Garbage Collection: Make it more agressive on high priority mode.
This commit is contained in:
parent
ff48f06fb9
commit
fe0acec539
|
@ -78,7 +78,7 @@ class BufferCache {
|
||||||
|
|
||||||
static constexpr BufferId NULL_BUFFER_ID{0};
|
static constexpr BufferId NULL_BUFFER_ID{0};
|
||||||
|
|
||||||
static constexpr u64 EXPECTED_MEMORY = 256_MiB;
|
static constexpr u64 EXPECTED_MEMORY = 512_MiB;
|
||||||
static constexpr u64 CRITICAL_MEMORY = 1_GiB;
|
static constexpr u64 CRITICAL_MEMORY = 1_GiB;
|
||||||
|
|
||||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||||
|
|
|
@ -61,8 +61,8 @@ template <class P>
|
||||||
void TextureCache<P>::RunGarbageCollector() {
|
void TextureCache<P>::RunGarbageCollector() {
|
||||||
const bool high_priority_mode = total_used_memory >= expected_memory;
|
const bool high_priority_mode = total_used_memory >= expected_memory;
|
||||||
const bool aggressive_mode = total_used_memory >= critical_memory;
|
const bool aggressive_mode = total_used_memory >= critical_memory;
|
||||||
const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 50ULL : 100ULL;
|
const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 100ULL;
|
||||||
size_t num_iterations = aggressive_mode ? 10000 : (high_priority_mode ? 50 : 5);
|
size_t num_iterations = aggressive_mode ? 10000 : (high_priority_mode ? 100 : 5);
|
||||||
const auto clean_up = [this, &num_iterations, high_priority_mode](ImageId image_id) {
|
const auto clean_up = [this, &num_iterations, high_priority_mode](ImageId image_id) {
|
||||||
if (num_iterations == 0) {
|
if (num_iterations == 0) {
|
||||||
return true;
|
return true;
|
||||||
|
|
Reference in New Issue