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Merge pull request #1687 from lioncash/deduplication

kernel/thread: Deduplicate scheduler switching code
This commit is contained in:
bunnei 2018-11-15 14:47:42 -08:00 committed by GitHub
commit f7319b0d3c
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2 changed files with 13 additions and 37 deletions

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@ -142,36 +142,7 @@ void Thread::ResumeFromWait() {
status = ThreadStatus::Ready;
std::optional<s32> new_processor_id = GetNextProcessorId(affinity_mask);
if (!new_processor_id) {
new_processor_id = processor_id;
}
if (ideal_core != -1 &&
Core::System::GetInstance().Scheduler(ideal_core).GetCurrentThread() == nullptr) {
new_processor_id = ideal_core;
}
ASSERT(*new_processor_id < 4);
// Add thread to new core's scheduler
auto* next_scheduler = &Core::System::GetInstance().Scheduler(*new_processor_id);
if (*new_processor_id != processor_id) {
// Remove thread from previous core's scheduler
scheduler->RemoveThread(this);
next_scheduler->AddThread(this, current_priority);
}
processor_id = *new_processor_id;
// If the thread was ready, unschedule from the previous core and schedule on the new core
scheduler->UnscheduleThread(this, current_priority);
next_scheduler->ScheduleThread(this, current_priority);
// Change thread's scheduler
scheduler = next_scheduler;
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
ChangeScheduler();
}
/**
@ -364,42 +335,45 @@ void Thread::UpdatePriority() {
void Thread::ChangeCore(u32 core, u64 mask) {
ideal_core = core;
affinity_mask = mask;
ChangeScheduler();
}
void Thread::ChangeScheduler() {
if (status != ThreadStatus::Ready) {
return;
}
auto& system = Core::System::GetInstance();
std::optional<s32> new_processor_id{GetNextProcessorId(affinity_mask)};
if (!new_processor_id) {
new_processor_id = processor_id;
}
if (ideal_core != -1 &&
Core::System::GetInstance().Scheduler(ideal_core).GetCurrentThread() == nullptr) {
if (ideal_core != -1 && system.Scheduler(ideal_core).GetCurrentThread() == nullptr) {
new_processor_id = ideal_core;
}
ASSERT(*new_processor_id < 4);
// Add thread to new core's scheduler
auto* next_scheduler = &Core::System::GetInstance().Scheduler(*new_processor_id);
auto& next_scheduler = system.Scheduler(*new_processor_id);
if (*new_processor_id != processor_id) {
// Remove thread from previous core's scheduler
scheduler->RemoveThread(this);
next_scheduler->AddThread(this, current_priority);
next_scheduler.AddThread(this, current_priority);
}
processor_id = *new_processor_id;
// If the thread was ready, unschedule from the previous core and schedule on the new core
scheduler->UnscheduleThread(this, current_priority);
next_scheduler->ScheduleThread(this, current_priority);
next_scheduler.ScheduleThread(this, current_priority);
// Change thread's scheduler
scheduler = next_scheduler;
scheduler = &next_scheduler;
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
system.CpuCore(processor_id).PrepareReschedule();
}
bool Thread::AllWaitObjectsReady() {

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@ -374,6 +374,8 @@ private:
explicit Thread(KernelCore& kernel);
~Thread() override;
void ChangeScheduler();
Core::ARM_Interface::ThreadContext context{};
u32 thread_id = 0;