From f16db300c6117da0286a5504cd3605e6aceaf40f Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Fri, 21 Oct 2022 01:54:44 -0400 Subject: [PATCH] format_lookup_table: Implement R32_B24G8 with D32_FLOAT_S8_UINT This format is similar to Z32_FLOAT_X24S8_UINT, which is implemented with D32_FLOAT_S8_UINT. Used in Persona 5 Royal --- src/video_core/texture_cache/format_lookup_table.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/video_core/texture_cache/format_lookup_table.cpp b/src/video_core/texture_cache/format_lookup_table.cpp index ad935d386..08aa8ca33 100644 --- a/src/video_core/texture_cache/format_lookup_table.cpp +++ b/src/video_core/texture_cache/format_lookup_table.cpp @@ -150,6 +150,8 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red, return PixelFormat::D24_UNORM_S8_UINT; case Hash(TextureFormat::D32S8, FLOAT, UINT, UNORM, UNORM, LINEAR): return PixelFormat::D32_FLOAT_S8_UINT; + case Hash(TextureFormat::R32_B24G8, FLOAT, UINT, UNORM, UNORM, LINEAR): + return PixelFormat::D32_FLOAT_S8_UINT; case Hash(TextureFormat::BC1_RGBA, UNORM, LINEAR): return PixelFormat::BC1_RGBA_UNORM; case Hash(TextureFormat::BC1_RGBA, UNORM, SRGB):