diff --git a/dist/icons/controller/controller.qrc b/dist/icons/controller/controller.qrc new file mode 100644 index 000000000..f44725d8f --- /dev/null +++ b/dist/icons/controller/controller.qrc @@ -0,0 +1,25 @@ + + + dual_joycon.png + dual_joycon_dark.png + dual_joycon_midnight.png + handheld.png + handheld_dark.png + handheld_midnight.png + pro_controller.png + pro_controller_dark.png + pro_controller_midnight.png + single_joycon_left.png + single_joycon_left_dark.png + single_joycon_left_midnight.png + single_joycon_right.png + single_joycon_right_dark.png + single_joycon_right_midnight.png + single_joycon_left_vertical.png + single_joycon_left_vertical_dark.png + single_joycon_left_vertical_midnight.png + single_joycon_right_vertical.png + single_joycon_right_vertical_dark.png + single_joycon_right_vertical_midnight.png + + diff --git a/dist/icons/controller/dual_joycon.png b/dist/icons/controller/dual_joycon.png new file mode 100644 index 000000000..4230f5f7b Binary files /dev/null and b/dist/icons/controller/dual_joycon.png differ diff --git a/dist/icons/controller/dual_joycon_dark.png b/dist/icons/controller/dual_joycon_dark.png new file mode 100644 index 000000000..4445db489 Binary files /dev/null and b/dist/icons/controller/dual_joycon_dark.png differ diff --git a/dist/icons/controller/dual_joycon_midnight.png b/dist/icons/controller/dual_joycon_midnight.png new file mode 100644 index 000000000..aac8e5321 Binary files /dev/null and b/dist/icons/controller/dual_joycon_midnight.png differ diff --git a/dist/icons/controller/handheld.png b/dist/icons/controller/handheld.png new file mode 100644 index 000000000..d009b4a47 Binary files /dev/null and b/dist/icons/controller/handheld.png differ diff --git a/dist/icons/controller/handheld_dark.png b/dist/icons/controller/handheld_dark.png new file mode 100644 index 000000000..c80ca9259 Binary files /dev/null and b/dist/icons/controller/handheld_dark.png differ diff --git a/dist/icons/controller/handheld_midnight.png b/dist/icons/controller/handheld_midnight.png new file mode 100644 index 000000000..19de4629b Binary files /dev/null and b/dist/icons/controller/handheld_midnight.png differ diff --git a/dist/icons/controller/pro_controller.png b/dist/icons/controller/pro_controller.png new file mode 100644 index 000000000..07d65e94a Binary files /dev/null and b/dist/icons/controller/pro_controller.png differ diff --git a/dist/icons/controller/pro_controller_dark.png b/dist/icons/controller/pro_controller_dark.png new file mode 100644 index 000000000..73efe18f4 Binary files /dev/null and b/dist/icons/controller/pro_controller_dark.png differ diff --git a/dist/icons/controller/pro_controller_midnight.png b/dist/icons/controller/pro_controller_midnight.png new file mode 100644 index 000000000..8d7e63f0d Binary files /dev/null and b/dist/icons/controller/pro_controller_midnight.png differ diff --git a/dist/icons/controller/single_joycon_left.png b/dist/icons/controller/single_joycon_left.png new file mode 100644 index 000000000..547153034 Binary files /dev/null and b/dist/icons/controller/single_joycon_left.png differ diff --git a/dist/icons/controller/single_joycon_left_dark.png b/dist/icons/controller/single_joycon_left_dark.png new file mode 100644 index 000000000..b6ee073cb Binary files /dev/null and b/dist/icons/controller/single_joycon_left_dark.png differ diff --git a/dist/icons/controller/single_joycon_left_midnight.png b/dist/icons/controller/single_joycon_left_midnight.png new file mode 100644 index 000000000..34a485c81 Binary files /dev/null and b/dist/icons/controller/single_joycon_left_midnight.png differ diff --git a/dist/icons/controller/single_joycon_left_vertical.png b/dist/icons/controller/single_joycon_left_vertical.png new file mode 100644 index 000000000..1e6282ad8 Binary files /dev/null and b/dist/icons/controller/single_joycon_left_vertical.png differ diff --git a/dist/icons/controller/single_joycon_left_vertical_dark.png b/dist/icons/controller/single_joycon_left_vertical_dark.png new file mode 100644 index 000000000..a615d995d Binary files /dev/null and b/dist/icons/controller/single_joycon_left_vertical_dark.png differ diff --git a/dist/icons/controller/single_joycon_left_vertical_midnight.png b/dist/icons/controller/single_joycon_left_vertical_midnight.png new file mode 100644 index 000000000..4cc578216 Binary files /dev/null and b/dist/icons/controller/single_joycon_left_vertical_midnight.png differ diff --git a/dist/icons/controller/single_joycon_right.png b/dist/icons/controller/single_joycon_right.png new file mode 100644 index 000000000..8d29173f6 Binary files /dev/null and b/dist/icons/controller/single_joycon_right.png differ diff --git a/dist/icons/controller/single_joycon_right_dark.png b/dist/icons/controller/single_joycon_right_dark.png new file mode 100644 index 000000000..ead2c44e0 Binary files /dev/null and b/dist/icons/controller/single_joycon_right_dark.png differ diff --git a/dist/icons/controller/single_joycon_right_midnight.png b/dist/icons/controller/single_joycon_right_midnight.png new file mode 100644 index 000000000..89afe022d Binary files /dev/null and b/dist/icons/controller/single_joycon_right_midnight.png differ diff --git a/dist/icons/controller/single_joycon_right_vertical.png b/dist/icons/controller/single_joycon_right_vertical.png new file mode 100644 index 000000000..4d7d06547 Binary files /dev/null and b/dist/icons/controller/single_joycon_right_vertical.png differ diff --git a/dist/icons/controller/single_joycon_right_vertical_dark.png b/dist/icons/controller/single_joycon_right_vertical_dark.png new file mode 100644 index 000000000..9a6eb3013 Binary files /dev/null and b/dist/icons/controller/single_joycon_right_vertical_dark.png differ diff --git a/dist/icons/controller/single_joycon_right_vertical_midnight.png b/dist/icons/controller/single_joycon_right_vertical_midnight.png new file mode 100644 index 000000000..685249b68 Binary files /dev/null and b/dist/icons/controller/single_joycon_right_vertical_midnight.png differ diff --git a/dist/license.md b/dist/license.md index f1ff35c95..e9bc87656 100644 --- a/dist/license.md +++ b/dist/license.md @@ -5,6 +5,7 @@ Icon Name | License | Origin/Author qt_themes/default/icons/16x16/checked.png | CC BY-ND 3.0 | https://icons8.com qt_themes/default/icons/16x16/failed.png | CC BY-ND 3.0 | https://icons8.com qt_themes/default/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com +qt_themes/default/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io qt_themes/default/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com qt_themes/default/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com qt_themes/default/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com @@ -12,6 +13,7 @@ qt_themes/default/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com qt_themes/default/icons/48x48/plus.png | CC0 1.0 | Designed by BreadFish64 from the Citra team qt_themes/default/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com qt_themes/qdarkstyle/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com +qt_themes/qdarkstyle/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io qt_themes/qdarkstyle/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com qt_themes/qdarkstyle/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com qt_themes/qdarkstyle/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com @@ -19,6 +21,7 @@ qt_themes/qdarkstyle/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com qt_themes/qdarkstyle/icons/48x48/plus.png | CC0 1.0 | Designed by BreadFish64 from the Citra team qt_themes/qdarkstyle/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com qt_themes/colorful/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com +qt_themes/colorful/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io qt_themes/colorful/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com qt_themes/colorful/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com qt_themes/colorful/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com diff --git a/dist/qt_themes/colorful_dark/icons/16x16/refresh.png b/dist/qt_themes/colorful_dark/icons/16x16/refresh.png new file mode 100644 index 000000000..d4afd76f9 Binary files /dev/null and b/dist/qt_themes/colorful_dark/icons/16x16/refresh.png differ diff --git a/dist/qt_themes/colorful_dark/icons/16x16/view-refresh.png b/dist/qt_themes/colorful_dark/icons/16x16/view-refresh.png new file mode 100644 index 000000000..d4afd76f9 Binary files /dev/null and b/dist/qt_themes/colorful_dark/icons/16x16/view-refresh.png differ diff --git a/dist/qt_themes/colorful_dark/style.qrc b/dist/qt_themes/colorful_dark/style.qrc index 27a6cc87d..0abcb4e83 100644 --- a/dist/qt_themes/colorful_dark/style.qrc +++ b/dist/qt_themes/colorful_dark/style.qrc @@ -2,6 +2,7 @@ icons/index.theme icons/16x16/lock.png + icons/16x16/view-refresh.png ../colorful/icons/48x48/bad_folder.png ../colorful/icons/48x48/chip.png ../colorful/icons/48x48/folder.png diff --git a/dist/qt_themes/colorful_midnight_blue/icons/16x16/refresh.png b/dist/qt_themes/colorful_midnight_blue/icons/16x16/refresh.png new file mode 100644 index 000000000..d4afd76f9 Binary files /dev/null and b/dist/qt_themes/colorful_midnight_blue/icons/16x16/refresh.png differ diff --git a/dist/qt_themes/colorful_midnight_blue/icons/16x16/view-refresh.png b/dist/qt_themes/colorful_midnight_blue/icons/16x16/view-refresh.png new file mode 100644 index 000000000..d4afd76f9 Binary files /dev/null and b/dist/qt_themes/colorful_midnight_blue/icons/16x16/view-refresh.png differ diff --git a/dist/qt_themes/colorful_midnight_blue/style.qrc b/dist/qt_themes/colorful_midnight_blue/style.qrc index fd33bc850..bf367099a 100644 --- a/dist/qt_themes/colorful_midnight_blue/style.qrc +++ b/dist/qt_themes/colorful_midnight_blue/style.qrc @@ -2,6 +2,7 @@ icons/index.theme icons/16x16/lock.png + icons/16x16/view-refresh.png ../colorful/icons/48x48/bad_folder.png ../colorful/icons/48x48/chip.png ../colorful/icons/48x48/folder.png diff --git a/dist/qt_themes/default/default.qrc b/dist/qt_themes/default/default.qrc index c51fdb26c..2182f33f3 100644 --- a/dist/qt_themes/default/default.qrc +++ b/dist/qt_themes/default/default.qrc @@ -4,6 +4,7 @@ icons/16x16/checked.png icons/16x16/failed.png icons/16x16/lock.png + icons/16x16/view-refresh.png icons/48x48/bad_folder.png icons/48x48/chip.png icons/48x48/folder.png diff --git a/dist/qt_themes/default/icons/16x16/refresh.png b/dist/qt_themes/default/icons/16x16/refresh.png new file mode 100644 index 000000000..69f9474ac Binary files /dev/null and b/dist/qt_themes/default/icons/16x16/refresh.png differ diff --git a/dist/qt_themes/default/icons/16x16/view-refresh.png b/dist/qt_themes/default/icons/16x16/view-refresh.png new file mode 100644 index 000000000..69f9474ac Binary files /dev/null and b/dist/qt_themes/default/icons/16x16/view-refresh.png differ diff --git a/dist/qt_themes/default/style.qss b/dist/qt_themes/default/style.qss index 6b5953e38..5da56520b 100644 --- a/dist/qt_themes/default/style.qss +++ b/dist/qt_themes/default/style.qss @@ -30,6 +30,66 @@ QPushButton#RendererStatusBarButton:checked { color: #e85c00; } -QPushButton#RendererStatusBarButton:!checked{ +QPushButton#RendererStatusBarButton:!checked { color: #0066ff; } + +QPushButton#buttonRefreshDevices { + min-width: 20px; + min-height: 20px; + max-width: 20px; + max-height: 20px; +} + +QCheckBox#checkboxPlayer1Connected, +QCheckBox#checkboxPlayer2Connected, +QCheckBox#checkboxPlayer3Connected, +QCheckBox#checkboxPlayer4Connected, +QCheckBox#checkboxPlayer5Connected, +QCheckBox#checkboxPlayer6Connected, +QCheckBox#checkboxPlayer7Connected, +QCheckBox#checkboxPlayer8Connected { + spacing: 0px; +} + +QCheckBox#checkboxPlayer1Connected::indicator, +QCheckBox#checkboxPlayer2Connected::indicator, +QCheckBox#checkboxPlayer3Connected::indicator, +QCheckBox#checkboxPlayer4Connected::indicator, +QCheckBox#checkboxPlayer5Connected::indicator, +QCheckBox#checkboxPlayer6Connected::indicator, +QCheckBox#checkboxPlayer7Connected::indicator, +QCheckBox#checkboxPlayer8Connected::indicator { + width: 14px; + height: 14px; +} + +QCheckBox#checkboxPlayer1Connected::indicator:checked, +QCheckBox#checkboxPlayer2Connected::indicator:checked, +QCheckBox#checkboxPlayer3Connected::indicator:checked, +QCheckBox#checkboxPlayer4Connected::indicator:checked, +QCheckBox#checkboxPlayer5Connected::indicator:checked, +QCheckBox#checkboxPlayer6Connected::indicator:checked, +QCheckBox#checkboxPlayer7Connected::indicator:checked, +QCheckBox#checkboxPlayer8Connected::indicator:checked, +QGroupBox#groupConnectedController::indicator:checked { + border-radius: 2px; + border: 1px solid black; + background: #39ff14; + image: none; +} + +QCheckBox#checkboxPlayer1Connected::indicator:unchecked, +QCheckBox#checkboxPlayer2Connected::indicator:unchecked, +QCheckBox#checkboxPlayer3Connected::indicator:unchecked, +QCheckBox#checkboxPlayer4Connected::indicator:unchecked, +QCheckBox#checkboxPlayer5Connected::indicator:unchecked, +QCheckBox#checkboxPlayer6Connected::indicator:unchecked, +QCheckBox#checkboxPlayer7Connected::indicator:unchecked, +QCheckBox#checkboxPlayer8Connected::indicator:unchecked, +QGroupBox#groupConnectedController::indicator:unchecked { + border-radius: 2px; + border: 1px solid black; + background: transparent; + image: none; +} diff --git a/dist/qt_themes/qdarkstyle/icons/16x16/refresh.png b/dist/qt_themes/qdarkstyle/icons/16x16/refresh.png new file mode 100644 index 000000000..d4afd76f9 Binary files /dev/null and b/dist/qt_themes/qdarkstyle/icons/16x16/refresh.png differ diff --git a/dist/qt_themes/qdarkstyle/icons/16x16/view-refresh.png b/dist/qt_themes/qdarkstyle/icons/16x16/view-refresh.png new file mode 100644 index 000000000..d4afd76f9 Binary files /dev/null and b/dist/qt_themes/qdarkstyle/icons/16x16/view-refresh.png differ diff --git a/dist/qt_themes/qdarkstyle/style.qrc b/dist/qt_themes/qdarkstyle/style.qrc index c2c14c28a..ec07ba160 100644 --- a/dist/qt_themes/qdarkstyle/style.qrc +++ b/dist/qt_themes/qdarkstyle/style.qrc @@ -2,6 +2,7 @@ icons/index.theme icons/16x16/lock.png + icons/16x16/view-refresh.png icons/48x48/bad_folder.png icons/48x48/chip.png icons/48x48/folder.png diff --git a/dist/qt_themes/qdarkstyle/style.qss b/dist/qt_themes/qdarkstyle/style.qss index 2926a05fa..7755426f8 100644 --- a/dist/qt_themes/qdarkstyle/style.qss +++ b/dist/qt_themes/qdarkstyle/style.qss @@ -40,8 +40,8 @@ QCheckBox:disabled { QCheckBox::indicator, QGroupBox::indicator { - width: 18px; - height: 18px; + width: 16px; + height: 16px; } QGroupBox::indicator { @@ -1237,6 +1237,7 @@ QPlainTextEdit:disabled { background-color: #2b2e31; } + QPushButton#TogglableStatusBarButton { min-width: 0px; color: #656565; @@ -1271,6 +1272,102 @@ QPushButton#RendererStatusBarButton:checked { color: #e85c00; } -QPushButton#RendererStatusBarButton:!checked{ - color: #00ccdd; +QPushButton#RendererStatusBarButton:!checked { + color: #00ccdd; +} + +QPushButton#buttonRefreshDevices { + min-width: 24px; + min-height: 24px; + max-width: 24px; + max-height: 24px; + padding: 0px 0px; +} + +QCheckBox#checkboxPlayer1Connected, +QCheckBox#checkboxPlayer2Connected, +QCheckBox#checkboxPlayer3Connected, +QCheckBox#checkboxPlayer4Connected, +QCheckBox#checkboxPlayer5Connected, +QCheckBox#checkboxPlayer6Connected, +QCheckBox#checkboxPlayer7Connected, +QCheckBox#checkboxPlayer8Connected { + spacing: 0px; +} + +QCheckBox#checkboxPlayer1Connected::indicator, +QCheckBox#checkboxPlayer2Connected::indicator, +QCheckBox#checkboxPlayer3Connected::indicator, +QCheckBox#checkboxPlayer4Connected::indicator, +QCheckBox#checkboxPlayer5Connected::indicator, +QCheckBox#checkboxPlayer6Connected::indicator, +QCheckBox#checkboxPlayer7Connected::indicator, +QCheckBox#checkboxPlayer8Connected::indicator { + width: 14px; + height: 14px; +} + +QCheckBox#checkboxPlayer1Connected::indicator:checked, +QCheckBox#checkboxPlayer2Connected::indicator:checked, +QCheckBox#checkboxPlayer3Connected::indicator:checked, +QCheckBox#checkboxPlayer4Connected::indicator:checked, +QCheckBox#checkboxPlayer5Connected::indicator:checked, +QCheckBox#checkboxPlayer6Connected::indicator:checked, +QCheckBox#checkboxPlayer7Connected::indicator:checked, +QCheckBox#checkboxPlayer8Connected::indicator:checked, +QGroupBox#groupConnectedController::indicator:checked { + border-radius: 2px; + border: 1px solid #929192; + background: #39ff14; + image: none; +} + +QCheckBox#checkboxPlayer1Connected::indicator:unchecked, +QCheckBox#checkboxPlayer2Connected::indicator:unchecked, +QCheckBox#checkboxPlayer3Connected::indicator:unchecked, +QCheckBox#checkboxPlayer4Connected::indicator:unchecked, +QCheckBox#checkboxPlayer5Connected::indicator:unchecked, +QCheckBox#checkboxPlayer6Connected::indicator:unchecked, +QCheckBox#checkboxPlayer7Connected::indicator:unchecked, +QCheckBox#checkboxPlayer8Connected::indicator:unchecked, +QGroupBox#groupConnectedController::indicator:unchecked { + border-radius: 2px; + border: 1px solid #929192; + background: transparent; + image: none; +} + +QSpinBox#spinboxLStickRange, +QSpinBox#spinboxRStickRange { + padding: 4px 0px 5px 0px; + min-width: 63px; +} + +QSpinBox#vibrationSpin { + padding: 4px 0px 5px 0px; + min-width: 63px; +} + +QSpinBox#spinboxLStickRange:up-button, +QSpinBox#spinboxRStickRange:up-button, +QSpinBox#vibrationSpin:up-button { + left: -2px; +} + +QSpinBox#spinboxLStickRange:down-button, +QSpinBox#spinboxRStickRange:down-button, +QSpinBox#vibrationSpin:down-button { + right: -1px; +} + +QGroupBox#motionGroup::indicator, +QGroupBox#vibrationGroup::indicator { + margin-left: 0px; +} + +QGroupBox#motionGroup::title, +QGroupBox#vibrationGroup::title { + spacing: 2px; + padding-left: 1px; + padding-right: 1px; } diff --git a/dist/qt_themes/qdarkstyle_midnight_blue/icons/16x16/refresh.png b/dist/qt_themes/qdarkstyle_midnight_blue/icons/16x16/refresh.png new file mode 100644 index 000000000..d4afd76f9 Binary files /dev/null and b/dist/qt_themes/qdarkstyle_midnight_blue/icons/16x16/refresh.png differ diff --git a/dist/qt_themes/qdarkstyle_midnight_blue/icons/16x16/view-refresh.png b/dist/qt_themes/qdarkstyle_midnight_blue/icons/16x16/view-refresh.png new file mode 100644 index 000000000..d4afd76f9 Binary files /dev/null and b/dist/qt_themes/qdarkstyle_midnight_blue/icons/16x16/view-refresh.png differ diff --git a/dist/qt_themes/qdarkstyle_midnight_blue/style.qrc b/dist/qt_themes/qdarkstyle_midnight_blue/style.qrc index 1b7686f15..616aace73 100644 --- a/dist/qt_themes/qdarkstyle_midnight_blue/style.qrc +++ b/dist/qt_themes/qdarkstyle_midnight_blue/style.qrc @@ -2,6 +2,7 @@ icons/index.theme icons/16x16/lock.png + icons/16x16/view-refresh.png icons/48x48/bad_folder.png icons/48x48/chip.png icons/48x48/folder.png diff --git a/dist/qt_themes/qdarkstyle_midnight_blue/style.qss b/dist/qt_themes/qdarkstyle_midnight_blue/style.qss index 9c24b0d07..0ecdf271e 100644 --- a/dist/qt_themes/qdarkstyle_midnight_blue/style.qss +++ b/dist/qt_themes/qdarkstyle_midnight_blue/style.qss @@ -236,21 +236,19 @@ https://doc.qt.io/qt-5/stylesheet-examples.html#customizing-qgroupbox --------------------------------------------------------------------------- */ QGroupBox { - font-weight: bold; - border: 1px solid #32414B; - border-radius: 4px; - padding: 4px; - margin-top: 16px; + font-weight: bold; + border: 1px solid #32414B; + border-radius: 4px; + margin-top: 12px; + padding: 4px; } QGroupBox::title { - subcontrol-origin: margin; - subcontrol-position: top left; - left: 3px; - padding-left: 3px; - padding-right: 5px; - padding-top: 8px; - padding-bottom: 16px; + subcontrol-origin: margin; + subcontrol-position: top left; + padding-left: 3px; + padding-right: 5px; + padding-top: 4px; } QGroupBox::indicator { @@ -2172,3 +2170,121 @@ PlotWidget { /* Fix cut labels in plots #134 */ padding: 0px; } + + +QPushButton#TogglableStatusBarButton { + min-width: 0px; + color: #656565; + border: 1px solid transparent; + background-color: transparent; + padding: 0px 3px 0px 3px; + text-align: center; +} + +QPushButton#TogglableStatusBarButton:checked { + color: #ffffff; +} + +QPushButton#TogglableStatusBarButton:hover { + border: 1px solid #76797C; +} + +QPushButton#RendererStatusBarButton { + min-width: 0px; + color: #656565; + border: 1px solid transparent; + background-color: transparent; + padding: 0px 3px 0px 3px; + text-align: center; +} + +QPushButton#RendererStatusBarButton:hover { + border: 1px solid #76797C; +} + +QPushButton#RendererStatusBarButton:checked { + color: #e85c00; +} + +QPushButton#RendererStatusBarButton:!checked { + color: #00ccdd; +} + +QPushButton#buttonRefreshDevices { + min-width: 20px; + min-height: 20px; + max-width: 20px; + max-height: 20px; + padding: 0px 0px; +} + + +QCheckBox#checkboxPlayer1Connected, +QCheckBox#checkboxPlayer2Connected, +QCheckBox#checkboxPlayer3Connected, +QCheckBox#checkboxPlayer4Connected, +QCheckBox#checkboxPlayer5Connected, +QCheckBox#checkboxPlayer6Connected, +QCheckBox#checkboxPlayer7Connected, +QCheckBox#checkboxPlayer8Connected { + spacing: 0px; +} + +QCheckBox#checkboxPlayer1Connected::indicator, +QCheckBox#checkboxPlayer2Connected::indicator, +QCheckBox#checkboxPlayer3Connected::indicator, +QCheckBox#checkboxPlayer4Connected::indicator, +QCheckBox#checkboxPlayer5Connected::indicator, +QCheckBox#checkboxPlayer6Connected::indicator, +QCheckBox#checkboxPlayer7Connected::indicator, +QCheckBox#checkboxPlayer8Connected::indicator { + width: 14px; + height: 14px; +} + +QCheckBox#checkboxPlayer1Connected::indicator:checked, +QCheckBox#checkboxPlayer2Connected::indicator:checked, +QCheckBox#checkboxPlayer3Connected::indicator:checked, +QCheckBox#checkboxPlayer4Connected::indicator:checked, +QCheckBox#checkboxPlayer5Connected::indicator:checked, +QCheckBox#checkboxPlayer6Connected::indicator:checked, +QCheckBox#checkboxPlayer7Connected::indicator:checked, +QCheckBox#checkboxPlayer8Connected::indicator:checked, +QGroupBox#groupConnectedController::indicator:checked { + border-radius: 2px; + border: 1px solid #929192; + background: #39ff14; + image: none; +} + +QCheckBox#checkboxPlayer1Connected::indicator:unchecked, +QCheckBox#checkboxPlayer2Connected::indicator:unchecked, +QCheckBox#checkboxPlayer3Connected::indicator:unchecked, +QCheckBox#checkboxPlayer4Connected::indicator:unchecked, +QCheckBox#checkboxPlayer5Connected::indicator:unchecked, +QCheckBox#checkboxPlayer6Connected::indicator:unchecked, +QCheckBox#checkboxPlayer7Connected::indicator:unchecked, +QCheckBox#checkboxPlayer8Connected::indicator:unchecked, +QGroupBox#groupConnectedController::indicator:unchecked { + border-radius: 2px; + border: 1px solid #929192; + background: transparent; + image: none; +} + +QSpinBox#spinboxLStickRange, +QSpinBox#spinboxRStickRange { + min-width: 53px; +} + +QGroupBox#motionGroup::indicator, +QGroupBox#vibrationGroup::indicator { + margin-left: 0px; +} + +QGroupBox#motionGroup::title, +QGroupBox#vibrationGroup::title { +spacing: 2px; + padding-left: 1px; + padding-right: 1px; +} diff --git a/src/common/param_package.h b/src/common/param_package.h index c8a70bfa9..c13e45479 100644 --- a/src/common/param_package.h +++ b/src/common/param_package.h @@ -19,7 +19,7 @@ public: explicit ParamPackage(const std::string& serialized); ParamPackage(std::initializer_list list); ParamPackage(const ParamPackage& other) = default; - ParamPackage(ParamPackage&& other) = default; + ParamPackage(ParamPackage&& other) noexcept = default; ParamPackage& operator=(const ParamPackage& other) = default; ParamPackage& operator=(ParamPackage&& other) = default; diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index 0e7794dc7..82e11b169 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -24,6 +24,7 @@ constexpr s32 HID_JOYSTICK_MAX = 0x7fff; constexpr std::size_t NPAD_OFFSET = 0x9A00; constexpr u32 BATTERY_FULL = 2; constexpr u32 MAX_NPAD_ID = 7; +constexpr std::size_t HANDHELD_INDEX = 8; constexpr std::array npad_id_list{ 0, 1, 2, 3, 4, 5, 6, 7, NPAD_HANDHELD, NPAD_UNKNOWN, }; @@ -33,19 +34,41 @@ enum class JoystickId : std::size_t { Joystick_Right, }; -static Controller_NPad::NPadControllerType MapSettingsTypeToNPad(Settings::ControllerType type) { +Controller_NPad::NPadControllerType Controller_NPad::MapSettingsTypeToNPad( + Settings::ControllerType type) { switch (type) { case Settings::ControllerType::ProController: - return Controller_NPad::NPadControllerType::ProController; - case Settings::ControllerType::DualJoycon: - return Controller_NPad::NPadControllerType::JoyDual; + return NPadControllerType::ProController; + case Settings::ControllerType::DualJoyconDetached: + return NPadControllerType::JoyDual; case Settings::ControllerType::LeftJoycon: - return Controller_NPad::NPadControllerType::JoyLeft; + return NPadControllerType::JoyLeft; case Settings::ControllerType::RightJoycon: - return Controller_NPad::NPadControllerType::JoyRight; + return NPadControllerType::JoyRight; + case Settings::ControllerType::Handheld: + return NPadControllerType::Handheld; default: UNREACHABLE(); - return Controller_NPad::NPadControllerType::JoyDual; + return NPadControllerType::ProController; + } +} + +Settings::ControllerType Controller_NPad::MapNPadToSettingsType( + Controller_NPad::NPadControllerType type) { + switch (type) { + case NPadControllerType::ProController: + return Settings::ControllerType::ProController; + case NPadControllerType::JoyDual: + return Settings::ControllerType::DualJoyconDetached; + case NPadControllerType::JoyLeft: + return Settings::ControllerType::LeftJoycon; + case NPadControllerType::JoyRight: + return Settings::ControllerType::RightJoycon; + case NPadControllerType::Handheld: + return Settings::ControllerType::Handheld; + default: + UNREACHABLE(); + return Settings::ControllerType::ProController; } } @@ -60,9 +83,9 @@ std::size_t Controller_NPad::NPadIdToIndex(u32 npad_id) { case 6: case 7: return npad_id; - case 8: + case HANDHELD_INDEX: case NPAD_HANDHELD: - return 8; + return HANDHELD_INDEX; case 9: case NPAD_UNKNOWN: return 9; @@ -83,7 +106,7 @@ u32 Controller_NPad::IndexToNPad(std::size_t index) { case 6: case 7: return static_cast(index); - case 8: + case HANDHELD_INDEX: return NPAD_HANDHELD; case 9: return NPAD_UNKNOWN; @@ -96,25 +119,35 @@ u32 Controller_NPad::IndexToNPad(std::size_t index) { Controller_NPad::Controller_NPad(Core::System& system) : ControllerBase(system), system(system) {} Controller_NPad::~Controller_NPad() = default; -void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) { +void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) { const auto controller_type = connected_controllers[controller_idx].type; auto& controller = shared_memory_entries[controller_idx]; if (controller_type == NPadControllerType::None) { + styleset_changed_events[controller_idx].writable->Signal(); return; } controller.joy_styles.raw = 0; // Zero out controller.device_type.raw = 0; + controller.properties.raw = 0; switch (controller_type) { case NPadControllerType::None: UNREACHABLE(); break; - case NPadControllerType::Handheld: - controller.joy_styles.handheld.Assign(1); - controller.device_type.handheld.Assign(1); - controller.pad_assignment = NPadAssignments::Dual; + case NPadControllerType::ProController: + controller.joy_styles.pro_controller.Assign(1); + controller.device_type.pro_controller.Assign(1); controller.properties.is_vertical.Assign(1); controller.properties.use_plus.Assign(1); controller.properties.use_minus.Assign(1); + controller.pad_assignment = NPadAssignments::Single; + break; + case NPadControllerType::Handheld: + controller.joy_styles.handheld.Assign(1); + controller.device_type.handheld.Assign(1); + controller.properties.is_vertical.Assign(1); + controller.properties.use_plus.Assign(1); + controller.properties.use_minus.Assign(1); + controller.pad_assignment = NPadAssignments::Dual; break; case NPadControllerType::JoyDual: controller.joy_styles.joycon_dual.Assign(1); @@ -144,14 +177,6 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) { controller.device_type.pokeball.Assign(1); controller.pad_assignment = NPadAssignments::Single; break; - case NPadControllerType::ProController: - controller.joy_styles.pro_controller.Assign(1); - controller.device_type.pro_controller.Assign(1); - controller.properties.is_vertical.Assign(1); - controller.properties.use_plus.Assign(1); - controller.properties.use_minus.Assign(1); - controller.pad_assignment = NPadAssignments::Single; - break; } controller.single_color_error = ColorReadError::ReadOk; @@ -192,36 +217,25 @@ void Controller_NPad::OnInit() { style.pokeball.Assign(1); } - std::transform( - Settings::values.players.begin(), Settings::values.players.end(), - connected_controllers.begin(), [](const Settings::PlayerInput& player) { - return ControllerHolder{MapSettingsTypeToNPad(player.type), player.connected}; - }); - - std::stable_partition(connected_controllers.begin(), connected_controllers.begin() + 8, - [](const ControllerHolder& holder) { return holder.is_connected; }); + std::transform(Settings::values.players.begin(), Settings::values.players.end(), + connected_controllers.begin(), [](const Settings::PlayerInput& player) { + return ControllerHolder{MapSettingsTypeToNPad(player.controller_type), + player.connected}; + }); // Account for handheld - if (connected_controllers[8].is_connected) - connected_controllers[8].type = NPadControllerType::Handheld; + if (connected_controllers[HANDHELD_INDEX].is_connected) { + connected_controllers[HANDHELD_INDEX].type = NPadControllerType::Handheld; + } supported_npad_id_types.resize(npad_id_list.size()); std::memcpy(supported_npad_id_types.data(), npad_id_list.data(), npad_id_list.size() * sizeof(u32)); - // Add a default dual joycon controller if none are present. - if (std::none_of(connected_controllers.begin(), connected_controllers.end(), - [](const ControllerHolder& controller) { return controller.is_connected; })) { - supported_npad_id_types.resize(npad_id_list.size()); - std::memcpy(supported_npad_id_types.data(), npad_id_list.data(), - npad_id_list.size() * sizeof(u32)); - AddNewController(NPadControllerType::JoyDual); - } - for (std::size_t i = 0; i < connected_controllers.size(); ++i) { const auto& controller = connected_controllers[i]; if (controller.is_connected) { - AddNewControllerAt(controller.type, IndexToNPad(i)); + AddNewControllerAt(controller.type, i); } } } @@ -309,8 +323,9 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) { void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t data_len) { - if (!IsControllerActivated()) + if (!IsControllerActivated()) { return; + } for (std::size_t i = 0; i < shared_memory_entries.size(); i++) { auto& npad = shared_memory_entries[i]; const std::array controller_npads{&npad.main_controller_states, @@ -365,6 +380,14 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* case NPadControllerType::None: UNREACHABLE(); break; + case NPadControllerType::ProController: + main_controller.connection_status.raw = 0; + main_controller.connection_status.IsConnected.Assign(1); + main_controller.connection_status.IsWired.Assign(1); + main_controller.pad.pad_states.raw = pad_state.pad_states.raw; + main_controller.pad.l_stick = pad_state.l_stick; + main_controller.pad.r_stick = pad_state.r_stick; + break; case NPadControllerType::Handheld: handheld_entry.connection_status.raw = 0; handheld_entry.connection_status.IsWired.Assign(1); @@ -378,22 +401,19 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* break; case NPadControllerType::JoyDual: dual_entry.connection_status.raw = 0; - + dual_entry.connection_status.IsConnected.Assign(1); dual_entry.connection_status.IsLeftJoyConnected.Assign(1); dual_entry.connection_status.IsRightJoyConnected.Assign(1); - dual_entry.connection_status.IsConnected.Assign(1); - - libnx_entry.connection_status.IsLeftJoyConnected.Assign(1); - libnx_entry.connection_status.IsRightJoyConnected.Assign(1); - libnx_entry.connection_status.IsConnected.Assign(1); - dual_entry.pad.pad_states.raw = pad_state.pad_states.raw; dual_entry.pad.l_stick = pad_state.l_stick; dual_entry.pad.r_stick = pad_state.r_stick; + + libnx_entry.connection_status.IsConnected.Assign(1); + libnx_entry.connection_status.IsLeftJoyConnected.Assign(1); + libnx_entry.connection_status.IsRightJoyConnected.Assign(1); break; case NPadControllerType::JoyLeft: left_entry.connection_status.raw = 0; - left_entry.connection_status.IsConnected.Assign(1); left_entry.pad.pad_states.raw = pad_state.pad_states.raw; left_entry.pad.l_stick = pad_state.l_stick; @@ -401,7 +421,6 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* break; case NPadControllerType::JoyRight: right_entry.connection_status.raw = 0; - right_entry.connection_status.IsConnected.Assign(1); right_entry.pad.pad_states.raw = pad_state.pad_states.raw; right_entry.pad.l_stick = pad_state.l_stick; @@ -409,23 +428,12 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* break; case NPadControllerType::Pokeball: pokeball_entry.connection_status.raw = 0; - pokeball_entry.connection_status.IsConnected.Assign(1); pokeball_entry.connection_status.IsWired.Assign(1); - pokeball_entry.pad.pad_states.raw = pad_state.pad_states.raw; pokeball_entry.pad.l_stick = pad_state.l_stick; pokeball_entry.pad.r_stick = pad_state.r_stick; break; - case NPadControllerType::ProController: - main_controller.connection_status.raw = 0; - - main_controller.connection_status.IsConnected.Assign(1); - main_controller.connection_status.IsWired.Assign(1); - main_controller.pad.pad_states.raw = pad_state.pad_states.raw; - main_controller.pad.l_stick = pad_state.l_stick; - main_controller.pad.r_stick = pad_state.r_stick; - break; } // LibNX exclusively uses this section, so we always update it since LibNX doesn't activate @@ -453,26 +461,6 @@ void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) { supported_npad_id_types.clear(); supported_npad_id_types.resize(length / sizeof(u32)); std::memcpy(supported_npad_id_types.data(), data, length); - for (std::size_t i = 0; i < connected_controllers.size(); i++) { - auto& controller = connected_controllers[i]; - if (!controller.is_connected) { - continue; - } - const auto requested_controller = - i <= MAX_NPAD_ID ? MapSettingsTypeToNPad(Settings::values.players[i].type) - : NPadControllerType::Handheld; - if (!IsControllerSupported(requested_controller)) { - const auto is_handheld = requested_controller == NPadControllerType::Handheld; - if (is_handheld) { - controller.type = NPadControllerType::None; - controller.is_connected = false; - AddNewController(requested_controller); - } else { - controller.type = requested_controller; - InitNewlyAddedControler(i); - } - } - } } void Controller_NPad::GetSupportedNpadIdTypes(u32* data, std::size_t max_length) { @@ -504,7 +492,7 @@ void Controller_NPad::VibrateController(const std::vector& controller_ids, const std::vector& vibrations) { LOG_DEBUG(Service_HID, "(STUBBED) called"); - if (!can_controllers_vibrate) { + if (!Settings::values.vibration_enabled || !can_controllers_vibrate) { return; } for (std::size_t i = 0; i < controller_ids.size(); i++) { @@ -517,8 +505,6 @@ void Controller_NPad::VibrateController(const std::vector& controller_ids, } std::shared_ptr Controller_NPad::GetStyleSetChangedEvent(u32 npad_id) const { - // TODO(ogniK): Figure out the best time to signal this event. This event seems that it should - // be signalled at least once, and signaled after a new controller is connected? const auto& styleset_event = styleset_changed_events[NPadIdToIndex(npad_id)]; return styleset_event.readable; } @@ -527,43 +513,43 @@ Controller_NPad::Vibration Controller_NPad::GetLastVibration() const { return last_processed_vibration; } -void Controller_NPad::AddNewController(NPadControllerType controller) { - controller = DecideBestController(controller); - if (controller == NPadControllerType::Handheld) { - connected_controllers[8] = {controller, true}; - InitNewlyAddedControler(8); - return; - } - const auto pos = - std::find_if(connected_controllers.begin(), connected_controllers.end() - 2, - [](const ControllerHolder& holder) { return !holder.is_connected; }); - if (pos == connected_controllers.end() - 2) { - LOG_ERROR(Service_HID, "Cannot connect any more controllers!"); - return; - } - const auto controller_id = std::distance(connected_controllers.begin(), pos); - connected_controllers[controller_id] = {controller, true}; - InitNewlyAddedControler(controller_id); +void Controller_NPad::AddNewControllerAt(NPadControllerType controller, std::size_t npad_index) { + UpdateControllerAt(controller, npad_index, true); } -void Controller_NPad::AddNewControllerAt(NPadControllerType controller, u32 npad_id) { - controller = DecideBestController(controller); - if (controller == NPadControllerType::Handheld) { - connected_controllers[NPadIdToIndex(NPAD_HANDHELD)] = {controller, true}; - InitNewlyAddedControler(NPadIdToIndex(NPAD_HANDHELD)); +void Controller_NPad::UpdateControllerAt(NPadControllerType controller, std::size_t npad_index, + bool connected) { + if (!connected) { + DisconnectNPad(IndexToNPad(npad_index)); return; } - connected_controllers[NPadIdToIndex(npad_id)] = {controller, true}; - InitNewlyAddedControler(NPadIdToIndex(npad_id)); -} + if (controller == NPadControllerType::Handheld) { + Settings::values.players[HANDHELD_INDEX].controller_type = + MapNPadToSettingsType(controller); + Settings::values.players[HANDHELD_INDEX].connected = true; + connected_controllers[HANDHELD_INDEX] = {controller, true}; + InitNewlyAddedController(HANDHELD_INDEX); + return; + } -void Controller_NPad::ConnectNPad(u32 npad_id) { - connected_controllers[NPadIdToIndex(npad_id)].is_connected = true; + Settings::values.players[npad_index].controller_type = MapNPadToSettingsType(controller); + Settings::values.players[npad_index].connected = true; + connected_controllers[npad_index] = {controller, true}; + InitNewlyAddedController(npad_index); } void Controller_NPad::DisconnectNPad(u32 npad_id) { - connected_controllers[NPadIdToIndex(npad_id)].is_connected = false; + const auto npad_index = NPadIdToIndex(npad_id); + connected_controllers[npad_index].is_connected = false; + Settings::values.players[npad_index].connected = false; + + auto& controller = shared_memory_entries[npad_index]; + controller.joy_styles.raw = 0; // Zero out + controller.device_type.raw = 0; + controller.properties.raw = 0; + + styleset_changed_events[npad_index].writable->Signal(); } void Controller_NPad::SetGyroscopeZeroDriftMode(GyroscopeZeroDriftMode drift_mode) { @@ -599,8 +585,8 @@ bool Controller_NPad::SwapNpadAssignment(u32 npad_id_1, u32 npad_id_2) { std::swap(connected_controllers[npad_index_1].type, connected_controllers[npad_index_2].type); - InitNewlyAddedControler(npad_index_1); - InitNewlyAddedControler(npad_index_2); + AddNewControllerAt(connected_controllers[npad_index_1].type, npad_index_1); + AddNewControllerAt(connected_controllers[npad_index_2].type, npad_index_2); return true; } @@ -628,7 +614,6 @@ Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) { case 7: return LedPattern{0, 1, 1, 0}; default: - UNIMPLEMENTED_MSG("Unhandled npad_id {}", npad_id); return LedPattern{0, 0, 0, 0}; } } diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h index 5d4c58a43..75ce5b731 100644 --- a/src/core/hle/service/hid/controllers/npad.h +++ b/src/core/hle/service/hid/controllers/npad.h @@ -118,10 +118,11 @@ public: std::shared_ptr GetStyleSetChangedEvent(u32 npad_id) const; Vibration GetLastVibration() const; - void AddNewController(NPadControllerType controller); - void AddNewControllerAt(NPadControllerType controller, u32 npad_id); + // Adds a new controller at an index. + void AddNewControllerAt(NPadControllerType controller, std::size_t npad_index); + // Adds a new controller at an index with connection status. + void UpdateControllerAt(NPadControllerType controller, std::size_t npad_index, bool connected); - void ConnectNPad(u32 npad_id); void DisconnectNPad(u32 npad_id); void SetGyroscopeZeroDriftMode(GyroscopeZeroDriftMode drift_mode); GyroscopeZeroDriftMode GetGyroscopeZeroDriftMode() const; @@ -141,6 +142,8 @@ public: // Specifically for cheat engine and other features. u32 GetAndResetPressState(); + static Controller_NPad::NPadControllerType MapSettingsTypeToNPad(Settings::ControllerType type); + static Settings::ControllerType MapNPadToSettingsType(Controller_NPad::NPadControllerType type); static std::size_t NPadIdToIndex(u32 npad_id); static u32 IndexToNPad(std::size_t index); @@ -309,7 +312,7 @@ private: bool is_connected; }; - void InitNewlyAddedControler(std::size_t controller_idx); + void InitNewlyAddedController(std::size_t controller_idx); bool IsControllerSupported(NPadControllerType controller) const; NPadControllerType DecideBestController(NPadControllerType priority) const; void RequestPadStateUpdate(u32 npad_id); diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index 1e95b7580..33416b5dd 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -38,11 +38,9 @@ namespace Service::HID { // Updating period for each HID device. -// TODO(ogniK): Find actual polling rate of hid -constexpr auto pad_update_ns = std::chrono::nanoseconds{1000000000 / 66}; -[[maybe_unused]] constexpr auto accelerometer_update_ns = - std::chrono::nanoseconds{1000000000 / 100}; -[[maybe_unused]] constexpr auto gyroscope_update_ticks = std::chrono::nanoseconds{1000000000 / 100}; +// HID is polled every 15ms, this value was derived from +// https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering#joy-con-status-data-packet +constexpr auto pad_update_ns = std::chrono::nanoseconds{15 * 1000 * 1000}; // (15ms, 66.6Hz) constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000; IAppletResource::IAppletResource(Core::System& system) @@ -845,8 +843,7 @@ void Hid::CreateActiveVibrationDeviceList(Kernel::HLERequestContext& ctx) { void Hid::PermitVibration(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; const auto can_vibrate{rp.Pop()}; - applet_resource->GetController(HidController::NPad) - .SetVibrationEnabled(can_vibrate); + Settings::values.vibration_enabled = can_vibrate; LOG_DEBUG(Service_HID, "called, can_vibrate={}", can_vibrate); @@ -859,8 +856,7 @@ void Hid::IsVibrationPermitted(Kernel::HLERequestContext& ctx) { IPC::ResponseBuilder rb{ctx, 3}; rb.Push(RESULT_SUCCESS); - rb.Push( - applet_resource->GetController(HidController::NPad).IsVibrationEnabled()); + rb.Push(Settings::values.vibration_enabled); } void Hid::ActivateConsoleSixAxisSensor(Kernel::HLERequestContext& ctx) { diff --git a/src/core/settings.cpp b/src/core/settings.cpp index d328fb8b7..28d3f9099 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -13,56 +13,6 @@ namespace Settings { -namespace NativeButton { -const std::array mapping = {{ - "button_a", - "button_b", - "button_x", - "button_y", - "button_lstick", - "button_rstick", - "button_l", - "button_r", - "button_zl", - "button_zr", - "button_plus", - "button_minus", - "button_dleft", - "button_dup", - "button_dright", - "button_ddown", - "button_lstick_left", - "button_lstick_up", - "button_lstick_right", - "button_lstick_down", - "button_rstick_left", - "button_rstick_up", - "button_rstick_right", - "button_rstick_down", - "button_sl", - "button_sr", - "button_home", - "button_screenshot", -}}; -} - -namespace NativeAnalog { -const std::array mapping = {{ - "lstick", - "rstick", -}}; -} - -namespace NativeMouseButton { -const std::array mapping = {{ - "left", - "right", - "middle", - "forward", - "back", -}}; -} - Values values = {}; bool configuring_global = true; diff --git a/src/core/settings.h b/src/core/settings.h index 3681b5e9d..732c6a894 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -12,340 +12,10 @@ #include #include #include "common/common_types.h" +#include "input_common/settings.h" namespace Settings { -namespace NativeButton { -enum Values { - A, - B, - X, - Y, - LStick, - RStick, - L, - R, - ZL, - ZR, - Plus, - Minus, - - DLeft, - DUp, - DRight, - DDown, - - LStick_Left, - LStick_Up, - LStick_Right, - LStick_Down, - - RStick_Left, - RStick_Up, - RStick_Right, - RStick_Down, - - SL, - SR, - - Home, - Screenshot, - - NumButtons, -}; - -constexpr int BUTTON_HID_BEGIN = A; -constexpr int BUTTON_NS_BEGIN = Home; - -constexpr int BUTTON_HID_END = BUTTON_NS_BEGIN; -constexpr int BUTTON_NS_END = NumButtons; - -constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN; -constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN; - -extern const std::array mapping; - -} // namespace NativeButton - -namespace NativeAnalog { -enum Values { - LStick, - RStick, - - NumAnalogs, -}; - -constexpr int STICK_HID_BEGIN = LStick; -constexpr int STICK_HID_END = NumAnalogs; -constexpr int NUM_STICKS_HID = NumAnalogs; - -extern const std::array mapping; -} // namespace NativeAnalog - -namespace NativeMouseButton { -enum Values { - Left, - Right, - Middle, - Forward, - Back, - - NumMouseButtons, -}; - -constexpr int MOUSE_HID_BEGIN = Left; -constexpr int MOUSE_HID_END = NumMouseButtons; -constexpr int NUM_MOUSE_HID = NumMouseButtons; - -extern const std::array mapping; -} // namespace NativeMouseButton - -namespace NativeKeyboard { -enum Keys { - None, - Error, - - A = 4, - B, - C, - D, - E, - F, - G, - H, - I, - J, - K, - L, - M, - N, - O, - P, - Q, - R, - S, - T, - U, - V, - W, - X, - Y, - Z, - N1, - N2, - N3, - N4, - N5, - N6, - N7, - N8, - N9, - N0, - Enter, - Escape, - Backspace, - Tab, - Space, - Minus, - Equal, - LeftBrace, - RightBrace, - Backslash, - Tilde, - Semicolon, - Apostrophe, - Grave, - Comma, - Dot, - Slash, - CapsLockKey, - - F1, - F2, - F3, - F4, - F5, - F6, - F7, - F8, - F9, - F10, - F11, - F12, - - SystemRequest, - ScrollLockKey, - Pause, - Insert, - Home, - PageUp, - Delete, - End, - PageDown, - Right, - Left, - Down, - Up, - - NumLockKey, - KPSlash, - KPAsterisk, - KPMinus, - KPPlus, - KPEnter, - KP1, - KP2, - KP3, - KP4, - KP5, - KP6, - KP7, - KP8, - KP9, - KP0, - KPDot, - - Key102, - Compose, - Power, - KPEqual, - - F13, - F14, - F15, - F16, - F17, - F18, - F19, - F20, - F21, - F22, - F23, - F24, - - Open, - Help, - Properties, - Front, - Stop, - Repeat, - Undo, - Cut, - Copy, - Paste, - Find, - Mute, - VolumeUp, - VolumeDown, - CapsLockActive, - NumLockActive, - ScrollLockActive, - KPComma, - - KPLeftParenthesis, - KPRightParenthesis, - - LeftControlKey = 0xE0, - LeftShiftKey, - LeftAltKey, - LeftMetaKey, - RightControlKey, - RightShiftKey, - RightAltKey, - RightMetaKey, - - MediaPlayPause, - MediaStopCD, - MediaPrevious, - MediaNext, - MediaEject, - MediaVolumeUp, - MediaVolumeDown, - MediaMute, - MediaWebsite, - MediaBack, - MediaForward, - MediaStop, - MediaFind, - MediaScrollUp, - MediaScrollDown, - MediaEdit, - MediaSleep, - MediaCoffee, - MediaRefresh, - MediaCalculator, - - NumKeyboardKeys, -}; - -static_assert(NumKeyboardKeys == 0xFC, "Incorrect number of keyboard keys."); - -enum Modifiers { - LeftControl, - LeftShift, - LeftAlt, - LeftMeta, - RightControl, - RightShift, - RightAlt, - RightMeta, - CapsLock, - ScrollLock, - NumLock, - - NumKeyboardMods, -}; - -constexpr int KEYBOARD_KEYS_HID_BEGIN = None; -constexpr int KEYBOARD_KEYS_HID_END = NumKeyboardKeys; -constexpr int NUM_KEYBOARD_KEYS_HID = NumKeyboardKeys; - -constexpr int KEYBOARD_MODS_HID_BEGIN = LeftControl; -constexpr int KEYBOARD_MODS_HID_END = NumKeyboardMods; -constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods; - -} // namespace NativeKeyboard - -using ButtonsRaw = std::array; -using AnalogsRaw = std::array; -using MouseButtonsRaw = std::array; -using KeyboardKeysRaw = std::array; -using KeyboardModsRaw = std::array; - -constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28; -constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A; -constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6; -constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E; - -enum class ControllerType { - ProController, - DualJoycon, - RightJoycon, - LeftJoycon, -}; - -struct PlayerInput { - bool connected; - ControllerType type; - ButtonsRaw buttons; - AnalogsRaw analogs; - - u32 body_color_right; - u32 button_color_right; - u32 body_color_left; - u32 button_color_left; -}; - -struct TouchscreenInput { - bool enabled; - std::string device; - - u32 finger; - u32 diameter_x; - u32 diameter_y; - u32 rotation_angle; -}; - enum class RendererBackend { OpenGL = 0, Vulkan = 1, @@ -461,6 +131,8 @@ struct Values { // Controls std::array players; + bool use_docked_mode; + bool mouse_enabled; std::string mouse_device; MouseButtonsRaw mouse_buttons; @@ -474,14 +146,15 @@ struct Values { AnalogsRaw debug_pad_analogs; std::string motion_device; + + bool vibration_enabled; + TouchscreenInput touchscreen; std::atomic_bool is_device_reload_pending{true}; std::string udp_input_address; u16 udp_input_port; u8 udp_pad_index; - bool use_docked_mode; - // Data Storage bool use_virtual_sd; bool gamecard_inserted; diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt index 317c25bad..56267c8a8 100644 --- a/src/input_common/CMakeLists.txt +++ b/src/input_common/CMakeLists.txt @@ -7,6 +7,8 @@ add_library(input_common STATIC main.h motion_emu.cpp motion_emu.h + settings.cpp + settings.h gcadapter/gc_adapter.cpp gcadapter/gc_adapter.h gcadapter/gc_poller.cpp diff --git a/src/input_common/gcadapter/gc_poller.cpp b/src/input_common/gcadapter/gc_poller.cpp index b346fdf8e..85342bbe7 100644 --- a/src/input_common/gcadapter/gc_poller.cpp +++ b/src/input_common/gcadapter/gc_poller.cpp @@ -232,7 +232,7 @@ std::unique_ptr GCAnalogFactory::Create(const Common::Param const int port = params.Get("port", 0); const int axis_x = params.Get("axis_x", 0); const int axis_y = params.Get("axis_y", 1); - const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f); + const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f); const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f); return std::make_unique(port, axis_x, axis_y, deadzone, adapter.get(), range); diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp index b9d5d0ec3..b8725e9af 100644 --- a/src/input_common/main.cpp +++ b/src/input_common/main.cpp @@ -44,7 +44,6 @@ void Init() { #ifdef HAVE_SDL2 sdl = SDL::Init(); #endif - udp = CemuhookUDP::Init(); } @@ -103,6 +102,55 @@ std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, return circle_pad_param.Serialize(); } +std::vector GetInputDevices() { + std::vector devices = { + Common::ParamPackage{{"display", "Any"}, {"class", "any"}}, + Common::ParamPackage{{"display", "Keyboard"}, {"class", "key"}}, + }; +#ifdef HAVE_SDL2 + auto sdl_devices = sdl->GetInputDevices(); + devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end()); +#endif + auto udp_devices = udp->GetInputDevices(); + devices.insert(devices.end(), udp_devices.begin(), udp_devices.end()); + return devices; +} + +std::unordered_map GetButtonMappingForDevice( + const Common::ParamPackage& params) { + std::unordered_map mappings{}; + if (!params.Has("class") || params.Get("class", "") == "any") { + return mappings; + } + if (params.Get("class", "") == "key") { + // TODO consider returning the SDL key codes for the default keybindings + } +#ifdef HAVE_SDL2 + if (params.Get("class", "") == "sdl") { + return sdl->GetButtonMappingForDevice(params); + } +#endif + return mappings; +} + +std::unordered_map GetAnalogMappingForDevice( + const Common::ParamPackage& params) { + std::unordered_map mappings{}; + if (!params.Has("class") || params.Get("class", "") == "any") { + return mappings; + } + if (params.Get("class", "") == "key") { + // TODO consider returning the SDL key codes for the default keybindings + return mappings; + } +#ifdef HAVE_SDL2 + if (params.Get("class", "") == "sdl") { + return sdl->GetAnalogMappingForDevice(params); + } +#endif + return mappings; +} + namespace Polling { std::vector> GetPollers(DeviceType type) { diff --git a/src/input_common/main.h b/src/input_common/main.h index 0e32856f6..ebc7f9533 100644 --- a/src/input_common/main.h +++ b/src/input_common/main.h @@ -6,8 +6,10 @@ #include #include +#include #include #include "input_common/gcadapter/gc_poller.h" +#include "input_common/settings.h" namespace Common { class ParamPackage; @@ -42,9 +44,27 @@ std::string GenerateKeyboardParam(int key_code); std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right, int key_modifier, float modifier_scale); +/** + * Return a list of available input devices that this Factory can create a new device with. + * Each returned Parampackage should have a `display` field used for display, a class field for + * backends to determine if this backend is meant to service the request and any other information + * needed to identify this in the backend later. + */ +std::vector GetInputDevices(); + +/** + * Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default + * mapping for the device. This is currently only implemented for the sdl backend devices. + */ +using ButtonMapping = std::unordered_map; +using AnalogMapping = std::unordered_map; + +ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage&); +AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage&); + namespace Polling { -enum class DeviceType { Button, Analog }; +enum class DeviceType { Button, AnalogPreferred }; /** * A class that can be used to get inputs from an input device like controllers without having to @@ -54,7 +74,9 @@ class DevicePoller { public: virtual ~DevicePoller() = default; /// Setup and start polling for inputs, should be called before GetNextInput - virtual void Start() = 0; + /// If a device_id is provided, events should be filtered to only include events from this + /// device id + virtual void Start(std::string device_id = "") = 0; /// Stop polling virtual void Stop() = 0; /** diff --git a/src/input_common/sdl/sdl.h b/src/input_common/sdl/sdl.h index 5306daa70..f3554be9a 100644 --- a/src/input_common/sdl/sdl.h +++ b/src/input_common/sdl/sdl.h @@ -6,6 +6,7 @@ #include #include +#include "common/param_package.h" #include "input_common/main.h" namespace InputCommon::Polling { @@ -22,14 +23,24 @@ public: /// Unregisters SDL device factories and shut them down. virtual ~State() = default; - virtual Pollers GetPollers(Polling::DeviceType type) = 0; + virtual Pollers GetPollers(Polling::DeviceType type) { + return {}; + } + + virtual std::vector GetInputDevices() { + return {}; + } + + virtual ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage&) { + return {}; + } + virtual AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage&) { + return {}; + } }; class NullState : public State { public: - Pollers GetPollers(Polling::DeviceType type) override { - return {}; - } }; std::unique_ptr Init(); diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index d76c279d3..35a9d45ec 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -7,6 +7,8 @@ #include #include #include +#include +#include #include #include #include @@ -23,7 +25,8 @@ namespace InputCommon::SDL { -static std::string GetGUID(SDL_Joystick* joystick) { +namespace { +std::string GetGUID(SDL_Joystick* joystick) { const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); char guid_str[33]; SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str)); @@ -31,7 +34,8 @@ static std::string GetGUID(SDL_Joystick* joystick) { } /// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice -static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event); +Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event); +} // Anonymous namespace static int SDLEventWatcher(void* user_data, SDL_Event* event) { auto* const sdl_state = static_cast(user_data); @@ -48,8 +52,10 @@ static int SDLEventWatcher(void* user_data, SDL_Event* event) { class SDLJoystick { public: - SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick) - : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose} {} + SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick, + SDL_GameController* gamecontroller) + : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose}, + sdl_controller{gamecontroller, &SDL_GameControllerClose} {} void SetButton(int button, bool value) { std::lock_guard lock{mutex}; @@ -115,10 +121,15 @@ public: return sdl_joystick.get(); } - void SetSDLJoystick(SDL_Joystick* joystick) { + void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) { + sdl_controller.reset(controller); sdl_joystick.reset(joystick); } + SDL_GameController* GetSDLGameController() const { + return sdl_controller.get(); + } + private: struct State { std::unordered_map buttons; @@ -128,6 +139,7 @@ private: std::string guid; int port; std::unique_ptr sdl_joystick; + std::unique_ptr sdl_controller; mutable std::mutex mutex; }; @@ -136,18 +148,19 @@ std::shared_ptr SDLState::GetSDLJoystickByGUID(const std::string& g const auto it = joystick_map.find(guid); if (it != joystick_map.end()) { while (it->second.size() <= static_cast(port)) { - auto joystick = - std::make_shared(guid, static_cast(it->second.size()), nullptr); + auto joystick = std::make_shared(guid, static_cast(it->second.size()), + nullptr, nullptr); it->second.emplace_back(std::move(joystick)); } return it->second[port]; } - auto joystick = std::make_shared(guid, 0, nullptr); + auto joystick = std::make_shared(guid, 0, nullptr, nullptr); return joystick_map[guid].emplace_back(std::move(joystick)); } std::shared_ptr SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) { auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id); + auto sdl_controller = SDL_GameControllerFromInstanceID(sdl_id); const std::string guid = GetGUID(sdl_joystick); std::lock_guard lock{joystick_map_mutex}; @@ -171,23 +184,27 @@ std::shared_ptr SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_ }); if (nullptr_it != map_it->second.end()) { // ... and map it - (*nullptr_it)->SetSDLJoystick(sdl_joystick); + (*nullptr_it)->SetSDLJoystick(sdl_joystick, sdl_controller); return *nullptr_it; } // There is no SDLJoystick without a mapped SDL_Joystick // Create a new SDLJoystick const int port = static_cast(map_it->second.size()); - auto joystick = std::make_shared(guid, port, sdl_joystick); + auto joystick = std::make_shared(guid, port, sdl_joystick, sdl_controller); return map_it->second.emplace_back(std::move(joystick)); } - auto joystick = std::make_shared(guid, 0, sdl_joystick); + auto joystick = std::make_shared(guid, 0, sdl_joystick, sdl_controller); return joystick_map[guid].emplace_back(std::move(joystick)); } void SDLState::InitJoystick(int joystick_index) { SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index); + SDL_GameController* sdl_gamecontroller = nullptr; + if (SDL_IsGameController(joystick_index)) { + sdl_gamecontroller = SDL_GameControllerOpen(joystick_index); + } if (!sdl_joystick) { LOG_ERROR(Input, "failed to open joystick {}", joystick_index); return; @@ -196,7 +213,7 @@ void SDLState::InitJoystick(int joystick_index) { std::lock_guard lock{joystick_map_mutex}; if (joystick_map.find(guid) == joystick_map.end()) { - auto joystick = std::make_shared(guid, 0, sdl_joystick); + auto joystick = std::make_shared(guid, 0, sdl_joystick, sdl_gamecontroller); joystick_map[guid].emplace_back(std::move(joystick)); return; } @@ -205,11 +222,11 @@ void SDLState::InitJoystick(int joystick_index) { joystick_guid_list.begin(), joystick_guid_list.end(), [](const std::shared_ptr& joystick) { return !joystick->GetSDLJoystick(); }); if (it != joystick_guid_list.end()) { - (*it)->SetSDLJoystick(sdl_joystick); + (*it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller); return; } const int port = static_cast(joystick_guid_list.size()); - auto joystick = std::make_shared(guid, port, sdl_joystick); + auto joystick = std::make_shared(guid, port, sdl_joystick, sdl_gamecontroller); joystick_guid_list.emplace_back(std::move(joystick)); } @@ -231,7 +248,7 @@ void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) { // Destruct SDL_Joystick outside the lock guard because SDL can internally call the // event callback which locks the mutex again. - joystick->SetSDLJoystick(nullptr); + joystick->SetSDLJoystick(nullptr, nullptr); } void SDLState::HandleGameControllerEvent(const SDL_Event& event) { @@ -460,7 +477,7 @@ public: const int port = params.Get("port", 0); const int axis_x = params.Get("axis_x", 0); const int axis_y = params.Get("axis_y", 1); - const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f); + const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f); const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f); auto joystick = state.GetSDLJoystickByGUID(guid, port); @@ -476,8 +493,10 @@ private: SDLState::SDLState() { using namespace Input; - RegisterFactory("sdl", std::make_shared(*this)); - RegisterFactory("sdl", std::make_shared(*this)); + analog_factory = std::make_shared(*this); + button_factory = std::make_shared(*this); + RegisterFactory("sdl", analog_factory); + RegisterFactory("sdl", button_factory); // If the frontend is going to manage the event loop, then we dont start one here start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK); @@ -485,6 +504,7 @@ SDLState::SDLState() { LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError()); return; } + has_gamecontroller = SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER); if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) { LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError()); } @@ -497,7 +517,7 @@ SDLState::SDLState() { using namespace std::chrono_literals; while (initialized) { SDL_PumpEvents(); - std::this_thread::sleep_for(10ms); + std::this_thread::sleep_for(5ms); } }); } @@ -523,65 +543,233 @@ SDLState::~SDLState() { } } -static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) { +std::vector SDLState::GetInputDevices() { + std::scoped_lock lock(joystick_map_mutex); + std::vector devices = {}; + for (const auto& [key, value] : joystick_map) { + for (const auto& joystick : value) { + auto controller = joystick->GetSDLGameController(); + auto joy = joystick->GetSDLJoystick(); + if (controller) { + std::string name = + fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort()); + devices.emplace_back(Common::ParamPackage{ + {"class", "sdl"}, + {"display", name}, + {"guid", joystick->GetGUID()}, + {"port", std::to_string(joystick->GetPort())}, + }); + } else if (joy) { + std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort()); + devices.emplace_back(Common::ParamPackage{ + {"class", "sdl"}, + {"display", name}, + {"guid", joystick->GetGUID()}, + {"port", std::to_string(joystick->GetPort())}, + }); + } + } + } + return devices; +} + +namespace { +Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, u8 axis, + float value = 0.1) { Common::ParamPackage params({{"engine", "sdl"}}); + params.Set("port", port); + params.Set("guid", guid); + params.Set("axis", axis); + if (value > 0) { + params.Set("direction", "+"); + params.Set("threshold", "0.5"); + } else { + params.Set("direction", "-"); + params.Set("threshold", "-0.5"); + } + return params; +} + +Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, u8 button) { + Common::ParamPackage params({{"engine", "sdl"}}); + params.Set("port", port); + params.Set("guid", guid); + params.Set("button", button); + return params; +} + +Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, u8 hat, u8 value) { + Common::ParamPackage params({{"engine", "sdl"}}); + + params.Set("port", port); + params.Set("guid", guid); + params.Set("hat", hat); + switch (value) { + case SDL_HAT_UP: + params.Set("direction", "up"); + break; + case SDL_HAT_DOWN: + params.Set("direction", "down"); + break; + case SDL_HAT_LEFT: + params.Set("direction", "left"); + break; + case SDL_HAT_RIGHT: + params.Set("direction", "right"); + break; + default: + return {}; + } + return params; +} + +Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) { + Common::ParamPackage params{}; switch (event.type) { case SDL_JOYAXISMOTION: { const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); - params.Set("port", joystick->GetPort()); - params.Set("guid", joystick->GetGUID()); - params.Set("axis", event.jaxis.axis); - if (event.jaxis.value > 0) { - params.Set("direction", "+"); - params.Set("threshold", "0.5"); - } else { - params.Set("direction", "-"); - params.Set("threshold", "-0.5"); - } + params = BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), + event.jaxis.axis, event.jaxis.value); break; } case SDL_JOYBUTTONUP: { const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which); - params.Set("port", joystick->GetPort()); - params.Set("guid", joystick->GetGUID()); - params.Set("button", event.jbutton.button); + params = BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), + event.jbutton.button); break; } case SDL_JOYHATMOTION: { const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which); - params.Set("port", joystick->GetPort()); - params.Set("guid", joystick->GetGUID()); - params.Set("hat", event.jhat.hat); - switch (event.jhat.value) { - case SDL_HAT_UP: - params.Set("direction", "up"); - break; - case SDL_HAT_DOWN: - params.Set("direction", "down"); - break; - case SDL_HAT_LEFT: - params.Set("direction", "left"); - break; - case SDL_HAT_RIGHT: - params.Set("direction", "right"); - break; - default: - return {}; - } + params = BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), + event.jhat.hat, event.jhat.value); break; } } return params; } -namespace Polling { +Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid, + const SDL_GameControllerButtonBind& binding) { + Common::ParamPackage out{}; + switch (binding.bindType) { + case SDL_CONTROLLER_BINDTYPE_AXIS: + out = BuildAnalogParamPackageForButton(port, guid, binding.value.axis); + break; + case SDL_CONTROLLER_BINDTYPE_BUTTON: + out = BuildButtonParamPackageForButton(port, guid, binding.value.button); + break; + case SDL_CONTROLLER_BINDTYPE_HAT: + out = BuildHatParamPackageForButton(port, guid, binding.value.hat.hat, + binding.value.hat.hat_mask); + break; + default: + break; + } + return out; +}; +Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x, + int axis_y) { + Common::ParamPackage params{}; + params.Set("engine", "sdl"); + params.Set("port", port); + params.Set("guid", guid); + params.Set("axis_x", axis_x); + params.Set("axis_y", axis_y); + return params; +} +} // Anonymous namespace + +ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& params) { + // This list is missing ZL/ZR since those are not considered buttons in SDL GameController. + // We will add those afterwards + // This list also excludes Screenshot since theres not really a mapping for that + std::unordered_map + switch_to_sdl_button = { + {Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B}, + {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A}, + {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y}, + {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X}, + {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK}, + {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, + {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, + {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, + {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START}, + {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK}, + {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT}, + {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP}, + {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, + {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN}, + {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, + {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, + {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, + }; + if (!params.Has("guid") || !params.Has("port")) { + return {}; + } + const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); + auto controller = joystick->GetSDLGameController(); + if (!controller) { + return {}; + } + + ButtonMapping mapping{}; + for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) { + const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button); + mapping[switch_button] = + BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding); + } + + // Add the missing bindings for ZL/ZR + std::unordered_map switch_to_sdl_axis = + { + {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT}, + {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT}, + }; + for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) { + const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis); + mapping[switch_button] = + BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding); + } + + return mapping; +} + +AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& params) { + if (!params.Has("guid") || !params.Has("port")) { + return {}; + } + const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); + auto controller = joystick->GetSDLGameController(); + if (!controller) { + return {}; + } + + AnalogMapping mapping = {}; + const auto& binding_left_x = + SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX); + const auto& binding_left_y = + SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY); + mapping[Settings::NativeAnalog::LStick] = + BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), + binding_left_x.value.axis, binding_left_y.value.axis); + const auto& binding_right_x = + SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX); + const auto& binding_right_y = + SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY); + mapping[Settings::NativeAnalog::RStick] = + BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), + binding_right_x.value.axis, binding_right_y.value.axis); + return mapping; +} + +namespace Polling { class SDLPoller : public InputCommon::Polling::DevicePoller { public: explicit SDLPoller(SDLState& state_) : state(state_) {} - void Start() override { + void Start(std::string device_id) override { state.event_queue.Clear(); state.polling = true; } @@ -601,71 +789,106 @@ public: Common::ParamPackage GetNextInput() override { SDL_Event event; while (state.event_queue.Pop(event)) { - switch (event.type) { - case SDL_JOYAXISMOTION: - if (std::abs(event.jaxis.value / 32767.0) < 0.5) { - break; - } - [[fallthrough]]; - case SDL_JOYBUTTONUP: - case SDL_JOYHATMOTION: - return SDLEventToButtonParamPackage(state, event); + const auto package = FromEvent(event); + if (package) { + return *package; } } return {}; } + std::optional FromEvent(const SDL_Event& event) { + switch (event.type) { + case SDL_JOYAXISMOTION: + if (std::abs(event.jaxis.value / 32767.0) < 0.5) { + break; + } + [[fallthrough]]; + case SDL_JOYBUTTONUP: + case SDL_JOYHATMOTION: + return {SDLEventToButtonParamPackage(state, event)}; + } + return {}; + } }; -class SDLAnalogPoller final : public SDLPoller { +/** + * Attempts to match the press to a controller joy axis (left/right stick) and if a match + * isn't found, checks if the event matches anything from SDLButtonPoller and uses that + * instead + */ +class SDLAnalogPreferredPoller final : public SDLPoller { public: - explicit SDLAnalogPoller(SDLState& state_) : SDLPoller(state_) {} - - void Start() override { - SDLPoller::Start(); + explicit SDLAnalogPreferredPoller(SDLState& state_) + : SDLPoller(state_), button_poller(state_) {} + void Start(std::string device_id) override { + SDLPoller::Start(device_id); + // Load the game controller // Reset stored axes analog_x_axis = -1; analog_y_axis = -1; - analog_axes_joystick = -1; } Common::ParamPackage GetNextInput() override { SDL_Event event; while (state.event_queue.Pop(event)) { - if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) { + // Filter out axis events that are below a threshold + if (event.type == SDL_JOYAXISMOTION && std::abs(event.jaxis.value / 32767.0) < 0.5) { continue; } - // An analog device needs two axes, so we need to store the axis for later and wait for - // a second SDL event. The axes also must be from the same joystick. - const int axis = event.jaxis.axis; - if (analog_x_axis == -1) { - analog_x_axis = axis; - analog_axes_joystick = event.jaxis.which; - } else if (analog_y_axis == -1 && analog_x_axis != axis && - analog_axes_joystick == event.jaxis.which) { - analog_y_axis = axis; + // Simplify controller config by testing if game controller support is enabled. + if (event.type == SDL_JOYAXISMOTION) { + const auto axis = event.jaxis.axis; + const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); + const auto controller = joystick->GetSDLGameController(); + if (controller) { + const auto axis_left_x = + SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX) + .value.axis; + const auto axis_left_y = + SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY) + .value.axis; + const auto axis_right_x = + SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX) + .value.axis; + const auto axis_right_y = + SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY) + .value.axis; + + if (axis == axis_left_x || axis == axis_left_y) { + analog_x_axis = axis_left_x; + analog_y_axis = axis_left_y; + break; + } else if (axis == axis_right_x || axis == axis_right_y) { + analog_x_axis = axis_right_x; + analog_y_axis = axis_right_y; + break; + } + } + } + + // If the press wasn't accepted as a joy axis, check for a button press + auto button_press = button_poller.FromEvent(event); + if (button_press) { + return *button_press; } } - Common::ParamPackage params; + if (analog_x_axis != -1 && analog_y_axis != -1) { const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); - params.Set("engine", "sdl"); - params.Set("port", joystick->GetPort()); - params.Set("guid", joystick->GetGUID()); - params.Set("axis_x", analog_x_axis); - params.Set("axis_y", analog_y_axis); + auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), + analog_x_axis, analog_y_axis); analog_x_axis = -1; analog_y_axis = -1; - analog_axes_joystick = -1; return params; } - return params; + return {}; } private: int analog_x_axis = -1; int analog_y_axis = -1; - SDL_JoystickID analog_axes_joystick = -1; + SDLButtonPoller button_poller; }; } // namespace Polling @@ -673,8 +896,8 @@ SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) { Pollers pollers; switch (type) { - case InputCommon::Polling::DeviceType::Analog: - pollers.emplace_back(std::make_unique(*this)); + case InputCommon::Polling::DeviceType::AnalogPreferred: + pollers.emplace_back(std::make_unique(*this)); break; case InputCommon::Polling::DeviceType::Button: pollers.emplace_back(std::make_unique(*this)); diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h index 606a32c5b..bd19ba61d 100644 --- a/src/input_common/sdl/sdl_impl.h +++ b/src/input_common/sdl/sdl_impl.h @@ -50,6 +50,11 @@ public: std::atomic polling = false; Common::SPSCQueue event_queue; + std::vector GetInputDevices() override; + + ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override; + AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override; + private: void InitJoystick(int joystick_index); void CloseJoystick(SDL_Joystick* sdl_joystick); @@ -57,6 +62,9 @@ private: /// Needs to be called before SDL_QuitSubSystem. void CloseJoysticks(); + // Set to true if SDL supports game controller subsystem + bool has_gamecontroller = false; + /// Map of GUID of a list of corresponding virtual Joysticks std::unordered_map>> joystick_map; std::mutex joystick_map_mutex; diff --git a/src/input_common/settings.cpp b/src/input_common/settings.cpp new file mode 100644 index 000000000..80c719cf4 --- /dev/null +++ b/src/input_common/settings.cpp @@ -0,0 +1,33 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "input_common/settings.h" + +namespace Settings { +namespace NativeButton { +const std::array mapping = {{ + "button_a", "button_b", "button_x", "button_y", "button_lstick", + "button_rstick", "button_l", "button_r", "button_zl", "button_zr", + "button_plus", "button_minus", "button_dleft", "button_dup", "button_dright", + "button_ddown", "button_sl", "button_sr", "button_home", "button_screenshot", +}}; +} + +namespace NativeAnalog { +const std::array mapping = {{ + "lstick", + "rstick", +}}; +} + +namespace NativeMouseButton { +const std::array mapping = {{ + "left", + "right", + "middle", + "forward", + "back", +}}; +} +} // namespace Settings diff --git a/src/input_common/settings.h b/src/input_common/settings.h new file mode 100644 index 000000000..8e481a7fe --- /dev/null +++ b/src/input_common/settings.h @@ -0,0 +1,335 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include "common/common_types.h" + +namespace Settings { +namespace NativeButton { +enum Values { + A, + B, + X, + Y, + LStick, + RStick, + L, + R, + ZL, + ZR, + Plus, + Minus, + + DLeft, + DUp, + DRight, + DDown, + + SL, + SR, + + Home, + Screenshot, + + NumButtons, +}; + +constexpr int BUTTON_HID_BEGIN = A; +constexpr int BUTTON_NS_BEGIN = Home; + +constexpr int BUTTON_HID_END = BUTTON_NS_BEGIN; +constexpr int BUTTON_NS_END = NumButtons; + +constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN; +constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN; + +extern const std::array mapping; + +} // namespace NativeButton + +namespace NativeAnalog { +enum Values { + LStick, + RStick, + + NumAnalogs, +}; + +constexpr int STICK_HID_BEGIN = LStick; +constexpr int STICK_HID_END = NumAnalogs; +constexpr int NUM_STICKS_HID = NumAnalogs; + +extern const std::array mapping; +} // namespace NativeAnalog + +namespace NativeMouseButton { +enum Values { + Left, + Right, + Middle, + Forward, + Back, + + NumMouseButtons, +}; + +constexpr int MOUSE_HID_BEGIN = Left; +constexpr int MOUSE_HID_END = NumMouseButtons; +constexpr int NUM_MOUSE_HID = NumMouseButtons; + +extern const std::array mapping; +} // namespace NativeMouseButton + +namespace NativeKeyboard { +enum Keys { + None, + Error, + + A = 4, + B, + C, + D, + E, + F, + G, + H, + I, + J, + K, + L, + M, + N, + O, + P, + Q, + R, + S, + T, + U, + V, + W, + X, + Y, + Z, + N1, + N2, + N3, + N4, + N5, + N6, + N7, + N8, + N9, + N0, + Enter, + Escape, + Backspace, + Tab, + Space, + Minus, + Equal, + LeftBrace, + RightBrace, + Backslash, + Tilde, + Semicolon, + Apostrophe, + Grave, + Comma, + Dot, + Slash, + CapsLockKey, + + F1, + F2, + F3, + F4, + F5, + F6, + F7, + F8, + F9, + F10, + F11, + F12, + + SystemRequest, + ScrollLockKey, + Pause, + Insert, + Home, + PageUp, + Delete, + End, + PageDown, + Right, + Left, + Down, + Up, + + NumLockKey, + KPSlash, + KPAsterisk, + KPMinus, + KPPlus, + KPEnter, + KP1, + KP2, + KP3, + KP4, + KP5, + KP6, + KP7, + KP8, + KP9, + KP0, + KPDot, + + Key102, + Compose, + Power, + KPEqual, + + F13, + F14, + F15, + F16, + F17, + F18, + F19, + F20, + F21, + F22, + F23, + F24, + + Open, + Help, + Properties, + Front, + Stop, + Repeat, + Undo, + Cut, + Copy, + Paste, + Find, + Mute, + VolumeUp, + VolumeDown, + CapsLockActive, + NumLockActive, + ScrollLockActive, + KPComma, + + KPLeftParenthesis, + KPRightParenthesis, + + LeftControlKey = 0xE0, + LeftShiftKey, + LeftAltKey, + LeftMetaKey, + RightControlKey, + RightShiftKey, + RightAltKey, + RightMetaKey, + + MediaPlayPause, + MediaStopCD, + MediaPrevious, + MediaNext, + MediaEject, + MediaVolumeUp, + MediaVolumeDown, + MediaMute, + MediaWebsite, + MediaBack, + MediaForward, + MediaStop, + MediaFind, + MediaScrollUp, + MediaScrollDown, + MediaEdit, + MediaSleep, + MediaCoffee, + MediaRefresh, + MediaCalculator, + + NumKeyboardKeys, +}; + +static_assert(NumKeyboardKeys == 0xFC, "Incorrect number of keyboard keys."); + +enum Modifiers { + LeftControl, + LeftShift, + LeftAlt, + LeftMeta, + RightControl, + RightShift, + RightAlt, + RightMeta, + CapsLock, + ScrollLock, + NumLock, + + NumKeyboardMods, +}; + +constexpr int KEYBOARD_KEYS_HID_BEGIN = None; +constexpr int KEYBOARD_KEYS_HID_END = NumKeyboardKeys; +constexpr int NUM_KEYBOARD_KEYS_HID = NumKeyboardKeys; + +constexpr int KEYBOARD_MODS_HID_BEGIN = LeftControl; +constexpr int KEYBOARD_MODS_HID_END = NumKeyboardMods; +constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods; + +} // namespace NativeKeyboard + +using ButtonsRaw = std::array; +using AnalogsRaw = std::array; +using MouseButtonsRaw = std::array; +using KeyboardKeysRaw = std::array; +using KeyboardModsRaw = std::array; + +constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28; +constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A; +constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6; +constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E; + +enum class ControllerType { + ProController, + DualJoyconDetached, + LeftJoycon, + RightJoycon, + Handheld, +}; + +struct PlayerInput { + bool connected; + ControllerType controller_type; + ButtonsRaw buttons; + AnalogsRaw analogs; + std::string lstick_mod; + std::string rstick_mod; + + u32 body_color_left; + u32 body_color_right; + u32 button_color_left; + u32 button_color_right; +}; + +struct TouchscreenInput { + bool enabled; + std::string device; + + u32 finger; + u32 diameter_x; + u32 diameter_y; + u32 rotation_angle; +}; +} // namespace Settings diff --git a/src/input_common/udp/udp.cpp b/src/input_common/udp/udp.cpp index 8c6ef1394..60cf47123 100644 --- a/src/input_common/udp/udp.cpp +++ b/src/input_common/udp/udp.cpp @@ -77,10 +77,11 @@ State::State() { std::make_unique(status, Settings::values.udp_input_address, Settings::values.udp_input_port, Settings::values.udp_pad_index); - Input::RegisterFactory("cemuhookudp", - std::make_shared(status)); - Input::RegisterFactory("cemuhookudp", - std::make_shared(status)); + motion_factory = std::make_shared(status); + touch_factory = std::make_shared(status); + + Input::RegisterFactory("cemuhookudp", motion_factory); + Input::RegisterFactory("cemuhookudp", touch_factory); } State::~State() { @@ -88,6 +89,12 @@ State::~State() { Input::UnregisterFactory("cemuhookudp"); } +std::vector State::GetInputDevices() { + std::vector devices = {}; + // TODO support binding udp devices + return devices; +} + void State::ReloadUDPClient() { client->ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port, Settings::values.udp_pad_index); diff --git a/src/input_common/udp/udp.h b/src/input_common/udp/udp.h index 4f83f0441..24f6e0857 100644 --- a/src/input_common/udp/udp.h +++ b/src/input_common/udp/udp.h @@ -5,19 +5,26 @@ #pragma once #include +#include +#include "common/param_package.h" namespace InputCommon::CemuhookUDP { class Client; +class UDPMotionFactory; +class UDPTouchFactory; class State { public: State(); ~State(); void ReloadUDPClient(); + std::vector GetInputDevices(); private: std::unique_ptr client; + std::shared_ptr motion_factory; + std::shared_ptr touch_factory; }; std::unique_ptr Init(); diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index 656096c9f..6987e85e1 100644 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -39,6 +39,9 @@ add_executable(yuzu configuration/configure_debug.cpp configuration/configure_debug.h configuration/configure_debug.ui + configuration/configure_debug_controller.cpp + configuration/configure_debug_controller.h + configuration/configure_debug_controller.ui configuration/configure_dialog.cpp configuration/configure_dialog.h configuration/configure_filesystem.cpp @@ -62,9 +65,9 @@ add_executable(yuzu configuration/configure_input_player.cpp configuration/configure_input_player.h configuration/configure_input_player.ui - configuration/configure_input_simple.cpp - configuration/configure_input_simple.h - configuration/configure_input_simple.ui + configuration/configure_input_advanced.cpp + configuration/configure_input_advanced.h + configuration/configure_input_advanced.ui configuration/configure_mouse_advanced.cpp configuration/configure_mouse_advanced.h configuration/configure_mouse_advanced.ui diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 7af974d8d..489877be9 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -6,7 +6,6 @@ #include #include #include "common/file_util.h" -#include "configure_input_simple.h" #include "core/hle/service/acc/profile_manager.h" #include "core/hle/service/hid/controllers/npad.h" #include "input_common/main.h" @@ -32,29 +31,29 @@ Config::~Config() { } const std::array Config::default_buttons = { - Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_3, Qt::Key_4, Qt::Key_Q, - Qt::Key_W, Qt::Key_1, Qt::Key_2, Qt::Key_N, Qt::Key_M, Qt::Key_F, Qt::Key_T, - Qt::Key_H, Qt::Key_G, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right, Qt::Key_Down, Qt::Key_J, - Qt::Key_I, Qt::Key_L, Qt::Key_K, Qt::Key_D, Qt::Key_C, Qt::Key_B, Qt::Key_V, + Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_3, Qt::Key_4, Qt::Key_Q, + Qt::Key_W, Qt::Key_1, Qt::Key_2, Qt::Key_N, Qt::Key_M, Qt::Key_F, Qt::Key_T, + Qt::Key_H, Qt::Key_G, Qt::Key_D, Qt::Key_C, Qt::Key_B, Qt::Key_V, }; -const std::array, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{ +const std::array, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{ { Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right, - Qt::Key_E, }, { Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L, - Qt::Key_R, }, }}; +const int Config::default_lstick_mod = Qt::Key_E; +const int Config::default_rstick_mod = Qt::Key_R; + const std::array Config::default_mouse_buttons = { Qt::Key_BracketLeft, Qt::Key_BracketRight, Qt::Key_Apostrophe, Qt::Key_Minus, Qt::Key_Equal, @@ -243,10 +242,10 @@ void Config::ReadPlayerValues() { player.connected = ReadSetting(QStringLiteral("player_%1_connected").arg(p), false).toBool(); - player.type = static_cast( + player.controller_type = static_cast( qt_config ->value(QStringLiteral("player_%1_type").arg(p), - static_cast(Settings::ControllerType::DualJoycon)) + static_cast(Settings::ControllerType::ProController)) .toUInt()); player.body_color_left = qt_config @@ -300,12 +299,6 @@ void Config::ReadPlayerValues() { } } } - - std::stable_partition( - Settings::values.players.begin(), - Settings::values.players.begin() + - Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD), - [](const auto& player) { return player.connected; }); } void Config::ReadDebugValues() { @@ -397,13 +390,6 @@ void Config::ReadTouchscreenValues() { ReadSetting(QStringLiteral("touchscreen_diameter_y"), 15).toUInt(); } -void Config::ApplyDefaultProfileIfInputInvalid() { - if (!std::any_of(Settings::values.players.begin(), Settings::values.players.end(), - [](const Settings::PlayerInput& in) { return in.connected; })) { - ApplyInputProfileConfiguration(UISettings::values.profile_index); - } -} - void Config::ReadAudioValues() { qt_config->beginGroup(QStringLiteral("Audio")); @@ -433,6 +419,8 @@ void Config::ReadControlValues() { ReadMouseValues(); ReadTouchscreenValues(); + Settings::values.vibration_enabled = + ReadSetting(QStringLiteral("vibration_enabled"), true).toBool(); Settings::values.motion_device = ReadSetting(QStringLiteral("motion_device"), QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01")) @@ -501,7 +489,7 @@ void Config::ReadDataStorageValues() { Settings::values.gamecard_current_game = ReadSetting(QStringLiteral("gamecard_current_game"), false).toBool(); Settings::values.gamecard_path = - ReadSetting(QStringLiteral("gamecard_path"), QStringLiteral("")).toString().toStdString(); + ReadSetting(QStringLiteral("gamecard_path"), QString{}).toString().toStdString(); qt_config->endGroup(); } @@ -515,7 +503,7 @@ void Config::ReadDebuggingValues() { Settings::values.use_gdbstub = ReadSetting(QStringLiteral("use_gdbstub"), false).toBool(); Settings::values.gdbstub_port = ReadSetting(QStringLiteral("gdbstub_port"), 24689).toInt(); Settings::values.program_args = - ReadSetting(QStringLiteral("program_args"), QStringLiteral("")).toString().toStdString(); + ReadSetting(QStringLiteral("program_args"), QString{}).toString().toStdString(); Settings::values.dump_exefs = ReadSetting(QStringLiteral("dump_exefs"), false).toBool(); Settings::values.dump_nso = ReadSetting(QStringLiteral("dump_nso"), false).toBool(); Settings::values.reporting_services = @@ -548,8 +536,7 @@ void Config::ReadDisabledAddOnValues() { const auto d_size = qt_config->beginReadArray(QStringLiteral("disabled")); for (int j = 0; j < d_size; ++j) { qt_config->setArrayIndex(j); - out.push_back( - ReadSetting(QStringLiteral("d"), QStringLiteral("")).toString().toStdString()); + out.push_back(ReadSetting(QStringLiteral("d"), QString{}).toString().toStdString()); } qt_config->endArray(); Settings::values.disabled_addons.insert_or_assign(title_id, out); @@ -788,14 +775,11 @@ void Config::ReadUIValues() { UISettings::values.first_start = ReadSetting(QStringLiteral("firstStart"), true).toBool(); UISettings::values.callout_flags = ReadSetting(QStringLiteral("calloutFlags"), 0).toUInt(); UISettings::values.show_console = ReadSetting(QStringLiteral("showConsole"), false).toBool(); - UISettings::values.profile_index = ReadSetting(QStringLiteral("profileIndex"), 0).toUInt(); UISettings::values.pause_when_in_background = ReadSetting(QStringLiteral("pauseWhenInBackground"), false).toBool(); UISettings::values.hide_mouse = ReadSetting(QStringLiteral("hideInactiveMouse"), false).toBool(); - ApplyDefaultProfileIfInputInvalid(); - qt_config->endGroup(); } @@ -869,8 +853,9 @@ void Config::SavePlayerValues() { const auto& player = Settings::values.players[p]; WriteSetting(QStringLiteral("player_%1_connected").arg(p), player.connected, false); - WriteSetting(QStringLiteral("player_%1_type").arg(p), static_cast(player.type), - static_cast(Settings::ControllerType::DualJoycon)); + WriteSetting(QStringLiteral("player_%1_type").arg(p), + static_cast(player.controller_type), + static_cast(Settings::ControllerType::ProController)); WriteSetting(QStringLiteral("player_%1_body_color_left").arg(p), player.body_color_left, Settings::JOYCON_BODY_NEON_BLUE); @@ -990,6 +975,7 @@ void Config::SaveControlValues() { SaveMouseValues(); SaveTouchscreenValues(); + WriteSetting(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled, true); WriteSetting(QStringLiteral("motion_device"), QString::fromStdString(Settings::values.motion_device), QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01")); @@ -1036,7 +1022,7 @@ void Config::SaveDataStorageValues() { WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game, false); WriteSetting(QStringLiteral("gamecard_path"), - QString::fromStdString(Settings::values.gamecard_path), QStringLiteral("")); + QString::fromStdString(Settings::values.gamecard_path), QString{}); qt_config->endGroup(); } @@ -1049,7 +1035,7 @@ void Config::SaveDebuggingValues() { WriteSetting(QStringLiteral("use_gdbstub"), Settings::values.use_gdbstub, false); WriteSetting(QStringLiteral("gdbstub_port"), Settings::values.gdbstub_port, 24689); WriteSetting(QStringLiteral("program_args"), - QString::fromStdString(Settings::values.program_args), QStringLiteral("")); + QString::fromStdString(Settings::values.program_args), QString{}); WriteSetting(QStringLiteral("dump_exefs"), Settings::values.dump_exefs, false); WriteSetting(QStringLiteral("dump_nso"), Settings::values.dump_nso, false); WriteSetting(QStringLiteral("quest_flag"), Settings::values.quest_flag, false); @@ -1076,8 +1062,7 @@ void Config::SaveDisabledAddOnValues() { qt_config->beginWriteArray(QStringLiteral("disabled")); for (std::size_t j = 0; j < elem.second.size(); ++j) { qt_config->setArrayIndex(static_cast(j)); - WriteSetting(QStringLiteral("d"), QString::fromStdString(elem.second[j]), - QStringLiteral("")); + WriteSetting(QStringLiteral("d"), QString::fromStdString(elem.second[j]), QString{}); } qt_config->endArray(); ++i; @@ -1266,7 +1251,6 @@ void Config::SaveUIValues() { WriteSetting(QStringLiteral("firstStart"), UISettings::values.first_start, true); WriteSetting(QStringLiteral("calloutFlags"), UISettings::values.callout_flags, 0); WriteSetting(QStringLiteral("showConsole"), UISettings::values.show_console, false); - WriteSetting(QStringLiteral("profileIndex"), UISettings::values.profile_index, 0); WriteSetting(QStringLiteral("pauseWhenInBackground"), UISettings::values.pause_when_in_background, false); WriteSetting(QStringLiteral("hideInactiveMouse"), UISettings::values.hide_mouse, false); diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h index e5f39b040..9eeaf9d1e 100644 --- a/src/yuzu/configuration/config.h +++ b/src/yuzu/configuration/config.h @@ -23,7 +23,9 @@ public: void Save(); static const std::array default_buttons; - static const std::array, Settings::NativeAnalog::NumAnalogs> default_analogs; + static const std::array, Settings::NativeAnalog::NumAnalogs> default_analogs; + static const int default_lstick_mod; + static const int default_rstick_mod; static const std::array default_mouse_buttons; static const std::array default_keyboard_keys; @@ -37,7 +39,6 @@ private: void ReadKeyboardValues(); void ReadMouseValues(); void ReadTouchscreenValues(); - void ApplyDefaultProfileIfInputInvalid(); // Read functions bases off the respective config section names. void ReadAudioValues(); diff --git a/src/yuzu/configuration/configure.ui b/src/yuzu/configuration/configure.ui index 5f5d8e571..fcf42cdcb 100644 --- a/src/yuzu/configuration/configure.ui +++ b/src/yuzu/configuration/configure.ui @@ -6,7 +6,7 @@ 0 0 - 382 + 650 650 @@ -26,13 +26,13 @@ - 150 + 120 0 - 150 + 120 16777215 @@ -44,76 +44,121 @@ 0 + + General + General + + UI + Game List + + System + System + + Profiles + Profiles + + Filesystem + Filesystem - + + + Controls + - Input + Controls + + Hotkeys + Hotkeys + + CPU + CPU + + Debug + Debug + + Graphics + Graphics + + Advanced + GraphicsAdvanced + + Audio + Audio + + Debug + Debug + + Web + Web + + Services + Services @@ -205,9 +250,9 @@ 1 - ConfigureInputSimple + ConfigureInput QWidget -
configuration/configure_input_simple.h
+
configuration/configure_input.h
1
diff --git a/src/yuzu/configuration/configure_debug_controller.cpp b/src/yuzu/configuration/configure_debug_controller.cpp new file mode 100644 index 000000000..45996b73f --- /dev/null +++ b/src/yuzu/configuration/configure_debug_controller.cpp @@ -0,0 +1,39 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "ui_configure_debug_controller.h" +#include "yuzu/configuration/configure_debug_controller.h" + +ConfigureDebugController::ConfigureDebugController(QWidget* parent) + : QDialog(parent), ui(std::make_unique()) { + ui->setupUi(this); + + debug_controller = new ConfigureInputPlayer(this, 9, nullptr, true); + ui->controllerLayout->addWidget(debug_controller); + + connect(ui->clear_all_button, &QPushButton::clicked, this, + [this] { debug_controller->ClearAll(); }); + connect(ui->restore_defaults_button, &QPushButton::clicked, this, + [this] { debug_controller->RestoreDefaults(); }); + + RetranslateUI(); +} + +ConfigureDebugController::~ConfigureDebugController() = default; + +void ConfigureDebugController::ApplyConfiguration() { + debug_controller->ApplyConfiguration(); +} + +void ConfigureDebugController::changeEvent(QEvent* event) { + if (event->type() == QEvent::LanguageChange) { + RetranslateUI(); + } + + QDialog::changeEvent(event); +} + +void ConfigureDebugController::RetranslateUI() { + ui->retranslateUi(this); +} diff --git a/src/yuzu/configuration/configure_debug_controller.h b/src/yuzu/configuration/configure_debug_controller.h new file mode 100644 index 000000000..df359a4f3 --- /dev/null +++ b/src/yuzu/configuration/configure_debug_controller.h @@ -0,0 +1,33 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include "yuzu/configuration/configure_input_player.h" + +class QPushButton; + +namespace Ui { +class ConfigureDebugController; +} + +class ConfigureDebugController : public QDialog { + Q_OBJECT + +public: + explicit ConfigureDebugController(QWidget* parent); + ~ConfigureDebugController() override; + + void ApplyConfiguration(); + +private: + void changeEvent(QEvent* event) override; + void RetranslateUI(); + + ConfigureInputPlayer* debug_controller; + + std::unique_ptr ui; +}; diff --git a/src/yuzu/configuration/configure_debug_controller.ui b/src/yuzu/configuration/configure_debug_controller.ui new file mode 100644 index 000000000..a95ed50ff --- /dev/null +++ b/src/yuzu/configuration/configure_debug_controller.ui @@ -0,0 +1,97 @@ + + + ConfigureDebugController + + + + 0 + 0 + 780 + 500 + + + + Configure Debug Controller + + + + 2 + + + 9 + + + 9 + + + 9 + + + 9 + + + + + + + + + + Clear + + + + + + + Defaults + + + + + + + QDialogButtonBox::Cancel|QDialogButtonBox::Ok + + + + + + + + + + + buttonBox + accepted() + ConfigureDebugController + accept() + + + 140 + 318 + + + 140 + 169 + + + + + buttonBox + rejected() + ConfigureDebugController + reject() + + + 140 + 318 + + + 140 + 169 + + + + + diff --git a/src/yuzu/configuration/configure_dialog.cpp b/src/yuzu/configuration/configure_dialog.cpp index 4e30dc51e..857577591 100644 --- a/src/yuzu/configuration/configure_dialog.cpp +++ b/src/yuzu/configuration/configure_dialog.cpp @@ -80,12 +80,12 @@ Q_DECLARE_METATYPE(QList); void ConfigureDialog::PopulateSelectionList() { const std::array>, 6> items{ - {{tr("General"), {ui->generalTab, ui->webTab, ui->debugTab, ui->uiTab}}, + {{tr("General"), {ui->generalTab, ui->hotkeysTab, ui->uiTab, ui->webTab, ui->debugTab}}, {tr("System"), {ui->systemTab, ui->profileManagerTab, ui->serviceTab, ui->filesystemTab}}, {tr("CPU"), {ui->cpuTab, ui->cpuDebugTab}}, {tr("Graphics"), {ui->graphicsTab, ui->graphicsAdvancedTab}}, {tr("Audio"), {ui->audioTab}}, - {tr("Controls"), {ui->inputTab, ui->hotkeysTab}}}, + {tr("Controls"), ui->inputTab->GetSubTabs()}}, }; [[maybe_unused]] const QSignalBlocker blocker(ui->selectorList); @@ -117,7 +117,7 @@ void ConfigureDialog::UpdateVisibleTabs() { {ui->generalTab, tr("General")}, {ui->systemTab, tr("System")}, {ui->profileManagerTab, tr("Profiles")}, - {ui->inputTab, tr("Input")}, + {ui->inputTab, tr("Controls")}, {ui->hotkeysTab, tr("Hotkeys")}, {ui->cpuTab, tr("CPU")}, {ui->cpuDebugTab, tr("Debug")}, @@ -138,6 +138,6 @@ void ConfigureDialog::UpdateVisibleTabs() { const QList tabs = qvariant_cast>(items[0]->data(Qt::UserRole)); for (const auto tab : tabs) { - ui->tabWidget->addTab(tab, widgets.at(tab)); + ui->tabWidget->addTab(tab, tab->accessibleName()); } } diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index f2977719c..5200d2d0e 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -8,18 +8,32 @@ #include #include -#include "configuration/configure_touchscreen_advanced.h" #include "core/core.h" #include "core/hle/service/am/am.h" #include "core/hle/service/am/applet_ae.h" #include "core/hle/service/am/applet_oe.h" -#include "core/hle/service/hid/controllers/npad.h" #include "core/hle/service/sm/sm.h" #include "ui_configure_input.h" +#include "ui_configure_input_advanced.h" #include "ui_configure_input_player.h" +#include "yuzu/configuration/configure_debug_controller.h" #include "yuzu/configuration/configure_input.h" +#include "yuzu/configuration/configure_input_advanced.h" #include "yuzu/configuration/configure_input_player.h" #include "yuzu/configuration/configure_mouse_advanced.h" +#include "yuzu/configuration/configure_touchscreen_advanced.h" + +namespace { +template +void CallConfigureDialog(ConfigureInput& parent, Args&&... args) { + Dialog dialog(&parent, std::forward(args)...); + + const auto res = dialog.exec(); + if (res == QDialog::Accepted) { + dialog.ApplyConfiguration(); + } +} +} // Anonymous namespace void OnDockedModeChanged(bool last_state, bool new_state) { if (last_state == new_state) { @@ -48,97 +62,93 @@ void OnDockedModeChanged(bool last_state, bool new_state) { } } -namespace { -template -void CallConfigureDialog(ConfigureInput& parent, Args&&... args) { - parent.ApplyConfiguration(); - Dialog dialog(&parent, std::forward(args)...); - - const auto res = dialog.exec(); - if (res == QDialog::Accepted) { - dialog.ApplyConfiguration(); - } -} -} // Anonymous namespace - ConfigureInput::ConfigureInput(QWidget* parent) - : QDialog(parent), ui(std::make_unique()) { + : QWidget(parent), ui(std::make_unique()) { ui->setupUi(this); - players_controller = { - ui->player1_combobox, ui->player2_combobox, ui->player3_combobox, ui->player4_combobox, - ui->player5_combobox, ui->player6_combobox, ui->player7_combobox, ui->player8_combobox, + player_controllers = { + new ConfigureInputPlayer(this, 0, ui->consoleInputSettings), + new ConfigureInputPlayer(this, 1, ui->consoleInputSettings), + new ConfigureInputPlayer(this, 2, ui->consoleInputSettings), + new ConfigureInputPlayer(this, 3, ui->consoleInputSettings), + new ConfigureInputPlayer(this, 4, ui->consoleInputSettings), + new ConfigureInputPlayer(this, 5, ui->consoleInputSettings), + new ConfigureInputPlayer(this, 6, ui->consoleInputSettings), + new ConfigureInputPlayer(this, 7, ui->consoleInputSettings), }; - players_configure = { - ui->player1_configure, ui->player2_configure, ui->player3_configure, ui->player4_configure, - ui->player5_configure, ui->player6_configure, ui->player7_configure, ui->player8_configure, + player_tabs = { + ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4, + ui->tabPlayer5, ui->tabPlayer6, ui->tabPlayer7, ui->tabPlayer8, }; + player_connected = { + ui->checkboxPlayer1Connected, ui->checkboxPlayer2Connected, ui->checkboxPlayer3Connected, + ui->checkboxPlayer4Connected, ui->checkboxPlayer5Connected, ui->checkboxPlayer6Connected, + ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected, + }; + + for (std::size_t i = 0; i < player_tabs.size(); ++i) { + player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i])); + player_tabs[i]->layout()->addWidget(player_controllers[i]); + connect(player_controllers[i], &ConfigureInputPlayer::Connected, [&, i](bool is_connected) { + if (is_connected) { + for (std::size_t index = 0; index <= i; ++index) { + player_connected[index]->setChecked(is_connected); + } + } else { + for (std::size_t index = i; index < player_tabs.size(); ++index) { + player_connected[index]->setChecked(is_connected); + } + } + }); + connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices, + [&] { UpdateAllInputDevices(); }); + connect(player_connected[i], &QCheckBox::stateChanged, + [&, i](int state) { player_controllers[i]->ConnectPlayer(state == Qt::Checked); }); + } + // Only the first player can choose handheld mode so connect the signal just to player 1 + connect(player_controllers[0], &ConfigureInputPlayer::HandheldStateChanged, + [&](bool is_handheld) { UpdateDockedState(is_handheld); }); + + advanced = new ConfigureInputAdvanced(this); + ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced)); + ui->tabAdvanced->layout()->addWidget(advanced); + connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog, + [this] { CallConfigureDialog(*this); }); + connect(advanced, &ConfigureInputAdvanced::CallMouseConfigDialog, + [this] { CallConfigureDialog(*this); }); + connect(advanced, &ConfigureInputAdvanced::CallTouchscreenConfigDialog, + [this] { CallConfigureDialog(*this); }); + + connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); }); + connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); }); + RetranslateUI(); LoadConfiguration(); - UpdateUIEnabled(); - - connect(ui->restore_defaults_button, &QPushButton::clicked, this, - &ConfigureInput::RestoreDefaults); - - for (auto* enabled : players_controller) { - connect(enabled, QOverload::of(&QComboBox::currentIndexChanged), this, - &ConfigureInput::UpdateUIEnabled); - } - connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled); - connect(ui->handheld_connected, &QCheckBox::stateChanged, this, - &ConfigureInput::UpdateUIEnabled); - connect(ui->mouse_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled); - connect(ui->keyboard_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled); - connect(ui->debug_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled); - connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this, - &ConfigureInput::UpdateUIEnabled); - - for (std::size_t i = 0; i < players_configure.size(); ++i) { - connect(players_configure[i], &QPushButton::clicked, this, - [this, i] { CallConfigureDialog(*this, i, false); }); - } - - connect(ui->handheld_configure, &QPushButton::clicked, this, - [this] { CallConfigureDialog(*this, 8, false); }); - - connect(ui->debug_configure, &QPushButton::clicked, this, - [this] { CallConfigureDialog(*this, 9, true); }); - - connect(ui->mouse_advanced, &QPushButton::clicked, this, - [this] { CallConfigureDialog(*this); }); - - connect(ui->touchscreen_advanced, &QPushButton::clicked, this, - [this] { CallConfigureDialog(*this); }); } ConfigureInput::~ConfigureInput() = default; +QList ConfigureInput::GetSubTabs() const { + return { + ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4, ui->tabPlayer5, + ui->tabPlayer6, ui->tabPlayer7, ui->tabPlayer8, ui->tabAdvanced, + }; +} + void ConfigureInput::ApplyConfiguration() { - for (std::size_t i = 0; i < players_controller.size(); ++i) { - const auto controller_type_index = players_controller[i]->currentIndex(); - - Settings::values.players[i].connected = controller_type_index != 0; - - if (controller_type_index > 0) { - Settings::values.players[i].type = - static_cast(controller_type_index - 1); - } else { - Settings::values.players[i].type = Settings::ControllerType::DualJoycon; - } + for (auto controller : player_controllers) { + controller->ApplyConfiguration(); } + advanced->ApplyConfiguration(); + const bool pre_docked_mode = Settings::values.use_docked_mode; - Settings::values.use_docked_mode = ui->use_docked_mode->isChecked(); + Settings::values.use_docked_mode = ui->radioDocked->isChecked(); OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode); - Settings::values - .players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)] - .connected = ui->handheld_connected->isChecked(); - Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked(); - Settings::values.mouse_enabled = ui->mouse_enabled->isChecked(); - Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked(); - Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked(); + + Settings::values.vibration_enabled = ui->vibrationGroup->isChecked(); } void ConfigureInput::changeEvent(QEvent* event) { @@ -146,94 +156,63 @@ void ConfigureInput::changeEvent(QEvent* event) { RetranslateUI(); } - QDialog::changeEvent(event); + QWidget::changeEvent(event); } void ConfigureInput::RetranslateUI() { ui->retranslateUi(this); - RetranslateControllerComboBoxes(); -} - -void ConfigureInput::RetranslateControllerComboBoxes() { - for (auto* controller_box : players_controller) { - [[maybe_unused]] const QSignalBlocker blocker(controller_box); - - controller_box->clear(); - controller_box->addItems({tr("None"), tr("Pro Controller"), tr("Dual Joycons"), - tr("Single Right Joycon"), tr("Single Left Joycon")}); - } - - LoadPlayerControllerIndices(); -} - -void ConfigureInput::UpdateUIEnabled() { - bool hit_disabled = false; - for (auto* player : players_controller) { - player->setDisabled(hit_disabled); - if (hit_disabled) { - player->setCurrentIndex(0); - } - if (!hit_disabled && player->currentIndex() == 0) { - hit_disabled = true; - } - } - - for (std::size_t i = 0; i < players_controller.size(); ++i) { - players_configure[i]->setEnabled(players_controller[i]->currentIndex() != 0); - } - - ui->handheld_connected->setChecked(ui->handheld_connected->isChecked() && - !ui->use_docked_mode->isChecked()); - ui->handheld_connected->setEnabled(!ui->use_docked_mode->isChecked()); - ui->handheld_configure->setEnabled(ui->handheld_connected->isChecked() && - !ui->use_docked_mode->isChecked()); - ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked()); - ui->debug_configure->setEnabled(ui->debug_enabled->isChecked()); - ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked()); } void ConfigureInput::LoadConfiguration() { - std::stable_partition( - Settings::values.players.begin(), - Settings::values.players.begin() + - Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD), - [](const auto& player) { return player.connected; }); - LoadPlayerControllerIndices(); + UpdateDockedState(Settings::values.players[0].controller_type == + Settings::ControllerType::Handheld); - ui->use_docked_mode->setChecked(Settings::values.use_docked_mode); - ui->handheld_connected->setChecked( - Settings::values - .players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)] - .connected); - ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled); - ui->mouse_enabled->setChecked(Settings::values.mouse_enabled); - ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled); - ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled); - - UpdateUIEnabled(); + ui->vibrationGroup->setChecked(Settings::values.vibration_enabled); } void ConfigureInput::LoadPlayerControllerIndices() { - for (std::size_t i = 0; i < players_controller.size(); ++i) { - const auto connected = Settings::values.players[i].connected; - players_controller[i]->setCurrentIndex( - connected ? static_cast(Settings::values.players[i].type) + 1 : 0); + for (std::size_t i = 0; i < player_connected.size(); ++i) { + const auto connected = Settings::values.players[i].connected || + (i == 0 && Settings::values.players[8].connected); + player_connected[i]->setChecked(connected); } } +void ConfigureInput::ClearAll() { + // We don't have a good way to know what tab is active, but we can find out by getting the + // parent of the consoleInputSettings + auto player_tab = static_cast(ui->consoleInputSettings->parent()); + player_tab->ClearAll(); +} + void ConfigureInput::RestoreDefaults() { - players_controller[0]->setCurrentIndex(2); + // We don't have a good way to know what tab is active, but we can find out by getting the + // parent of the consoleInputSettings + auto player_tab = static_cast(ui->consoleInputSettings->parent()); + player_tab->RestoreDefaults(); - for (std::size_t i = 1; i < players_controller.size(); ++i) { - players_controller[i]->setCurrentIndex(0); - } - - ui->use_docked_mode->setCheckState(Qt::Unchecked); - ui->handheld_connected->setCheckState(Qt::Unchecked); - ui->mouse_enabled->setCheckState(Qt::Unchecked); - ui->keyboard_enabled->setCheckState(Qt::Unchecked); - ui->debug_enabled->setCheckState(Qt::Unchecked); - ui->touchscreen_enabled->setCheckState(Qt::Checked); - UpdateUIEnabled(); + ui->radioDocked->setChecked(true); + ui->radioUndocked->setChecked(false); + ui->vibrationGroup->setChecked(true); +} + +void ConfigureInput::UpdateDockedState(bool is_handheld) { + // If the controller type is handheld only, disallow changing docked mode + ui->radioDocked->setEnabled(!is_handheld); + ui->radioUndocked->setEnabled(!is_handheld); + + ui->radioDocked->setChecked(Settings::values.use_docked_mode); + ui->radioUndocked->setChecked(!Settings::values.use_docked_mode); + + // If its handheld only, force docked mode off (since you can't play handheld in a dock) + if (is_handheld) { + ui->radioUndocked->setChecked(true); + } +} + +void ConfigureInput::UpdateAllInputDevices() { + for (const auto& player : player_controllers) { + player->UpdateInputDevices(); + } } diff --git a/src/yuzu/configuration/configure_input.h b/src/yuzu/configuration/configure_input.h index 2f70cb3ca..8241d23ef 100644 --- a/src/yuzu/configuration/configure_input.h +++ b/src/yuzu/configuration/configure_input.h @@ -10,11 +10,14 @@ #include #include +#include "yuzu/configuration/configure_input_advanced.h" +#include "yuzu/configuration/configure_input_player.h" + #include "ui_configure_input.h" -class QPushButton; class QString; class QTimer; +class QCheckBox; namespace Ui { class ConfigureInput; @@ -22,22 +25,25 @@ class ConfigureInput; void OnDockedModeChanged(bool last_state, bool new_state); -class ConfigureInput : public QDialog { +class ConfigureInput : public QWidget { Q_OBJECT public: explicit ConfigureInput(QWidget* parent = nullptr); ~ConfigureInput() override; - /// Save all button configurations to settings file + /// Save all button configurations to settings file. void ApplyConfiguration(); + QList GetSubTabs() const; + private: void changeEvent(QEvent* event) override; void RetranslateUI(); - void RetranslateControllerComboBoxes(); + void ClearAll(); - void UpdateUIEnabled(); + void UpdateDockedState(bool is_handheld); + void UpdateAllInputDevices(); /// Load configuration settings. void LoadConfiguration(); @@ -48,6 +54,8 @@ private: std::unique_ptr ui; - std::array players_controller; - std::array players_configure; + std::array player_controllers; + std::array player_tabs; + std::array player_connected; + ConfigureInputAdvanced* advanced; }; diff --git a/src/yuzu/configuration/configure_input.ui b/src/yuzu/configuration/configure_input.ui index efffd8487..136955224 100644 --- a/src/yuzu/configuration/configure_input.ui +++ b/src/yuzu/configuration/configure_input.ui @@ -1,529 +1,554 @@ ConfigureInput - + 0 0 - 384 - 576 + 700 + 540 - Custom Input Settings + ConfigureInput + + 2 + + + 3 + + + 3 + + + 3 + + + 3 + - - - - - Players - - - - - - - 110 - 0 - - - - - - - - Configure - - - - - - - Controller Type - - - Qt::AlignCenter - - - - - - - - 110 - 0 - - - - - - - - - 110 - 0 - - - - - - - - - 110 - 0 - - - - - - - - - 110 - 0 - - - - - - - - - 110 - 0 - - - - - - - - - 110 - 0 - - - - - - - - - 110 - 0 - - - - - - - - Configure - - - - - - - Configure - - - - - - - Configure - - - - - - - Configure - - - - - - - Configure - - - - - - - Configure - - - - - - - Configure - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - - 55 - 0 - - - - Player 1 - - - - - - - Player 2 - - - - - - - Player 3 - - - - - - - Player 4 - - - - - - - Player 5 - - - - - - - Player 6 - - - - - - - Player 7 - - - - - - - Player 8 - - - - - - - - - - Handheld - - - - - - Qt::Horizontal - - - QSizePolicy::Fixed - - - - 72 - 20 - - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - Configure - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - Joycons Docked - - - - - - - Use Docked Mode - - - - - - - - - - Other - - - - - - - 0 - 23 - - - - Keyboard - - - - - - - Debug Controller - - - - - - - Touchscreen - - - - - - - - 0 - 23 - - - - Mouse - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - Qt::Horizontal - - - QSizePolicy::Fixed - - - - 76 - 20 - - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - Advanced - - - - - - - Configure - - - - - - - Advanced - - - - - - - - - - Qt::Vertical - - - - 20 - 40 - - - - - - - - - - Restore Defaults + + + 0 + + + + Player 1 + + + Player 1 + + + + + Player 2 + + + Player 2 + + + + + Player 3 + + + Player 3 + + + + + Player 4 + + + Player 4 + + + + + Player 5 + + + Player 5 + + + + + Player 6 + + + Player 6 + + + + + Player 7 + + + Player 7 + + + + + Player 8 + + + Player 8 + + + + + Advanced + + + Advanced + + + + + + + + + 3 + + + 0 + + + 3 + + + 0 + + + 0 + + + + + + 16777215 + 16777215 + + + + Console Mode + + + + 6 - - - - - - Qt::Horizontal + + 3 - - - 40 - 20 - + + 6 - - - - - - QDialogButtonBox::Cancel|QDialogButtonBox::Ok + + 3 - - - - - + + 6 + + + + + Docked + + + true + + + + + + + Undocked + + + + + + + + + + Vibration + + + true + + + + 3 + + + 3 + + + 3 + + + 3 + + + + + + 65 + 21 + + + + + 65 + 16777215 + + + + % + + + 1 + + + 200 + + + 100 + + + + + + + + + + Motion + + + true + + + + 3 + + + 3 + + + 3 + + + 3 + + + + + + 57 + 0 + + + + + 55 + 16777215 + + + + min-width: 55px; + + + Configure + + + + + + + + + + + 5 + + + 0 + + + 0 + + + 0 + + + 3 + + + + + + + + + + + + Controllers + + + + + + + + + + + + + + + + + + + + + + + + + + + + 1 + + + Qt::AlignCenter + + + + + + + + + + + + + + + + + + + + + Qt::LeftToRight + + + true + + + + + + + + + + + + + + 2 + + + Qt::AlignCenter + + + + + + + 3 + + + Qt::AlignCenter + + + + + + + 4 + + + Qt::AlignCenter + + + + + + + 5 + + + Qt::AlignCenter + + + + + + + 6 + + + Qt::AlignCenter + + + + + + + 7 + + + Qt::AlignCenter + + + + + + + 8 + + + Qt::AlignCenter + + + + + + + Connected + + + + + + + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + + 0 + 0 + + + + + 57 + 0 + + + + + 55 + 16777215 + + + + + 0 + 0 + + + + + 0 + 0 + + + + Qt::LeftToRight + + + min-width: 55px; + + + Defaults + + + + + + + + 0 + 0 + + + + + 57 + 0 + + + + + 55 + 16777215 + + + + + 0 + 0 + + + + + 0 + 0 + + + + Qt::LeftToRight + + + min-width: 55px; + + + Clear + + + + +
- - - buttonBox - accepted() - ConfigureInput - accept() - - - 294 - 553 - - - 191 - 287 - - - - - buttonBox - rejected() - ConfigureInput - reject() - - - 294 - 553 - - - 191 - 287 - - - - + diff --git a/src/yuzu/configuration/configure_input_advanced.cpp b/src/yuzu/configuration/configure_input_advanced.cpp new file mode 100644 index 000000000..18db04e7e --- /dev/null +++ b/src/yuzu/configuration/configure_input_advanced.cpp @@ -0,0 +1,169 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include "core/core.h" +#include "core/settings.h" +#include "ui_configure_input_advanced.h" +#include "yuzu/configuration/configure_input_advanced.h" + +ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent) + : QWidget(parent), ui(new Ui::ConfigureInputAdvanced) { + ui->setupUi(this); + + controllers_color_buttons = {{ + { + ui->player1_left_body_button, + ui->player1_left_buttons_button, + ui->player1_right_body_button, + ui->player1_right_buttons_button, + }, + { + ui->player2_left_body_button, + ui->player2_left_buttons_button, + ui->player2_right_body_button, + ui->player2_right_buttons_button, + }, + { + ui->player3_left_body_button, + ui->player3_left_buttons_button, + ui->player3_right_body_button, + ui->player3_right_buttons_button, + }, + { + ui->player4_left_body_button, + ui->player4_left_buttons_button, + ui->player4_right_body_button, + ui->player4_right_buttons_button, + }, + { + ui->player5_left_body_button, + ui->player5_left_buttons_button, + ui->player5_right_body_button, + ui->player5_right_buttons_button, + }, + { + ui->player6_left_body_button, + ui->player6_left_buttons_button, + ui->player6_right_body_button, + ui->player6_right_buttons_button, + }, + { + ui->player7_left_body_button, + ui->player7_left_buttons_button, + ui->player7_right_body_button, + ui->player7_right_buttons_button, + }, + { + ui->player8_left_body_button, + ui->player8_left_buttons_button, + ui->player8_right_body_button, + ui->player8_right_buttons_button, + }, + }}; + + for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) { + auto& color_buttons = controllers_color_buttons[player_idx]; + for (std::size_t button_idx = 0; button_idx < color_buttons.size(); ++button_idx) { + connect(color_buttons[button_idx], &QPushButton::clicked, this, + [this, player_idx, button_idx] { + OnControllerButtonClick(static_cast(player_idx), + static_cast(button_idx)); + }); + } + } + + connect(ui->mouse_enabled, &QCheckBox::stateChanged, this, + &ConfigureInputAdvanced::UpdateUIEnabled); + connect(ui->debug_enabled, &QCheckBox::stateChanged, this, + &ConfigureInputAdvanced::UpdateUIEnabled); + connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this, + &ConfigureInputAdvanced::UpdateUIEnabled); + + connect(ui->debug_configure, &QPushButton::clicked, this, + [this] { CallDebugControllerDialog(); }); + connect(ui->mouse_advanced, &QPushButton::clicked, this, [this] { CallMouseConfigDialog(); }); + connect(ui->touchscreen_advanced, &QPushButton::clicked, this, + [this] { CallTouchscreenConfigDialog(); }); + + LoadConfiguration(); +} + +ConfigureInputAdvanced::~ConfigureInputAdvanced() = default; + +void ConfigureInputAdvanced::OnControllerButtonClick(int player_idx, int button_idx) { + const QColor new_bg_color = QColorDialog::getColor(controllers_colors[player_idx][button_idx]); + if (!new_bg_color.isValid()) { + return; + } + controllers_colors[player_idx][button_idx] = new_bg_color; + controllers_color_buttons[player_idx][button_idx]->setStyleSheet( + QStringLiteral("background-color: %1; min-width: 55px;") + .arg(controllers_colors[player_idx][button_idx].name())); +} + +void ConfigureInputAdvanced::ApplyConfiguration() { + for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) { + auto& player = Settings::values.players[player_idx]; + std::array colors{}; + std::transform(controllers_colors[player_idx].begin(), controllers_colors[player_idx].end(), + colors.begin(), [](QColor color) { return color.rgb(); }); + + player.body_color_left = colors[0]; + player.button_color_left = colors[1]; + player.body_color_right = colors[2]; + player.button_color_right = colors[3]; + } + + Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked(); + Settings::values.mouse_enabled = ui->mouse_enabled->isChecked(); + Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked(); + Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked(); +} + +void ConfigureInputAdvanced::LoadConfiguration() { + for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) { + auto& player = Settings::values.players[player_idx]; + std::array colors = { + player.body_color_left, + player.button_color_left, + player.body_color_right, + player.button_color_right, + }; + + std::transform(colors.begin(), colors.end(), controllers_colors[player_idx].begin(), + [](u32 rgb) { return QColor::fromRgb(rgb); }); + + for (std::size_t button_idx = 0; button_idx < colors.size(); ++button_idx) { + controllers_color_buttons[player_idx][button_idx]->setStyleSheet( + QStringLiteral("background-color: %1; min-width: 55px;") + .arg(controllers_colors[player_idx][button_idx].name())); + } + } + + ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled); + ui->mouse_enabled->setChecked(Settings::values.mouse_enabled); + ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled); + ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled); + + UpdateUIEnabled(); +} + +void ConfigureInputAdvanced::changeEvent(QEvent* event) { + if (event->type() == QEvent::LanguageChange) { + RetranslateUI(); + } + + QWidget::changeEvent(event); +} + +void ConfigureInputAdvanced::RetranslateUI() { + ui->retranslateUi(this); +} + +void ConfigureInputAdvanced::UpdateUIEnabled() { + ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked()); + ui->debug_configure->setEnabled(ui->debug_enabled->isChecked()); + ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked()); +} diff --git a/src/yuzu/configuration/configure_input_advanced.h b/src/yuzu/configuration/configure_input_advanced.h new file mode 100644 index 000000000..d6e913675 --- /dev/null +++ b/src/yuzu/configuration/configure_input_advanced.h @@ -0,0 +1,44 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include + +class QColor; +class QPushButton; + +namespace Ui { +class ConfigureInputAdvanced; +} + +class ConfigureInputAdvanced : public QWidget { + Q_OBJECT + +public: + explicit ConfigureInputAdvanced(QWidget* parent = nullptr); + ~ConfigureInputAdvanced() override; + + void ApplyConfiguration(); + +signals: + void CallDebugControllerDialog(); + void CallMouseConfigDialog(); + void CallTouchscreenConfigDialog(); + +private: + void changeEvent(QEvent* event) override; + void RetranslateUI(); + void UpdateUIEnabled(); + + void OnControllerButtonClick(int player_idx, int button_idx); + + void LoadConfiguration(); + + std::unique_ptr ui; + + std::array, 8> controllers_colors; + std::array, 8> controllers_color_buttons; +}; diff --git a/src/yuzu/configuration/configure_input_advanced.ui b/src/yuzu/configuration/configure_input_advanced.ui new file mode 100644 index 000000000..5958435fc --- /dev/null +++ b/src/yuzu/configuration/configure_input_advanced.ui @@ -0,0 +1,2688 @@ + + + ConfigureInputAdvanced + + + + 0 + 0 + 710 + 580 + + + + Configure Input + + + + + + + 0 + + + 0 + + + 0 + + + 0 + + + 0 + + + + + + 9 + + + 0 + + + 0 + + + 0 + + + 0 + + + + + + 3 + + + 0 + + + 0 + + + 0 + + + 0 + + + + + Joycon Colors + + + + 9 + + + 9 + + + 9 + + + 9 + + + + + + 6 + + + 0 + + + 0 + + + 0 + + + 0 + + + + + + 0 + + + 0 + + + 0 + + + 0 + + + + + Player 1 + + + + 6 + + + 6 + + + 0 + + + 6 + + + 6 + + + + + + 0 + + + 0 + + + 0 + + + 0 + + + 0 + + + + + L Body + + + Qt::AlignCenter + + + + 3 + + + 3 + + + 3 + + + 3 + + + 3 + + + + + + 0 + 0 + + + + + 57 + 0 + + + + + 55 + 16777215 + + + + min-width: 55px; 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+ const std::array ConfigureInputPlayer::analog_sub_buttons{{ "up", "down", "left", "right", - "modifier", }}; -static void LayerGridElements(QGridLayout* grid, QWidget* item, QWidget* onTopOf) { - const int index1 = grid->indexOf(item); - const int index2 = grid->indexOf(onTopOf); - int row, column, rowSpan, columnSpan; - grid->getItemPosition(index2, &row, &column, &rowSpan, &columnSpan); - grid->takeAt(index1); - grid->addWidget(item, row, column, rowSpan, columnSpan); +namespace { + +void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index, + bool connected) { + Core::System& system{Core::System::GetInstance()}; + if (!system.IsPoweredOn()) { + return; + } + Service::SM::ServiceManager& sm = system.ServiceManager(); + + auto& npad = + sm.GetService("hid") + ->GetAppletResource() + ->GetController(Service::HID::HidController::NPad); + + npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected); } -static QString GetKeyName(int key_code) { +/// Maps the controller type combobox index to Controller Type enum +constexpr Settings::ControllerType GetControllerTypeFromIndex(int index) { + switch (index) { + case 0: + default: + return Settings::ControllerType::ProController; + case 1: + return Settings::ControllerType::DualJoyconDetached; + case 2: + return Settings::ControllerType::LeftJoycon; + case 3: + return Settings::ControllerType::RightJoycon; + case 4: + return Settings::ControllerType::Handheld; + } +} + +/// Maps the Controller Type enum to controller type combobox index +constexpr int GetIndexFromControllerType(Settings::ControllerType type) { + switch (type) { + case Settings::ControllerType::ProController: + default: + return 0; + case Settings::ControllerType::DualJoyconDetached: + return 1; + case Settings::ControllerType::LeftJoycon: + return 2; + case Settings::ControllerType::RightJoycon: + return 3; + case Settings::ControllerType::Handheld: + return 4; + } +} + +QString GetKeyName(int key_code) { switch (key_code) { case Qt::Key_Shift: return QObject::tr("Shift"); @@ -51,9 +99,16 @@ static QString GetKeyName(int key_code) { } } -static void SetAnalogButton(const Common::ParamPackage& input_param, - Common::ParamPackage& analog_param, const std::string& button_name) { - if (analog_param.Get("engine", "") != "analog_from_button") { +void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param, + const std::string& button_name) { + // The poller returned a complete axis, so set all the buttons + if (input_param.Has("axis_x") && input_param.Has("axis_y")) { + analog_param = input_param; + return; + } + // Check if the current configuration has either no engine or an axis binding. + // Clears out the old binding and adds one with analog_from_button. + if (!analog_param.Has("engine") || analog_param.Has("axis_x") || analog_param.Has("axis_y")) { analog_param = { {"engine", "analog_from_button"}, }; @@ -61,7 +116,7 @@ static void SetAnalogButton(const Common::ParamPackage& input_param, analog_param.Set(button_name, input_param.Serialize()); } -static QString ButtonToText(const Common::ParamPackage& param) { +QString ButtonToText(const Common::ParamPackage& param) { if (!param.Has("engine")) { return QObject::tr("[not set]"); } @@ -111,7 +166,7 @@ static QString ButtonToText(const Common::ParamPackage& param) { return QObject::tr("[unknown]"); } -static QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) { +QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) { if (!param.Has("engine")) { return QObject::tr("[not set]"); } @@ -161,22 +216,24 @@ static QString AnalogToText(const Common::ParamPackage& param, const std::string } return QObject::tr("[unknown]"); } +} // namespace -ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index, bool debug) - : QDialog(parent), ui(std::make_unique()), player_index(player_index), +ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index, + QWidget* bottom_row, bool debug) + : QWidget(parent), ui(std::make_unique()), player_index(player_index), debug(debug), timeout_timer(std::make_unique()), - poll_timer(std::make_unique()) { + poll_timer(std::make_unique()), bottom_row(bottom_row) { ui->setupUi(this); + setFocusPolicy(Qt::ClickFocus); button_map = { - ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY, - ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR, - ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus, - ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown, - ui->buttonLStickLeft, ui->buttonLStickUp, ui->buttonLStickRight, ui->buttonLStickDown, - ui->buttonRStickLeft, ui->buttonRStickUp, ui->buttonRStickRight, ui->buttonRStickDown, - ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot, + ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY, + ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR, + ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus, + ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown, + ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot, + ui->buttonLStickMod, ui->buttonRStickMod, }; analog_map_buttons = {{ @@ -185,208 +242,159 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i ui->buttonLStickDown, ui->buttonLStickLeft, ui->buttonLStickRight, - ui->buttonLStickMod, }, { ui->buttonRStickUp, ui->buttonRStickDown, ui->buttonRStickLeft, ui->buttonRStickRight, - ui->buttonRStickMod, }, }}; - debug_hidden = { - ui->buttonSL, ui->labelSL, - ui->buttonSR, ui->labelSR, - ui->buttonLStick, ui->labelLStickPressed, - ui->buttonRStick, ui->labelRStickPressed, - ui->buttonHome, ui->labelHome, - ui->buttonScreenshot, ui->labelScreenshot, + analog_map_deadzone_label = {ui->labelLStickDeadzone, ui->labelRStickDeadzone}; + analog_map_deadzone_slider = {ui->sliderLStickDeadzone, ui->sliderRStickDeadzone}; + analog_map_modifier_groupbox = {ui->buttonLStickModGroup, ui->buttonRStickModGroup}; + analog_map_modifier_button = {ui->buttonLStickMod, ui->buttonRStickMod}; + analog_map_modifier_label = {ui->labelLStickModifierRange, ui->labelRStickModifierRange}; + analog_map_modifier_slider = {ui->sliderLStickModifierRange, ui->sliderRStickModifierRange}; + analog_map_range_groupbox = {ui->buttonLStickRangeGroup, ui->buttonRStickRangeGroup}; + analog_map_range_spinbox = {ui->spinboxLStickRange, ui->spinboxRStickRange}; + + const auto ConfigureButtonClick = [&](QPushButton* button, Common::ParamPackage* param, + int default_val) { + connect(button, &QPushButton::clicked, [=, this] { + HandleClick( + button, + [=, this](Common::ParamPackage params) { + // Workaround for ZL & ZR for analog triggers like on XBOX + // controllers. Analog triggers (from controllers like the XBOX + // controller) would not work due to a different range of their + // signals (from 0 to 255 on analog triggers instead of -32768 to + // 32768 on analog joysticks). The SDL driver misinterprets analog + // triggers as analog joysticks. + // TODO: reinterpret the signal range for analog triggers to map the + // values correctly. This is required for the correct emulation of + // the analog triggers of the GameCube controller. + if (button == ui->buttonZL || button == ui->buttonZR) { + params.Set("direction", "+"); + params.Set("threshold", "0.5"); + } + (*param) = std::move(params); + }, + InputCommon::Polling::DeviceType::Button); + }); }; - auto layout = Settings::values.players[player_index].type; - if (debug) - layout = Settings::ControllerType::DualJoycon; - - switch (layout) { - case Settings::ControllerType::ProController: - case Settings::ControllerType::DualJoycon: - layout_hidden = { - ui->buttonSL, - ui->labelSL, - ui->buttonSR, - ui->labelSR, - }; - break; - case Settings::ControllerType::LeftJoycon: - layout_hidden = { - ui->right_body_button, - ui->right_buttons_button, - ui->right_body_label, - ui->right_buttons_label, - ui->buttonR, - ui->labelR, - ui->buttonZR, - ui->labelZR, - ui->labelHome, - ui->buttonHome, - ui->buttonPlus, - ui->labelPlus, - ui->RStick, - ui->faceButtons, - }; - break; - case Settings::ControllerType::RightJoycon: - layout_hidden = { - ui->left_body_button, ui->left_buttons_button, - ui->left_body_label, ui->left_buttons_label, - ui->buttonL, ui->labelL, - ui->buttonZL, ui->labelZL, - ui->labelScreenshot, ui->buttonScreenshot, - ui->buttonMinus, ui->labelMinus, - ui->LStick, ui->Dpad, - }; - break; - } - - if (debug || layout == Settings::ControllerType::ProController) { - ui->controller_color->hide(); - } else { - if (layout == Settings::ControllerType::LeftJoycon || - layout == Settings::ControllerType::RightJoycon) { - ui->horizontalSpacer_4->setGeometry({0, 0, 0, 0}); - - LayerGridElements(ui->buttons, ui->shoulderButtons, ui->Dpad); - LayerGridElements(ui->buttons, ui->misc, ui->RStick); - LayerGridElements(ui->buttons, ui->Dpad, ui->faceButtons); - LayerGridElements(ui->buttons, ui->RStick, ui->LStick); - } - } - - for (auto* widget : layout_hidden) - widget->setVisible(false); - - analog_map_stick = {ui->buttonLStickAnalog, ui->buttonRStickAnalog}; - analog_map_deadzone_and_modifier_slider = {ui->sliderLStickDeadzoneAndModifier, - ui->sliderRStickDeadzoneAndModifier}; - analog_map_deadzone_and_modifier_slider_label = {ui->labelLStickDeadzoneAndModifier, - ui->labelRStickDeadzoneAndModifier}; - - for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) { + for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) { auto* const button = button_map[button_id]; if (button == nullptr) { continue; } - - button->setContextMenuPolicy(Qt::CustomContextMenu); - connect(button, &QPushButton::clicked, [=, this] { - HandleClick( - button_map[button_id], - [=, this](Common::ParamPackage params) { - // Workaround for ZL & ZR for analog triggers like on XBOX controllors. - // Analog triggers (from controllers like the XBOX controller) would not - // work due to a different range of their signals (from 0 to 255 on - // analog triggers instead of -32768 to 32768 on analog joysticks). The - // SDL driver misinterprets analog triggers as analog joysticks. - // TODO: reinterpret the signal range for analog triggers to map the - // values correctly. This is required for the correct emulation of the - // analog triggers of the GameCube controller. - if (button_id == Settings::NativeButton::ZL || - button_id == Settings::NativeButton::ZR) { - params.Set("direction", "+"); - params.Set("threshold", "0.5"); - } - buttons_param[button_id] = std::move(params); - }, - InputCommon::Polling::DeviceType::Button); - }); - connect(button, &QPushButton::customContextMenuRequested, - [=, this](const QPoint& menu_location) { - QMenu context_menu; - context_menu.addAction(tr("Clear"), [&] { - buttons_param[button_id].Clear(); - button_map[button_id]->setText(tr("[not set]")); - }); - context_menu.addAction(tr("Restore Default"), [&] { - buttons_param[button_id] = Common::ParamPackage{ - InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])}; - button_map[button_id]->setText(ButtonToText(buttons_param[button_id])); - }); - context_menu.exec(button_map[button_id]->mapToGlobal(menu_location)); - }); + ConfigureButtonClick(button_map[button_id], &buttons_param[button_id], + Config::default_buttons[button_id]); } - for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) { - for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) { + // Handle clicks for the modifier buttons as well. + ConfigureButtonClick(ui->buttonLStickMod, &lstick_mod, Config::default_lstick_mod); + ConfigureButtonClick(ui->buttonRStickMod, &rstick_mod, Config::default_rstick_mod); + + for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { + for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { auto* const analog_button = analog_map_buttons[analog_id][sub_button_id]; + if (analog_button == nullptr) { continue; } - analog_button->setContextMenuPolicy(Qt::CustomContextMenu); connect(analog_button, &QPushButton::clicked, [=, this] { HandleClick( analog_map_buttons[analog_id][sub_button_id], [=, this](const Common::ParamPackage& params) { - SetAnalogButton(params, analogs_param[analog_id], - analog_sub_buttons[sub_button_id]); + SetAnalogParam(params, analogs_param[analog_id], + analog_sub_buttons[sub_button_id]); }, - InputCommon::Polling::DeviceType::Button); + InputCommon::Polling::DeviceType::AnalogPreferred); }); - connect(analog_button, &QPushButton::customContextMenuRequested, - [=, this](const QPoint& menu_location) { - QMenu context_menu; - context_menu.addAction(tr("Clear"), [&] { - analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]); - analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]")); - }); - context_menu.addAction(tr("Restore Default"), [&] { - Common::ParamPackage params{InputCommon::GenerateKeyboardParam( - Config::default_analogs[analog_id][sub_button_id])}; - SetAnalogButton(params, analogs_param[analog_id], - analog_sub_buttons[sub_button_id]); - analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText( - analogs_param[analog_id], analog_sub_buttons[sub_button_id])); - }); - context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal( - menu_location)); - }); } - connect(analog_map_stick[analog_id], &QPushButton::clicked, [=, this] { - if (QMessageBox::information( - this, tr("Information"), - tr("After pressing OK, first move your joystick horizontally, " - "and then vertically."), - QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Ok) { - HandleClick( - analog_map_stick[analog_id], - [=, this](const Common::ParamPackage& params) { - analogs_param[analog_id] = params; - }, - InputCommon::Polling::DeviceType::Analog); - } + + connect(analog_map_modifier_button[analog_id], &QPushButton::clicked, [=, this] { + HandleClick( + analog_map_modifier_button[analog_id], + [=, this](const Common::ParamPackage& params) { + SetAnalogParam(params, analogs_param[analog_id], "modifier"); + }, + InputCommon::Polling::DeviceType::AnalogPreferred); }); - connect(analog_map_deadzone_and_modifier_slider[analog_id], &QSlider::valueChanged, + connect(analog_map_range_spinbox[analog_id], qOverload(&QSpinBox::valueChanged), [=, this] { - const float slider_value = - analog_map_deadzone_and_modifier_slider[analog_id]->value(); - if (analogs_param[analog_id].Get("engine", "") == "sdl" || - analogs_param[analog_id].Get("engine", "") == "gcpad") { - analog_map_deadzone_and_modifier_slider_label[analog_id]->setText( - tr("Deadzone: %1%").arg(slider_value)); - analogs_param[analog_id].Set("deadzone", slider_value / 100.0f); - } else { - analog_map_deadzone_and_modifier_slider_label[analog_id]->setText( - tr("Modifier Scale: %1%").arg(slider_value)); - analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f); - } + const auto spinbox_value = analog_map_range_spinbox[analog_id]->value(); + analogs_param[analog_id].Set("range", spinbox_value / 100.0f); + }); + + connect(analog_map_deadzone_slider[analog_id], &QSlider::valueChanged, [=, this] { + const auto slider_value = analog_map_deadzone_slider[analog_id]->value(); + analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1%").arg(slider_value)); + analogs_param[analog_id].Set("deadzone", slider_value / 100.0f); + }); + + connect(analog_map_modifier_slider[analog_id], &QSlider::valueChanged, [=, this] { + const auto slider_value = analog_map_modifier_slider[analog_id]->value(); + analog_map_modifier_label[analog_id]->setText( + tr("Modifier Range: %1%").arg(slider_value)); + analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f); + }); + } + + // Player Connected checkbox + connect(ui->groupConnectedController, &QGroupBox::toggled, + [&](bool checked) { emit Connected(checked); }); + + // Set up controller type. Only Player 1 can choose Handheld. + ui->comboControllerType->clear(); + + QStringList controller_types = { + QStringLiteral("Pro Controller"), + QStringLiteral("Dual Joycons"), + QStringLiteral("Left Joycon"), + QStringLiteral("Right Joycon"), + }; + + if (player_index == 0) { + controller_types.append(QStringLiteral("Handheld")); + connect(ui->comboControllerType, qOverload(&QComboBox::currentIndexChanged), + [&](int index) { + emit HandheldStateChanged(GetControllerTypeFromIndex(index) == + Settings::ControllerType::Handheld); }); } - connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); }); - connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); }); + // The Debug Controller can only choose the Pro Controller. + if (debug) { + ui->buttonScreenshot->setEnabled(false); + ui->buttonHome->setEnabled(false); + ui->groupConnectedController->setCheckable(false); + QStringList debug_controller_types = { + QStringLiteral("Pro Controller"), + }; + ui->comboControllerType->addItems(debug_controller_types); + } else { + ui->comboControllerType->addItems(controller_types); + } + + UpdateControllerIcon(); + UpdateControllerAvailableButtons(); + connect(ui->comboControllerType, qOverload(&QComboBox::currentIndexChanged), [&](int) { + UpdateControllerIcon(); + UpdateControllerAvailableButtons(); + }); + + connect(ui->comboDevices, qOverload(&QComboBox::currentIndexChanged), + [&] { UpdateMappingWithDefaults(); }); + + ui->buttonRefreshDevices->setIcon(QIcon::fromTheme(QStringLiteral("view-refresh"))); + UpdateInputDevices(); + connect(ui->buttonRefreshDevices, &QPushButton::clicked, [&] { emit RefreshInputDevices(); }); timeout_timer->setSingleShot(true); connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); }); @@ -416,20 +424,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i } }); - controller_color_buttons = { - ui->left_body_button, - ui->left_buttons_button, - ui->right_body_button, - ui->right_buttons_button, - }; - - for (std::size_t i = 0; i < controller_color_buttons.size(); ++i) { - connect(controller_color_buttons[i], &QPushButton::clicked, this, - [this, i] { OnControllerButtonClick(static_cast(i)); }); - } - LoadConfiguration(); - resize(0, 0); // TODO(wwylele): enable this when we actually emulate it ui->buttonHome->setEnabled(false); @@ -438,27 +433,43 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i ConfigureInputPlayer::~ConfigureInputPlayer() = default; void ConfigureInputPlayer::ApplyConfiguration() { - auto& buttons = - debug ? Settings::values.debug_pad_buttons : Settings::values.players[player_index].buttons; - auto& analogs = - debug ? Settings::values.debug_pad_analogs : Settings::values.players[player_index].analogs; + auto& player = Settings::values.players[player_index]; + auto& buttons = debug ? Settings::values.debug_pad_buttons : player.buttons; + auto& analogs = debug ? Settings::values.debug_pad_analogs : player.analogs; std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(), [](const Common::ParamPackage& param) { return param.Serialize(); }); std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(), [](const Common::ParamPackage& param) { return param.Serialize(); }); - if (debug) + if (debug) { return; + } - std::array colors{}; - std::transform(controller_colors.begin(), controller_colors.end(), colors.begin(), - [](QColor color) { return color.rgb(); }); + player.controller_type = + static_cast(ui->comboControllerType->currentIndex()); + player.connected = ui->groupConnectedController->isChecked(); - Settings::values.players[player_index].body_color_left = colors[0]; - Settings::values.players[player_index].button_color_left = colors[1]; - Settings::values.players[player_index].body_color_right = colors[2]; - Settings::values.players[player_index].button_color_right = colors[3]; + // Player 2-8 + if (player_index != 0) { + UpdateController(player.controller_type, player_index, player.connected); + return; + } + + // Player 1 and Handheld + auto& handheld = Settings::values.players[HANDHELD_INDEX]; + // If Handheld is selected, copy all the settings from Player 1 to Handheld. + if (player.controller_type == Settings::ControllerType::Handheld) { + handheld = player; + handheld.connected = ui->groupConnectedController->isChecked(); + player.connected = false; // Disconnect Player 1 + } else { + player.connected = ui->groupConnectedController->isChecked(); + handheld.connected = false; // Disconnect Handheld + } + + UpdateController(player.controller_type, player_index, player.connected); + UpdateController(Settings::ControllerType::Handheld, HANDHELD_INDEX, handheld.connected); } void ConfigureInputPlayer::changeEvent(QEvent* event) { @@ -466,24 +477,16 @@ void ConfigureInputPlayer::changeEvent(QEvent* event) { RetranslateUI(); } - QDialog::changeEvent(event); + QWidget::changeEvent(event); } void ConfigureInputPlayer::RetranslateUI() { ui->retranslateUi(this); - UpdateButtonLabels(); -} - -void ConfigureInputPlayer::OnControllerButtonClick(int i) { - const QColor new_bg_color = QColorDialog::getColor(controller_colors[i]); - if (!new_bg_color.isValid()) - return; - controller_colors[i] = new_bg_color; - controller_color_buttons[i]->setStyleSheet( - QStringLiteral("QPushButton { background-color: %1 }").arg(controller_colors[i].name())); + UpdateUI(); } void ConfigureInputPlayer::LoadConfiguration() { + auto& player = Settings::values.players[player_index]; if (debug) { std::transform(Settings::values.debug_pad_buttons.begin(), Settings::values.debug_pad_buttons.end(), buttons_param.begin(), @@ -492,56 +495,53 @@ void ConfigureInputPlayer::LoadConfiguration() { Settings::values.debug_pad_analogs.end(), analogs_param.begin(), [](const std::string& str) { return Common::ParamPackage(str); }); } else { - std::transform(Settings::values.players[player_index].buttons.begin(), - Settings::values.players[player_index].buttons.end(), buttons_param.begin(), + std::transform(player.buttons.begin(), player.buttons.end(), buttons_param.begin(), [](const std::string& str) { return Common::ParamPackage(str); }); - std::transform(Settings::values.players[player_index].analogs.begin(), - Settings::values.players[player_index].analogs.end(), analogs_param.begin(), + std::transform(player.analogs.begin(), player.analogs.end(), analogs_param.begin(), [](const std::string& str) { return Common::ParamPackage(str); }); } - UpdateButtonLabels(); + UpdateUI(); - if (debug) + if (debug) { return; + } - std::array colors = { - Settings::values.players[player_index].body_color_left, - Settings::values.players[player_index].button_color_left, - Settings::values.players[player_index].body_color_right, - Settings::values.players[player_index].button_color_right, - }; + ui->comboControllerType->setCurrentIndex(static_cast(player.controller_type)); + ui->groupConnectedController->setChecked( + player.connected || + (player_index == 0 && Settings::values.players[HANDHELD_INDEX].connected)); +} - std::transform(colors.begin(), colors.end(), controller_colors.begin(), - [](u32 rgb) { return QColor::fromRgb(rgb); }); - - for (std::size_t i = 0; i < colors.size(); ++i) { - controller_color_buttons[i]->setStyleSheet( - QStringLiteral("QPushButton { background-color: %1 }") - .arg(controller_colors[i].name())); +void ConfigureInputPlayer::UpdateInputDevices() { + input_devices = InputCommon::GetInputDevices(); + ui->comboDevices->clear(); + for (auto device : input_devices) { + ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {}); } } void ConfigureInputPlayer::RestoreDefaults() { - for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) { + // Reset Buttons + for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) { buttons_param[button_id] = Common::ParamPackage{ InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])}; } - - for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) { - for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) { + // Reset Analogs + for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { + for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { Common::ParamPackage params{InputCommon::GenerateKeyboardParam( Config::default_analogs[analog_id][sub_button_id])}; - SetAnalogButton(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]); + SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]); } } - - UpdateButtonLabels(); - ApplyConfiguration(); + UpdateUI(); + UpdateInputDevices(); + ui->comboControllerType->setCurrentIndex(0); } void ConfigureInputPlayer::ClearAll() { - for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) { + for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) { const auto* const button = button_map[button_id]; if (button == nullptr || !button->isEnabled()) { continue; @@ -550,8 +550,8 @@ void ConfigureInputPlayer::ClearAll() { buttons_param[button_id].Clear(); } - for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) { - for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) { + for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { + for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id]; if (analog_button == nullptr || !analog_button->isEnabled()) { continue; @@ -561,17 +561,17 @@ void ConfigureInputPlayer::ClearAll() { } } - UpdateButtonLabels(); - ApplyConfiguration(); + UpdateUI(); + UpdateInputDevices(); } -void ConfigureInputPlayer::UpdateButtonLabels() { - for (int button = 0; button < Settings::NativeButton::NumButtons; button++) { +void ConfigureInputPlayer::UpdateUI() { + for (int button = 0; button < Settings::NativeButton::NumButtons; ++button) { button_map[button]->setText(ButtonToText(buttons_param[button])); } - for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) { - for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) { + for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { + for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { auto* const analog_button = analog_map_buttons[analog_id][sub_button_id]; if (analog_button == nullptr) { @@ -581,52 +581,75 @@ void ConfigureInputPlayer::UpdateButtonLabels() { analog_button->setText( AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id])); } - analog_map_stick[analog_id]->setText(tr("Set Analog Stick")); + const auto deadzone_label = analog_map_deadzone_label[analog_id]; + const auto deadzone_slider = analog_map_deadzone_slider[analog_id]; + const auto modifier_groupbox = analog_map_modifier_groupbox[analog_id]; + const auto modifier_label = analog_map_modifier_label[analog_id]; + const auto modifier_slider = analog_map_modifier_slider[analog_id]; + const auto range_groupbox = analog_map_range_groupbox[analog_id]; + const auto range_spinbox = analog_map_range_spinbox[analog_id]; + + int slider_value; auto& param = analogs_param[analog_id]; - auto* const analog_stick_slider = analog_map_deadzone_and_modifier_slider[analog_id]; - auto* const analog_stick_slider_label = - analog_map_deadzone_and_modifier_slider_label[analog_id]; + const bool is_controller = + param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad"; - if (param.Has("engine")) { - if (param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad") { - if (!param.Has("deadzone")) { - param.Set("deadzone", 0.1f); - } - - analog_stick_slider->setValue(static_cast(param.Get("deadzone", 0.1f) * 100)); - if (analog_stick_slider->value() == 0) { - analog_stick_slider_label->setText(tr("Deadzone: 0%")); - } - } else { - if (!param.Has("modifier_scale")) { - param.Set("modifier_scale", 0.5f); - } - - analog_stick_slider->setValue( - static_cast(param.Get("modifier_scale", 0.5f) * 100)); - if (analog_stick_slider->value() == 0) { - analog_stick_slider_label->setText(tr("Modifier Scale: 0%")); - } + if (is_controller) { + if (!param.Has("deadzone")) { + param.Set("deadzone", 0.1f); } + slider_value = static_cast(param.Get("deadzone", 0.1f) * 100); + deadzone_label->setText(tr("Deadzone: %1%").arg(slider_value)); + deadzone_slider->setValue(slider_value); + if (!param.Has("range")) { + param.Set("range", 1.0f); + } + range_spinbox->setValue(static_cast(param.Get("range", 1.0f) * 100)); + } else { + if (!param.Has("modifier_scale")) { + param.Set("modifier_scale", 0.5f); + } + slider_value = static_cast(param.Get("modifier_scale", 0.5f) * 100); + modifier_label->setText(tr("Modifier Range: %1%").arg(slider_value)); + modifier_slider->setValue(slider_value); } + + deadzone_label->setVisible(is_controller); + deadzone_slider->setVisible(is_controller); + modifier_groupbox->setVisible(!is_controller); + modifier_label->setVisible(!is_controller); + modifier_slider->setVisible(!is_controller); + range_groupbox->setVisible(is_controller); } } +void ConfigureInputPlayer::UpdateMappingWithDefaults() { + if (ui->comboDevices->currentIndex() < 2) { + return; + } + const auto& device = input_devices[ui->comboDevices->currentIndex()]; + auto button_mapping = InputCommon::GetButtonMappingForDevice(device); + auto analog_mapping = InputCommon::GetAnalogMappingForDevice(device); + for (int i = 0; i < buttons_param.size(); ++i) { + buttons_param[i] = button_mapping[static_cast(i)]; + } + for (int i = 0; i < analogs_param.size(); ++i) { + analogs_param[i] = analog_mapping[static_cast(i)]; + } + + UpdateUI(); +} + void ConfigureInputPlayer::HandleClick( QPushButton* button, std::function new_input_setter, InputCommon::Polling::DeviceType type) { - button->setText(tr("[press key]")); + button->setText(tr("[waiting]")); button->setFocus(); - // Keyboard keys can only be used as button devices - want_keyboard_keys = type == InputCommon::Polling::DeviceType::Button; - if (want_keyboard_keys) { - const auto iter = std::find(button_map.begin(), button_map.end(), button); - ASSERT(iter != button_map.end()); - const auto index = std::distance(button_map.begin(), iter); - ASSERT(index < Settings::NativeButton::NumButtons && index >= 0); - } + // The first two input devices are always Any and Keyboard. If the user filtered to a + // controller, then they don't want keyboard input + want_keyboard_keys = ui->comboDevices->currentIndex() < 2; input_setter = new_input_setter; @@ -636,20 +659,17 @@ void ConfigureInputPlayer::HandleClick( poller->Start(); } - grabKeyboard(); - grabMouse(); if (type == InputCommon::Polling::DeviceType::Button) { InputCommon::GetGCButtons()->BeginConfiguration(); } else { InputCommon::GetGCAnalogs()->BeginConfiguration(); } - timeout_timer->start(5000); // Cancel after 5 seconds - poll_timer->start(200); // Check for new inputs every 200ms + + timeout_timer->start(2500); // Cancel after 2.5 seconds + poll_timer->start(50); // Check for new inputs every 50ms } void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) { - releaseKeyboard(); - releaseMouse(); timeout_timer->stop(); poll_timer->stop(); for (auto& poller : device_pollers) { @@ -663,7 +683,7 @@ void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, (*input_setter)(params); } - UpdateButtonLabels(); + UpdateUI(); input_setter = std::nullopt; } @@ -683,3 +703,114 @@ void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) { } SetPollingResult({}, true); } + +void ConfigureInputPlayer::UpdateControllerIcon() { + // We aren't using Qt's built in theme support here since we aren't drawing an icon (and its + // "nonstandard" to use an image through the icon support) + QString stylesheet{}; + switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) { + case Settings::ControllerType::ProController: + stylesheet = QStringLiteral("image: url(:/controller/pro_controller%0)"); + break; + case Settings::ControllerType::DualJoyconDetached: + stylesheet = QStringLiteral("image: url(:/controller/dual_joycon%0)"); + break; + case Settings::ControllerType::LeftJoycon: + stylesheet = QStringLiteral("image: url(:/controller/single_joycon_left_vertical%0)"); + break; + case Settings::ControllerType::RightJoycon: + stylesheet = QStringLiteral("image: url(:/controller/single_joycon_right_vertical%0)"); + break; + case Settings::ControllerType::Handheld: + stylesheet = QStringLiteral("image: url(:/controller/handheld%0)"); + break; + default: + break; + } + + const QString theme = [this] { + if (QIcon::themeName().contains(QStringLiteral("dark"))) { + return QStringLiteral("_dark"); + } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) { + return QStringLiteral("_midnight"); + } else { + return QString{}; + } + }(); + + ui->controllerFrame->setStyleSheet(stylesheet.arg(theme)); +} + +void ConfigureInputPlayer::UpdateControllerAvailableButtons() { + auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); + if (debug) { + layout = Settings::ControllerType::DualJoyconDetached; + } + + // List of all the widgets that will be hidden by any of the following layouts that need + // "unhidden" after the controller type changes + const std::vector layout_show = { + ui->buttonShoulderButtonsSLSR, + ui->horizontalSpacerShoulderButtonsWidget, + ui->horizontalSpacerShoulderButtonsWidget2, + ui->buttonShoulderButtonsLeft, + ui->buttonMiscButtonsMinusScreenshot, + ui->bottomLeft, + ui->buttonShoulderButtonsRight, + ui->buttonMiscButtonsPlusHome, + ui->bottomRight, + }; + + for (auto* widget : layout_show) { + widget->show(); + } + + std::vector layout_hidden; + switch (layout) { + case Settings::ControllerType::ProController: + layout_hidden = { + ui->buttonShoulderButtonsSLSR, + ui->horizontalSpacerShoulderButtonsWidget2, + }; + break; + case Settings::ControllerType::DualJoyconDetached: + case Settings::ControllerType::Handheld: + layout_hidden = { + ui->buttonShoulderButtonsSLSR, + ui->horizontalSpacerShoulderButtonsWidget2, + }; + break; + case Settings::ControllerType::LeftJoycon: + layout_hidden = { + ui->horizontalSpacerShoulderButtonsWidget2, + ui->buttonShoulderButtonsRight, + ui->buttonMiscButtonsPlusHome, + ui->bottomRight, + }; + break; + case Settings::ControllerType::RightJoycon: + layout_hidden = { + ui->horizontalSpacerShoulderButtonsWidget, + ui->buttonShoulderButtonsLeft, + ui->buttonMiscButtonsMinusScreenshot, + ui->bottomLeft, + }; + break; + } + + for (auto* widget : layout_hidden) { + widget->hide(); + } +} + +void ConfigureInputPlayer::showEvent(QShowEvent* event) { + if (bottom_row == nullptr) { + return; + } + QWidget::showEvent(event); + ui->main->addWidget(bottom_row); +} + +void ConfigureInputPlayer::ConnectPlayer(bool connected) { + ui->groupConnectedController->setChecked(connected); +} diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h index 95afa5375..a86db8200 100644 --- a/src/yuzu/configuration/configure_input_player.h +++ b/src/yuzu/configuration/configure_input_player.h @@ -15,11 +15,17 @@ #include "common/param_package.h" #include "core/settings.h" #include "ui_configure_input.h" +#include "yuzu/uisettings.h" +class QCheckBox; class QKeyEvent; +class QLabel; class QPushButton; +class QSlider; +class QSpinBox; class QString; class QTimer; +class QWidget; namespace InputCommon::Polling { class DevicePoller; @@ -30,43 +36,73 @@ namespace Ui { class ConfigureInputPlayer; } -class ConfigureInputPlayer : public QDialog { +class ConfigureInputPlayer : public QWidget { Q_OBJECT public: - explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, bool debug = false); + explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, QWidget* bottom_row, + bool debug = false); ~ConfigureInputPlayer() override; - /// Save all button configurations to settings file + /// Save all button configurations to settings file. void ApplyConfiguration(); + /// Update the input devices combobox. + void UpdateInputDevices(); + + /// Restore all buttons to their default values. + void RestoreDefaults(); + + /// Clear all input configuration. + void ClearAll(); + + /// Set the connection state checkbox (used to sync state). + void ConnectPlayer(bool connected); + +signals: + /// Emitted when this controller is connected by the user. + void Connected(bool connected); + /// Emitted when the Handheld mode is selected (undocked with dual joycons attached). + void HandheldStateChanged(bool is_handheld); + /// Emitted when the input devices combobox is being refreshed. + void RefreshInputDevices(); + +protected: + void showEvent(QShowEvent* event) override; + private: void changeEvent(QEvent* event) override; void RetranslateUI(); - void OnControllerButtonClick(int i); - /// Load configuration settings. void LoadConfiguration(); - /// Restore all buttons to their default values. - void RestoreDefaults(); - /// Clear all input configuration - void ClearAll(); - - /// Update UI to reflect current configuration. - void UpdateButtonLabels(); /// Called when the button was pressed. void HandleClick(QPushButton* button, std::function new_input_setter, InputCommon::Polling::DeviceType type); - /// Finish polling and configure input using the input_setter + /// Finish polling and configure input using the input_setter. void SetPollingResult(const Common::ParamPackage& params, bool abort); /// Handle key press events. void keyPressEvent(QKeyEvent* event) override; + /// Update UI to reflect current configuration. + void UpdateUI(); + + /// Update the controller selection combobox + void UpdateControllerCombobox(); + + /// Update the current controller icon. + void UpdateControllerIcon(); + + /// Hides and disables controller settings based on the current controller type. + void UpdateControllerAvailableButtons(); + + /// Gets the default controller mapping for this device and auto configures the input to match. + void UpdateMappingWithDefaults(); + std::unique_ptr ui; std::size_t player_index; @@ -75,32 +111,38 @@ private: std::unique_ptr timeout_timer; std::unique_ptr poll_timer; + static constexpr int PLAYER_COUNT = 8; + std::array player_connected_checkbox; + /// This will be the the setting function when an input is awaiting configuration. std::optional> input_setter; std::array buttons_param; std::array analogs_param; - static constexpr int ANALOG_SUB_BUTTONS_NUM = 5; + static constexpr int ANALOG_SUB_BUTTONS_NUM = 4; + // Adds room for two extra push buttons LStick Modifier and RStick Modifier. + static constexpr int BUTTON_MAP_COUNT = Settings::NativeButton::NumButtons + 2; /// Each button input is represented by a QPushButton. - std::array button_map; + std::array button_map; + /// Extra buttons for the modifiers. + Common::ParamPackage lstick_mod; + Common::ParamPackage rstick_mod; - std::vector debug_hidden; - std::vector layout_hidden; - - /// A group of five QPushButtons represent one analog input. The buttons each represent up, - /// down, left, right, and modifier, respectively. + /// A group of four QPushButtons represent one analog input. The buttons each represent up, + /// down, left, right, respectively. std::array, Settings::NativeAnalog::NumAnalogs> analog_map_buttons; - /// Analog inputs are also represented each with a single button, used to configure with an - /// actual analog stick - std::array analog_map_stick; - std::array - analog_map_deadzone_and_modifier_slider; - std::array - analog_map_deadzone_and_modifier_slider_label; + std::array analog_map_deadzone_label; + std::array analog_map_deadzone_slider; + std::array analog_map_modifier_groupbox; + std::array analog_map_modifier_button; + std::array analog_map_modifier_label; + std::array analog_map_modifier_slider; + std::array analog_map_range_groupbox; + std::array analog_map_range_spinbox; static const std::array analog_sub_buttons; @@ -110,6 +152,12 @@ private: /// keyboard events are ignored. bool want_keyboard_keys = false; - std::array controller_color_buttons; - std::array controller_colors; + /// List of physical devices users can map with. If a SDL backed device is selected, then you + /// can usue this device to get a default mapping. + std::vector input_devices; + + /// Bottom row is where console wide settings are held, and its "owned" by the parent + /// ConfigureInput widget. On show, add this widget to the main layout. This will change the + /// parent of the widget to this widget (but thats fine). + QWidget* bottom_row; }; diff --git a/src/yuzu/configuration/configure_input_player.ui b/src/yuzu/configuration/configure_input_player.ui index f27a77180..eb826a935 100644 --- a/src/yuzu/configuration/configure_input_player.ui +++ b/src/yuzu/configuration/configure_input_player.ui @@ -1,1243 +1,2974 @@ ConfigureInputPlayer - + 0 0 - 408 - 731 + 780 + 487 Configure Input - + + + 0 + + + 0 + + + 0 + + + 0 + + + 0 + - - - - - Right Stick + + + 0 + + + 0 + + + 0 + + + 0 + + + 0 + + + + + 3 - - Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter + + 0 - - false - - - false - - - - + + + + Qt::LeftToRight + + + Connect Controller + + + false + + + true + + + + 5 + + + 5 + + + 5 + + + 5 + - + - - - Down: - - + + Pro Controller + + + + + Dual Joycons + + + + + Left Joycon + + + + + Right Joycon + + + + + Handheld + - - - - - - - - - - + + + + + + Input Device + + + + 3 + + + 5 + + + 5 + + + 5 + + + 5 + - + - - - Right: - - + + Any + + + + + Keyboard + - - - - - - - - - - - - - Set Analog Stick - - - - - - - - - - Left: - - - - - - - - - - - - - - - - - - - - - - Up: - - - - - - - - - - - - - - - - - - - - - - Pressed: - - - - - - - - - - - - - - - - - - - - - - Modifier: - - - - - - - - - - - - - - - - - - - - - - Deadzone: 0 - - - Qt::AlignHCenter - - - - - - - - - Qt::Horizontal - - - - - - - - - Qt::Vertical - - - - 0 - 0 - - - - - - - - - - - Directional Pad - - - false - - - false - - - - - - - - - - Up: - - - - - - - - - - - - - - - - - - - - - - Down: - - - - - - - - - - - - - - - - - - - - - - - 80 - 0 - - - - Left: - - - - - - - - - - - - - - - - - - - - - - - 80 - 0 - - - - Right: - - - - - - - - - - - - - - - - - - - - - Face Buttons - - - false - - - false - - - - - - - - - - - 80 - 0 - - - - A: - - - - - - - - - - - - - - - - - - - - - - - 80 - 0 - - - - B: - - - - - - - - - - - - - - - - - - - - - - X: - - - - - - - - - - - - - - - - - - - - - - Y: - - - - - - - - - - - - - - - - - - - - - Controller Color - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - Left Body - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - - 90 - 0 - - - - Left Buttons - - - - - - - - 0 - 0 - - - - - 32 - 0 - - - - - 40 - 16777215 - - - - - - - - - - - Right Body - - - - - - - - 90 - 0 - - - - Right Buttons - - - - - - - - 0 - 0 - - - - - 32 - 0 - - - - - 40 - 16777215 - - - - - - - - - - - - 0 - 0 - - - - - 32 - 0 - - - - - 40 - 16777215 - - - - - - - - - - - - 0 - 0 - - - - - 32 - 0 - - - - - 40 - 16777215 - - - - - - - - - - - Qt::Horizontal - - - QSizePolicy::Fixed - - - - 20 - 20 - - - - - - - - - - - Left Stick - - - false - - - false - - - - - - - - - - Up: - - - - - - - - - - - - - - - - - - - - - - Right: - - - - - - - - - - - - - - - - - - Set Analog Stick - - - - - - - - - - - Left: - - - - - - - - - - - - - - - - - - - - - - Down: - - - - - - - - - - - - - - - - - - - - - - Modifier: - - - - - - - - - - - - - - - - - - - - - - Pressed: - - - - - - - - - - - - - - - - - - QLayout::SetDefaultConstraint - - - - - - - Deadzone: 0 - - - Qt::AlignHCenter - - - - - - - - - Qt::Horizontal - - - - - - - - - Qt::Vertical - - - - 0 - 0 - - - - - - - - - - - Shoulder Buttons - - - false - - - false - - - - - - - - - - L: - - - - - - - - - - - - - - - - - - - - - - R: - - - - - - - - - - - - - - - - - - - - - - ZL: - - - - - - - - - - - - - - - - - - - - - - ZR: - - - - - - - - - - - - - - - - - - - - - - SL: - - - - - - - - - - - - - - - - - - - - - - SR: - - - - - - - - - - - - - - - - - - - - - Misc. - - - false - - - false - - - - - - - - - - Minus: - - - - - - - - - - - - - - - - - - Qt::Vertical - - - - 20 - 40 - - - - - - - - - - - - Plus: - - - - - - - - - - - - - - - - - - - - - - Home: - - - - - - - - - - - - - - - - - - - - - - Screen Capture: - - - false - - - - - - - - - - 0 - 0 - + + + + 24 + 22 + - 80 - 16777215 + 24 + 22 - - + + + + + + + + + 0 + 0 + + + + Profile + + + + 3 + + + 5 + + + 5 + + + 5 + + + 5 + + + + + + + + + 55 + 16777215 + + + + min-width: 55px; 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- Dialog dialog(caller, std::forward(args)...); - - const auto res = dialog.exec(); - if (res == QDialog::Accepted) { - dialog.ApplyConfiguration(); - } -} - -// OnProfileSelect functions should (when applicable): -// - Set controller types -// - Set controller enabled -// - Set docked mode -// - Set advanced controller config/enabled (i.e. debug, kbd, mouse, touch) -// -// OnProfileSelect function should NOT however: -// - Reset any button mappings -// - Open any dialogs -// - Block in any way - -constexpr std::size_t PLAYER_0_INDEX = 0; -constexpr std::size_t HANDHELD_INDEX = 8; - -void HandheldOnProfileSelect() { - Settings::values.players[HANDHELD_INDEX].connected = true; - Settings::values.players[HANDHELD_INDEX].type = Settings::ControllerType::DualJoycon; - - for (std::size_t player = 0; player < HANDHELD_INDEX; ++player) { - Settings::values.players[player].connected = false; - } - - Settings::values.use_docked_mode = false; - Settings::values.keyboard_enabled = false; - Settings::values.mouse_enabled = false; - Settings::values.debug_pad_enabled = false; - Settings::values.touchscreen.enabled = true; -} - -void DualJoyconsDockedOnProfileSelect() { - Settings::values.players[PLAYER_0_INDEX].connected = true; - Settings::values.players[PLAYER_0_INDEX].type = Settings::ControllerType::DualJoycon; - - for (std::size_t player = 1; player <= HANDHELD_INDEX; ++player) { - Settings::values.players[player].connected = false; - } - - Settings::values.use_docked_mode = true; - Settings::values.keyboard_enabled = false; - Settings::values.mouse_enabled = false; - Settings::values.debug_pad_enabled = false; - Settings::values.touchscreen.enabled = true; -} - -// Name, OnProfileSelect (called when selected in drop down), OnConfigure (called when configure -// is clicked) -using InputProfile = std::tuple; - -constexpr std::array INPUT_PROFILES{{ - {QT_TR_NOOP("Single Player - Handheld - Undocked"), HandheldOnProfileSelect, - [](ConfigureInputSimple* caller) { - CallConfigureDialog(caller, HANDHELD_INDEX, false); - }}, - {QT_TR_NOOP("Single Player - Dual Joycons - Docked"), DualJoyconsDockedOnProfileSelect, - [](ConfigureInputSimple* caller) { - CallConfigureDialog(caller, PLAYER_0_INDEX, false); - }}, - {QT_TR_NOOP("Custom"), [] {}, CallConfigureDialog}, -}}; - -} // namespace - -void ApplyInputProfileConfiguration(int profile_index) { - std::get<1>( - INPUT_PROFILES.at(std::min(profile_index, static_cast(INPUT_PROFILES.size() - 1))))(); -} - -ConfigureInputSimple::ConfigureInputSimple(QWidget* parent) - : QWidget(parent), ui(std::make_unique()) { - ui->setupUi(this); - - for (const auto& profile : INPUT_PROFILES) { - const QString label = tr(std::get<0>(profile)); - ui->profile_combobox->addItem(label, label); - } - - connect(ui->profile_combobox, QOverload::of(&QComboBox::currentIndexChanged), this, - &ConfigureInputSimple::OnSelectProfile); - connect(ui->profile_configure, &QPushButton::clicked, this, &ConfigureInputSimple::OnConfigure); - - LoadConfiguration(); -} - -ConfigureInputSimple::~ConfigureInputSimple() = default; - -void ConfigureInputSimple::ApplyConfiguration() { - auto index = ui->profile_combobox->currentIndex(); - // Make the stored index for "Custom" very large so that if new profiles are added it - // doesn't change. - if (index >= static_cast(INPUT_PROFILES.size() - 1)) { - index = std::numeric_limits::max(); - } - - UISettings::values.profile_index = index; -} - -void ConfigureInputSimple::changeEvent(QEvent* event) { - if (event->type() == QEvent::LanguageChange) { - RetranslateUI(); - } - - QWidget::changeEvent(event); -} - -void ConfigureInputSimple::RetranslateUI() { - ui->retranslateUi(this); -} - -void ConfigureInputSimple::LoadConfiguration() { - const auto index = UISettings::values.profile_index; - if (index >= static_cast(INPUT_PROFILES.size()) || index < 0) { - ui->profile_combobox->setCurrentIndex(static_cast(INPUT_PROFILES.size() - 1)); - } else { - ui->profile_combobox->setCurrentIndex(index); - } -} - -void ConfigureInputSimple::OnSelectProfile(int index) { - const auto old_docked = Settings::values.use_docked_mode; - ApplyInputProfileConfiguration(index); - OnDockedModeChanged(old_docked, Settings::values.use_docked_mode); -} - -void ConfigureInputSimple::OnConfigure() { - std::get<2>(INPUT_PROFILES.at(ui->profile_combobox->currentIndex()))(this); -} diff --git a/src/yuzu/configuration/configure_input_simple.h b/src/yuzu/configuration/configure_input_simple.h deleted file mode 100644 index bb5050224..000000000 --- a/src/yuzu/configuration/configure_input_simple.h +++ /dev/null @@ -1,43 +0,0 @@ -// Copyright 2016 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include - -#include - -class QPushButton; -class QString; -class QTimer; - -namespace Ui { -class ConfigureInputSimple; -} - -// Used by configuration loader to apply a profile if the input is invalid. -void ApplyInputProfileConfiguration(int profile_index); - -class ConfigureInputSimple : public QWidget { - Q_OBJECT - -public: - explicit ConfigureInputSimple(QWidget* parent = nullptr); - ~ConfigureInputSimple() override; - - /// Save all button configurations to settings file - void ApplyConfiguration(); - -private: - void changeEvent(QEvent* event) override; - void RetranslateUI(); - - /// Load configuration settings. - void LoadConfiguration(); - - void OnSelectProfile(int index); - void OnConfigure(); - - std::unique_ptr ui; -}; diff --git a/src/yuzu/configuration/configure_input_simple.ui b/src/yuzu/configuration/configure_input_simple.ui deleted file mode 100644 index c4889caa9..000000000 --- a/src/yuzu/configuration/configure_input_simple.ui +++ /dev/null @@ -1,97 +0,0 @@ - - - ConfigureInputSimple - - - - 0 - 0 - 473 - 685 - - - - ConfigureInputSimple - - - - - - - - Profile - - - - - - Configure - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - - 250 - 0 - - - - - - - - Choose a controller configuration: - - - - - - - - - - - - Qt::Vertical - - - - 20 - 40 - - - - - - - - - diff --git a/src/yuzu/configuration/configure_mouse_advanced.cpp b/src/yuzu/configuration/configure_mouse_advanced.cpp index 5bcf5ffa8..95e1ae873 100644 --- a/src/yuzu/configuration/configure_mouse_advanced.cpp +++ b/src/yuzu/configuration/configure_mouse_advanced.cpp @@ -205,15 +205,11 @@ void ConfigureMouseAdvanced::HandleClick( poller->Start(); } - grabKeyboard(); - grabMouse(); - timeout_timer->start(5000); // Cancel after 5 seconds - poll_timer->start(200); // Check for new inputs every 200ms + timeout_timer->start(2500); // Cancel after 2.5 seconds + poll_timer->start(50); // Check for new inputs every 50ms } void ConfigureMouseAdvanced::SetPollingResult(const Common::ParamPackage& params, bool abort) { - releaseKeyboard(); - releaseMouse(); timeout_timer->stop(); poll_timer->stop(); for (auto& poller : device_pollers) { diff --git a/src/yuzu/configuration/configure_mouse_advanced.ui b/src/yuzu/configuration/configure_mouse_advanced.ui index 08245ecf0..74552fdbd 100644 --- a/src/yuzu/configuration/configure_mouse_advanced.ui +++ b/src/yuzu/configuration/configure_mouse_advanced.ui @@ -6,13 +6,18 @@ 0 0 - 250 - 261 + 310 + 193 Configure Mouse + + QPushButton { + min-width: 55px; +} + @@ -20,81 +25,33 @@ Mouse Buttons - - - - Qt::Horizontal - - - QSizePolicy::Fixed - - - - 20 - 20 - - - - - - + + - + - + - Right: + Forward: - + - 75 + 57 0 - - + + + 16777215 + 16777215 + - - - - - - - - Qt::Horizontal - - - QSizePolicy::Fixed - - - - 20 - 20 - - - - - - - - - - - - Middle: - - - - - - - @@ -123,6 +80,12 @@ + + + 57 + 0 + + @@ -147,7 +110,7 @@ - 75 + 57 0 @@ -158,21 +121,33 @@ - - + + - + - + - Forward: + Middle: - + + + + 57 + 0 + + + + + 16777215 + 16777215 + + @@ -180,6 +155,98 @@ + + + + Qt::Horizontal + + + QSizePolicy::Fixed + + + + 0 + 20 + + + + + + + + Qt::Horizontal + + + QSizePolicy::Fixed + + + + 0 + 20 + + + + + + + + + + + + Right: + + + + + + + + + + 57 + 0 + + + + + 16777215 + 16777215 + + + + + + + + + + + + + Qt::Horizontal + + + + 0 + 20 + + + + + + + + Qt::Horizontal + + + + 0 + 20 + + + + @@ -187,15 +254,39 @@ + + + 57 + 0 + + + + + 16777215 + 16777215 + + - Clear All + Clear + + + 57 + 0 + + + + + 16777215 + 16777215 + + - Restore Defaults + Defaults @@ -206,21 +297,24 @@ - 40 + 0 20 + + + + + + + QDialogButtonBox::Cancel|QDialogButtonBox::Ok + + + - - - - QDialogButtonBox::Cancel|QDialogButtonBox::Ok - - -
diff --git a/src/yuzu/uisettings.cpp b/src/yuzu/uisettings.cpp index a51175f36..37499fc85 100644 --- a/src/yuzu/uisettings.cpp +++ b/src/yuzu/uisettings.cpp @@ -16,4 +16,5 @@ const Themes themes{{ }}; Values values = {}; + } // namespace UISettings diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h index 2d2e82f15..533815098 100644 --- a/src/yuzu/uisettings.h +++ b/src/yuzu/uisettings.h @@ -13,6 +13,7 @@ #include #include #include "common/common_types.h" +#include "core/settings.h" namespace UISettings { @@ -87,9 +88,6 @@ struct Values { // logging bool show_console; - // Controllers - int profile_index; - // Game List bool show_add_ons; uint32_t icon_size; @@ -100,6 +98,7 @@ struct Values { }; extern Values values; + } // namespace UISettings Q_DECLARE_METATYPE(UISettings::GameDir*); diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 8a63fd191..e9f1c6500 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -288,6 +288,8 @@ void Config::ReadValues() { Settings::values.debug_pad_analogs[i] = default_param; } + Settings::values.vibration_enabled = + sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true); Settings::values.touchscreen.enabled = sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true); Settings::values.touchscreen.device = diff --git a/src/yuzu_tester/config.cpp b/src/yuzu_tester/config.cpp index 74022af23..aaf59129a 100644 --- a/src/yuzu_tester/config.cpp +++ b/src/yuzu_tester/config.cpp @@ -75,6 +75,7 @@ void Config::ReadValues() { Settings::values.debug_pad_analogs[i] = ""; } + Settings::values.vibration_enabled = true; Settings::values.touchscreen.enabled = ""; Settings::values.touchscreen.device = ""; Settings::values.touchscreen.finger = 0;