayer8Connected::indicator:checked,
+QGroupBox#groupConnectedController::indicator:checked {
+ border-radius: 2px;
+ border: 1px solid black;
+ background: #39ff14;
+ image: none;
+}
+
+QCheckBox#checkboxPlayer1Connected::indicator:unchecked,
+QCheckBox#checkboxPlayer2Connected::indicator:unchecked,
+QCheckBox#checkboxPlayer3Connected::indicator:unchecked,
+QCheckBox#checkboxPlayer4Connected::indicator:unchecked,
+QCheckBox#checkboxPlayer5Connected::indicator:unchecked,
+QCheckBox#checkboxPlayer6Connected::indicator:unchecked,
+QCheckBox#checkboxPlayer7Connected::indicator:unchecked,
+QCheckBox#checkboxPlayer8Connected::indicator:unchecked,
+QGroupBox#groupConnectedController::indicator:unchecked {
+ border-radius: 2px;
+ border: 1px solid black;
+ background: transparent;
+ image: none;
+}
diff --git a/dist/qt_themes/qdarkstyle/icons/16x16/refresh.png b/dist/qt_themes/qdarkstyle/icons/16x16/refresh.png
new file mode 100644
index 000000000..d4afd76f9
Binary files /dev/null and b/dist/qt_themes/qdarkstyle/icons/16x16/refresh.png differ
diff --git a/dist/qt_themes/qdarkstyle/icons/16x16/view-refresh.png b/dist/qt_themes/qdarkstyle/icons/16x16/view-refresh.png
new file mode 100644
index 000000000..d4afd76f9
Binary files /dev/null and b/dist/qt_themes/qdarkstyle/icons/16x16/view-refresh.png differ
diff --git a/dist/qt_themes/qdarkstyle/style.qrc b/dist/qt_themes/qdarkstyle/style.qrc
index c2c14c28a..ec07ba160 100644
--- a/dist/qt_themes/qdarkstyle/style.qrc
+++ b/dist/qt_themes/qdarkstyle/style.qrc
@@ -2,6 +2,7 @@
icons/index.theme
icons/16x16/lock.png
+ icons/16x16/view-refresh.png
icons/48x48/bad_folder.png
icons/48x48/chip.png
icons/48x48/folder.png
diff --git a/dist/qt_themes/qdarkstyle/style.qss b/dist/qt_themes/qdarkstyle/style.qss
index 2926a05fa..7755426f8 100644
--- a/dist/qt_themes/qdarkstyle/style.qss
+++ b/dist/qt_themes/qdarkstyle/style.qss
@@ -40,8 +40,8 @@ QCheckBox:disabled {
QCheckBox::indicator,
QGroupBox::indicator {
- width: 18px;
- height: 18px;
+ width: 16px;
+ height: 16px;
}
QGroupBox::indicator {
@@ -1237,6 +1237,7 @@ QPlainTextEdit:disabled {
background-color: #2b2e31;
}
+
QPushButton#TogglableStatusBarButton {
min-width: 0px;
color: #656565;
@@ -1271,6 +1272,102 @@ QPushButton#RendererStatusBarButton:checked {
color: #e85c00;
}
-QPushButton#RendererStatusBarButton:!checked{
- color: #00ccdd;
+QPushButton#RendererStatusBarButton:!checked {
+ color: #00ccdd;
+}
+
+QPushButton#buttonRefreshDevices {
+ min-width: 24px;
+ min-height: 24px;
+ max-width: 24px;
+ max-height: 24px;
+ padding: 0px 0px;
+}
+
+QCheckBox#checkboxPlayer1Connected,
+QCheckBox#checkboxPlayer2Connected,
+QCheckBox#checkboxPlayer3Connected,
+QCheckBox#checkboxPlayer4Connected,
+QCheckBox#checkboxPlayer5Connected,
+QCheckBox#checkboxPlayer6Connected,
+QCheckBox#checkboxPlayer7Connected,
+QCheckBox#checkboxPlayer8Connected {
+ spacing: 0px;
+}
+
+QCheckBox#checkboxPlayer1Connected::indicator,
+QCheckBox#checkboxPlayer2Connected::indicator,
+QCheckBox#checkboxPlayer3Connected::indicator,
+QCheckBox#checkboxPlayer4Connected::indicator,
+QCheckBox#checkboxPlayer5Connected::indicator,
+QCheckBox#checkboxPlayer6Connected::indicator,
+QCheckBox#checkboxPlayer7Connected::indicator,
+QCheckBox#checkboxPlayer8Connected::indicator {
+ width: 14px;
+ height: 14px;
+}
+
+QCheckBox#checkboxPlayer1Connected::indicator:checked,
+QCheckBox#checkboxPlayer2Connected::indicator:checked,
+QCheckBox#checkboxPlayer3Connected::indicator:checked,
+QCheckBox#checkboxPlayer4Connected::indicator:checked,
+QCheckBox#checkboxPlayer5Connected::indicator:checked,
+QCheckBox#checkboxPlayer6Connected::indicator:checked,
+QCheckBox#checkboxPlayer7Connected::indicator:checked,
+QCheckBox#checkboxPlayer8Connected::indicator:checked,
+QGroupBox#groupConnectedController::indicator:checked {
+ border-radius: 2px;
+ border: 1px solid #929192;
+ background: #39ff14;
+ image: none;
+}
+
+QCheckBox#checkboxPlayer1Connected::indicator:unchecked,
+QCheckBox#checkboxPlayer2Connected::indicator:unchecked,
+QCheckBox#checkboxPlayer3Connected::indicator:unchecked,
+QCheckBox#checkboxPlayer4Connected::indicator:unchecked,
+QCheckBox#checkboxPlayer5Connected::indicator:unchecked,
+QCheckBox#checkboxPlayer6Connected::indicator:unchecked,
+QCheckBox#checkboxPlayer7Connected::indicator:unchecked,
+QCheckBox#checkboxPlayer8Connected::indicator:unchecked,
+QGroupBox#groupConnectedController::indicator:unchecked {
+ border-radius: 2px;
+ border: 1px solid #929192;
+ background: transparent;
+ image: none;
+}
+
+QSpinBox#spinboxLStickRange,
+QSpinBox#spinboxRStickRange {
+ padding: 4px 0px 5px 0px;
+ min-width: 63px;
+}
+
+QSpinBox#vibrationSpin {
+ padding: 4px 0px 5px 0px;
+ min-width: 63px;
+}
+
+QSpinBox#spinboxLStickRange:up-button,
+QSpinBox#spinboxRStickRange:up-button,
+QSpinBox#vibrationSpin:up-button {
+ left: -2px;
+}
+
+QSpinBox#spinboxLStickRange:down-button,
+QSpinBox#spinboxRStickRange:down-button,
+QSpinBox#vibrationSpin:down-button {
+ right: -1px;
+}
+
+QGroupBox#motionGroup::indicator,
+QGroupBox#vibrationGroup::indicator {
+ margin-left: 0px;
+}
+
+QGroupBox#motionGroup::title,
+QGroupBox#vibrationGroup::title {
+ spacing: 2px;
+ padding-left: 1px;
+ padding-right: 1px;
}
diff --git a/dist/qt_themes/qdarkstyle_midnight_blue/icons/16x16/refresh.png b/dist/qt_themes/qdarkstyle_midnight_blue/icons/16x16/refresh.png
new file mode 100644
index 000000000..d4afd76f9
Binary files /dev/null and b/dist/qt_themes/qdarkstyle_midnight_blue/icons/16x16/refresh.png differ
diff --git a/dist/qt_themes/qdarkstyle_midnight_blue/icons/16x16/view-refresh.png b/dist/qt_themes/qdarkstyle_midnight_blue/icons/16x16/view-refresh.png
new file mode 100644
index 000000000..d4afd76f9
Binary files /dev/null and b/dist/qt_themes/qdarkstyle_midnight_blue/icons/16x16/view-refresh.png differ
diff --git a/dist/qt_themes/qdarkstyle_midnight_blue/style.qrc b/dist/qt_themes/qdarkstyle_midnight_blue/style.qrc
index 1b7686f15..616aace73 100644
--- a/dist/qt_themes/qdarkstyle_midnight_blue/style.qrc
+++ b/dist/qt_themes/qdarkstyle_midnight_blue/style.qrc
@@ -2,6 +2,7 @@
icons/index.theme
icons/16x16/lock.png
+ icons/16x16/view-refresh.png
icons/48x48/bad_folder.png
icons/48x48/chip.png
icons/48x48/folder.png
diff --git a/dist/qt_themes/qdarkstyle_midnight_blue/style.qss b/dist/qt_themes/qdarkstyle_midnight_blue/style.qss
index 9c24b0d07..0ecdf271e 100644
--- a/dist/qt_themes/qdarkstyle_midnight_blue/style.qss
+++ b/dist/qt_themes/qdarkstyle_midnight_blue/style.qss
@@ -236,21 +236,19 @@ https://doc.qt.io/qt-5/stylesheet-examples.html#customizing-qgroupbox
--------------------------------------------------------------------------- */
QGroupBox {
- font-weight: bold;
- border: 1px solid #32414B;
- border-radius: 4px;
- padding: 4px;
- margin-top: 16px;
+ font-weight: bold;
+ border: 1px solid #32414B;
+ border-radius: 4px;
+ margin-top: 12px;
+ padding: 4px;
}
QGroupBox::title {
- subcontrol-origin: margin;
- subcontrol-position: top left;
- left: 3px;
- padding-left: 3px;
- padding-right: 5px;
- padding-top: 8px;
- padding-bottom: 16px;
+ subcontrol-origin: margin;
+ subcontrol-position: top left;
+ padding-left: 3px;
+ padding-right: 5px;
+ padding-top: 4px;
}
QGroupBox::indicator {
@@ -2172,3 +2170,121 @@ PlotWidget {
/* Fix cut labels in plots #134 */
padding: 0px;
}
+
+
+QPushButton#TogglableStatusBarButton {
+ min-width: 0px;
+ color: #656565;
+ border: 1px solid transparent;
+ background-color: transparent;
+ padding: 0px 3px 0px 3px;
+ text-align: center;
+}
+
+QPushButton#TogglableStatusBarButton:checked {
+ color: #ffffff;
+}
+
+QPushButton#TogglableStatusBarButton:hover {
+ border: 1px solid #76797C;
+}
+
+QPushButton#RendererStatusBarButton {
+ min-width: 0px;
+ color: #656565;
+ border: 1px solid transparent;
+ background-color: transparent;
+ padding: 0px 3px 0px 3px;
+ text-align: center;
+}
+
+QPushButton#RendererStatusBarButton:hover {
+ border: 1px solid #76797C;
+}
+
+QPushButton#RendererStatusBarButton:checked {
+ color: #e85c00;
+}
+
+QPushButton#RendererStatusBarButton:!checked {
+ color: #00ccdd;
+}
+
+QPushButton#buttonRefreshDevices {
+ min-width: 20px;
+ min-height: 20px;
+ max-width: 20px;
+ max-height: 20px;
+ padding: 0px 0px;
+}
+
+
+QCheckBox#checkboxPlayer1Connected,
+QCheckBox#checkboxPlayer2Connected,
+QCheckBox#checkboxPlayer3Connected,
+QCheckBox#checkboxPlayer4Connected,
+QCheckBox#checkboxPlayer5Connected,
+QCheckBox#checkboxPlayer6Connected,
+QCheckBox#checkboxPlayer7Connected,
+QCheckBox#checkboxPlayer8Connected {
+ spacing: 0px;
+}
+
+QCheckBox#checkboxPlayer1Connected::indicator,
+QCheckBox#checkboxPlayer2Connected::indicator,
+QCheckBox#checkboxPlayer3Connected::indicator,
+QCheckBox#checkboxPlayer4Connected::indicator,
+QCheckBox#checkboxPlayer5Connected::indicator,
+QCheckBox#checkboxPlayer6Connected::indicator,
+QCheckBox#checkboxPlayer7Connected::indicator,
+QCheckBox#checkboxPlayer8Connected::indicator {
+ width: 14px;
+ height: 14px;
+}
+
+QCheckBox#checkboxPlayer1Connected::indicator:checked,
+QCheckBox#checkboxPlayer2Connected::indicator:checked,
+QCheckBox#checkboxPlayer3Connected::indicator:checked,
+QCheckBox#checkboxPlayer4Connected::indicator:checked,
+QCheckBox#checkboxPlayer5Connected::indicator:checked,
+QCheckBox#checkboxPlayer6Connected::indicator:checked,
+QCheckBox#checkboxPlayer7Connected::indicator:checked,
+QCheckBox#checkboxPlayer8Connected::indicator:checked,
+QGroupBox#groupConnectedController::indicator:checked {
+ border-radius: 2px;
+ border: 1px solid #929192;
+ background: #39ff14;
+ image: none;
+}
+
+QCheckBox#checkboxPlayer1Connected::indicator:unchecked,
+QCheckBox#checkboxPlayer2Connected::indicator:unchecked,
+QCheckBox#checkboxPlayer3Connected::indicator:unchecked,
+QCheckBox#checkboxPlayer4Connected::indicator:unchecked,
+QCheckBox#checkboxPlayer5Connected::indicator:unchecked,
+QCheckBox#checkboxPlayer6Connected::indicator:unchecked,
+QCheckBox#checkboxPlayer7Connected::indicator:unchecked,
+QCheckBox#checkboxPlayer8Connected::indicator:unchecked,
+QGroupBox#groupConnectedController::indicator:unchecked {
+ border-radius: 2px;
+ border: 1px solid #929192;
+ background: transparent;
+ image: none;
+}
+
+QSpinBox#spinboxLStickRange,
+QSpinBox#spinboxRStickRange {
+ min-width: 53px;
+}
+
+QGroupBox#motionGroup::indicator,
+QGroupBox#vibrationGroup::indicator {
+ margin-left: 0px;
+}
+
+QGroupBox#motionGroup::title,
+QGroupBox#vibrationGroup::title {
+spacing: 2px;
+ padding-left: 1px;
+ padding-right: 1px;
+}
diff --git a/src/common/param_package.h b/src/common/param_package.h
index c8a70bfa9..c13e45479 100644
--- a/src/common/param_package.h
+++ b/src/common/param_package.h
@@ -19,7 +19,7 @@ public:
explicit ParamPackage(const std::string& serialized);
ParamPackage(std::initializer_list list);
ParamPackage(const ParamPackage& other) = default;
- ParamPackage(ParamPackage&& other) = default;
+ ParamPackage(ParamPackage&& other) noexcept = default;
ParamPackage& operator=(const ParamPackage& other) = default;
ParamPackage& operator=(ParamPackage&& other) = default;
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index 0e7794dc7..82e11b169 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -24,6 +24,7 @@ constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
constexpr std::size_t NPAD_OFFSET = 0x9A00;
constexpr u32 BATTERY_FULL = 2;
constexpr u32 MAX_NPAD_ID = 7;
+constexpr std::size_t HANDHELD_INDEX = 8;
constexpr std::array npad_id_list{
0, 1, 2, 3, 4, 5, 6, 7, NPAD_HANDHELD, NPAD_UNKNOWN,
};
@@ -33,19 +34,41 @@ enum class JoystickId : std::size_t {
Joystick_Right,
};
-static Controller_NPad::NPadControllerType MapSettingsTypeToNPad(Settings::ControllerType type) {
+Controller_NPad::NPadControllerType Controller_NPad::MapSettingsTypeToNPad(
+ Settings::ControllerType type) {
switch (type) {
case Settings::ControllerType::ProController:
- return Controller_NPad::NPadControllerType::ProController;
- case Settings::ControllerType::DualJoycon:
- return Controller_NPad::NPadControllerType::JoyDual;
+ return NPadControllerType::ProController;
+ case Settings::ControllerType::DualJoyconDetached:
+ return NPadControllerType::JoyDual;
case Settings::ControllerType::LeftJoycon:
- return Controller_NPad::NPadControllerType::JoyLeft;
+ return NPadControllerType::JoyLeft;
case Settings::ControllerType::RightJoycon:
- return Controller_NPad::NPadControllerType::JoyRight;
+ return NPadControllerType::JoyRight;
+ case Settings::ControllerType::Handheld:
+ return NPadControllerType::Handheld;
default:
UNREACHABLE();
- return Controller_NPad::NPadControllerType::JoyDual;
+ return NPadControllerType::ProController;
+ }
+}
+
+Settings::ControllerType Controller_NPad::MapNPadToSettingsType(
+ Controller_NPad::NPadControllerType type) {
+ switch (type) {
+ case NPadControllerType::ProController:
+ return Settings::ControllerType::ProController;
+ case NPadControllerType::JoyDual:
+ return Settings::ControllerType::DualJoyconDetached;
+ case NPadControllerType::JoyLeft:
+ return Settings::ControllerType::LeftJoycon;
+ case NPadControllerType::JoyRight:
+ return Settings::ControllerType::RightJoycon;
+ case NPadControllerType::Handheld:
+ return Settings::ControllerType::Handheld;
+ default:
+ UNREACHABLE();
+ return Settings::ControllerType::ProController;
}
}
@@ -60,9 +83,9 @@ std::size_t Controller_NPad::NPadIdToIndex(u32 npad_id) {
case 6:
case 7:
return npad_id;
- case 8:
+ case HANDHELD_INDEX:
case NPAD_HANDHELD:
- return 8;
+ return HANDHELD_INDEX;
case 9:
case NPAD_UNKNOWN:
return 9;
@@ -83,7 +106,7 @@ u32 Controller_NPad::IndexToNPad(std::size_t index) {
case 6:
case 7:
return static_cast(index);
- case 8:
+ case HANDHELD_INDEX:
return NPAD_HANDHELD;
case 9:
return NPAD_UNKNOWN;
@@ -96,25 +119,35 @@ u32 Controller_NPad::IndexToNPad(std::size_t index) {
Controller_NPad::Controller_NPad(Core::System& system) : ControllerBase(system), system(system) {}
Controller_NPad::~Controller_NPad() = default;
-void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
+void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
const auto controller_type = connected_controllers[controller_idx].type;
auto& controller = shared_memory_entries[controller_idx];
if (controller_type == NPadControllerType::None) {
+ styleset_changed_events[controller_idx].writable->Signal();
return;
}
controller.joy_styles.raw = 0; // Zero out
controller.device_type.raw = 0;
+ controller.properties.raw = 0;
switch (controller_type) {
case NPadControllerType::None:
UNREACHABLE();
break;
- case NPadControllerType::Handheld:
- controller.joy_styles.handheld.Assign(1);
- controller.device_type.handheld.Assign(1);
- controller.pad_assignment = NPadAssignments::Dual;
+ case NPadControllerType::ProController:
+ controller.joy_styles.pro_controller.Assign(1);
+ controller.device_type.pro_controller.Assign(1);
controller.properties.is_vertical.Assign(1);
controller.properties.use_plus.Assign(1);
controller.properties.use_minus.Assign(1);
+ controller.pad_assignment = NPadAssignments::Single;
+ break;
+ case NPadControllerType::Handheld:
+ controller.joy_styles.handheld.Assign(1);
+ controller.device_type.handheld.Assign(1);
+ controller.properties.is_vertical.Assign(1);
+ controller.properties.use_plus.Assign(1);
+ controller.properties.use_minus.Assign(1);
+ controller.pad_assignment = NPadAssignments::Dual;
break;
case NPadControllerType::JoyDual:
controller.joy_styles.joycon_dual.Assign(1);
@@ -144,14 +177,6 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
controller.device_type.pokeball.Assign(1);
controller.pad_assignment = NPadAssignments::Single;
break;
- case NPadControllerType::ProController:
- controller.joy_styles.pro_controller.Assign(1);
- controller.device_type.pro_controller.Assign(1);
- controller.properties.is_vertical.Assign(1);
- controller.properties.use_plus.Assign(1);
- controller.properties.use_minus.Assign(1);
- controller.pad_assignment = NPadAssignments::Single;
- break;
}
controller.single_color_error = ColorReadError::ReadOk;
@@ -192,36 +217,25 @@ void Controller_NPad::OnInit() {
style.pokeball.Assign(1);
}
- std::transform(
- Settings::values.players.begin(), Settings::values.players.end(),
- connected_controllers.begin(), [](const Settings::PlayerInput& player) {
- return ControllerHolder{MapSettingsTypeToNPad(player.type), player.connected};
- });
-
- std::stable_partition(connected_controllers.begin(), connected_controllers.begin() + 8,
- [](const ControllerHolder& holder) { return holder.is_connected; });
+ std::transform(Settings::values.players.begin(), Settings::values.players.end(),
+ connected_controllers.begin(), [](const Settings::PlayerInput& player) {
+ return ControllerHolder{MapSettingsTypeToNPad(player.controller_type),
+ player.connected};
+ });
// Account for handheld
- if (connected_controllers[8].is_connected)
- connected_controllers[8].type = NPadControllerType::Handheld;
+ if (connected_controllers[HANDHELD_INDEX].is_connected) {
+ connected_controllers[HANDHELD_INDEX].type = NPadControllerType::Handheld;
+ }
supported_npad_id_types.resize(npad_id_list.size());
std::memcpy(supported_npad_id_types.data(), npad_id_list.data(),
npad_id_list.size() * sizeof(u32));
- // Add a default dual joycon controller if none are present.
- if (std::none_of(connected_controllers.begin(), connected_controllers.end(),
- [](const ControllerHolder& controller) { return controller.is_connected; })) {
- supported_npad_id_types.resize(npad_id_list.size());
- std::memcpy(supported_npad_id_types.data(), npad_id_list.data(),
- npad_id_list.size() * sizeof(u32));
- AddNewController(NPadControllerType::JoyDual);
- }
-
for (std::size_t i = 0; i < connected_controllers.size(); ++i) {
const auto& controller = connected_controllers[i];
if (controller.is_connected) {
- AddNewControllerAt(controller.type, IndexToNPad(i));
+ AddNewControllerAt(controller.type, i);
}
}
}
@@ -309,8 +323,9 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
std::size_t data_len) {
- if (!IsControllerActivated())
+ if (!IsControllerActivated()) {
return;
+ }
for (std::size_t i = 0; i < shared_memory_entries.size(); i++) {
auto& npad = shared_memory_entries[i];
const std::array controller_npads{&npad.main_controller_states,
@@ -365,6 +380,14 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
case NPadControllerType::None:
UNREACHABLE();
break;
+ case NPadControllerType::ProController:
+ main_controller.connection_status.raw = 0;
+ main_controller.connection_status.IsConnected.Assign(1);
+ main_controller.connection_status.IsWired.Assign(1);
+ main_controller.pad.pad_states.raw = pad_state.pad_states.raw;
+ main_controller.pad.l_stick = pad_state.l_stick;
+ main_controller.pad.r_stick = pad_state.r_stick;
+ break;
case NPadControllerType::Handheld:
handheld_entry.connection_status.raw = 0;
handheld_entry.connection_status.IsWired.Assign(1);
@@ -378,22 +401,19 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
break;
case NPadControllerType::JoyDual:
dual_entry.connection_status.raw = 0;
-
+ dual_entry.connection_status.IsConnected.Assign(1);
dual_entry.connection_status.IsLeftJoyConnected.Assign(1);
dual_entry.connection_status.IsRightJoyConnected.Assign(1);
- dual_entry.connection_status.IsConnected.Assign(1);
-
- libnx_entry.connection_status.IsLeftJoyConnected.Assign(1);
- libnx_entry.connection_status.IsRightJoyConnected.Assign(1);
- libnx_entry.connection_status.IsConnected.Assign(1);
-
dual_entry.pad.pad_states.raw = pad_state.pad_states.raw;
dual_entry.pad.l_stick = pad_state.l_stick;
dual_entry.pad.r_stick = pad_state.r_stick;
+
+ libnx_entry.connection_status.IsConnected.Assign(1);
+ libnx_entry.connection_status.IsLeftJoyConnected.Assign(1);
+ libnx_entry.connection_status.IsRightJoyConnected.Assign(1);
break;
case NPadControllerType::JoyLeft:
left_entry.connection_status.raw = 0;
-
left_entry.connection_status.IsConnected.Assign(1);
left_entry.pad.pad_states.raw = pad_state.pad_states.raw;
left_entry.pad.l_stick = pad_state.l_stick;
@@ -401,7 +421,6 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
break;
case NPadControllerType::JoyRight:
right_entry.connection_status.raw = 0;
-
right_entry.connection_status.IsConnected.Assign(1);
right_entry.pad.pad_states.raw = pad_state.pad_states.raw;
right_entry.pad.l_stick = pad_state.l_stick;
@@ -409,23 +428,12 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
break;
case NPadControllerType::Pokeball:
pokeball_entry.connection_status.raw = 0;
-
pokeball_entry.connection_status.IsConnected.Assign(1);
pokeball_entry.connection_status.IsWired.Assign(1);
-
pokeball_entry.pad.pad_states.raw = pad_state.pad_states.raw;
pokeball_entry.pad.l_stick = pad_state.l_stick;
pokeball_entry.pad.r_stick = pad_state.r_stick;
break;
- case NPadControllerType::ProController:
- main_controller.connection_status.raw = 0;
-
- main_controller.connection_status.IsConnected.Assign(1);
- main_controller.connection_status.IsWired.Assign(1);
- main_controller.pad.pad_states.raw = pad_state.pad_states.raw;
- main_controller.pad.l_stick = pad_state.l_stick;
- main_controller.pad.r_stick = pad_state.r_stick;
- break;
}
// LibNX exclusively uses this section, so we always update it since LibNX doesn't activate
@@ -453,26 +461,6 @@ void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) {
supported_npad_id_types.clear();
supported_npad_id_types.resize(length / sizeof(u32));
std::memcpy(supported_npad_id_types.data(), data, length);
- for (std::size_t i = 0; i < connected_controllers.size(); i++) {
- auto& controller = connected_controllers[i];
- if (!controller.is_connected) {
- continue;
- }
- const auto requested_controller =
- i <= MAX_NPAD_ID ? MapSettingsTypeToNPad(Settings::values.players[i].type)
- : NPadControllerType::Handheld;
- if (!IsControllerSupported(requested_controller)) {
- const auto is_handheld = requested_controller == NPadControllerType::Handheld;
- if (is_handheld) {
- controller.type = NPadControllerType::None;
- controller.is_connected = false;
- AddNewController(requested_controller);
- } else {
- controller.type = requested_controller;
- InitNewlyAddedControler(i);
- }
- }
- }
}
void Controller_NPad::GetSupportedNpadIdTypes(u32* data, std::size_t max_length) {
@@ -504,7 +492,7 @@ void Controller_NPad::VibrateController(const std::vector& controller_ids,
const std::vector& vibrations) {
LOG_DEBUG(Service_HID, "(STUBBED) called");
- if (!can_controllers_vibrate) {
+ if (!Settings::values.vibration_enabled || !can_controllers_vibrate) {
return;
}
for (std::size_t i = 0; i < controller_ids.size(); i++) {
@@ -517,8 +505,6 @@ void Controller_NPad::VibrateController(const std::vector& controller_ids,
}
std::shared_ptr Controller_NPad::GetStyleSetChangedEvent(u32 npad_id) const {
- // TODO(ogniK): Figure out the best time to signal this event. This event seems that it should
- // be signalled at least once, and signaled after a new controller is connected?
const auto& styleset_event = styleset_changed_events[NPadIdToIndex(npad_id)];
return styleset_event.readable;
}
@@ -527,43 +513,43 @@ Controller_NPad::Vibration Controller_NPad::GetLastVibration() const {
return last_processed_vibration;
}
-void Controller_NPad::AddNewController(NPadControllerType controller) {
- controller = DecideBestController(controller);
- if (controller == NPadControllerType::Handheld) {
- connected_controllers[8] = {controller, true};
- InitNewlyAddedControler(8);
- return;
- }
- const auto pos =
- std::find_if(connected_controllers.begin(), connected_controllers.end() - 2,
- [](const ControllerHolder& holder) { return !holder.is_connected; });
- if (pos == connected_controllers.end() - 2) {
- LOG_ERROR(Service_HID, "Cannot connect any more controllers!");
- return;
- }
- const auto controller_id = std::distance(connected_controllers.begin(), pos);
- connected_controllers[controller_id] = {controller, true};
- InitNewlyAddedControler(controller_id);
+void Controller_NPad::AddNewControllerAt(NPadControllerType controller, std::size_t npad_index) {
+ UpdateControllerAt(controller, npad_index, true);
}
-void Controller_NPad::AddNewControllerAt(NPadControllerType controller, u32 npad_id) {
- controller = DecideBestController(controller);
- if (controller == NPadControllerType::Handheld) {
- connected_controllers[NPadIdToIndex(NPAD_HANDHELD)] = {controller, true};
- InitNewlyAddedControler(NPadIdToIndex(NPAD_HANDHELD));
+void Controller_NPad::UpdateControllerAt(NPadControllerType controller, std::size_t npad_index,
+ bool connected) {
+ if (!connected) {
+ DisconnectNPad(IndexToNPad(npad_index));
return;
}
- connected_controllers[NPadIdToIndex(npad_id)] = {controller, true};
- InitNewlyAddedControler(NPadIdToIndex(npad_id));
-}
+ if (controller == NPadControllerType::Handheld) {
+ Settings::values.players[HANDHELD_INDEX].controller_type =
+ MapNPadToSettingsType(controller);
+ Settings::values.players[HANDHELD_INDEX].connected = true;
+ connected_controllers[HANDHELD_INDEX] = {controller, true};
+ InitNewlyAddedController(HANDHELD_INDEX);
+ return;
+ }
-void Controller_NPad::ConnectNPad(u32 npad_id) {
- connected_controllers[NPadIdToIndex(npad_id)].is_connected = true;
+ Settings::values.players[npad_index].controller_type = MapNPadToSettingsType(controller);
+ Settings::values.players[npad_index].connected = true;
+ connected_controllers[npad_index] = {controller, true};
+ InitNewlyAddedController(npad_index);
}
void Controller_NPad::DisconnectNPad(u32 npad_id) {
- connected_controllers[NPadIdToIndex(npad_id)].is_connected = false;
+ const auto npad_index = NPadIdToIndex(npad_id);
+ connected_controllers[npad_index].is_connected = false;
+ Settings::values.players[npad_index].connected = false;
+
+ auto& controller = shared_memory_entries[npad_index];
+ controller.joy_styles.raw = 0; // Zero out
+ controller.device_type.raw = 0;
+ controller.properties.raw = 0;
+
+ styleset_changed_events[npad_index].writable->Signal();
}
void Controller_NPad::SetGyroscopeZeroDriftMode(GyroscopeZeroDriftMode drift_mode) {
@@ -599,8 +585,8 @@ bool Controller_NPad::SwapNpadAssignment(u32 npad_id_1, u32 npad_id_2) {
std::swap(connected_controllers[npad_index_1].type, connected_controllers[npad_index_2].type);
- InitNewlyAddedControler(npad_index_1);
- InitNewlyAddedControler(npad_index_2);
+ AddNewControllerAt(connected_controllers[npad_index_1].type, npad_index_1);
+ AddNewControllerAt(connected_controllers[npad_index_2].type, npad_index_2);
return true;
}
@@ -628,7 +614,6 @@ Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
case 7:
return LedPattern{0, 1, 1, 0};
default:
- UNIMPLEMENTED_MSG("Unhandled npad_id {}", npad_id);
return LedPattern{0, 0, 0, 0};
}
}
diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h
index 5d4c58a43..75ce5b731 100644
--- a/src/core/hle/service/hid/controllers/npad.h
+++ b/src/core/hle/service/hid/controllers/npad.h
@@ -118,10 +118,11 @@ public:
std::shared_ptr GetStyleSetChangedEvent(u32 npad_id) const;
Vibration GetLastVibration() const;
- void AddNewController(NPadControllerType controller);
- void AddNewControllerAt(NPadControllerType controller, u32 npad_id);
+ // Adds a new controller at an index.
+ void AddNewControllerAt(NPadControllerType controller, std::size_t npad_index);
+ // Adds a new controller at an index with connection status.
+ void UpdateControllerAt(NPadControllerType controller, std::size_t npad_index, bool connected);
- void ConnectNPad(u32 npad_id);
void DisconnectNPad(u32 npad_id);
void SetGyroscopeZeroDriftMode(GyroscopeZeroDriftMode drift_mode);
GyroscopeZeroDriftMode GetGyroscopeZeroDriftMode() const;
@@ -141,6 +142,8 @@ public:
// Specifically for cheat engine and other features.
u32 GetAndResetPressState();
+ static Controller_NPad::NPadControllerType MapSettingsTypeToNPad(Settings::ControllerType type);
+ static Settings::ControllerType MapNPadToSettingsType(Controller_NPad::NPadControllerType type);
static std::size_t NPadIdToIndex(u32 npad_id);
static u32 IndexToNPad(std::size_t index);
@@ -309,7 +312,7 @@ private:
bool is_connected;
};
- void InitNewlyAddedControler(std::size_t controller_idx);
+ void InitNewlyAddedController(std::size_t controller_idx);
bool IsControllerSupported(NPadControllerType controller) const;
NPadControllerType DecideBestController(NPadControllerType priority) const;
void RequestPadStateUpdate(u32 npad_id);
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index 1e95b7580..33416b5dd 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -38,11 +38,9 @@
namespace Service::HID {
// Updating period for each HID device.
-// TODO(ogniK): Find actual polling rate of hid
-constexpr auto pad_update_ns = std::chrono::nanoseconds{1000000000 / 66};
-[[maybe_unused]] constexpr auto accelerometer_update_ns =
- std::chrono::nanoseconds{1000000000 / 100};
-[[maybe_unused]] constexpr auto gyroscope_update_ticks = std::chrono::nanoseconds{1000000000 / 100};
+// HID is polled every 15ms, this value was derived from
+// https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering#joy-con-status-data-packet
+constexpr auto pad_update_ns = std::chrono::nanoseconds{15 * 1000 * 1000}; // (15ms, 66.6Hz)
constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
IAppletResource::IAppletResource(Core::System& system)
@@ -845,8 +843,7 @@ void Hid::CreateActiveVibrationDeviceList(Kernel::HLERequestContext& ctx) {
void Hid::PermitVibration(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto can_vibrate{rp.Pop()};
- applet_resource->GetController(HidController::NPad)
- .SetVibrationEnabled(can_vibrate);
+ Settings::values.vibration_enabled = can_vibrate;
LOG_DEBUG(Service_HID, "called, can_vibrate={}", can_vibrate);
@@ -859,8 +856,7 @@ void Hid::IsVibrationPermitted(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
- rb.Push(
- applet_resource->GetController(HidController::NPad).IsVibrationEnabled());
+ rb.Push(Settings::values.vibration_enabled);
}
void Hid::ActivateConsoleSixAxisSensor(Kernel::HLERequestContext& ctx) {
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index d328fb8b7..28d3f9099 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -13,56 +13,6 @@
namespace Settings {
-namespace NativeButton {
-const std::array mapping = {{
- "button_a",
- "button_b",
- "button_x",
- "button_y",
- "button_lstick",
- "button_rstick",
- "button_l",
- "button_r",
- "button_zl",
- "button_zr",
- "button_plus",
- "button_minus",
- "button_dleft",
- "button_dup",
- "button_dright",
- "button_ddown",
- "button_lstick_left",
- "button_lstick_up",
- "button_lstick_right",
- "button_lstick_down",
- "button_rstick_left",
- "button_rstick_up",
- "button_rstick_right",
- "button_rstick_down",
- "button_sl",
- "button_sr",
- "button_home",
- "button_screenshot",
-}};
-}
-
-namespace NativeAnalog {
-const std::array mapping = {{
- "lstick",
- "rstick",
-}};
-}
-
-namespace NativeMouseButton {
-const std::array mapping = {{
- "left",
- "right",
- "middle",
- "forward",
- "back",
-}};
-}
-
Values values = {};
bool configuring_global = true;
diff --git a/src/core/settings.h b/src/core/settings.h
index 3681b5e9d..732c6a894 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -12,340 +12,10 @@
#include
#include
#include "common/common_types.h"
+#include "input_common/settings.h"
namespace Settings {
-namespace NativeButton {
-enum Values {
- A,
- B,
- X,
- Y,
- LStick,
- RStick,
- L,
- R,
- ZL,
- ZR,
- Plus,
- Minus,
-
- DLeft,
- DUp,
- DRight,
- DDown,
-
- LStick_Left,
- LStick_Up,
- LStick_Right,
- LStick_Down,
-
- RStick_Left,
- RStick_Up,
- RStick_Right,
- RStick_Down,
-
- SL,
- SR,
-
- Home,
- Screenshot,
-
- NumButtons,
-};
-
-constexpr int BUTTON_HID_BEGIN = A;
-constexpr int BUTTON_NS_BEGIN = Home;
-
-constexpr int BUTTON_HID_END = BUTTON_NS_BEGIN;
-constexpr int BUTTON_NS_END = NumButtons;
-
-constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
-constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
-
-extern const std::array mapping;
-
-} // namespace NativeButton
-
-namespace NativeAnalog {
-enum Values {
- LStick,
- RStick,
-
- NumAnalogs,
-};
-
-constexpr int STICK_HID_BEGIN = LStick;
-constexpr int STICK_HID_END = NumAnalogs;
-constexpr int NUM_STICKS_HID = NumAnalogs;
-
-extern const std::array mapping;
-} // namespace NativeAnalog
-
-namespace NativeMouseButton {
-enum Values {
- Left,
- Right,
- Middle,
- Forward,
- Back,
-
- NumMouseButtons,
-};
-
-constexpr int MOUSE_HID_BEGIN = Left;
-constexpr int MOUSE_HID_END = NumMouseButtons;
-constexpr int NUM_MOUSE_HID = NumMouseButtons;
-
-extern const std::array mapping;
-} // namespace NativeMouseButton
-
-namespace NativeKeyboard {
-enum Keys {
- None,
- Error,
-
- A = 4,
- B,
- C,
- D,
- E,
- F,
- G,
- H,
- I,
- J,
- K,
- L,
- M,
- N,
- O,
- P,
- Q,
- R,
- S,
- T,
- U,
- V,
- W,
- X,
- Y,
- Z,
- N1,
- N2,
- N3,
- N4,
- N5,
- N6,
- N7,
- N8,
- N9,
- N0,
- Enter,
- Escape,
- Backspace,
- Tab,
- Space,
- Minus,
- Equal,
- LeftBrace,
- RightBrace,
- Backslash,
- Tilde,
- Semicolon,
- Apostrophe,
- Grave,
- Comma,
- Dot,
- Slash,
- CapsLockKey,
-
- F1,
- F2,
- F3,
- F4,
- F5,
- F6,
- F7,
- F8,
- F9,
- F10,
- F11,
- F12,
-
- SystemRequest,
- ScrollLockKey,
- Pause,
- Insert,
- Home,
- PageUp,
- Delete,
- End,
- PageDown,
- Right,
- Left,
- Down,
- Up,
-
- NumLockKey,
- KPSlash,
- KPAsterisk,
- KPMinus,
- KPPlus,
- KPEnter,
- KP1,
- KP2,
- KP3,
- KP4,
- KP5,
- KP6,
- KP7,
- KP8,
- KP9,
- KP0,
- KPDot,
-
- Key102,
- Compose,
- Power,
- KPEqual,
-
- F13,
- F14,
- F15,
- F16,
- F17,
- F18,
- F19,
- F20,
- F21,
- F22,
- F23,
- F24,
-
- Open,
- Help,
- Properties,
- Front,
- Stop,
- Repeat,
- Undo,
- Cut,
- Copy,
- Paste,
- Find,
- Mute,
- VolumeUp,
- VolumeDown,
- CapsLockActive,
- NumLockActive,
- ScrollLockActive,
- KPComma,
-
- KPLeftParenthesis,
- KPRightParenthesis,
-
- LeftControlKey = 0xE0,
- LeftShiftKey,
- LeftAltKey,
- LeftMetaKey,
- RightControlKey,
- RightShiftKey,
- RightAltKey,
- RightMetaKey,
-
- MediaPlayPause,
- MediaStopCD,
- MediaPrevious,
- MediaNext,
- MediaEject,
- MediaVolumeUp,
- MediaVolumeDown,
- MediaMute,
- MediaWebsite,
- MediaBack,
- MediaForward,
- MediaStop,
- MediaFind,
- MediaScrollUp,
- MediaScrollDown,
- MediaEdit,
- MediaSleep,
- MediaCoffee,
- MediaRefresh,
- MediaCalculator,
-
- NumKeyboardKeys,
-};
-
-static_assert(NumKeyboardKeys == 0xFC, "Incorrect number of keyboard keys.");
-
-enum Modifiers {
- LeftControl,
- LeftShift,
- LeftAlt,
- LeftMeta,
- RightControl,
- RightShift,
- RightAlt,
- RightMeta,
- CapsLock,
- ScrollLock,
- NumLock,
-
- NumKeyboardMods,
-};
-
-constexpr int KEYBOARD_KEYS_HID_BEGIN = None;
-constexpr int KEYBOARD_KEYS_HID_END = NumKeyboardKeys;
-constexpr int NUM_KEYBOARD_KEYS_HID = NumKeyboardKeys;
-
-constexpr int KEYBOARD_MODS_HID_BEGIN = LeftControl;
-constexpr int KEYBOARD_MODS_HID_END = NumKeyboardMods;
-constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
-
-} // namespace NativeKeyboard
-
-using ButtonsRaw = std::array;
-using AnalogsRaw = std::array;
-using MouseButtonsRaw = std::array;
-using KeyboardKeysRaw = std::array;
-using KeyboardModsRaw = std::array;
-
-constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
-constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
-constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
-constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
-
-enum class ControllerType {
- ProController,
- DualJoycon,
- RightJoycon,
- LeftJoycon,
-};
-
-struct PlayerInput {
- bool connected;
- ControllerType type;
- ButtonsRaw buttons;
- AnalogsRaw analogs;
-
- u32 body_color_right;
- u32 button_color_right;
- u32 body_color_left;
- u32 button_color_left;
-};
-
-struct TouchscreenInput {
- bool enabled;
- std::string device;
-
- u32 finger;
- u32 diameter_x;
- u32 diameter_y;
- u32 rotation_angle;
-};
-
enum class RendererBackend {
OpenGL = 0,
Vulkan = 1,
@@ -461,6 +131,8 @@ struct Values {
// Controls
std::array players;
+ bool use_docked_mode;
+
bool mouse_enabled;
std::string mouse_device;
MouseButtonsRaw mouse_buttons;
@@ -474,14 +146,15 @@ struct Values {
AnalogsRaw debug_pad_analogs;
std::string motion_device;
+
+ bool vibration_enabled;
+
TouchscreenInput touchscreen;
std::atomic_bool is_device_reload_pending{true};
std::string udp_input_address;
u16 udp_input_port;
u8 udp_pad_index;
- bool use_docked_mode;
-
// Data Storage
bool use_virtual_sd;
bool gamecard_inserted;
diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt
index 317c25bad..56267c8a8 100644
--- a/src/input_common/CMakeLists.txt
+++ b/src/input_common/CMakeLists.txt
@@ -7,6 +7,8 @@ add_library(input_common STATIC
main.h
motion_emu.cpp
motion_emu.h
+ settings.cpp
+ settings.h
gcadapter/gc_adapter.cpp
gcadapter/gc_adapter.h
gcadapter/gc_poller.cpp
diff --git a/src/input_common/gcadapter/gc_poller.cpp b/src/input_common/gcadapter/gc_poller.cpp
index b346fdf8e..85342bbe7 100644
--- a/src/input_common/gcadapter/gc_poller.cpp
+++ b/src/input_common/gcadapter/gc_poller.cpp
@@ -232,7 +232,7 @@ std::unique_ptr GCAnalogFactory::Create(const Common::Param
const int port = params.Get("port", 0);
const int axis_x = params.Get("axis_x", 0);
const int axis_y = params.Get("axis_y", 1);
- const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
+ const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
return std::make_unique(port, axis_x, axis_y, deadzone, adapter.get(), range);
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index b9d5d0ec3..b8725e9af 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -44,7 +44,6 @@ void Init() {
#ifdef HAVE_SDL2
sdl = SDL::Init();
#endif
-
udp = CemuhookUDP::Init();
}
@@ -103,6 +102,55 @@ std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left,
return circle_pad_param.Serialize();
}
+std::vector GetInputDevices() {
+ std::vector devices = {
+ Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
+ Common::ParamPackage{{"display", "Keyboard"}, {"class", "key"}},
+ };
+#ifdef HAVE_SDL2
+ auto sdl_devices = sdl->GetInputDevices();
+ devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
+#endif
+ auto udp_devices = udp->GetInputDevices();
+ devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
+ return devices;
+}
+
+std::unordered_map GetButtonMappingForDevice(
+ const Common::ParamPackage& params) {
+ std::unordered_map mappings{};
+ if (!params.Has("class") || params.Get("class", "") == "any") {
+ return mappings;
+ }
+ if (params.Get("class", "") == "key") {
+ // TODO consider returning the SDL key codes for the default keybindings
+ }
+#ifdef HAVE_SDL2
+ if (params.Get("class", "") == "sdl") {
+ return sdl->GetButtonMappingForDevice(params);
+ }
+#endif
+ return mappings;
+}
+
+std::unordered_map GetAnalogMappingForDevice(
+ const Common::ParamPackage& params) {
+ std::unordered_map mappings{};
+ if (!params.Has("class") || params.Get("class", "") == "any") {
+ return mappings;
+ }
+ if (params.Get("class", "") == "key") {
+ // TODO consider returning the SDL key codes for the default keybindings
+ return mappings;
+ }
+#ifdef HAVE_SDL2
+ if (params.Get("class", "") == "sdl") {
+ return sdl->GetAnalogMappingForDevice(params);
+ }
+#endif
+ return mappings;
+}
+
namespace Polling {
std::vector> GetPollers(DeviceType type) {
diff --git a/src/input_common/main.h b/src/input_common/main.h
index 0e32856f6..ebc7f9533 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -6,8 +6,10 @@
#include
#include
+#include
#include
#include "input_common/gcadapter/gc_poller.h"
+#include "input_common/settings.h"
namespace Common {
class ParamPackage;
@@ -42,9 +44,27 @@ std::string GenerateKeyboardParam(int key_code);
std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
int key_modifier, float modifier_scale);
+/**
+ * Return a list of available input devices that this Factory can create a new device with.
+ * Each returned Parampackage should have a `display` field used for display, a class field for
+ * backends to determine if this backend is meant to service the request and any other information
+ * needed to identify this in the backend later.
+ */
+std::vector GetInputDevices();
+
+/**
+ * Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
+ * mapping for the device. This is currently only implemented for the sdl backend devices.
+ */
+using ButtonMapping = std::unordered_map;
+using AnalogMapping = std::unordered_map;
+
+ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage&);
+AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage&);
+
namespace Polling {
-enum class DeviceType { Button, Analog };
+enum class DeviceType { Button, AnalogPreferred };
/**
* A class that can be used to get inputs from an input device like controllers without having to
@@ -54,7 +74,9 @@ class DevicePoller {
public:
virtual ~DevicePoller() = default;
/// Setup and start polling for inputs, should be called before GetNextInput
- virtual void Start() = 0;
+ /// If a device_id is provided, events should be filtered to only include events from this
+ /// device id
+ virtual void Start(std::string device_id = "") = 0;
/// Stop polling
virtual void Stop() = 0;
/**
diff --git a/src/input_common/sdl/sdl.h b/src/input_common/sdl/sdl.h
index 5306daa70..f3554be9a 100644
--- a/src/input_common/sdl/sdl.h
+++ b/src/input_common/sdl/sdl.h
@@ -6,6 +6,7 @@
#include
#include
+#include "common/param_package.h"
#include "input_common/main.h"
namespace InputCommon::Polling {
@@ -22,14 +23,24 @@ public:
/// Unregisters SDL device factories and shut them down.
virtual ~State() = default;
- virtual Pollers GetPollers(Polling::DeviceType type) = 0;
+ virtual Pollers GetPollers(Polling::DeviceType type) {
+ return {};
+ }
+
+ virtual std::vector GetInputDevices() {
+ return {};
+ }
+
+ virtual ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage&) {
+ return {};
+ }
+ virtual AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage&) {
+ return {};
+ }
};
class NullState : public State {
public:
- Pollers GetPollers(Polling::DeviceType type) override {
- return {};
- }
};
std::unique_ptr Init();
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index d76c279d3..35a9d45ec 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -7,6 +7,8 @@
#include
#include
#include
+#include
+#include
#include
#include
#include
@@ -23,7 +25,8 @@
namespace InputCommon::SDL {
-static std::string GetGUID(SDL_Joystick* joystick) {
+namespace {
+std::string GetGUID(SDL_Joystick* joystick) {
const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
char guid_str[33];
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
@@ -31,7 +34,8 @@ static std::string GetGUID(SDL_Joystick* joystick) {
}
/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
-static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
+Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
+} // Anonymous namespace
static int SDLEventWatcher(void* user_data, SDL_Event* event) {
auto* const sdl_state = static_cast(user_data);
@@ -48,8 +52,10 @@ static int SDLEventWatcher(void* user_data, SDL_Event* event) {
class SDLJoystick {
public:
- SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick)
- : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose} {}
+ SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
+ SDL_GameController* gamecontroller)
+ : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
+ sdl_controller{gamecontroller, &SDL_GameControllerClose} {}
void SetButton(int button, bool value) {
std::lock_guard lock{mutex};
@@ -115,10 +121,15 @@ public:
return sdl_joystick.get();
}
- void SetSDLJoystick(SDL_Joystick* joystick) {
+ void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
+ sdl_controller.reset(controller);
sdl_joystick.reset(joystick);
}
+ SDL_GameController* GetSDLGameController() const {
+ return sdl_controller.get();
+ }
+
private:
struct State {
std::unordered_map buttons;
@@ -128,6 +139,7 @@ private:
std::string guid;
int port;
std::unique_ptr sdl_joystick;
+ std::unique_ptr sdl_controller;
mutable std::mutex mutex;
};
@@ -136,18 +148,19 @@ std::shared_ptr SDLState::GetSDLJoystickByGUID(const std::string& g
const auto it = joystick_map.find(guid);
if (it != joystick_map.end()) {
while (it->second.size() <= static_cast(port)) {
- auto joystick =
- std::make_shared(guid, static_cast(it->second.size()), nullptr);
+ auto joystick = std::make_shared(guid, static_cast(it->second.size()),
+ nullptr, nullptr);
it->second.emplace_back(std::move(joystick));
}
return it->second[port];
}
- auto joystick = std::make_shared(guid, 0, nullptr);
+ auto joystick = std::make_shared(guid, 0, nullptr, nullptr);
return joystick_map[guid].emplace_back(std::move(joystick));
}
std::shared_ptr SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
+ auto sdl_controller = SDL_GameControllerFromInstanceID(sdl_id);
const std::string guid = GetGUID(sdl_joystick);
std::lock_guard lock{joystick_map_mutex};
@@ -171,23 +184,27 @@ std::shared_ptr SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_
});
if (nullptr_it != map_it->second.end()) {
// ... and map it
- (*nullptr_it)->SetSDLJoystick(sdl_joystick);
+ (*nullptr_it)->SetSDLJoystick(sdl_joystick, sdl_controller);
return *nullptr_it;
}
// There is no SDLJoystick without a mapped SDL_Joystick
// Create a new SDLJoystick
const int port = static_cast(map_it->second.size());
- auto joystick = std::make_shared(guid, port, sdl_joystick);
+ auto joystick = std::make_shared(guid, port, sdl_joystick, sdl_controller);
return map_it->second.emplace_back(std::move(joystick));
}
- auto joystick = std::make_shared(guid, 0, sdl_joystick);
+ auto joystick = std::make_shared(guid, 0, sdl_joystick, sdl_controller);
return joystick_map[guid].emplace_back(std::move(joystick));
}
void SDLState::InitJoystick(int joystick_index) {
SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
+ SDL_GameController* sdl_gamecontroller = nullptr;
+ if (SDL_IsGameController(joystick_index)) {
+ sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
+ }
if (!sdl_joystick) {
LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
return;
@@ -196,7 +213,7 @@ void SDLState::InitJoystick(int joystick_index) {
std::lock_guard lock{joystick_map_mutex};
if (joystick_map.find(guid) == joystick_map.end()) {
- auto joystick = std::make_shared(guid, 0, sdl_joystick);
+ auto joystick = std::make_shared(guid, 0, sdl_joystick, sdl_gamecontroller);
joystick_map[guid].emplace_back(std::move(joystick));
return;
}
@@ -205,11 +222,11 @@ void SDLState::InitJoystick(int joystick_index) {
joystick_guid_list.begin(), joystick_guid_list.end(),
[](const std::shared_ptr& joystick) { return !joystick->GetSDLJoystick(); });
if (it != joystick_guid_list.end()) {
- (*it)->SetSDLJoystick(sdl_joystick);
+ (*it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
return;
}
const int port = static_cast(joystick_guid_list.size());
- auto joystick = std::make_shared(guid, port, sdl_joystick);
+ auto joystick = std::make_shared(guid, port, sdl_joystick, sdl_gamecontroller);
joystick_guid_list.emplace_back(std::move(joystick));
}
@@ -231,7 +248,7 @@ void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
// Destruct SDL_Joystick outside the lock guard because SDL can internally call the
// event callback which locks the mutex again.
- joystick->SetSDLJoystick(nullptr);
+ joystick->SetSDLJoystick(nullptr, nullptr);
}
void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
@@ -460,7 +477,7 @@ public:
const int port = params.Get("port", 0);
const int axis_x = params.Get("axis_x", 0);
const int axis_y = params.Get("axis_y", 1);
- const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
+ const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
auto joystick = state.GetSDLJoystickByGUID(guid, port);
@@ -476,8 +493,10 @@ private:
SDLState::SDLState() {
using namespace Input;
- RegisterFactory("sdl", std::make_shared(*this));
- RegisterFactory("sdl", std::make_shared(*this));
+ analog_factory = std::make_shared(*this);
+ button_factory = std::make_shared(*this);
+ RegisterFactory("sdl", analog_factory);
+ RegisterFactory("sdl", button_factory);
// If the frontend is going to manage the event loop, then we dont start one here
start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK);
@@ -485,6 +504,7 @@ SDLState::SDLState() {
LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
return;
}
+ has_gamecontroller = SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) {
LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError());
}
@@ -497,7 +517,7 @@ SDLState::SDLState() {
using namespace std::chrono_literals;
while (initialized) {
SDL_PumpEvents();
- std::this_thread::sleep_for(10ms);
+ std::this_thread::sleep_for(5ms);
}
});
}
@@ -523,65 +543,233 @@ SDLState::~SDLState() {
}
}
-static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
+std::vector SDLState::GetInputDevices() {
+ std::scoped_lock lock(joystick_map_mutex);
+ std::vector devices = {};
+ for (const auto& [key, value] : joystick_map) {
+ for (const auto& joystick : value) {
+ auto controller = joystick->GetSDLGameController();
+ auto joy = joystick->GetSDLJoystick();
+ if (controller) {
+ std::string name =
+ fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort());
+ devices.emplace_back(Common::ParamPackage{
+ {"class", "sdl"},
+ {"display", name},
+ {"guid", joystick->GetGUID()},
+ {"port", std::to_string(joystick->GetPort())},
+ });
+ } else if (joy) {
+ std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort());
+ devices.emplace_back(Common::ParamPackage{
+ {"class", "sdl"},
+ {"display", name},
+ {"guid", joystick->GetGUID()},
+ {"port", std::to_string(joystick->GetPort())},
+ });
+ }
+ }
+ }
+ return devices;
+}
+
+namespace {
+Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, u8 axis,
+ float value = 0.1) {
Common::ParamPackage params({{"engine", "sdl"}});
+ params.Set("port", port);
+ params.Set("guid", guid);
+ params.Set("axis", axis);
+ if (value > 0) {
+ params.Set("direction", "+");
+ params.Set("threshold", "0.5");
+ } else {
+ params.Set("direction", "-");
+ params.Set("threshold", "-0.5");
+ }
+ return params;
+}
+
+Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, u8 button) {
+ Common::ParamPackage params({{"engine", "sdl"}});
+ params.Set("port", port);
+ params.Set("guid", guid);
+ params.Set("button", button);
+ return params;
+}
+
+Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, u8 hat, u8 value) {
+ Common::ParamPackage params({{"engine", "sdl"}});
+
+ params.Set("port", port);
+ params.Set("guid", guid);
+ params.Set("hat", hat);
+ switch (value) {
+ case SDL_HAT_UP:
+ params.Set("direction", "up");
+ break;
+ case SDL_HAT_DOWN:
+ params.Set("direction", "down");
+ break;
+ case SDL_HAT_LEFT:
+ params.Set("direction", "left");
+ break;
+ case SDL_HAT_RIGHT:
+ params.Set("direction", "right");
+ break;
+ default:
+ return {};
+ }
+ return params;
+}
+
+Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
+ Common::ParamPackage params{};
switch (event.type) {
case SDL_JOYAXISMOTION: {
const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
- params.Set("port", joystick->GetPort());
- params.Set("guid", joystick->GetGUID());
- params.Set("axis", event.jaxis.axis);
- if (event.jaxis.value > 0) {
- params.Set("direction", "+");
- params.Set("threshold", "0.5");
- } else {
- params.Set("direction", "-");
- params.Set("threshold", "-0.5");
- }
+ params = BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
+ event.jaxis.axis, event.jaxis.value);
break;
}
case SDL_JOYBUTTONUP: {
const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which);
- params.Set("port", joystick->GetPort());
- params.Set("guid", joystick->GetGUID());
- params.Set("button", event.jbutton.button);
+ params = BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
+ event.jbutton.button);
break;
}
case SDL_JOYHATMOTION: {
const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
- params.Set("port", joystick->GetPort());
- params.Set("guid", joystick->GetGUID());
- params.Set("hat", event.jhat.hat);
- switch (event.jhat.value) {
- case SDL_HAT_UP:
- params.Set("direction", "up");
- break;
- case SDL_HAT_DOWN:
- params.Set("direction", "down");
- break;
- case SDL_HAT_LEFT:
- params.Set("direction", "left");
- break;
- case SDL_HAT_RIGHT:
- params.Set("direction", "right");
- break;
- default:
- return {};
- }
+ params = BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
+ event.jhat.hat, event.jhat.value);
break;
}
}
return params;
}
-namespace Polling {
+Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid,
+ const SDL_GameControllerButtonBind& binding) {
+ Common::ParamPackage out{};
+ switch (binding.bindType) {
+ case SDL_CONTROLLER_BINDTYPE_AXIS:
+ out = BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
+ break;
+ case SDL_CONTROLLER_BINDTYPE_BUTTON:
+ out = BuildButtonParamPackageForButton(port, guid, binding.value.button);
+ break;
+ case SDL_CONTROLLER_BINDTYPE_HAT:
+ out = BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
+ binding.value.hat.hat_mask);
+ break;
+ default:
+ break;
+ }
+ return out;
+};
+Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x,
+ int axis_y) {
+ Common::ParamPackage params{};
+ params.Set("engine", "sdl");
+ params.Set("port", port);
+ params.Set("guid", guid);
+ params.Set("axis_x", axis_x);
+ params.Set("axis_y", axis_y);
+ return params;
+}
+} // Anonymous namespace
+
+ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& params) {
+ // This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
+ // We will add those afterwards
+ // This list also excludes Screenshot since theres not really a mapping for that
+ std::unordered_map
+ switch_to_sdl_button = {
+ {Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
+ {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
+ {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
+ {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
+ {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
+ {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
+ {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
+ {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
+ {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
+ {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
+ {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
+ {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
+ {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
+ {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
+ {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
+ {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
+ {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
+ };
+ if (!params.Has("guid") || !params.Has("port")) {
+ return {};
+ }
+ const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
+ auto controller = joystick->GetSDLGameController();
+ if (!controller) {
+ return {};
+ }
+
+ ButtonMapping mapping{};
+ for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
+ const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
+ mapping[switch_button] =
+ BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding);
+ }
+
+ // Add the missing bindings for ZL/ZR
+ std::unordered_map switch_to_sdl_axis =
+ {
+ {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
+ {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
+ };
+ for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
+ const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
+ mapping[switch_button] =
+ BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding);
+ }
+
+ return mapping;
+}
+
+AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
+ if (!params.Has("guid") || !params.Has("port")) {
+ return {};
+ }
+ const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
+ auto controller = joystick->GetSDLGameController();
+ if (!controller) {
+ return {};
+ }
+
+ AnalogMapping mapping = {};
+ const auto& binding_left_x =
+ SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
+ const auto& binding_left_y =
+ SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
+ mapping[Settings::NativeAnalog::LStick] =
+ BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
+ binding_left_x.value.axis, binding_left_y.value.axis);
+ const auto& binding_right_x =
+ SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
+ const auto& binding_right_y =
+ SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
+ mapping[Settings::NativeAnalog::RStick] =
+ BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
+ binding_right_x.value.axis, binding_right_y.value.axis);
+ return mapping;
+}
+
+namespace Polling {
class SDLPoller : public InputCommon::Polling::DevicePoller {
public:
explicit SDLPoller(SDLState& state_) : state(state_) {}
- void Start() override {
+ void Start(std::string device_id) override {
state.event_queue.Clear();
state.polling = true;
}
@@ -601,71 +789,106 @@ public:
Common::ParamPackage GetNextInput() override {
SDL_Event event;
while (state.event_queue.Pop(event)) {
- switch (event.type) {
- case SDL_JOYAXISMOTION:
- if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
- break;
- }
- [[fallthrough]];
- case SDL_JOYBUTTONUP:
- case SDL_JOYHATMOTION:
- return SDLEventToButtonParamPackage(state, event);
+ const auto package = FromEvent(event);
+ if (package) {
+ return *package;
}
}
return {};
}
+ std::optional FromEvent(const SDL_Event& event) {
+ switch (event.type) {
+ case SDL_JOYAXISMOTION:
+ if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
+ break;
+ }
+ [[fallthrough]];
+ case SDL_JOYBUTTONUP:
+ case SDL_JOYHATMOTION:
+ return {SDLEventToButtonParamPackage(state, event)};
+ }
+ return {};
+ }
};
-class SDLAnalogPoller final : public SDLPoller {
+/**
+ * Attempts to match the press to a controller joy axis (left/right stick) and if a match
+ * isn't found, checks if the event matches anything from SDLButtonPoller and uses that
+ * instead
+ */
+class SDLAnalogPreferredPoller final : public SDLPoller {
public:
- explicit SDLAnalogPoller(SDLState& state_) : SDLPoller(state_) {}
-
- void Start() override {
- SDLPoller::Start();
+ explicit SDLAnalogPreferredPoller(SDLState& state_)
+ : SDLPoller(state_), button_poller(state_) {}
+ void Start(std::string device_id) override {
+ SDLPoller::Start(device_id);
+ // Load the game controller
// Reset stored axes
analog_x_axis = -1;
analog_y_axis = -1;
- analog_axes_joystick = -1;
}
Common::ParamPackage GetNextInput() override {
SDL_Event event;
while (state.event_queue.Pop(event)) {
- if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) {
+ // Filter out axis events that are below a threshold
+ if (event.type == SDL_JOYAXISMOTION && std::abs(event.jaxis.value / 32767.0) < 0.5) {
continue;
}
- // An analog device needs two axes, so we need to store the axis for later and wait for
- // a second SDL event. The axes also must be from the same joystick.
- const int axis = event.jaxis.axis;
- if (analog_x_axis == -1) {
- analog_x_axis = axis;
- analog_axes_joystick = event.jaxis.which;
- } else if (analog_y_axis == -1 && analog_x_axis != axis &&
- analog_axes_joystick == event.jaxis.which) {
- analog_y_axis = axis;
+ // Simplify controller config by testing if game controller support is enabled.
+ if (event.type == SDL_JOYAXISMOTION) {
+ const auto axis = event.jaxis.axis;
+ const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
+ const auto controller = joystick->GetSDLGameController();
+ if (controller) {
+ const auto axis_left_x =
+ SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX)
+ .value.axis;
+ const auto axis_left_y =
+ SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY)
+ .value.axis;
+ const auto axis_right_x =
+ SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX)
+ .value.axis;
+ const auto axis_right_y =
+ SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY)
+ .value.axis;
+
+ if (axis == axis_left_x || axis == axis_left_y) {
+ analog_x_axis = axis_left_x;
+ analog_y_axis = axis_left_y;
+ break;
+ } else if (axis == axis_right_x || axis == axis_right_y) {
+ analog_x_axis = axis_right_x;
+ analog_y_axis = axis_right_y;
+ break;
+ }
+ }
+ }
+
+ // If the press wasn't accepted as a joy axis, check for a button press
+ auto button_press = button_poller.FromEvent(event);
+ if (button_press) {
+ return *button_press;
}
}
- Common::ParamPackage params;
+
if (analog_x_axis != -1 && analog_y_axis != -1) {
const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
- params.Set("engine", "sdl");
- params.Set("port", joystick->GetPort());
- params.Set("guid", joystick->GetGUID());
- params.Set("axis_x", analog_x_axis);
- params.Set("axis_y", analog_y_axis);
+ auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
+ analog_x_axis, analog_y_axis);
analog_x_axis = -1;
analog_y_axis = -1;
- analog_axes_joystick = -1;
return params;
}
- return params;
+ return {};
}
private:
int analog_x_axis = -1;
int analog_y_axis = -1;
- SDL_JoystickID analog_axes_joystick = -1;
+ SDLButtonPoller button_poller;
};
} // namespace Polling
@@ -673,8 +896,8 @@ SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) {
Pollers pollers;
switch (type) {
- case InputCommon::Polling::DeviceType::Analog:
- pollers.emplace_back(std::make_unique(*this));
+ case InputCommon::Polling::DeviceType::AnalogPreferred:
+ pollers.emplace_back(std::make_unique(*this));
break;
case InputCommon::Polling::DeviceType::Button:
pollers.emplace_back(std::make_unique(*this));
diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h
index 606a32c5b..bd19ba61d 100644
--- a/src/input_common/sdl/sdl_impl.h
+++ b/src/input_common/sdl/sdl_impl.h
@@ -50,6 +50,11 @@ public:
std::atomic polling = false;
Common::SPSCQueue event_queue;
+ std::vector GetInputDevices() override;
+
+ ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
+ AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
+
private:
void InitJoystick(int joystick_index);
void CloseJoystick(SDL_Joystick* sdl_joystick);
@@ -57,6 +62,9 @@ private:
/// Needs to be called before SDL_QuitSubSystem.
void CloseJoysticks();
+ // Set to true if SDL supports game controller subsystem
+ bool has_gamecontroller = false;
+
/// Map of GUID of a list of corresponding virtual Joysticks
std::unordered_map>> joystick_map;
std::mutex joystick_map_mutex;
diff --git a/src/input_common/settings.cpp b/src/input_common/settings.cpp
new file mode 100644
index 000000000..80c719cf4
--- /dev/null
+++ b/src/input_common/settings.cpp
@@ -0,0 +1,33 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "input_common/settings.h"
+
+namespace Settings {
+namespace NativeButton {
+const std::array mapping = {{
+ "button_a", "button_b", "button_x", "button_y", "button_lstick",
+ "button_rstick", "button_l", "button_r", "button_zl", "button_zr",
+ "button_plus", "button_minus", "button_dleft", "button_dup", "button_dright",
+ "button_ddown", "button_sl", "button_sr", "button_home", "button_screenshot",
+}};
+}
+
+namespace NativeAnalog {
+const std::array mapping = {{
+ "lstick",
+ "rstick",
+}};
+}
+
+namespace NativeMouseButton {
+const std::array mapping = {{
+ "left",
+ "right",
+ "middle",
+ "forward",
+ "back",
+}};
+}
+} // namespace Settings
diff --git a/src/input_common/settings.h b/src/input_common/settings.h
new file mode 100644
index 000000000..8e481a7fe
--- /dev/null
+++ b/src/input_common/settings.h
@@ -0,0 +1,335 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include
+#include
+#include "common/common_types.h"
+
+namespace Settings {
+namespace NativeButton {
+enum Values {
+ A,
+ B,
+ X,
+ Y,
+ LStick,
+ RStick,
+ L,
+ R,
+ ZL,
+ ZR,
+ Plus,
+ Minus,
+
+ DLeft,
+ DUp,
+ DRight,
+ DDown,
+
+ SL,
+ SR,
+
+ Home,
+ Screenshot,
+
+ NumButtons,
+};
+
+constexpr int BUTTON_HID_BEGIN = A;
+constexpr int BUTTON_NS_BEGIN = Home;
+
+constexpr int BUTTON_HID_END = BUTTON_NS_BEGIN;
+constexpr int BUTTON_NS_END = NumButtons;
+
+constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
+constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
+
+extern const std::array mapping;
+
+} // namespace NativeButton
+
+namespace NativeAnalog {
+enum Values {
+ LStick,
+ RStick,
+
+ NumAnalogs,
+};
+
+constexpr int STICK_HID_BEGIN = LStick;
+constexpr int STICK_HID_END = NumAnalogs;
+constexpr int NUM_STICKS_HID = NumAnalogs;
+
+extern const std::array mapping;
+} // namespace NativeAnalog
+
+namespace NativeMouseButton {
+enum Values {
+ Left,
+ Right,
+ Middle,
+ Forward,
+ Back,
+
+ NumMouseButtons,
+};
+
+constexpr int MOUSE_HID_BEGIN = Left;
+constexpr int MOUSE_HID_END = NumMouseButtons;
+constexpr int NUM_MOUSE_HID = NumMouseButtons;
+
+extern const std::array mapping;
+} // namespace NativeMouseButton
+
+namespace NativeKeyboard {
+enum Keys {
+ None,
+ Error,
+
+ A = 4,
+ B,
+ C,
+ D,
+ E,
+ F,
+ G,
+ H,
+ I,
+ J,
+ K,
+ L,
+ M,
+ N,
+ O,
+ P,
+ Q,
+ R,
+ S,
+ T,
+ U,
+ V,
+ W,
+ X,
+ Y,
+ Z,
+ N1,
+ N2,
+ N3,
+ N4,
+ N5,
+ N6,
+ N7,
+ N8,
+ N9,
+ N0,
+ Enter,
+ Escape,
+ Backspace,
+ Tab,
+ Space,
+ Minus,
+ Equal,
+ LeftBrace,
+ RightBrace,
+ Backslash,
+ Tilde,
+ Semicolon,
+ Apostrophe,
+ Grave,
+ Comma,
+ Dot,
+ Slash,
+ CapsLockKey,
+
+ F1,
+ F2,
+ F3,
+ F4,
+ F5,
+ F6,
+ F7,
+ F8,
+ F9,
+ F10,
+ F11,
+ F12,
+
+ SystemRequest,
+ ScrollLockKey,
+ Pause,
+ Insert,
+ Home,
+ PageUp,
+ Delete,
+ End,
+ PageDown,
+ Right,
+ Left,
+ Down,
+ Up,
+
+ NumLockKey,
+ KPSlash,
+ KPAsterisk,
+ KPMinus,
+ KPPlus,
+ KPEnter,
+ KP1,
+ KP2,
+ KP3,
+ KP4,
+ KP5,
+ KP6,
+ KP7,
+ KP8,
+ KP9,
+ KP0,
+ KPDot,
+
+ Key102,
+ Compose,
+ Power,
+ KPEqual,
+
+ F13,
+ F14,
+ F15,
+ F16,
+ F17,
+ F18,
+ F19,
+ F20,
+ F21,
+ F22,
+ F23,
+ F24,
+
+ Open,
+ Help,
+ Properties,
+ Front,
+ Stop,
+ Repeat,
+ Undo,
+ Cut,
+ Copy,
+ Paste,
+ Find,
+ Mute,
+ VolumeUp,
+ VolumeDown,
+ CapsLockActive,
+ NumLockActive,
+ ScrollLockActive,
+ KPComma,
+
+ KPLeftParenthesis,
+ KPRightParenthesis,
+
+ LeftControlKey = 0xE0,
+ LeftShiftKey,
+ LeftAltKey,
+ LeftMetaKey,
+ RightControlKey,
+ RightShiftKey,
+ RightAltKey,
+ RightMetaKey,
+
+ MediaPlayPause,
+ MediaStopCD,
+ MediaPrevious,
+ MediaNext,
+ MediaEject,
+ MediaVolumeUp,
+ MediaVolumeDown,
+ MediaMute,
+ MediaWebsite,
+ MediaBack,
+ MediaForward,
+ MediaStop,
+ MediaFind,
+ MediaScrollUp,
+ MediaScrollDown,
+ MediaEdit,
+ MediaSleep,
+ MediaCoffee,
+ MediaRefresh,
+ MediaCalculator,
+
+ NumKeyboardKeys,
+};
+
+static_assert(NumKeyboardKeys == 0xFC, "Incorrect number of keyboard keys.");
+
+enum Modifiers {
+ LeftControl,
+ LeftShift,
+ LeftAlt,
+ LeftMeta,
+ RightControl,
+ RightShift,
+ RightAlt,
+ RightMeta,
+ CapsLock,
+ ScrollLock,
+ NumLock,
+
+ NumKeyboardMods,
+};
+
+constexpr int KEYBOARD_KEYS_HID_BEGIN = None;
+constexpr int KEYBOARD_KEYS_HID_END = NumKeyboardKeys;
+constexpr int NUM_KEYBOARD_KEYS_HID = NumKeyboardKeys;
+
+constexpr int KEYBOARD_MODS_HID_BEGIN = LeftControl;
+constexpr int KEYBOARD_MODS_HID_END = NumKeyboardMods;
+constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
+
+} // namespace NativeKeyboard
+
+using ButtonsRaw = std::array;
+using AnalogsRaw = std::array;
+using MouseButtonsRaw = std::array;
+using KeyboardKeysRaw = std::array;
+using KeyboardModsRaw = std::array;
+
+constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
+constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
+constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
+constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
+
+enum class ControllerType {
+ ProController,
+ DualJoyconDetached,
+ LeftJoycon,
+ RightJoycon,
+ Handheld,
+};
+
+struct PlayerInput {
+ bool connected;
+ ControllerType controller_type;
+ ButtonsRaw buttons;
+ AnalogsRaw analogs;
+ std::string lstick_mod;
+ std::string rstick_mod;
+
+ u32 body_color_left;
+ u32 body_color_right;
+ u32 button_color_left;
+ u32 button_color_right;
+};
+
+struct TouchscreenInput {
+ bool enabled;
+ std::string device;
+
+ u32 finger;
+ u32 diameter_x;
+ u32 diameter_y;
+ u32 rotation_angle;
+};
+} // namespace Settings
diff --git a/src/input_common/udp/udp.cpp b/src/input_common/udp/udp.cpp
index 8c6ef1394..60cf47123 100644
--- a/src/input_common/udp/udp.cpp
+++ b/src/input_common/udp/udp.cpp
@@ -77,10 +77,11 @@ State::State() {
std::make_unique(status, Settings::values.udp_input_address,
Settings::values.udp_input_port, Settings::values.udp_pad_index);
- Input::RegisterFactory("cemuhookudp",
- std::make_shared(status));
- Input::RegisterFactory("cemuhookudp",
- std::make_shared(status));
+ motion_factory = std::make_shared(status);
+ touch_factory = std::make_shared(status);
+
+ Input::RegisterFactory("cemuhookudp", motion_factory);
+ Input::RegisterFactory("cemuhookudp", touch_factory);
}
State::~State() {
@@ -88,6 +89,12 @@ State::~State() {
Input::UnregisterFactory("cemuhookudp");
}
+std::vector State::GetInputDevices() {
+ std::vector devices = {};
+ // TODO support binding udp devices
+ return devices;
+}
+
void State::ReloadUDPClient() {
client->ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port,
Settings::values.udp_pad_index);
diff --git a/src/input_common/udp/udp.h b/src/input_common/udp/udp.h
index 4f83f0441..24f6e0857 100644
--- a/src/input_common/udp/udp.h
+++ b/src/input_common/udp/udp.h
@@ -5,19 +5,26 @@
#pragma once
#include
+#include
+#include "common/param_package.h"
namespace InputCommon::CemuhookUDP {
class Client;
+class UDPMotionFactory;
+class UDPTouchFactory;
class State {
public:
State();
~State();
void ReloadUDPClient();
+ std::vector GetInputDevices();
private:
std::unique_ptr client;
+ std::shared_ptr motion_factory;
+ std::shared_ptr touch_factory;
};
std::unique_ptr Init();
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index 656096c9f..6987e85e1 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -39,6 +39,9 @@ add_executable(yuzu
configuration/configure_debug.cpp
configuration/configure_debug.h
configuration/configure_debug.ui
+ configuration/configure_debug_controller.cpp
+ configuration/configure_debug_controller.h
+ configuration/configure_debug_controller.ui
configuration/configure_dialog.cpp
configuration/configure_dialog.h
configuration/configure_filesystem.cpp
@@ -62,9 +65,9 @@ add_executable(yuzu
configuration/configure_input_player.cpp
configuration/configure_input_player.h
configuration/configure_input_player.ui
- configuration/configure_input_simple.cpp
- configuration/configure_input_simple.h
- configuration/configure_input_simple.ui
+ configuration/configure_input_advanced.cpp
+ configuration/configure_input_advanced.h
+ configuration/configure_input_advanced.ui
configuration/configure_mouse_advanced.cpp
configuration/configure_mouse_advanced.h
configuration/configure_mouse_advanced.ui
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 7af974d8d..489877be9 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -6,7 +6,6 @@
#include
#include
#include "common/file_util.h"
-#include "configure_input_simple.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "input_common/main.h"
@@ -32,29 +31,29 @@ Config::~Config() {
}
const std::array Config::default_buttons = {
- Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_3, Qt::Key_4, Qt::Key_Q,
- Qt::Key_W, Qt::Key_1, Qt::Key_2, Qt::Key_N, Qt::Key_M, Qt::Key_F, Qt::Key_T,
- Qt::Key_H, Qt::Key_G, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right, Qt::Key_Down, Qt::Key_J,
- Qt::Key_I, Qt::Key_L, Qt::Key_K, Qt::Key_D, Qt::Key_C, Qt::Key_B, Qt::Key_V,
+ Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_3, Qt::Key_4, Qt::Key_Q,
+ Qt::Key_W, Qt::Key_1, Qt::Key_2, Qt::Key_N, Qt::Key_M, Qt::Key_F, Qt::Key_T,
+ Qt::Key_H, Qt::Key_G, Qt::Key_D, Qt::Key_C, Qt::Key_B, Qt::Key_V,
};
-const std::array, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
+const std::array, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
{
Qt::Key_Up,
Qt::Key_Down,
Qt::Key_Left,
Qt::Key_Right,
- Qt::Key_E,
},
{
Qt::Key_I,
Qt::Key_K,
Qt::Key_J,
Qt::Key_L,
- Qt::Key_R,
},
}};
+const int Config::default_lstick_mod = Qt::Key_E;
+const int Config::default_rstick_mod = Qt::Key_R;
+
const std::array Config::default_mouse_buttons =
{
Qt::Key_BracketLeft, Qt::Key_BracketRight, Qt::Key_Apostrophe, Qt::Key_Minus, Qt::Key_Equal,
@@ -243,10 +242,10 @@ void Config::ReadPlayerValues() {
player.connected =
ReadSetting(QStringLiteral("player_%1_connected").arg(p), false).toBool();
- player.type = static_cast(
+ player.controller_type = static_cast(
qt_config
->value(QStringLiteral("player_%1_type").arg(p),
- static_cast(Settings::ControllerType::DualJoycon))
+ static_cast(Settings::ControllerType::ProController))
.toUInt());
player.body_color_left = qt_config
@@ -300,12 +299,6 @@ void Config::ReadPlayerValues() {
}
}
}
-
- std::stable_partition(
- Settings::values.players.begin(),
- Settings::values.players.begin() +
- Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD),
- [](const auto& player) { return player.connected; });
}
void Config::ReadDebugValues() {
@@ -397,13 +390,6 @@ void Config::ReadTouchscreenValues() {
ReadSetting(QStringLiteral("touchscreen_diameter_y"), 15).toUInt();
}
-void Config::ApplyDefaultProfileIfInputInvalid() {
- if (!std::any_of(Settings::values.players.begin(), Settings::values.players.end(),
- [](const Settings::PlayerInput& in) { return in.connected; })) {
- ApplyInputProfileConfiguration(UISettings::values.profile_index);
- }
-}
-
void Config::ReadAudioValues() {
qt_config->beginGroup(QStringLiteral("Audio"));
@@ -433,6 +419,8 @@ void Config::ReadControlValues() {
ReadMouseValues();
ReadTouchscreenValues();
+ Settings::values.vibration_enabled =
+ ReadSetting(QStringLiteral("vibration_enabled"), true).toBool();
Settings::values.motion_device =
ReadSetting(QStringLiteral("motion_device"),
QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01"))
@@ -501,7 +489,7 @@ void Config::ReadDataStorageValues() {
Settings::values.gamecard_current_game =
ReadSetting(QStringLiteral("gamecard_current_game"), false).toBool();
Settings::values.gamecard_path =
- ReadSetting(QStringLiteral("gamecard_path"), QStringLiteral("")).toString().toStdString();
+ ReadSetting(QStringLiteral("gamecard_path"), QString{}).toString().toStdString();
qt_config->endGroup();
}
@@ -515,7 +503,7 @@ void Config::ReadDebuggingValues() {
Settings::values.use_gdbstub = ReadSetting(QStringLiteral("use_gdbstub"), false).toBool();
Settings::values.gdbstub_port = ReadSetting(QStringLiteral("gdbstub_port"), 24689).toInt();
Settings::values.program_args =
- ReadSetting(QStringLiteral("program_args"), QStringLiteral("")).toString().toStdString();
+ ReadSetting(QStringLiteral("program_args"), QString{}).toString().toStdString();
Settings::values.dump_exefs = ReadSetting(QStringLiteral("dump_exefs"), false).toBool();
Settings::values.dump_nso = ReadSetting(QStringLiteral("dump_nso"), false).toBool();
Settings::values.reporting_services =
@@ -548,8 +536,7 @@ void Config::ReadDisabledAddOnValues() {
const auto d_size = qt_config->beginReadArray(QStringLiteral("disabled"));
for (int j = 0; j < d_size; ++j) {
qt_config->setArrayIndex(j);
- out.push_back(
- ReadSetting(QStringLiteral("d"), QStringLiteral("")).toString().toStdString());
+ out.push_back(ReadSetting(QStringLiteral("d"), QString{}).toString().toStdString());
}
qt_config->endArray();
Settings::values.disabled_addons.insert_or_assign(title_id, out);
@@ -788,14 +775,11 @@ void Config::ReadUIValues() {
UISettings::values.first_start = ReadSetting(QStringLiteral("firstStart"), true).toBool();
UISettings::values.callout_flags = ReadSetting(QStringLiteral("calloutFlags"), 0).toUInt();
UISettings::values.show_console = ReadSetting(QStringLiteral("showConsole"), false).toBool();
- UISettings::values.profile_index = ReadSetting(QStringLiteral("profileIndex"), 0).toUInt();
UISettings::values.pause_when_in_background =
ReadSetting(QStringLiteral("pauseWhenInBackground"), false).toBool();
UISettings::values.hide_mouse =
ReadSetting(QStringLiteral("hideInactiveMouse"), false).toBool();
- ApplyDefaultProfileIfInputInvalid();
-
qt_config->endGroup();
}
@@ -869,8 +853,9 @@ void Config::SavePlayerValues() {
const auto& player = Settings::values.players[p];
WriteSetting(QStringLiteral("player_%1_connected").arg(p), player.connected, false);
- WriteSetting(QStringLiteral("player_%1_type").arg(p), static_cast(player.type),
- static_cast(Settings::ControllerType::DualJoycon));
+ WriteSetting(QStringLiteral("player_%1_type").arg(p),
+ static_cast(player.controller_type),
+ static_cast(Settings::ControllerType::ProController));
WriteSetting(QStringLiteral("player_%1_body_color_left").arg(p), player.body_color_left,
Settings::JOYCON_BODY_NEON_BLUE);
@@ -990,6 +975,7 @@ void Config::SaveControlValues() {
SaveMouseValues();
SaveTouchscreenValues();
+ WriteSetting(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled, true);
WriteSetting(QStringLiteral("motion_device"),
QString::fromStdString(Settings::values.motion_device),
QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01"));
@@ -1036,7 +1022,7 @@ void Config::SaveDataStorageValues() {
WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game,
false);
WriteSetting(QStringLiteral("gamecard_path"),
- QString::fromStdString(Settings::values.gamecard_path), QStringLiteral(""));
+ QString::fromStdString(Settings::values.gamecard_path), QString{});
qt_config->endGroup();
}
@@ -1049,7 +1035,7 @@ void Config::SaveDebuggingValues() {
WriteSetting(QStringLiteral("use_gdbstub"), Settings::values.use_gdbstub, false);
WriteSetting(QStringLiteral("gdbstub_port"), Settings::values.gdbstub_port, 24689);
WriteSetting(QStringLiteral("program_args"),
- QString::fromStdString(Settings::values.program_args), QStringLiteral(""));
+ QString::fromStdString(Settings::values.program_args), QString{});
WriteSetting(QStringLiteral("dump_exefs"), Settings::values.dump_exefs, false);
WriteSetting(QStringLiteral("dump_nso"), Settings::values.dump_nso, false);
WriteSetting(QStringLiteral("quest_flag"), Settings::values.quest_flag, false);
@@ -1076,8 +1062,7 @@ void Config::SaveDisabledAddOnValues() {
qt_config->beginWriteArray(QStringLiteral("disabled"));
for (std::size_t j = 0; j < elem.second.size(); ++j) {
qt_config->setArrayIndex(static_cast(j));
- WriteSetting(QStringLiteral("d"), QString::fromStdString(elem.second[j]),
- QStringLiteral(""));
+ WriteSetting(QStringLiteral("d"), QString::fromStdString(elem.second[j]), QString{});
}
qt_config->endArray();
++i;
@@ -1266,7 +1251,6 @@ void Config::SaveUIValues() {
WriteSetting(QStringLiteral("firstStart"), UISettings::values.first_start, true);
WriteSetting(QStringLiteral("calloutFlags"), UISettings::values.callout_flags, 0);
WriteSetting(QStringLiteral("showConsole"), UISettings::values.show_console, false);
- WriteSetting(QStringLiteral("profileIndex"), UISettings::values.profile_index, 0);
WriteSetting(QStringLiteral("pauseWhenInBackground"),
UISettings::values.pause_when_in_background, false);
WriteSetting(QStringLiteral("hideInactiveMouse"), UISettings::values.hide_mouse, false);
diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h
index e5f39b040..9eeaf9d1e 100644
--- a/src/yuzu/configuration/config.h
+++ b/src/yuzu/configuration/config.h
@@ -23,7 +23,9 @@ public:
void Save();
static const std::array default_buttons;
- static const std::array, Settings::NativeAnalog::NumAnalogs> default_analogs;
+ static const std::array, Settings::NativeAnalog::NumAnalogs> default_analogs;
+ static const int default_lstick_mod;
+ static const int default_rstick_mod;
static const std::array
default_mouse_buttons;
static const std::array default_keyboard_keys;
@@ -37,7 +39,6 @@ private:
void ReadKeyboardValues();
void ReadMouseValues();
void ReadTouchscreenValues();
- void ApplyDefaultProfileIfInputInvalid();
// Read functions bases off the respective config section names.
void ReadAudioValues();
diff --git a/src/yuzu/configuration/configure.ui b/src/yuzu/configuration/configure.ui
index 5f5d8e571..fcf42cdcb 100644
--- a/src/yuzu/configuration/configure.ui
+++ b/src/yuzu/configuration/configure.ui
@@ -6,7 +6,7 @@
0
0
- 382
+ 650
650
@@ -26,13 +26,13 @@
- 150
+ 120
0
- 150
+ 120
16777215
@@ -44,76 +44,121 @@
0
+
+ General
+
General
+
+ UI
+
Game List
+
+ System
+
System
+
+ Profiles
+
Profiles
+
+ Filesystem
+
Filesystem
-
+
+
+ Controls
+
- Input
+ Controls
+
+ Hotkeys
+
Hotkeys
+
+ CPU
+
CPU
+
+ Debug
+
Debug
+
+ Graphics
+
Graphics
+
+ Advanced
+
GraphicsAdvanced
+
+ Audio
+
Audio
+
+ Debug
+
Debug
+
+ Web
+
Web
+
+ Services
+
Services
@@ -205,9 +250,9 @@
1
- ConfigureInputSimple
+ ConfigureInput
QWidget
- configuration/configure_input_simple.h
+ configuration/configure_input.h
1
diff --git a/src/yuzu/configuration/configure_debug_controller.cpp b/src/yuzu/configuration/configure_debug_controller.cpp
new file mode 100644
index 000000000..45996b73f
--- /dev/null
+++ b/src/yuzu/configuration/configure_debug_controller.cpp
@@ -0,0 +1,39 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "ui_configure_debug_controller.h"
+#include "yuzu/configuration/configure_debug_controller.h"
+
+ConfigureDebugController::ConfigureDebugController(QWidget* parent)
+ : QDialog(parent), ui(std::make_unique()) {
+ ui->setupUi(this);
+
+ debug_controller = new ConfigureInputPlayer(this, 9, nullptr, true);
+ ui->controllerLayout->addWidget(debug_controller);
+
+ connect(ui->clear_all_button, &QPushButton::clicked, this,
+ [this] { debug_controller->ClearAll(); });
+ connect(ui->restore_defaults_button, &QPushButton::clicked, this,
+ [this] { debug_controller->RestoreDefaults(); });
+
+ RetranslateUI();
+}
+
+ConfigureDebugController::~ConfigureDebugController() = default;
+
+void ConfigureDebugController::ApplyConfiguration() {
+ debug_controller->ApplyConfiguration();
+}
+
+void ConfigureDebugController::changeEvent(QEvent* event) {
+ if (event->type() == QEvent::LanguageChange) {
+ RetranslateUI();
+ }
+
+ QDialog::changeEvent(event);
+}
+
+void ConfigureDebugController::RetranslateUI() {
+ ui->retranslateUi(this);
+}
diff --git a/src/yuzu/configuration/configure_debug_controller.h b/src/yuzu/configuration/configure_debug_controller.h
new file mode 100644
index 000000000..df359a4f3
--- /dev/null
+++ b/src/yuzu/configuration/configure_debug_controller.h
@@ -0,0 +1,33 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include
+#include
+#include "yuzu/configuration/configure_input_player.h"
+
+class QPushButton;
+
+namespace Ui {
+class ConfigureDebugController;
+}
+
+class ConfigureDebugController : public QDialog {
+ Q_OBJECT
+
+public:
+ explicit ConfigureDebugController(QWidget* parent);
+ ~ConfigureDebugController() override;
+
+ void ApplyConfiguration();
+
+private:
+ void changeEvent(QEvent* event) override;
+ void RetranslateUI();
+
+ ConfigureInputPlayer* debug_controller;
+
+ std::unique_ptr ui;
+};
diff --git a/src/yuzu/configuration/configure_debug_controller.ui b/src/yuzu/configuration/configure_debug_controller.ui
new file mode 100644
index 000000000..a95ed50ff
--- /dev/null
+++ b/src/yuzu/configuration/configure_debug_controller.ui
@@ -0,0 +1,97 @@
+
+
+ ConfigureDebugController
+
+
+
+ 0
+ 0
+ 780
+ 500
+
+
+
+ Configure Debug Controller
+
+
+
+ 2
+
+
+ 9
+
+
+ 9
+
+
+ 9
+
+
+ 9
+
+ -
+
+
+ -
+
+
-
+
+
+ Clear
+
+
+
+ -
+
+
+ Defaults
+
+
+
+ -
+
+
+ QDialogButtonBox::Cancel|QDialogButtonBox::Ok
+
+
+
+
+
+
+
+
+
+
+ buttonBox
+ accepted()
+ ConfigureDebugController
+ accept()
+
+
+ 140
+ 318
+
+
+ 140
+ 169
+
+
+
+
+ buttonBox
+ rejected()
+ ConfigureDebugController
+ reject()
+
+
+ 140
+ 318
+
+
+ 140
+ 169
+
+
+
+
+
diff --git a/src/yuzu/configuration/configure_dialog.cpp b/src/yuzu/configuration/configure_dialog.cpp
index 4e30dc51e..857577591 100644
--- a/src/yuzu/configuration/configure_dialog.cpp
+++ b/src/yuzu/configuration/configure_dialog.cpp
@@ -80,12 +80,12 @@ Q_DECLARE_METATYPE(QList);
void ConfigureDialog::PopulateSelectionList() {
const std::array>, 6> items{
- {{tr("General"), {ui->generalTab, ui->webTab, ui->debugTab, ui->uiTab}},
+ {{tr("General"), {ui->generalTab, ui->hotkeysTab, ui->uiTab, ui->webTab, ui->debugTab}},
{tr("System"), {ui->systemTab, ui->profileManagerTab, ui->serviceTab, ui->filesystemTab}},
{tr("CPU"), {ui->cpuTab, ui->cpuDebugTab}},
{tr("Graphics"), {ui->graphicsTab, ui->graphicsAdvancedTab}},
{tr("Audio"), {ui->audioTab}},
- {tr("Controls"), {ui->inputTab, ui->hotkeysTab}}},
+ {tr("Controls"), ui->inputTab->GetSubTabs()}},
};
[[maybe_unused]] const QSignalBlocker blocker(ui->selectorList);
@@ -117,7 +117,7 @@ void ConfigureDialog::UpdateVisibleTabs() {
{ui->generalTab, tr("General")},
{ui->systemTab, tr("System")},
{ui->profileManagerTab, tr("Profiles")},
- {ui->inputTab, tr("Input")},
+ {ui->inputTab, tr("Controls")},
{ui->hotkeysTab, tr("Hotkeys")},
{ui->cpuTab, tr("CPU")},
{ui->cpuDebugTab, tr("Debug")},
@@ -138,6 +138,6 @@ void ConfigureDialog::UpdateVisibleTabs() {
const QList tabs = qvariant_cast>(items[0]->data(Qt::UserRole));
for (const auto tab : tabs) {
- ui->tabWidget->addTab(tab, widgets.at(tab));
+ ui->tabWidget->addTab(tab, tab->accessibleName());
}
}
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index f2977719c..5200d2d0e 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -8,18 +8,32 @@
#include
#include
-#include "configuration/configure_touchscreen_advanced.h"
#include "core/core.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
-#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/sm/sm.h"
#include "ui_configure_input.h"
+#include "ui_configure_input_advanced.h"
#include "ui_configure_input_player.h"
+#include "yuzu/configuration/configure_debug_controller.h"
#include "yuzu/configuration/configure_input.h"
+#include "yuzu/configuration/configure_input_advanced.h"
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/configuration/configure_mouse_advanced.h"
+#include "yuzu/configuration/configure_touchscreen_advanced.h"
+
+namespace {
+template
+void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
+ Dialog dialog(&parent, std::forward(args)...);
+
+ const auto res = dialog.exec();
+ if (res == QDialog::Accepted) {
+ dialog.ApplyConfiguration();
+ }
+}
+} // Anonymous namespace
void OnDockedModeChanged(bool last_state, bool new_state) {
if (last_state == new_state) {
@@ -48,97 +62,93 @@ void OnDockedModeChanged(bool last_state, bool new_state) {
}
}
-namespace {
-template
-void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
- parent.ApplyConfiguration();
- Dialog dialog(&parent, std::forward(args)...);
-
- const auto res = dialog.exec();
- if (res == QDialog::Accepted) {
- dialog.ApplyConfiguration();
- }
-}
-} // Anonymous namespace
-
ConfigureInput::ConfigureInput(QWidget* parent)
- : QDialog(parent), ui(std::make_unique()) {
+ : QWidget(parent), ui(std::make_unique()) {
ui->setupUi(this);
- players_controller = {
- ui->player1_combobox, ui->player2_combobox, ui->player3_combobox, ui->player4_combobox,
- ui->player5_combobox, ui->player6_combobox, ui->player7_combobox, ui->player8_combobox,
+ player_controllers = {
+ new ConfigureInputPlayer(this, 0, ui->consoleInputSettings),
+ new ConfigureInputPlayer(this, 1, ui->consoleInputSettings),
+ new ConfigureInputPlayer(this, 2, ui->consoleInputSettings),
+ new ConfigureInputPlayer(this, 3, ui->consoleInputSettings),
+ new ConfigureInputPlayer(this, 4, ui->consoleInputSettings),
+ new ConfigureInputPlayer(this, 5, ui->consoleInputSettings),
+ new ConfigureInputPlayer(this, 6, ui->consoleInputSettings),
+ new ConfigureInputPlayer(this, 7, ui->consoleInputSettings),
};
- players_configure = {
- ui->player1_configure, ui->player2_configure, ui->player3_configure, ui->player4_configure,
- ui->player5_configure, ui->player6_configure, ui->player7_configure, ui->player8_configure,
+ player_tabs = {
+ ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4,
+ ui->tabPlayer5, ui->tabPlayer6, ui->tabPlayer7, ui->tabPlayer8,
};
+ player_connected = {
+ ui->checkboxPlayer1Connected, ui->checkboxPlayer2Connected, ui->checkboxPlayer3Connected,
+ ui->checkboxPlayer4Connected, ui->checkboxPlayer5Connected, ui->checkboxPlayer6Connected,
+ ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
+ };
+
+ for (std::size_t i = 0; i < player_tabs.size(); ++i) {
+ player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i]));
+ player_tabs[i]->layout()->addWidget(player_controllers[i]);
+ connect(player_controllers[i], &ConfigureInputPlayer::Connected, [&, i](bool is_connected) {
+ if (is_connected) {
+ for (std::size_t index = 0; index <= i; ++index) {
+ player_connected[index]->setChecked(is_connected);
+ }
+ } else {
+ for (std::size_t index = i; index < player_tabs.size(); ++index) {
+ player_connected[index]->setChecked(is_connected);
+ }
+ }
+ });
+ connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices,
+ [&] { UpdateAllInputDevices(); });
+ connect(player_connected[i], &QCheckBox::stateChanged,
+ [&, i](int state) { player_controllers[i]->ConnectPlayer(state == Qt::Checked); });
+ }
+ // Only the first player can choose handheld mode so connect the signal just to player 1
+ connect(player_controllers[0], &ConfigureInputPlayer::HandheldStateChanged,
+ [&](bool is_handheld) { UpdateDockedState(is_handheld); });
+
+ advanced = new ConfigureInputAdvanced(this);
+ ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced));
+ ui->tabAdvanced->layout()->addWidget(advanced);
+ connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog,
+ [this] { CallConfigureDialog(*this); });
+ connect(advanced, &ConfigureInputAdvanced::CallMouseConfigDialog,
+ [this] { CallConfigureDialog(*this); });
+ connect(advanced, &ConfigureInputAdvanced::CallTouchscreenConfigDialog,
+ [this] { CallConfigureDialog(*this); });
+
+ connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
+ connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); });
+
RetranslateUI();
LoadConfiguration();
- UpdateUIEnabled();
-
- connect(ui->restore_defaults_button, &QPushButton::clicked, this,
- &ConfigureInput::RestoreDefaults);
-
- for (auto* enabled : players_controller) {
- connect(enabled, QOverload::of(&QComboBox::currentIndexChanged), this,
- &ConfigureInput::UpdateUIEnabled);
- }
- connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
- connect(ui->handheld_connected, &QCheckBox::stateChanged, this,
- &ConfigureInput::UpdateUIEnabled);
- connect(ui->mouse_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
- connect(ui->keyboard_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
- connect(ui->debug_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
- connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
- &ConfigureInput::UpdateUIEnabled);
-
- for (std::size_t i = 0; i < players_configure.size(); ++i) {
- connect(players_configure[i], &QPushButton::clicked, this,
- [this, i] { CallConfigureDialog(*this, i, false); });
- }
-
- connect(ui->handheld_configure, &QPushButton::clicked, this,
- [this] { CallConfigureDialog(*this, 8, false); });
-
- connect(ui->debug_configure, &QPushButton::clicked, this,
- [this] { CallConfigureDialog(*this, 9, true); });
-
- connect(ui->mouse_advanced, &QPushButton::clicked, this,
- [this] { CallConfigureDialog(*this); });
-
- connect(ui->touchscreen_advanced, &QPushButton::clicked, this,
- [this] { CallConfigureDialog(*this); });
}
ConfigureInput::~ConfigureInput() = default;
+QList ConfigureInput::GetSubTabs() const {
+ return {
+ ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4, ui->tabPlayer5,
+ ui->tabPlayer6, ui->tabPlayer7, ui->tabPlayer8, ui->tabAdvanced,
+ };
+}
+
void ConfigureInput::ApplyConfiguration() {
- for (std::size_t i = 0; i < players_controller.size(); ++i) {
- const auto controller_type_index = players_controller[i]->currentIndex();
-
- Settings::values.players[i].connected = controller_type_index != 0;
-
- if (controller_type_index > 0) {
- Settings::values.players[i].type =
- static_cast(controller_type_index - 1);
- } else {
- Settings::values.players[i].type = Settings::ControllerType::DualJoycon;
- }
+ for (auto controller : player_controllers) {
+ controller->ApplyConfiguration();
}
+ advanced->ApplyConfiguration();
+
const bool pre_docked_mode = Settings::values.use_docked_mode;
- Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
+ Settings::values.use_docked_mode = ui->radioDocked->isChecked();
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
- Settings::values
- .players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)]
- .connected = ui->handheld_connected->isChecked();
- Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
- Settings::values.mouse_enabled = ui->mouse_enabled->isChecked();
- Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked();
- Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
+
+ Settings::values.vibration_enabled = ui->vibrationGroup->isChecked();
}
void ConfigureInput::changeEvent(QEvent* event) {
@@ -146,94 +156,63 @@ void ConfigureInput::changeEvent(QEvent* event) {
RetranslateUI();
}
- QDialog::changeEvent(event);
+ QWidget::changeEvent(event);
}
void ConfigureInput::RetranslateUI() {
ui->retranslateUi(this);
- RetranslateControllerComboBoxes();
-}
-
-void ConfigureInput::RetranslateControllerComboBoxes() {
- for (auto* controller_box : players_controller) {
- [[maybe_unused]] const QSignalBlocker blocker(controller_box);
-
- controller_box->clear();
- controller_box->addItems({tr("None"), tr("Pro Controller"), tr("Dual Joycons"),
- tr("Single Right Joycon"), tr("Single Left Joycon")});
- }
-
- LoadPlayerControllerIndices();
-}
-
-void ConfigureInput::UpdateUIEnabled() {
- bool hit_disabled = false;
- for (auto* player : players_controller) {
- player->setDisabled(hit_disabled);
- if (hit_disabled) {
- player->setCurrentIndex(0);
- }
- if (!hit_disabled && player->currentIndex() == 0) {
- hit_disabled = true;
- }
- }
-
- for (std::size_t i = 0; i < players_controller.size(); ++i) {
- players_configure[i]->setEnabled(players_controller[i]->currentIndex() != 0);
- }
-
- ui->handheld_connected->setChecked(ui->handheld_connected->isChecked() &&
- !ui->use_docked_mode->isChecked());
- ui->handheld_connected->setEnabled(!ui->use_docked_mode->isChecked());
- ui->handheld_configure->setEnabled(ui->handheld_connected->isChecked() &&
- !ui->use_docked_mode->isChecked());
- ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked());
- ui->debug_configure->setEnabled(ui->debug_enabled->isChecked());
- ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
}
void ConfigureInput::LoadConfiguration() {
- std::stable_partition(
- Settings::values.players.begin(),
- Settings::values.players.begin() +
- Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD),
- [](const auto& player) { return player.connected; });
-
LoadPlayerControllerIndices();
+ UpdateDockedState(Settings::values.players[0].controller_type ==
+ Settings::ControllerType::Handheld);
- ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
- ui->handheld_connected->setChecked(
- Settings::values
- .players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)]
- .connected);
- ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled);
- ui->mouse_enabled->setChecked(Settings::values.mouse_enabled);
- ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled);
- ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
-
- UpdateUIEnabled();
+ ui->vibrationGroup->setChecked(Settings::values.vibration_enabled);
}
void ConfigureInput::LoadPlayerControllerIndices() {
- for (std::size_t i = 0; i < players_controller.size(); ++i) {
- const auto connected = Settings::values.players[i].connected;
- players_controller[i]->setCurrentIndex(
- connected ? static_cast(Settings::values.players[i].type) + 1 : 0);
+ for (std::size_t i = 0; i < player_connected.size(); ++i) {
+ const auto connected = Settings::values.players[i].connected ||
+ (i == 0 && Settings::values.players[8].connected);
+ player_connected[i]->setChecked(connected);
}
}
+void ConfigureInput::ClearAll() {
+ // We don't have a good way to know what tab is active, but we can find out by getting the
+ // parent of the consoleInputSettings
+ auto player_tab = static_cast(ui->consoleInputSettings->parent());
+ player_tab->ClearAll();
+}
+
void ConfigureInput::RestoreDefaults() {
- players_controller[0]->setCurrentIndex(2);
+ // We don't have a good way to know what tab is active, but we can find out by getting the
+ // parent of the consoleInputSettings
+ auto player_tab = static_cast(ui->consoleInputSettings->parent());
+ player_tab->RestoreDefaults();
- for (std::size_t i = 1; i < players_controller.size(); ++i) {
- players_controller[i]->setCurrentIndex(0);
- }
-
- ui->use_docked_mode->setCheckState(Qt::Unchecked);
- ui->handheld_connected->setCheckState(Qt::Unchecked);
- ui->mouse_enabled->setCheckState(Qt::Unchecked);
- ui->keyboard_enabled->setCheckState(Qt::Unchecked);
- ui->debug_enabled->setCheckState(Qt::Unchecked);
- ui->touchscreen_enabled->setCheckState(Qt::Checked);
- UpdateUIEnabled();
+ ui->radioDocked->setChecked(true);
+ ui->radioUndocked->setChecked(false);
+ ui->vibrationGroup->setChecked(true);
+}
+
+void ConfigureInput::UpdateDockedState(bool is_handheld) {
+ // If the controller type is handheld only, disallow changing docked mode
+ ui->radioDocked->setEnabled(!is_handheld);
+ ui->radioUndocked->setEnabled(!is_handheld);
+
+ ui->radioDocked->setChecked(Settings::values.use_docked_mode);
+ ui->radioUndocked->setChecked(!Settings::values.use_docked_mode);
+
+ // If its handheld only, force docked mode off (since you can't play handheld in a dock)
+ if (is_handheld) {
+ ui->radioUndocked->setChecked(true);
+ }
+}
+
+void ConfigureInput::UpdateAllInputDevices() {
+ for (const auto& player : player_controllers) {
+ player->UpdateInputDevices();
+ }
}
diff --git a/src/yuzu/configuration/configure_input.h b/src/yuzu/configuration/configure_input.h
index 2f70cb3ca..8241d23ef 100644
--- a/src/yuzu/configuration/configure_input.h
+++ b/src/yuzu/configuration/configure_input.h
@@ -10,11 +10,14 @@
#include
#include
+#include "yuzu/configuration/configure_input_advanced.h"
+#include "yuzu/configuration/configure_input_player.h"
+
#include "ui_configure_input.h"
-class QPushButton;
class QString;
class QTimer;
+class QCheckBox;
namespace Ui {
class ConfigureInput;
@@ -22,22 +25,25 @@ class ConfigureInput;
void OnDockedModeChanged(bool last_state, bool new_state);
-class ConfigureInput : public QDialog {
+class ConfigureInput : public QWidget {
Q_OBJECT
public:
explicit ConfigureInput(QWidget* parent = nullptr);
~ConfigureInput() override;
- /// Save all button configurations to settings file
+ /// Save all button configurations to settings file.
void ApplyConfiguration();
+ QList GetSubTabs() const;
+
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
- void RetranslateControllerComboBoxes();
+ void ClearAll();
- void UpdateUIEnabled();
+ void UpdateDockedState(bool is_handheld);
+ void UpdateAllInputDevices();
/// Load configuration settings.
void LoadConfiguration();
@@ -48,6 +54,8 @@ private:
std::unique_ptr ui;
- std::array players_controller;
- std::array players_configure;
+ std::array player_controllers;
+ std::array player_tabs;
+ std::array player_connected;
+ ConfigureInputAdvanced* advanced;
};
diff --git a/src/yuzu/configuration/configure_input.ui b/src/yuzu/configuration/configure_input.ui
index efffd8487..136955224 100644
--- a/src/yuzu/configuration/configure_input.ui
+++ b/src/yuzu/configuration/configure_input.ui
@@ -1,529 +1,554 @@
ConfigureInput
-
+
0
0
- 384
- 576
+ 700
+ 540
- Custom Input Settings
+ ConfigureInput
+
+ 2
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
-
-
-
-
-
-
- Players
-
-
-
-
-
-
-
- 110
- 0
-
-
-
-
- -
-
-
- Configure
-
-
-
- -
-
-
- Controller Type
-
-
- Qt::AlignCenter
-
-
-
- -
-
-
-
- 110
- 0
-
-
-
-
- -
-
-
-
- 110
- 0
-
-
-
-
- -
-
-
-
- 110
- 0
-
-
-
-
- -
-
-
-
- 110
- 0
-
-
-
-
- -
-
-
-
- 110
- 0
-
-
-
-
- -
-
-
-
- 110
- 0
-
-
-
-
- -
-
-
-
- 110
- 0
-
-
-
-
- -
-
-
- Configure
-
-
-
- -
-
-
- Configure
-
-
-
- -
-
-
- Configure
-
-
-
- -
-
-
- Configure
-
-
-
- -
-
-
- Configure
-
-
-
- -
-
-
- Configure
-
-
-
- -
-
-
- Configure
-
-
-
- -
-
-
- Qt::Horizontal
-
-
-
- 40
- 20
-
-
-
-
- -
-
-
- Qt::Horizontal
-
-
-
- 40
- 20
-
-
-
-
- -
-
-
-
- 55
- 0
-
-
-
- Player 1
-
-
-
- -
-
-
- Player 2
-
-
-
- -
-
-
- Player 3
-
-
-
- -
-
-
- Player 4
-
-
-
- -
-
-
- Player 5
-
-
-
- -
-
-
- Player 6
-
-
-
- -
-
-
- Player 7
-
-
-
- -
-
-
- Player 8
-
-
-
-
-
-
- -
-
-
- Handheld
-
-
-
-
-
-
- Qt::Horizontal
-
-
- QSizePolicy::Fixed
-
-
-
- 72
- 20
-
-
-
-
- -
-
-
- Qt::Horizontal
-
-
-
- 40
- 20
-
-
-
-
- -
-
-
- Configure
-
-
-
- -
-
-
- Qt::Horizontal
-
-
-
- 40
- 20
-
-
-
-
- -
-
-
- Joycons Docked
-
-
-
- -
-
-
- Use Docked Mode
-
-
-
-
-
-
- -
-
-
- Other
-
-
-
-
-
-
-
- 0
- 23
-
-
-
- Keyboard
-
-
-
- -
-
-
- Debug Controller
-
-
-
- -
-
-
- Touchscreen
-
-
-
- -
-
-
-
- 0
- 23
-
-
-
- Mouse
-
-
-
- -
-
-
- Qt::Horizontal
-
-
-
- 40
- 20
-
-
-
-
- -
-
-
- Qt::Horizontal
-
-
- QSizePolicy::Fixed
-
-
-
- 76
- 20
-
-
-
-
- -
-
-
- Qt::Horizontal
-
-
-
- 40
- 20
-
-
-
-
- -
-
-
- Advanced
-
-
-
- -
-
-
- Configure
-
-
-
- -
-
-
- Advanced
-
-
-
-
-
-
- -
-
-
- Qt::Vertical
-
-
-
- 20
- 40
-
-
-
-
- -
-
-
-
-
-
- Restore Defaults
+
+
+ 0
+
+
+
+ Player 1
+
+
+ Player 1
+
+
+
+
+ Player 2
+
+
+ Player 2
+
+
+
+
+ Player 3
+
+
+ Player 3
+
+
+
+
+ Player 4
+
+
+ Player 4
+
+
+
+
+ Player 5
+
+
+ Player 5
+
+
+
+
+ Player 6
+
+
+ Player 6
+
+
+
+
+ Player 7
+
+
+ Player 7
+
+
+
+
+ Player 8
+
+
+ Player 8
+
+
+
+
+ Advanced
+
+
+ Advanced
+
+
+
+
+ -
+
+
+
+ 3
+
+
+ 0
+
+
+ 3
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+
+ 16777215
+ 16777215
+
+
+
+ Console Mode
+
+
+
+ 6
-
-
- -
-
-
- Qt::Horizontal
+
+ 3
-
-
- 40
- 20
-
+
+ 6
-
-
- -
-
-
- QDialogButtonBox::Cancel|QDialogButtonBox::Ok
+
+ 3
-
-
-
-
-
+
+ 6
+
+ -
+
+
+ Docked
+
+
+ true
+
+
+
+ -
+
+
+ Undocked
+
+
+
+
+
+
+ -
+
+
+ Vibration
+
+
+ true
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 65
+ 21
+
+
+
+
+ 65
+ 16777215
+
+
+
+ %
+
+
+ 1
+
+
+ 200
+
+
+ 100
+
+
+
+
+
+
+ -
+
+
+ Motion
+
+
+ true
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+ Configure
+
+
+
+
+
+
+ -
+
+
+
+ 5
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 3
+
+
-
+
+
+
+
+
+
+ -
+
+
+ Controllers
+
+
+
+ -
+
+
+
+
+
+
+ -
+
+
+
+
+
+
+ -
+
+
+
+
+
+
+ -
+
+
+ 1
+
+
+ Qt::AlignCenter
+
+
+
+ -
+
+
+
+
+
+
+ -
+
+
+
+
+
+
+ -
+
+
+ Qt::LeftToRight
+
+
+ true
+
+
+
+ -
+
+
+
+
+
+
+ -
+
+
+ 2
+
+
+ Qt::AlignCenter
+
+
+
+ -
+
+
+ 3
+
+
+ Qt::AlignCenter
+
+
+
+ -
+
+
+ 4
+
+
+ Qt::AlignCenter
+
+
+
+ -
+
+
+ 5
+
+
+ Qt::AlignCenter
+
+
+
+ -
+
+
+ 6
+
+
+ Qt::AlignCenter
+
+
+
+ -
+
+
+ 7
+
+
+ Qt::AlignCenter
+
+
+
+ -
+
+
+ 8
+
+
+ Qt::AlignCenter
+
+
+
+ -
+
+
+ Connected
+
+
+
+
+
+
+ -
+
+
+ Qt::Horizontal
+
+
+
+ 40
+ 20
+
+
+
+
+ -
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+
+ 0
+ 0
+
+
+
+
+ 0
+ 0
+
+
+
+ Qt::LeftToRight
+
+
+ min-width: 55px;
+
+
+ Defaults
+
+
+
+ -
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+
+ 0
+ 0
+
+
+
+
+ 0
+ 0
+
+
+
+ Qt::LeftToRight
+
+
+ min-width: 55px;
+
+
+ Clear
+
+
+
+
+
-
-
- buttonBox
- accepted()
- ConfigureInput
- accept()
-
-
- 294
- 553
-
-
- 191
- 287
-
-
-
-
- buttonBox
- rejected()
- ConfigureInput
- reject()
-
-
- 294
- 553
-
-
- 191
- 287
-
-
-
-
+
diff --git a/src/yuzu/configuration/configure_input_advanced.cpp b/src/yuzu/configuration/configure_input_advanced.cpp
new file mode 100644
index 000000000..18db04e7e
--- /dev/null
+++ b/src/yuzu/configuration/configure_input_advanced.cpp
@@ -0,0 +1,169 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include
+#include "core/core.h"
+#include "core/settings.h"
+#include "ui_configure_input_advanced.h"
+#include "yuzu/configuration/configure_input_advanced.h"
+
+ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent)
+ : QWidget(parent), ui(new Ui::ConfigureInputAdvanced) {
+ ui->setupUi(this);
+
+ controllers_color_buttons = {{
+ {
+ ui->player1_left_body_button,
+ ui->player1_left_buttons_button,
+ ui->player1_right_body_button,
+ ui->player1_right_buttons_button,
+ },
+ {
+ ui->player2_left_body_button,
+ ui->player2_left_buttons_button,
+ ui->player2_right_body_button,
+ ui->player2_right_buttons_button,
+ },
+ {
+ ui->player3_left_body_button,
+ ui->player3_left_buttons_button,
+ ui->player3_right_body_button,
+ ui->player3_right_buttons_button,
+ },
+ {
+ ui->player4_left_body_button,
+ ui->player4_left_buttons_button,
+ ui->player4_right_body_button,
+ ui->player4_right_buttons_button,
+ },
+ {
+ ui->player5_left_body_button,
+ ui->player5_left_buttons_button,
+ ui->player5_right_body_button,
+ ui->player5_right_buttons_button,
+ },
+ {
+ ui->player6_left_body_button,
+ ui->player6_left_buttons_button,
+ ui->player6_right_body_button,
+ ui->player6_right_buttons_button,
+ },
+ {
+ ui->player7_left_body_button,
+ ui->player7_left_buttons_button,
+ ui->player7_right_body_button,
+ ui->player7_right_buttons_button,
+ },
+ {
+ ui->player8_left_body_button,
+ ui->player8_left_buttons_button,
+ ui->player8_right_body_button,
+ ui->player8_right_buttons_button,
+ },
+ }};
+
+ for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
+ auto& color_buttons = controllers_color_buttons[player_idx];
+ for (std::size_t button_idx = 0; button_idx < color_buttons.size(); ++button_idx) {
+ connect(color_buttons[button_idx], &QPushButton::clicked, this,
+ [this, player_idx, button_idx] {
+ OnControllerButtonClick(static_cast(player_idx),
+ static_cast(button_idx));
+ });
+ }
+ }
+
+ connect(ui->mouse_enabled, &QCheckBox::stateChanged, this,
+ &ConfigureInputAdvanced::UpdateUIEnabled);
+ connect(ui->debug_enabled, &QCheckBox::stateChanged, this,
+ &ConfigureInputAdvanced::UpdateUIEnabled);
+ connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
+ &ConfigureInputAdvanced::UpdateUIEnabled);
+
+ connect(ui->debug_configure, &QPushButton::clicked, this,
+ [this] { CallDebugControllerDialog(); });
+ connect(ui->mouse_advanced, &QPushButton::clicked, this, [this] { CallMouseConfigDialog(); });
+ connect(ui->touchscreen_advanced, &QPushButton::clicked, this,
+ [this] { CallTouchscreenConfigDialog(); });
+
+ LoadConfiguration();
+}
+
+ConfigureInputAdvanced::~ConfigureInputAdvanced() = default;
+
+void ConfigureInputAdvanced::OnControllerButtonClick(int player_idx, int button_idx) {
+ const QColor new_bg_color = QColorDialog::getColor(controllers_colors[player_idx][button_idx]);
+ if (!new_bg_color.isValid()) {
+ return;
+ }
+ controllers_colors[player_idx][button_idx] = new_bg_color;
+ controllers_color_buttons[player_idx][button_idx]->setStyleSheet(
+ QStringLiteral("background-color: %1; min-width: 55px;")
+ .arg(controllers_colors[player_idx][button_idx].name()));
+}
+
+void ConfigureInputAdvanced::ApplyConfiguration() {
+ for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
+ auto& player = Settings::values.players[player_idx];
+ std::array colors{};
+ std::transform(controllers_colors[player_idx].begin(), controllers_colors[player_idx].end(),
+ colors.begin(), [](QColor color) { return color.rgb(); });
+
+ player.body_color_left = colors[0];
+ player.button_color_left = colors[1];
+ player.body_color_right = colors[2];
+ player.button_color_right = colors[3];
+ }
+
+ Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
+ Settings::values.mouse_enabled = ui->mouse_enabled->isChecked();
+ Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked();
+ Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
+}
+
+void ConfigureInputAdvanced::LoadConfiguration() {
+ for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
+ auto& player = Settings::values.players[player_idx];
+ std::array colors = {
+ player.body_color_left,
+ player.button_color_left,
+ player.body_color_right,
+ player.button_color_right,
+ };
+
+ std::transform(colors.begin(), colors.end(), controllers_colors[player_idx].begin(),
+ [](u32 rgb) { return QColor::fromRgb(rgb); });
+
+ for (std::size_t button_idx = 0; button_idx < colors.size(); ++button_idx) {
+ controllers_color_buttons[player_idx][button_idx]->setStyleSheet(
+ QStringLiteral("background-color: %1; min-width: 55px;")
+ .arg(controllers_colors[player_idx][button_idx].name()));
+ }
+ }
+
+ ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled);
+ ui->mouse_enabled->setChecked(Settings::values.mouse_enabled);
+ ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled);
+ ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
+
+ UpdateUIEnabled();
+}
+
+void ConfigureInputAdvanced::changeEvent(QEvent* event) {
+ if (event->type() == QEvent::LanguageChange) {
+ RetranslateUI();
+ }
+
+ QWidget::changeEvent(event);
+}
+
+void ConfigureInputAdvanced::RetranslateUI() {
+ ui->retranslateUi(this);
+}
+
+void ConfigureInputAdvanced::UpdateUIEnabled() {
+ ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked());
+ ui->debug_configure->setEnabled(ui->debug_enabled->isChecked());
+ ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
+}
diff --git a/src/yuzu/configuration/configure_input_advanced.h b/src/yuzu/configuration/configure_input_advanced.h
new file mode 100644
index 000000000..d6e913675
--- /dev/null
+++ b/src/yuzu/configuration/configure_input_advanced.h
@@ -0,0 +1,44 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include
+#include
+
+class QColor;
+class QPushButton;
+
+namespace Ui {
+class ConfigureInputAdvanced;
+}
+
+class ConfigureInputAdvanced : public QWidget {
+ Q_OBJECT
+
+public:
+ explicit ConfigureInputAdvanced(QWidget* parent = nullptr);
+ ~ConfigureInputAdvanced() override;
+
+ void ApplyConfiguration();
+
+signals:
+ void CallDebugControllerDialog();
+ void CallMouseConfigDialog();
+ void CallTouchscreenConfigDialog();
+
+private:
+ void changeEvent(QEvent* event) override;
+ void RetranslateUI();
+ void UpdateUIEnabled();
+
+ void OnControllerButtonClick(int player_idx, int button_idx);
+
+ void LoadConfiguration();
+
+ std::unique_ptr ui;
+
+ std::array, 8> controllers_colors;
+ std::array, 8> controllers_color_buttons;
+};
diff --git a/src/yuzu/configuration/configure_input_advanced.ui b/src/yuzu/configuration/configure_input_advanced.ui
new file mode 100644
index 000000000..5958435fc
--- /dev/null
+++ b/src/yuzu/configuration/configure_input_advanced.ui
@@ -0,0 +1,2688 @@
+
+
+ ConfigureInputAdvanced
+
+
+
+ 0
+ 0
+ 710
+ 580
+
+
+
+ Configure Input
+
+
+
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+ -
+
+
+
+ 9
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+
+ 3
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ Joycon Colors
+
+
+
+ 9
+
+
+ 9
+
+
+ 9
+
+
+ 9
+
+
-
+
+
+
+ 6
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ Player 1
+
+
+
+ 6
+
+
+ 6
+
+
+ 0
+
+
+ 6
+
+
+ 6
+
+
-
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ L Body
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+ -
+
+
+ L Button
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+
+
+
+ -
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ R Body
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+ -
+
+
+ R Button
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ -
+
+
+ Player 2
+
+
+
+ 6
+
+
+ 6
+
+
+ 0
+
+
+ 6
+
+
+ 6
+
+
-
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ L Body
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+ -
+
+
+ L Button
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+
+
+
+ -
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ R Body
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+ -
+
+
+ R Button
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ -
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ Player 3
+
+
+
+ 6
+
+
+ 6
+
+
+ 0
+
+
+ 6
+
+
+ 6
+
+
-
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ L Body
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+ -
+
+
+ L Button
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+
+
+
+ -
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ R Body
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+ -
+
+
+ R Button
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ -
+
+
+ Player 4
+
+
+
+ 6
+
+
+ 6
+
+
+ 0
+
+
+ 6
+
+
+ 6
+
+
-
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ L Body
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+ -
+
+
+ L Button
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+
+
+
+ -
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ R Body
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+ -
+
+
+ R Button
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ -
+
+
+
+ 6
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ Player 5
+
+
+
+ 6
+
+
+ 6
+
+
+ 0
+
+
+ 6
+
+
+ 6
+
+
-
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ L Body
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+ -
+
+
+ L Button
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+
+
+
+ -
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ R Body
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+ -
+
+
+ R Button
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ -
+
+
+ Player 6
+
+
+
+ 6
+
+
+ 6
+
+
+ 0
+
+
+ 6
+
+
+ 6
+
+
-
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ L Body
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+ -
+
+
+ L Button
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+
+
+
+ -
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ R Body
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+ -
+
+
+ R Button
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ -
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ Player 7
+
+
+
+ 6
+
+
+ 6
+
+
+ 0
+
+
+ 6
+
+
+ 6
+
+
-
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ L Body
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+ -
+
+
+ L Button
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+
+
+
+ -
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ R Body
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+ -
+
+
+ R Button
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ -
+
+
+ Player 8
+
+
+
+ 6
+
+
+ 6
+
+
+ 0
+
+
+ 6
+
+
+ 6
+
+
-
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ L Body
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+ -
+
+
+ L Button
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+
+
+
+ -
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ R Body
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+ -
+
+
+ R Button
+
+
+ Qt::AlignCenter
+
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
+ 3
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 57
+ 0
+
+
+
+
+ 55
+ 16777215
+
+
+
+ min-width: 55px;
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ -
+
+
+
+ 3
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ Other
+
+
+
-
+
+
+
+ 0
+ 23
+
+
+
+ Keyboard
+
+
+
+ -
+
+
+ Advanced
+
+
+
+ -
+
+
+ Qt::Horizontal
+
+
+ QSizePolicy::Fixed
+
+
+
+ 76
+ 20
+
+
+
+
+ -
+
+
+ Advanced
+
+
+
+ -
+
+
+ Touchscreen
+
+
+
+ -
+
+
+
+ 0
+ 23
+
+
+
+ Mouse
+
+
+
+ -
+
+
+ Motion / Touch
+
+
+
+ -
+
+
+ Configure
+
+
+
+ -
+
+
+ Debug Controller
+
+
+
+ -
+
+
+ Configure
+
+
+
+
+
+
+ -
+
+
+ Qt::Vertical
+
+
+
+ 20
+ 40
+
+
+
+
+
+
+
+ -
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ Qt::Vertical
+
+
+
+ 20
+ 40
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 597defe8c..4d79a51f3 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -5,38 +5,86 @@
#include
#include
#include
-#include
#include
+#include
#include
#include
#include
#include
#include "common/assert.h"
#include "common/param_package.h"
+#include "core/core.h"
+#include "core/hle/service/hid/controllers/npad.h"
+#include "core/hle/service/hid/hid.h"
+#include "core/hle/service/sm/sm.h"
#include "input_common/main.h"
#include "ui_configure_input_player.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input_player.h"
+constexpr std::size_t HANDHELD_INDEX = 8;
+
const std::array
ConfigureInputPlayer::analog_sub_buttons{{
"up",
"down",
"left",
"right",
- "modifier",
}};
-static void LayerGridElements(QGridLayout* grid, QWidget* item, QWidget* onTopOf) {
- const int index1 = grid->indexOf(item);
- const int index2 = grid->indexOf(onTopOf);
- int row, column, rowSpan, columnSpan;
- grid->getItemPosition(index2, &row, &column, &rowSpan, &columnSpan);
- grid->takeAt(index1);
- grid->addWidget(item, row, column, rowSpan, columnSpan);
+namespace {
+
+void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
+ bool connected) {
+ Core::System& system{Core::System::GetInstance()};
+ if (!system.IsPoweredOn()) {
+ return;
+ }
+ Service::SM::ServiceManager& sm = system.ServiceManager();
+
+ auto& npad =
+ sm.GetService("hid")
+ ->GetAppletResource()
+ ->GetController(Service::HID::HidController::NPad);
+
+ npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected);
}
-static QString GetKeyName(int key_code) {
+/// Maps the controller type combobox index to Controller Type enum
+constexpr Settings::ControllerType GetControllerTypeFromIndex(int index) {
+ switch (index) {
+ case 0:
+ default:
+ return Settings::ControllerType::ProController;
+ case 1:
+ return Settings::ControllerType::DualJoyconDetached;
+ case 2:
+ return Settings::ControllerType::LeftJoycon;
+ case 3:
+ return Settings::ControllerType::RightJoycon;
+ case 4:
+ return Settings::ControllerType::Handheld;
+ }
+}
+
+/// Maps the Controller Type enum to controller type combobox index
+constexpr int GetIndexFromControllerType(Settings::ControllerType type) {
+ switch (type) {
+ case Settings::ControllerType::ProController:
+ default:
+ return 0;
+ case Settings::ControllerType::DualJoyconDetached:
+ return 1;
+ case Settings::ControllerType::LeftJoycon:
+ return 2;
+ case Settings::ControllerType::RightJoycon:
+ return 3;
+ case Settings::ControllerType::Handheld:
+ return 4;
+ }
+}
+
+QString GetKeyName(int key_code) {
switch (key_code) {
case Qt::Key_Shift:
return QObject::tr("Shift");
@@ -51,9 +99,16 @@ static QString GetKeyName(int key_code) {
}
}
-static void SetAnalogButton(const Common::ParamPackage& input_param,
- Common::ParamPackage& analog_param, const std::string& button_name) {
- if (analog_param.Get("engine", "") != "analog_from_button") {
+void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param,
+ const std::string& button_name) {
+ // The poller returned a complete axis, so set all the buttons
+ if (input_param.Has("axis_x") && input_param.Has("axis_y")) {
+ analog_param = input_param;
+ return;
+ }
+ // Check if the current configuration has either no engine or an axis binding.
+ // Clears out the old binding and adds one with analog_from_button.
+ if (!analog_param.Has("engine") || analog_param.Has("axis_x") || analog_param.Has("axis_y")) {
analog_param = {
{"engine", "analog_from_button"},
};
@@ -61,7 +116,7 @@ static void SetAnalogButton(const Common::ParamPackage& input_param,
analog_param.Set(button_name, input_param.Serialize());
}
-static QString ButtonToText(const Common::ParamPackage& param) {
+QString ButtonToText(const Common::ParamPackage& param) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
}
@@ -111,7 +166,7 @@ static QString ButtonToText(const Common::ParamPackage& param) {
return QObject::tr("[unknown]");
}
-static QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
+QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
}
@@ -161,22 +216,24 @@ static QString AnalogToText(const Common::ParamPackage& param, const std::string
}
return QObject::tr("[unknown]");
}
+} // namespace
-ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index, bool debug)
- : QDialog(parent), ui(std::make_unique()), player_index(player_index),
+ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index,
+ QWidget* bottom_row, bool debug)
+ : QWidget(parent), ui(std::make_unique()), player_index(player_index),
debug(debug), timeout_timer(std::make_unique()),
- poll_timer(std::make_unique()) {
+ poll_timer(std::make_unique()), bottom_row(bottom_row) {
ui->setupUi(this);
+
setFocusPolicy(Qt::ClickFocus);
button_map = {
- ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
- ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
- ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
- ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
- ui->buttonLStickLeft, ui->buttonLStickUp, ui->buttonLStickRight, ui->buttonLStickDown,
- ui->buttonRStickLeft, ui->buttonRStickUp, ui->buttonRStickRight, ui->buttonRStickDown,
- ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
+ ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
+ ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
+ ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
+ ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
+ ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
+ ui->buttonLStickMod, ui->buttonRStickMod,
};
analog_map_buttons = {{
@@ -185,208 +242,159 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
ui->buttonLStickDown,
ui->buttonLStickLeft,
ui->buttonLStickRight,
- ui->buttonLStickMod,
},
{
ui->buttonRStickUp,
ui->buttonRStickDown,
ui->buttonRStickLeft,
ui->buttonRStickRight,
- ui->buttonRStickMod,
},
}};
- debug_hidden = {
- ui->buttonSL, ui->labelSL,
- ui->buttonSR, ui->labelSR,
- ui->buttonLStick, ui->labelLStickPressed,
- ui->buttonRStick, ui->labelRStickPressed,
- ui->buttonHome, ui->labelHome,
- ui->buttonScreenshot, ui->labelScreenshot,
+ analog_map_deadzone_label = {ui->labelLStickDeadzone, ui->labelRStickDeadzone};
+ analog_map_deadzone_slider = {ui->sliderLStickDeadzone, ui->sliderRStickDeadzone};
+ analog_map_modifier_groupbox = {ui->buttonLStickModGroup, ui->buttonRStickModGroup};
+ analog_map_modifier_button = {ui->buttonLStickMod, ui->buttonRStickMod};
+ analog_map_modifier_label = {ui->labelLStickModifierRange, ui->labelRStickModifierRange};
+ analog_map_modifier_slider = {ui->sliderLStickModifierRange, ui->sliderRStickModifierRange};
+ analog_map_range_groupbox = {ui->buttonLStickRangeGroup, ui->buttonRStickRangeGroup};
+ analog_map_range_spinbox = {ui->spinboxLStickRange, ui->spinboxRStickRange};
+
+ const auto ConfigureButtonClick = [&](QPushButton* button, Common::ParamPackage* param,
+ int default_val) {
+ connect(button, &QPushButton::clicked, [=, this] {
+ HandleClick(
+ button,
+ [=, this](Common::ParamPackage params) {
+ // Workaround for ZL & ZR for analog triggers like on XBOX
+ // controllers. Analog triggers (from controllers like the XBOX
+ // controller) would not work due to a different range of their
+ // signals (from 0 to 255 on analog triggers instead of -32768 to
+ // 32768 on analog joysticks). The SDL driver misinterprets analog
+ // triggers as analog joysticks.
+ // TODO: reinterpret the signal range for analog triggers to map the
+ // values correctly. This is required for the correct emulation of
+ // the analog triggers of the GameCube controller.
+ if (button == ui->buttonZL || button == ui->buttonZR) {
+ params.Set("direction", "+");
+ params.Set("threshold", "0.5");
+ }
+ (*param) = std::move(params);
+ },
+ InputCommon::Polling::DeviceType::Button);
+ });
};
- auto layout = Settings::values.players[player_index].type;
- if (debug)
- layout = Settings::ControllerType::DualJoycon;
-
- switch (layout) {
- case Settings::ControllerType::ProController:
- case Settings::ControllerType::DualJoycon:
- layout_hidden = {
- ui->buttonSL,
- ui->labelSL,
- ui->buttonSR,
- ui->labelSR,
- };
- break;
- case Settings::ControllerType::LeftJoycon:
- layout_hidden = {
- ui->right_body_button,
- ui->right_buttons_button,
- ui->right_body_label,
- ui->right_buttons_label,
- ui->buttonR,
- ui->labelR,
- ui->buttonZR,
- ui->labelZR,
- ui->labelHome,
- ui->buttonHome,
- ui->buttonPlus,
- ui->labelPlus,
- ui->RStick,
- ui->faceButtons,
- };
- break;
- case Settings::ControllerType::RightJoycon:
- layout_hidden = {
- ui->left_body_button, ui->left_buttons_button,
- ui->left_body_label, ui->left_buttons_label,
- ui->buttonL, ui->labelL,
- ui->buttonZL, ui->labelZL,
- ui->labelScreenshot, ui->buttonScreenshot,
- ui->buttonMinus, ui->labelMinus,
- ui->LStick, ui->Dpad,
- };
- break;
- }
-
- if (debug || layout == Settings::ControllerType::ProController) {
- ui->controller_color->hide();
- } else {
- if (layout == Settings::ControllerType::LeftJoycon ||
- layout == Settings::ControllerType::RightJoycon) {
- ui->horizontalSpacer_4->setGeometry({0, 0, 0, 0});
-
- LayerGridElements(ui->buttons, ui->shoulderButtons, ui->Dpad);
- LayerGridElements(ui->buttons, ui->misc, ui->RStick);
- LayerGridElements(ui->buttons, ui->Dpad, ui->faceButtons);
- LayerGridElements(ui->buttons, ui->RStick, ui->LStick);
- }
- }
-
- for (auto* widget : layout_hidden)
- widget->setVisible(false);
-
- analog_map_stick = {ui->buttonLStickAnalog, ui->buttonRStickAnalog};
- analog_map_deadzone_and_modifier_slider = {ui->sliderLStickDeadzoneAndModifier,
- ui->sliderRStickDeadzoneAndModifier};
- analog_map_deadzone_and_modifier_slider_label = {ui->labelLStickDeadzoneAndModifier,
- ui->labelRStickDeadzoneAndModifier};
-
- for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
+ for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
auto* const button = button_map[button_id];
if (button == nullptr) {
continue;
}
-
- button->setContextMenuPolicy(Qt::CustomContextMenu);
- connect(button, &QPushButton::clicked, [=, this] {
- HandleClick(
- button_map[button_id],
- [=, this](Common::ParamPackage params) {
- // Workaround for ZL & ZR for analog triggers like on XBOX controllors.
- // Analog triggers (from controllers like the XBOX controller) would not
- // work due to a different range of their signals (from 0 to 255 on
- // analog triggers instead of -32768 to 32768 on analog joysticks). The
- // SDL driver misinterprets analog triggers as analog joysticks.
- // TODO: reinterpret the signal range for analog triggers to map the
- // values correctly. This is required for the correct emulation of the
- // analog triggers of the GameCube controller.
- if (button_id == Settings::NativeButton::ZL ||
- button_id == Settings::NativeButton::ZR) {
- params.Set("direction", "+");
- params.Set("threshold", "0.5");
- }
- buttons_param[button_id] = std::move(params);
- },
- InputCommon::Polling::DeviceType::Button);
- });
- connect(button, &QPushButton::customContextMenuRequested,
- [=, this](const QPoint& menu_location) {
- QMenu context_menu;
- context_menu.addAction(tr("Clear"), [&] {
- buttons_param[button_id].Clear();
- button_map[button_id]->setText(tr("[not set]"));
- });
- context_menu.addAction(tr("Restore Default"), [&] {
- buttons_param[button_id] = Common::ParamPackage{
- InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
- button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
- });
- context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
- });
+ ConfigureButtonClick(button_map[button_id], &buttons_param[button_id],
+ Config::default_buttons[button_id]);
}
- for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
- for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
+ // Handle clicks for the modifier buttons as well.
+ ConfigureButtonClick(ui->buttonLStickMod, &lstick_mod, Config::default_lstick_mod);
+ ConfigureButtonClick(ui->buttonRStickMod, &rstick_mod, Config::default_rstick_mod);
+
+ for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
+ for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
+
if (analog_button == nullptr) {
continue;
}
- analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(analog_button, &QPushButton::clicked, [=, this] {
HandleClick(
analog_map_buttons[analog_id][sub_button_id],
[=, this](const Common::ParamPackage& params) {
- SetAnalogButton(params, analogs_param[analog_id],
- analog_sub_buttons[sub_button_id]);
+ SetAnalogParam(params, analogs_param[analog_id],
+ analog_sub_buttons[sub_button_id]);
},
- InputCommon::Polling::DeviceType::Button);
+ InputCommon::Polling::DeviceType::AnalogPreferred);
});
- connect(analog_button, &QPushButton::customContextMenuRequested,
- [=, this](const QPoint& menu_location) {
- QMenu context_menu;
- context_menu.addAction(tr("Clear"), [&] {
- analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
- analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
- });
- context_menu.addAction(tr("Restore Default"), [&] {
- Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
- Config::default_analogs[analog_id][sub_button_id])};
- SetAnalogButton(params, analogs_param[analog_id],
- analog_sub_buttons[sub_button_id]);
- analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
- analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
- });
- context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
- menu_location));
- });
}
- connect(analog_map_stick[analog_id], &QPushButton::clicked, [=, this] {
- if (QMessageBox::information(
- this, tr("Information"),
- tr("After pressing OK, first move your joystick horizontally, "
- "and then vertically."),
- QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Ok) {
- HandleClick(
- analog_map_stick[analog_id],
- [=, this](const Common::ParamPackage& params) {
- analogs_param[analog_id] = params;
- },
- InputCommon::Polling::DeviceType::Analog);
- }
+
+ connect(analog_map_modifier_button[analog_id], &QPushButton::clicked, [=, this] {
+ HandleClick(
+ analog_map_modifier_button[analog_id],
+ [=, this](const Common::ParamPackage& params) {
+ SetAnalogParam(params, analogs_param[analog_id], "modifier");
+ },
+ InputCommon::Polling::DeviceType::AnalogPreferred);
});
- connect(analog_map_deadzone_and_modifier_slider[analog_id], &QSlider::valueChanged,
+ connect(analog_map_range_spinbox[analog_id], qOverload(&QSpinBox::valueChanged),
[=, this] {
- const float slider_value =
- analog_map_deadzone_and_modifier_slider[analog_id]->value();
- if (analogs_param[analog_id].Get("engine", "") == "sdl" ||
- analogs_param[analog_id].Get("engine", "") == "gcpad") {
- analog_map_deadzone_and_modifier_slider_label[analog_id]->setText(
- tr("Deadzone: %1%").arg(slider_value));
- analogs_param[analog_id].Set("deadzone", slider_value / 100.0f);
- } else {
- analog_map_deadzone_and_modifier_slider_label[analog_id]->setText(
- tr("Modifier Scale: %1%").arg(slider_value));
- analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f);
- }
+ const auto spinbox_value = analog_map_range_spinbox[analog_id]->value();
+ analogs_param[analog_id].Set("range", spinbox_value / 100.0f);
+ });
+
+ connect(analog_map_deadzone_slider[analog_id], &QSlider::valueChanged, [=, this] {
+ const auto slider_value = analog_map_deadzone_slider[analog_id]->value();
+ analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1%").arg(slider_value));
+ analogs_param[analog_id].Set("deadzone", slider_value / 100.0f);
+ });
+
+ connect(analog_map_modifier_slider[analog_id], &QSlider::valueChanged, [=, this] {
+ const auto slider_value = analog_map_modifier_slider[analog_id]->value();
+ analog_map_modifier_label[analog_id]->setText(
+ tr("Modifier Range: %1%").arg(slider_value));
+ analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f);
+ });
+ }
+
+ // Player Connected checkbox
+ connect(ui->groupConnectedController, &QGroupBox::toggled,
+ [&](bool checked) { emit Connected(checked); });
+
+ // Set up controller type. Only Player 1 can choose Handheld.
+ ui->comboControllerType->clear();
+
+ QStringList controller_types = {
+ QStringLiteral("Pro Controller"),
+ QStringLiteral("Dual Joycons"),
+ QStringLiteral("Left Joycon"),
+ QStringLiteral("Right Joycon"),
+ };
+
+ if (player_index == 0) {
+ controller_types.append(QStringLiteral("Handheld"));
+ connect(ui->comboControllerType, qOverload(&QComboBox::currentIndexChanged),
+ [&](int index) {
+ emit HandheldStateChanged(GetControllerTypeFromIndex(index) ==
+ Settings::ControllerType::Handheld);
});
}
- connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
- connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); });
+ // The Debug Controller can only choose the Pro Controller.
+ if (debug) {
+ ui->buttonScreenshot->setEnabled(false);
+ ui->buttonHome->setEnabled(false);
+ ui->groupConnectedController->setCheckable(false);
+ QStringList debug_controller_types = {
+ QStringLiteral("Pro Controller"),
+ };
+ ui->comboControllerType->addItems(debug_controller_types);
+ } else {
+ ui->comboControllerType->addItems(controller_types);
+ }
+
+ UpdateControllerIcon();
+ UpdateControllerAvailableButtons();
+ connect(ui->comboControllerType, qOverload(&QComboBox::currentIndexChanged), [&](int) {
+ UpdateControllerIcon();
+ UpdateControllerAvailableButtons();
+ });
+
+ connect(ui->comboDevices, qOverload(&QComboBox::currentIndexChanged),
+ [&] { UpdateMappingWithDefaults(); });
+
+ ui->buttonRefreshDevices->setIcon(QIcon::fromTheme(QStringLiteral("view-refresh")));
+ UpdateInputDevices();
+ connect(ui->buttonRefreshDevices, &QPushButton::clicked, [&] { emit RefreshInputDevices(); });
timeout_timer->setSingleShot(true);
connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
@@ -416,20 +424,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
}
});
- controller_color_buttons = {
- ui->left_body_button,
- ui->left_buttons_button,
- ui->right_body_button,
- ui->right_buttons_button,
- };
-
- for (std::size_t i = 0; i < controller_color_buttons.size(); ++i) {
- connect(controller_color_buttons[i], &QPushButton::clicked, this,
- [this, i] { OnControllerButtonClick(static_cast(i)); });
- }
-
LoadConfiguration();
- resize(0, 0);
// TODO(wwylele): enable this when we actually emulate it
ui->buttonHome->setEnabled(false);
@@ -438,27 +433,43 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
ConfigureInputPlayer::~ConfigureInputPlayer() = default;
void ConfigureInputPlayer::ApplyConfiguration() {
- auto& buttons =
- debug ? Settings::values.debug_pad_buttons : Settings::values.players[player_index].buttons;
- auto& analogs =
- debug ? Settings::values.debug_pad_analogs : Settings::values.players[player_index].analogs;
+ auto& player = Settings::values.players[player_index];
+ auto& buttons = debug ? Settings::values.debug_pad_buttons : player.buttons;
+ auto& analogs = debug ? Settings::values.debug_pad_analogs : player.analogs;
std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
- if (debug)
+ if (debug) {
return;
+ }
- std::array colors{};
- std::transform(controller_colors.begin(), controller_colors.end(), colors.begin(),
- [](QColor color) { return color.rgb(); });
+ player.controller_type =
+ static_cast(ui->comboControllerType->currentIndex());
+ player.connected = ui->groupConnectedController->isChecked();
- Settings::values.players[player_index].body_color_left = colors[0];
- Settings::values.players[player_index].button_color_left = colors[1];
- Settings::values.players[player_index].body_color_right = colors[2];
- Settings::values.players[player_index].button_color_right = colors[3];
+ // Player 2-8
+ if (player_index != 0) {
+ UpdateController(player.controller_type, player_index, player.connected);
+ return;
+ }
+
+ // Player 1 and Handheld
+ auto& handheld = Settings::values.players[HANDHELD_INDEX];
+ // If Handheld is selected, copy all the settings from Player 1 to Handheld.
+ if (player.controller_type == Settings::ControllerType::Handheld) {
+ handheld = player;
+ handheld.connected = ui->groupConnectedController->isChecked();
+ player.connected = false; // Disconnect Player 1
+ } else {
+ player.connected = ui->groupConnectedController->isChecked();
+ handheld.connected = false; // Disconnect Handheld
+ }
+
+ UpdateController(player.controller_type, player_index, player.connected);
+ UpdateController(Settings::ControllerType::Handheld, HANDHELD_INDEX, handheld.connected);
}
void ConfigureInputPlayer::changeEvent(QEvent* event) {
@@ -466,24 +477,16 @@ void ConfigureInputPlayer::changeEvent(QEvent* event) {
RetranslateUI();
}
- QDialog::changeEvent(event);
+ QWidget::changeEvent(event);
}
void ConfigureInputPlayer::RetranslateUI() {
ui->retranslateUi(this);
- UpdateButtonLabels();
-}
-
-void ConfigureInputPlayer::OnControllerButtonClick(int i) {
- const QColor new_bg_color = QColorDialog::getColor(controller_colors[i]);
- if (!new_bg_color.isValid())
- return;
- controller_colors[i] = new_bg_color;
- controller_color_buttons[i]->setStyleSheet(
- QStringLiteral("QPushButton { background-color: %1 }").arg(controller_colors[i].name()));
+ UpdateUI();
}
void ConfigureInputPlayer::LoadConfiguration() {
+ auto& player = Settings::values.players[player_index];
if (debug) {
std::transform(Settings::values.debug_pad_buttons.begin(),
Settings::values.debug_pad_buttons.end(), buttons_param.begin(),
@@ -492,56 +495,53 @@ void ConfigureInputPlayer::LoadConfiguration() {
Settings::values.debug_pad_analogs.end(), analogs_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
} else {
- std::transform(Settings::values.players[player_index].buttons.begin(),
- Settings::values.players[player_index].buttons.end(), buttons_param.begin(),
+ std::transform(player.buttons.begin(), player.buttons.end(), buttons_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
- std::transform(Settings::values.players[player_index].analogs.begin(),
- Settings::values.players[player_index].analogs.end(), analogs_param.begin(),
+ std::transform(player.analogs.begin(), player.analogs.end(), analogs_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
}
- UpdateButtonLabels();
+ UpdateUI();
- if (debug)
+ if (debug) {
return;
+ }
- std::array colors = {
- Settings::values.players[player_index].body_color_left,
- Settings::values.players[player_index].button_color_left,
- Settings::values.players[player_index].body_color_right,
- Settings::values.players[player_index].button_color_right,
- };
+ ui->comboControllerType->setCurrentIndex(static_cast(player.controller_type));
+ ui->groupConnectedController->setChecked(
+ player.connected ||
+ (player_index == 0 && Settings::values.players[HANDHELD_INDEX].connected));
+}
- std::transform(colors.begin(), colors.end(), controller_colors.begin(),
- [](u32 rgb) { return QColor::fromRgb(rgb); });
-
- for (std::size_t i = 0; i < colors.size(); ++i) {
- controller_color_buttons[i]->setStyleSheet(
- QStringLiteral("QPushButton { background-color: %1 }")
- .arg(controller_colors[i].name()));
+void ConfigureInputPlayer::UpdateInputDevices() {
+ input_devices = InputCommon::GetInputDevices();
+ ui->comboDevices->clear();
+ for (auto device : input_devices) {
+ ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {});
}
}
void ConfigureInputPlayer::RestoreDefaults() {
- for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
+ // Reset Buttons
+ for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
buttons_param[button_id] = Common::ParamPackage{
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
}
-
- for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
- for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
+ // Reset Analogs
+ for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
+ for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
Config::default_analogs[analog_id][sub_button_id])};
- SetAnalogButton(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
+ SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
}
}
-
- UpdateButtonLabels();
- ApplyConfiguration();
+ UpdateUI();
+ UpdateInputDevices();
+ ui->comboControllerType->setCurrentIndex(0);
}
void ConfigureInputPlayer::ClearAll() {
- for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
+ for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
const auto* const button = button_map[button_id];
if (button == nullptr || !button->isEnabled()) {
continue;
@@ -550,8 +550,8 @@ void ConfigureInputPlayer::ClearAll() {
buttons_param[button_id].Clear();
}
- for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
- for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
+ for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
+ for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
if (analog_button == nullptr || !analog_button->isEnabled()) {
continue;
@@ -561,17 +561,17 @@ void ConfigureInputPlayer::ClearAll() {
}
}
- UpdateButtonLabels();
- ApplyConfiguration();
+ UpdateUI();
+ UpdateInputDevices();
}
-void ConfigureInputPlayer::UpdateButtonLabels() {
- for (int button = 0; button < Settings::NativeButton::NumButtons; button++) {
+void ConfigureInputPlayer::UpdateUI() {
+ for (int button = 0; button < Settings::NativeButton::NumButtons; ++button) {
button_map[button]->setText(ButtonToText(buttons_param[button]));
}
- for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
- for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
+ for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
+ for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
if (analog_button == nullptr) {
@@ -581,52 +581,75 @@ void ConfigureInputPlayer::UpdateButtonLabels() {
analog_button->setText(
AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
}
- analog_map_stick[analog_id]->setText(tr("Set Analog Stick"));
+ const auto deadzone_label = analog_map_deadzone_label[analog_id];
+ const auto deadzone_slider = analog_map_deadzone_slider[analog_id];
+ const auto modifier_groupbox = analog_map_modifier_groupbox[analog_id];
+ const auto modifier_label = analog_map_modifier_label[analog_id];
+ const auto modifier_slider = analog_map_modifier_slider[analog_id];
+ const auto range_groupbox = analog_map_range_groupbox[analog_id];
+ const auto range_spinbox = analog_map_range_spinbox[analog_id];
+
+ int slider_value;
auto& param = analogs_param[analog_id];
- auto* const analog_stick_slider = analog_map_deadzone_and_modifier_slider[analog_id];
- auto* const analog_stick_slider_label =
- analog_map_deadzone_and_modifier_slider_label[analog_id];
+ const bool is_controller =
+ param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad";
- if (param.Has("engine")) {
- if (param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad") {
- if (!param.Has("deadzone")) {
- param.Set("deadzone", 0.1f);
- }
-
- analog_stick_slider->setValue(static_cast(param.Get("deadzone", 0.1f) * 100));
- if (analog_stick_slider->value() == 0) {
- analog_stick_slider_label->setText(tr("Deadzone: 0%"));
- }
- } else {
- if (!param.Has("modifier_scale")) {
- param.Set("modifier_scale", 0.5f);
- }
-
- analog_stick_slider->setValue(
- static_cast(param.Get("modifier_scale", 0.5f) * 100));
- if (analog_stick_slider->value() == 0) {
- analog_stick_slider_label->setText(tr("Modifier Scale: 0%"));
- }
+ if (is_controller) {
+ if (!param.Has("deadzone")) {
+ param.Set("deadzone", 0.1f);
}
+ slider_value = static_cast(param.Get("deadzone", 0.1f) * 100);
+ deadzone_label->setText(tr("Deadzone: %1%").arg(slider_value));
+ deadzone_slider->setValue(slider_value);
+ if (!param.Has("range")) {
+ param.Set("range", 1.0f);
+ }
+ range_spinbox->setValue(static_cast(param.Get("range", 1.0f) * 100));
+ } else {
+ if (!param.Has("modifier_scale")) {
+ param.Set("modifier_scale", 0.5f);
+ }
+ slider_value = static_cast(param.Get("modifier_scale", 0.5f) * 100);
+ modifier_label->setText(tr("Modifier Range: %1%").arg(slider_value));
+ modifier_slider->setValue(slider_value);
}
+
+ deadzone_label->setVisible(is_controller);
+ deadzone_slider->setVisible(is_controller);
+ modifier_groupbox->setVisible(!is_controller);
+ modifier_label->setVisible(!is_controller);
+ modifier_slider->setVisible(!is_controller);
+ range_groupbox->setVisible(is_controller);
}
}
+void ConfigureInputPlayer::UpdateMappingWithDefaults() {
+ if (ui->comboDevices->currentIndex() < 2) {
+ return;
+ }
+ const auto& device = input_devices[ui->comboDevices->currentIndex()];
+ auto button_mapping = InputCommon::GetButtonMappingForDevice(device);
+ auto analog_mapping = InputCommon::GetAnalogMappingForDevice(device);
+ for (int i = 0; i < buttons_param.size(); ++i) {
+ buttons_param[i] = button_mapping[static_cast(i)];
+ }
+ for (int i = 0; i < analogs_param.size(); ++i) {
+ analogs_param[i] = analog_mapping[static_cast(i)];
+ }
+
+ UpdateUI();
+}
+
void ConfigureInputPlayer::HandleClick(
QPushButton* button, std::function new_input_setter,
InputCommon::Polling::DeviceType type) {
- button->setText(tr("[press key]"));
+ button->setText(tr("[waiting]"));
button->setFocus();
- // Keyboard keys can only be used as button devices
- want_keyboard_keys = type == InputCommon::Polling::DeviceType::Button;
- if (want_keyboard_keys) {
- const auto iter = std::find(button_map.begin(), button_map.end(), button);
- ASSERT(iter != button_map.end());
- const auto index = std::distance(button_map.begin(), iter);
- ASSERT(index < Settings::NativeButton::NumButtons && index >= 0);
- }
+ // The first two input devices are always Any and Keyboard. If the user filtered to a
+ // controller, then they don't want keyboard input
+ want_keyboard_keys = ui->comboDevices->currentIndex() < 2;
input_setter = new_input_setter;
@@ -636,20 +659,17 @@ void ConfigureInputPlayer::HandleClick(
poller->Start();
}
- grabKeyboard();
- grabMouse();
if (type == InputCommon::Polling::DeviceType::Button) {
InputCommon::GetGCButtons()->BeginConfiguration();
} else {
InputCommon::GetGCAnalogs()->BeginConfiguration();
}
- timeout_timer->start(5000); // Cancel after 5 seconds
- poll_timer->start(200); // Check for new inputs every 200ms
+
+ timeout_timer->start(2500); // Cancel after 2.5 seconds
+ poll_timer->start(50); // Check for new inputs every 50ms
}
void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) {
- releaseKeyboard();
- releaseMouse();
timeout_timer->stop();
poll_timer->stop();
for (auto& poller : device_pollers) {
@@ -663,7 +683,7 @@ void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params,
(*input_setter)(params);
}
- UpdateButtonLabels();
+ UpdateUI();
input_setter = std::nullopt;
}
@@ -683,3 +703,114 @@ void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
}
SetPollingResult({}, true);
}
+
+void ConfigureInputPlayer::UpdateControllerIcon() {
+ // We aren't using Qt's built in theme support here since we aren't drawing an icon (and its
+ // "nonstandard" to use an image through the icon support)
+ QString stylesheet{};
+ switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
+ case Settings::ControllerType::ProController:
+ stylesheet = QStringLiteral("image: url(:/controller/pro_controller%0)");
+ break;
+ case Settings::ControllerType::DualJoyconDetached:
+ stylesheet = QStringLiteral("image: url(:/controller/dual_joycon%0)");
+ break;
+ case Settings::ControllerType::LeftJoycon:
+ stylesheet = QStringLiteral("image: url(:/controller/single_joycon_left_vertical%0)");
+ break;
+ case Settings::ControllerType::RightJoycon:
+ stylesheet = QStringLiteral("image: url(:/controller/single_joycon_right_vertical%0)");
+ break;
+ case Settings::ControllerType::Handheld:
+ stylesheet = QStringLiteral("image: url(:/controller/handheld%0)");
+ break;
+ default:
+ break;
+ }
+
+ const QString theme = [this] {
+ if (QIcon::themeName().contains(QStringLiteral("dark"))) {
+ return QStringLiteral("_dark");
+ } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
+ return QStringLiteral("_midnight");
+ } else {
+ return QString{};
+ }
+ }();
+
+ ui->controllerFrame->setStyleSheet(stylesheet.arg(theme));
+}
+
+void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
+ auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
+ if (debug) {
+ layout = Settings::ControllerType::DualJoyconDetached;
+ }
+
+ // List of all the widgets that will be hidden by any of the following layouts that need
+ // "unhidden" after the controller type changes
+ const std::vector layout_show = {
+ ui->buttonShoulderButtonsSLSR,
+ ui->horizontalSpacerShoulderButtonsWidget,
+ ui->horizontalSpacerShoulderButtonsWidget2,
+ ui->buttonShoulderButtonsLeft,
+ ui->buttonMiscButtonsMinusScreenshot,
+ ui->bottomLeft,
+ ui->buttonShoulderButtonsRight,
+ ui->buttonMiscButtonsPlusHome,
+ ui->bottomRight,
+ };
+
+ for (auto* widget : layout_show) {
+ widget->show();
+ }
+
+ std::vector layout_hidden;
+ switch (layout) {
+ case Settings::ControllerType::ProController:
+ layout_hidden = {
+ ui->buttonShoulderButtonsSLSR,
+ ui->horizontalSpacerShoulderButtonsWidget2,
+ };
+ break;
+ case Settings::ControllerType::DualJoyconDetached:
+ case Settings::ControllerType::Handheld:
+ layout_hidden = {
+ ui->buttonShoulderButtonsSLSR,
+ ui->horizontalSpacerShoulderButtonsWidget2,
+ };
+ break;
+ case Settings::ControllerType::LeftJoycon:
+ layout_hidden = {
+ ui->horizontalSpacerShoulderButtonsWidget2,
+ ui->buttonShoulderButtonsRight,
+ ui->buttonMiscButtonsPlusHome,
+ ui->bottomRight,
+ };
+ break;
+ case Settings::ControllerType::RightJoycon:
+ layout_hidden = {
+ ui->horizontalSpacerShoulderButtonsWidget,
+ ui->buttonShoulderButtonsLeft,
+ ui->buttonMiscButtonsMinusScreenshot,
+ ui->bottomLeft,
+ };
+ break;
+ }
+
+ for (auto* widget : layout_hidden) {
+ widget->hide();
+ }
+}
+
+void ConfigureInputPlayer::showEvent(QShowEvent* event) {
+ if (bottom_row == nullptr) {
+ return;
+ }
+ QWidget::showEvent(event);
+ ui->main->addWidget(bottom_row);
+}
+
+void ConfigureInputPlayer::ConnectPlayer(bool connected) {
+ ui->groupConnectedController->setChecked(connected);
+}
diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h
index 95afa5375..a86db8200 100644
--- a/src/yuzu/configuration/configure_input_player.h
+++ b/src/yuzu/configuration/configure_input_player.h
@@ -15,11 +15,17 @@
#include "common/param_package.h"
#include "core/settings.h"
#include "ui_configure_input.h"
+#include "yuzu/uisettings.h"
+class QCheckBox;
class QKeyEvent;
+class QLabel;
class QPushButton;
+class QSlider;
+class QSpinBox;
class QString;
class QTimer;
+class QWidget;
namespace InputCommon::Polling {
class DevicePoller;
@@ -30,43 +36,73 @@ namespace Ui {
class ConfigureInputPlayer;
}
-class ConfigureInputPlayer : public QDialog {
+class ConfigureInputPlayer : public QWidget {
Q_OBJECT
public:
- explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, bool debug = false);
+ explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, QWidget* bottom_row,
+ bool debug = false);
~ConfigureInputPlayer() override;
- /// Save all button configurations to settings file
+ /// Save all button configurations to settings file.
void ApplyConfiguration();
+ /// Update the input devices combobox.
+ void UpdateInputDevices();
+
+ /// Restore all buttons to their default values.
+ void RestoreDefaults();
+
+ /// Clear all input configuration.
+ void ClearAll();
+
+ /// Set the connection state checkbox (used to sync state).
+ void ConnectPlayer(bool connected);
+
+signals:
+ /// Emitted when this controller is connected by the user.
+ void Connected(bool connected);
+ /// Emitted when the Handheld mode is selected (undocked with dual joycons attached).
+ void HandheldStateChanged(bool is_handheld);
+ /// Emitted when the input devices combobox is being refreshed.
+ void RefreshInputDevices();
+
+protected:
+ void showEvent(QShowEvent* event) override;
+
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
- void OnControllerButtonClick(int i);
-
/// Load configuration settings.
void LoadConfiguration();
- /// Restore all buttons to their default values.
- void RestoreDefaults();
- /// Clear all input configuration
- void ClearAll();
-
- /// Update UI to reflect current configuration.
- void UpdateButtonLabels();
/// Called when the button was pressed.
void HandleClick(QPushButton* button,
std::function new_input_setter,
InputCommon::Polling::DeviceType type);
- /// Finish polling and configure input using the input_setter
+ /// Finish polling and configure input using the input_setter.
void SetPollingResult(const Common::ParamPackage& params, bool abort);
/// Handle key press events.
void keyPressEvent(QKeyEvent* event) override;
+ /// Update UI to reflect current configuration.
+ void UpdateUI();
+
+ /// Update the controller selection combobox
+ void UpdateControllerCombobox();
+
+ /// Update the current controller icon.
+ void UpdateControllerIcon();
+
+ /// Hides and disables controller settings based on the current controller type.
+ void UpdateControllerAvailableButtons();
+
+ /// Gets the default controller mapping for this device and auto configures the input to match.
+ void UpdateMappingWithDefaults();
+
std::unique_ptr ui;
std::size_t player_index;
@@ -75,32 +111,38 @@ private:
std::unique_ptr timeout_timer;
std::unique_ptr poll_timer;
+ static constexpr int PLAYER_COUNT = 8;
+ std::array player_connected_checkbox;
+
/// This will be the the setting function when an input is awaiting configuration.
std::optional> input_setter;
std::array buttons_param;
std::array analogs_param;
- static constexpr int ANALOG_SUB_BUTTONS_NUM = 5;
+ static constexpr int ANALOG_SUB_BUTTONS_NUM = 4;
+ // Adds room for two extra push buttons LStick Modifier and RStick Modifier.
+ static constexpr int BUTTON_MAP_COUNT = Settings::NativeButton::NumButtons + 2;
/// Each button input is represented by a QPushButton.
- std::array button_map;
+ std::array button_map;
+ /// Extra buttons for the modifiers.
+ Common::ParamPackage lstick_mod;
+ Common::ParamPackage rstick_mod;
- std::vector debug_hidden;
- std::vector layout_hidden;
-
- /// A group of five QPushButtons represent one analog input. The buttons each represent up,
- /// down, left, right, and modifier, respectively.
+ /// A group of four QPushButtons represent one analog input. The buttons each represent up,
+ /// down, left, right, respectively.
std::array, Settings::NativeAnalog::NumAnalogs>
analog_map_buttons;
- /// Analog inputs are also represented each with a single button, used to configure with an
- /// actual analog stick
- std::array analog_map_stick;
- std::array
- analog_map_deadzone_and_modifier_slider;
- std::array
- analog_map_deadzone_and_modifier_slider_label;
+ std::array analog_map_deadzone_label;
+ std::array analog_map_deadzone_slider;
+ std::array analog_map_modifier_groupbox;
+ std::array analog_map_modifier_button;
+ std::array analog_map_modifier_label;
+ std::array analog_map_modifier_slider;
+ std::array analog_map_range_groupbox;
+ std::array analog_map_range_spinbox;
static const std::array analog_sub_buttons;
@@ -110,6 +152,12 @@ private:
/// keyboard events are ignored.
bool want_keyboard_keys = false;
- std::array controller_color_buttons;
- std::array controller_colors;
+ /// List of physical devices users can map with. If a SDL backed device is selected, then you
+ /// can usue this device to get a default mapping.
+ std::vector input_devices;
+
+ /// Bottom row is where console wide settings are held, and its "owned" by the parent
+ /// ConfigureInput widget. On show, add this widget to the main layout. This will change the
+ /// parent of the widget to this widget (but thats fine).
+ QWidget* bottom_row;
};
diff --git a/src/yuzu/configuration/configure_input_player.ui b/src/yuzu/configuration/configure_input_player.ui
index f27a77180..eb826a935 100644
--- a/src/yuzu/configuration/configure_input_player.ui
+++ b/src/yuzu/configuration/configure_input_player.ui
@@ -1,1243 +1,2974 @@
ConfigureInputPlayer
-
+
0
0
- 408
- 731
+ 780
+ 487
Configure Input
-
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
-
-
-
-
-
-
- Right Stick
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ 3
-
- Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter
+
+ 0
-
- false
-
-
- false
-
-
-
-
-
+
-
+
+
+ Qt::LeftToRight
+
+
+ Connect Controller
+
+
+ false
+
+
+ true
+
+
+
+ 5
+
+
+ 5
+
+
+ 5
+
+
+ 5
+
-
-
+