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yuzu-qt: Attempt to workaround broken Vulkan installations

This does a few things in order to make the default setting Vulkan
workable.

- When yuzu boots, it just opens the Vulkan library.
  - If it works, all good and we continue with Vulkan as the default.
  - If something breaks, a new file in the config directory will be left
    behind (this is deleted normally).
- If Vulkan is not working, has_broken_vulkan is set to true.
  - The first time this happens, a warning is displayed to notify the
    user.
  - This forces use of OpenGL, and Vulkan cannot be selected.
  - The Shader Backend selector is made accessible for use in custom
    configurations.
  - To disable has_broken_vulkan, the user needs to press a button in
    Graphics Configuration to manually run the Vulkan device
    enumeration.
This commit is contained in:
lat9nq 2022-05-28 02:33:23 -04:00
parent 67fa743414
commit f22867efc5
9 changed files with 166 additions and 46 deletions

View File

@ -30,6 +30,8 @@ add_executable(yuzu
applets/qt_web_browser_scripts.h applets/qt_web_browser_scripts.h
bootmanager.cpp bootmanager.cpp
bootmanager.h bootmanager.h
check_vulkan.cpp
check_vulkan.h
compatdb.ui compatdb.ui
compatibility_list.cpp compatibility_list.cpp
compatibility_list.h compatibility_list.h

51
src/yuzu/check_vulkan.cpp Normal file
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@ -0,0 +1,51 @@
#include "video_core/vulkan_common/vulkan_wrapper.h"
#include <exception>
#include <filesystem>
#include <fstream>
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_library.h"
#include "yuzu/check_vulkan.h"
#include "yuzu/uisettings.h"
constexpr char TEMP_FILE_NAME[] = "vulkan_check";
bool CheckVulkan() {
if (UISettings::values.has_broken_vulkan) {
return true;
}
LOG_DEBUG(Frontend, "Checking presence of Vulkan");
const auto fs_config_loc = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir);
const auto temp_file_loc = fs_config_loc / TEMP_FILE_NAME;
if (std::filesystem::exists(temp_file_loc)) {
LOG_WARNING(Frontend, "Detected recovery from previous failed Vulkan initialization");
UISettings::values.has_broken_vulkan = true;
std::filesystem::remove(temp_file_loc);
return false;
}
std::ofstream temp_file_handle(temp_file_loc);
temp_file_handle.close();
try {
Vulkan::vk::InstanceDispatch dld;
const Common::DynamicLibrary library = Vulkan::OpenLibrary();
const Vulkan::vk::Instance instance =
Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_0);
} catch (const Vulkan::vk::Exception& exception) {
LOG_ERROR(Frontend, "Failed to initialize Vulkan: {}", exception.what());
UISettings::values.has_broken_vulkan = true;
return false;
}
std::filesystem::remove(temp_file_loc);
return true;
}

1
src/yuzu/check_vulkan.h Normal file
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@ -0,0 +1 @@
bool CheckVulkan();

View File

@ -679,6 +679,12 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.bg_green); ReadGlobalSetting(Settings::values.bg_green);
ReadGlobalSetting(Settings::values.bg_blue); ReadGlobalSetting(Settings::values.bg_blue);
if (!global && UISettings::values.has_broken_vulkan &&
Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::Vulkan &&
!Settings::values.renderer_backend.UsingGlobal()) {
Settings::values.renderer_backend.SetGlobal(true);
}
if (global) { if (global) {
ReadBasicSetting(Settings::values.renderer_debug); ReadBasicSetting(Settings::values.renderer_debug);
ReadBasicSetting(Settings::values.renderer_shader_feedback); ReadBasicSetting(Settings::values.renderer_shader_feedback);
@ -798,6 +804,7 @@ void Config::ReadUIValues() {
ReadBasicSetting(UISettings::values.pause_when_in_background); ReadBasicSetting(UISettings::values.pause_when_in_background);
ReadBasicSetting(UISettings::values.mute_when_in_background); ReadBasicSetting(UISettings::values.mute_when_in_background);
ReadBasicSetting(UISettings::values.hide_mouse); ReadBasicSetting(UISettings::values.hide_mouse);
ReadBasicSetting(UISettings::values.has_broken_vulkan);
ReadBasicSetting(UISettings::values.disable_web_applet); ReadBasicSetting(UISettings::values.disable_web_applet);
qt_config->endGroup(); qt_config->endGroup();
@ -1343,6 +1350,7 @@ void Config::SaveUIValues() {
WriteBasicSetting(UISettings::values.pause_when_in_background); WriteBasicSetting(UISettings::values.pause_when_in_background);
WriteBasicSetting(UISettings::values.mute_when_in_background); WriteBasicSetting(UISettings::values.mute_when_in_background);
WriteBasicSetting(UISettings::values.hide_mouse); WriteBasicSetting(UISettings::values.hide_mouse);
WriteBasicSetting(UISettings::values.has_broken_vulkan);
WriteBasicSetting(UISettings::values.disable_web_applet); WriteBasicSetting(UISettings::values.disable_web_applet);
qt_config->endGroup(); qt_config->endGroup();

View File

@ -5,6 +5,7 @@
// Include this early to include Vulkan headers how we want to // Include this early to include Vulkan headers how we want to
#include "video_core/vulkan_common/vulkan_wrapper.h" #include "video_core/vulkan_common/vulkan_wrapper.h"
#include <exception>
#include <QColorDialog> #include <QColorDialog>
#include <QVulkanInstance> #include <QVulkanInstance>
@ -17,6 +18,7 @@
#include "video_core/vulkan_common/vulkan_library.h" #include "video_core/vulkan_common/vulkan_library.h"
#include "yuzu/configuration/configuration_shared.h" #include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_graphics.h" #include "yuzu/configuration/configure_graphics.h"
#include "yuzu/uisettings.h"
ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* parent) ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* parent)
: QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, system{system_} { : QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, system{system_} {
@ -57,6 +59,23 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
UpdateBackgroundColorButton(new_bg_color); UpdateBackgroundColorButton(new_bg_color);
}); });
connect(ui->button_check_vulkan, &QAbstractButton::clicked, this, [this] {
UISettings::values.has_broken_vulkan = false;
if (RetrieveVulkanDevices()) {
ui->api->setEnabled(true);
for (const auto& device : vulkan_devices) {
ui->device->addItem(device);
}
} else {
UISettings::values.has_broken_vulkan = true;
}
});
ui->api->setEnabled(!UISettings::values.has_broken_vulkan.GetValue());
ui->button_check_vulkan->setVisible(UISettings::values.has_broken_vulkan.GetValue());
ui->bg_label->setVisible(Settings::IsConfiguringGlobal()); ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal()); ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
} }
@ -296,7 +315,7 @@ void ConfigureGraphics::UpdateAPILayout() {
vulkan_device = Settings::values.vulkan_device.GetValue(true); vulkan_device = Settings::values.vulkan_device.GetValue(true);
shader_backend = Settings::values.shader_backend.GetValue(true); shader_backend = Settings::values.shader_backend.GetValue(true);
ui->device_widget->setEnabled(false); ui->device_widget->setEnabled(false);
ui->backend_widget->setEnabled(false); ui->backend_widget->setEnabled(UISettings::values.has_broken_vulkan.GetValue());
} else { } else {
vulkan_device = Settings::values.vulkan_device.GetValue(); vulkan_device = Settings::values.vulkan_device.GetValue();
shader_backend = Settings::values.shader_backend.GetValue(); shader_backend = Settings::values.shader_backend.GetValue();
@ -318,7 +337,11 @@ void ConfigureGraphics::UpdateAPILayout() {
} }
} }
void ConfigureGraphics::RetrieveVulkanDevices() try { bool ConfigureGraphics::RetrieveVulkanDevices() try {
if (UISettings::values.has_broken_vulkan) {
return false;
}
using namespace Vulkan; using namespace Vulkan;
vk::InstanceDispatch dld; vk::InstanceDispatch dld;
@ -333,8 +356,13 @@ void ConfigureGraphics::RetrieveVulkanDevices() try {
vulkan_devices.push_back(QString::fromStdString(name)); vulkan_devices.push_back(QString::fromStdString(name));
} }
UISettings::values.has_broken_vulkan = false;
ui->button_check_vulkan->setVisible(false);
return true;
} catch (const Vulkan::vk::Exception& exception) { } catch (const Vulkan::vk::Exception& exception) {
LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what()); LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
return false;
} }
Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const { Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
@ -415,4 +443,11 @@ void ConfigureGraphics::SetupPerGameUI() {
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true))); ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
ConfigurationShared::InsertGlobalItem( ConfigurationShared::InsertGlobalItem(
ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true))); ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
if (UISettings::values.has_broken_vulkan) {
ui->backend_widget->setEnabled(true);
ConfigurationShared::SetColoredComboBox(
ui->backend, ui->backend_widget,
static_cast<int>(Settings::values.shader_backend.GetValue(true)));
}
} }

View File

@ -41,7 +41,7 @@ private:
void UpdateDeviceSelection(int device); void UpdateDeviceSelection(int device);
void UpdateShaderBackendSelection(int backend); void UpdateShaderBackendSelection(int backend);
void RetrieveVulkanDevices(); bool RetrieveVulkanDevices();
void SetupPerGameUI(); void SetupPerGameUI();

View File

@ -6,8 +6,8 @@
<rect> <rect>
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>437</width> <width>471</width>
<height>482</height> <height>759</height>
</rect> </rect>
</property> </property>
<property name="windowTitle"> <property name="windowTitle">
@ -171,11 +171,11 @@
</widget> </widget>
</item> </item>
<item> <item>
<widget class="QCheckBox" name="accelerate_astc"> <widget class="QCheckBox" name="accelerate_astc">
<property name="text"> <property name="text">
<string>Accelerate ASTC texture decoding</string> <string>Accelerate ASTC texture decoding</string>
</property> </property>
</widget> </widget>
</item> </item>
<item> <item>
<widget class="QWidget" name="nvdec_emulation_widget" native="true"> <widget class="QWidget" name="nvdec_emulation_widget" native="true">
@ -438,43 +438,43 @@
</widget> </widget>
</item> </item>
<item> <item>
<widget class="QWidget" name="anti_aliasing_layout" native="true"> <widget class="QWidget" name="anti_aliasing_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_7"> <layout class="QHBoxLayout" name="horizontalLayout_7">
<property name="leftMargin"> <property name="leftMargin">
<number>0</number> <number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="anti_aliasing_label">
<property name="text">
<string>Anti-Aliasing Method:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="anti_aliasing_combobox">
<item>
<property name="text">
<string>None</string>
</property> </property>
<property name="topMargin"> </item>
<number>0</number> <item>
<property name="text">
<string>FXAA</string>
</property> </property>
<property name="rightMargin"> </item>
<number>0</number> </widget>
</property> </item>
<property name="bottomMargin"> </layout>
<number>0</number> </widget>
</property>
<item>
<widget class="QLabel" name="anti_aliasing_label">
<property name="text">
<string>Anti-Aliasing Method:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="anti_aliasing_combobox">
<item>
<property name="text">
<string>None</string>
</property>
</item>
<item>
<property name="text">
<string>FXAA</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item> </item>
<item> <item>
<widget class="QWidget" name="bg_layout" native="true"> <widget class="QWidget" name="bg_layout" native="true">
@ -574,6 +574,13 @@
</property> </property>
</spacer> </spacer>
</item> </item>
<item>
<widget class="QPushButton" name="button_check_vulkan">
<property name="text">
<string>Check for Working Vulkan</string>
</property>
</widget>
</item>
</layout> </layout>
</widget> </widget>
<resources/> <resources/>

View File

@ -115,6 +115,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "video_core/shader_notify.h" #include "video_core/shader_notify.h"
#include "yuzu/about_dialog.h" #include "yuzu/about_dialog.h"
#include "yuzu/bootmanager.h" #include "yuzu/bootmanager.h"
#include "yuzu/check_vulkan.h"
#include "yuzu/compatdb.h" #include "yuzu/compatdb.h"
#include "yuzu/compatibility_list.h" #include "yuzu/compatibility_list.h"
#include "yuzu/configuration/config.h" #include "yuzu/configuration/config.h"
@ -297,6 +298,20 @@ GMainWindow::GMainWindow()
MigrateConfigFiles(); MigrateConfigFiles();
if (!CheckVulkan()) {
QMessageBox::warning(
this, tr("Broken Vulkan Installation Detected"),
tr("Vulkan initialization failed on the previous boot. Please update your graphics "
"driver, then re-check your Vulkan installation by accessing the Graphics "
"configuration and clicking \"Check for Working Vulkan\"."));
}
if (UISettings::values.has_broken_vulkan) {
Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
renderer_status_button->setDisabled(true);
renderer_status_button->setChecked(false);
}
#if defined(HAVE_SDL2) && !defined(_WIN32) #if defined(HAVE_SDL2) && !defined(_WIN32)
SDL_InitSubSystem(SDL_INIT_VIDEO); SDL_InitSubSystem(SDL_INIT_VIDEO);
// SDL disables the screen saver by default, and setting the hint // SDL disables the screen saver by default, and setting the hint
@ -1563,7 +1578,7 @@ void GMainWindow::ShutdownGame() {
emu_speed_label->setVisible(false); emu_speed_label->setVisible(false);
game_fps_label->setVisible(false); game_fps_label->setVisible(false);
emu_frametime_label->setVisible(false); emu_frametime_label->setVisible(false);
renderer_status_button->setEnabled(true); renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan);
game_path.clear(); game_path.clear();

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@ -77,6 +77,7 @@ struct Values {
Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"}; Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
Settings::BasicSetting<bool> mute_when_in_background{false, "muteWhenInBackground"}; Settings::BasicSetting<bool> mute_when_in_background{false, "muteWhenInBackground"};
Settings::BasicSetting<bool> hide_mouse{true, "hideInactiveMouse"}; Settings::BasicSetting<bool> hide_mouse{true, "hideInactiveMouse"};
Settings::BasicSetting<bool> has_broken_vulkan{false, "has_broken_vulkan"};
Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"}; Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};