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shader_decompiler: only add StorageImageReadWithoutFormat when available

This commit is contained in:
Nguyen Dac Nam 2020-02-20 09:28:13 +07:00 committed by GitHub
parent 88cb05e6e7
commit fbbad95845
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 4 additions and 1 deletions

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@ -274,7 +274,6 @@ public:
AddCapability(spv::Capability::ImageBuffer); AddCapability(spv::Capability::ImageBuffer);
AddCapability(spv::Capability::ImageGatherExtended); AddCapability(spv::Capability::ImageGatherExtended);
AddCapability(spv::Capability::SampledBuffer); AddCapability(spv::Capability::SampledBuffer);
AddCapability(spv::Capability::StorageImageReadWithoutFormat);
AddCapability(spv::Capability::StorageImageWriteWithoutFormat); AddCapability(spv::Capability::StorageImageWriteWithoutFormat);
AddCapability(spv::Capability::SubgroupBallotKHR); AddCapability(spv::Capability::SubgroupBallotKHR);
AddCapability(spv::Capability::SubgroupVoteKHR); AddCapability(spv::Capability::SubgroupVoteKHR);
@ -291,6 +290,10 @@ public:
} }
} }
if (device.IsShaderStorageImageReadWithoutFormatSupported()) {
AddCapability(spv::Capability::StorageImageReadWithoutFormat);
}
if (device.IsFloat16Supported()) { if (device.IsFloat16Supported()) {
AddCapability(spv::Capability::Float16); AddCapability(spv::Capability::Float16);
} }