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1820 Commits

Author SHA1 Message Date
liamwhite 021af4fd00
Merge pull request #9917 from Morph1984/the-real-time
native_clock: Re-adjust the RDTSC frequency to its real frequency
2023-03-10 13:55:11 -05:00
bunnei 4562f7af9a
Merge pull request #9906 from german77/metroid2
input_common: Increase mouse sensitivity range
2023-03-08 10:43:38 -08:00
Morph a3ffea6a64
Merge pull request #9918 from liamwhite/fwrapv
kernel: avoid signed overflow UB on MSVC
2023-03-07 22:42:32 -05:00
Morph b014fdacdb
Merge pull request #9920 from liamwhite/constexpr-bit-cast
common: make BitCast constexpr
2023-03-07 22:42:19 -05:00
Morph d718eab351 native_clock: Wait for 10 seconds instead of 30
It was experimentally determined to be sufficient.
2023-03-07 21:17:46 -05:00
Morph c27a626b5b native_clock: Use RealTimeClock instead of SteadyClock
We want to synchronize RDTSC to real time.
2023-03-07 21:17:46 -05:00
Morph 6f9918552c steady_clock: Introduce a real time clock 2023-03-07 21:17:46 -05:00
Morph dcd13a7566 native_clock: Re-adjust the RDTSC frequency
The RDTSC frequency reported by CPUID is not accurate to its true frequency.
We will spawn a separate thread to calculate the true RDTSC frequency after a measurement period of 30 seconds has elapsed.
2023-03-07 21:17:46 -05:00
Narr the Reg 757aafa582
input_common: Minor typo issues (#9922) 2023-03-08 03:15:46 +01:00
german77 9a9e5844d3 input_common: Increase mouse sensitivity range 2023-03-07 19:31:52 -06:00
Liam 64dcb40db1 common: make BitCast constexpr 2023-03-07 20:26:56 -05:00
Liam d45ac00d48 kernel: avoid signed overflow UB on MSVC 2023-03-07 19:46:48 -05:00
liamwhite a7792e5ff8
Merge pull request #9889 from Morph1984/time-is-ticking
core_timing: Reduce CPU usage on Windows
2023-03-07 10:54:13 -05:00
Ikko Eltociear Ashimine c161e3f433
fix typo in settings.h
Intial -> Initial
2023-03-06 20:28:47 +09:00
Morph 376a414f5b native_clock: Round RDTSC frequency to the nearest 1000 2023-03-05 02:36:31 -05:00
Morph 026eaddbee timer_resolution: Set current process to High QoS
Ensures that this process is treated as a high performance process by the Windows scheduler.
2023-03-05 02:36:31 -05:00
Morph bff1453282 core_timing: Use higher precision sleeps on Windows
The precision of sleep_for and wait_for is limited to 1-1.5ms on Windows.
Using SleepForOneTick() allows us to sleep for exactly one interval of the current timer resolution.
This allows us to take advantage of systems that have a timer resolution of 0.5ms to reduce CPU overhead in the event loop.
2023-03-05 02:36:31 -05:00
Morph 7fffdf83b7 wall_clock: Make use of SteadyClock 2023-03-05 02:36:31 -05:00
Morph 1ed49f92dd common: Implement a method to change the Windows timer resolution
This utilizes undocumented NtDll functions to change the current timer resolution from the default of 1ms.
2023-03-05 01:41:28 -05:00
Morph bd09c82521 common: Implement a high resolution steady clock
This implementation provides a consistent, high performance, and high resolution clock where/when std::chrono::steady_clock does not provide sufficient precision.
2023-03-05 01:41:19 -05:00
Liam 809148e1a5 nvnflinger: fix name 2023-03-01 10:39:49 -05:00
Alexandre Bouvier 57fd8b1f45 cmake: use correct boost imported targets 2023-02-28 17:56:01 +01:00
Narr the Reg ff11fdb07e
Revert "yuzu: config: Remove player 8 and 9 from config file" 2023-02-26 14:39:13 -06:00
liamwhite 26c1edf2f0
Merge pull request #9849 from ameerj/async-astc
texture_cache: Add asynchronous ASTC texture decoding
2023-02-26 09:20:12 -05:00
Narr the Reg 60688bf0d5 yuzu: config: Remove player 8 and 9 from config file 2023-02-25 22:20:32 -06:00
ameerj b5bcd8c71b configuration: Add async ASTC decode setting 2023-02-22 18:21:09 -05:00
ameerj 090bc588e5 texture_cache: Add async texture decoding 2023-02-22 00:26:07 -05:00
Narr the Reg db2785082b settings: Add more input settings to the log 2023-02-21 19:48:38 -06:00
m-HD 9df92bad2a
Update settings.cpp
added missing graphical settings to RestoreGlobalState()
2023-02-12 02:58:39 +01:00
Narr the Reg acba9a6b76 input_common: Reintroduce custom pro controller support 2023-02-09 20:08:54 -06:00
ameerj 2d2522693e Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"
This reverts commit 25fc5c0e11, reversing
changes made to af20e25081.
2023-02-03 00:08:45 -05:00
liamwhite b01698775b
Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer" 2023-02-02 15:53:28 -05:00
bunnei 92c5ab33b7
Merge pull request #9696 from german77/please_forgive_me_for_this_sin
input_common: Implement turbo buttons
2023-02-01 12:08:34 -08:00
german77 75e81885b0 input_common: Implement turbo buttons 2023-02-01 12:42:05 -06:00
bunnei ed4a88bd93
Merge pull request #9508 from ameerj/hle-ipc-buffer-span
hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer
2023-01-30 12:17:09 -08:00
Levi Behunin d5fc56db4b Move to Clang Format 15
Depends on https://github.com/yuzu-emu/build-environments/pull/69

clang-15 primary run
2023-01-29 17:49:42 -07:00
Liam 619c0e70f0 polyfill_thread: satisfy execution ordering requirements of stop_callback 2023-01-27 21:34:49 -05:00
Morph 9b0563fa87 polyfill_thread: Implement StoppableTimedWait
StoppableTimedWait allows for a timed wait to be stopped immediately after a stop is requested.
This is useful in cases where long duration thread sleeps are needed and allows for immediate joining of waiting threads after a stop is requested.

Co-Authored-By: liamwhite <liamwhite@users.noreply.github.com>
2023-01-25 16:43:04 -05:00
bunnei 44b981fd3e
Merge pull request #9662 from abouvier/cmake-llvm
cmake: prefer system llvm library
2023-01-24 11:03:14 -08:00
liamwhite a68af583ea
Merge pull request #9492 from german77/joycon_release
Input_common: Implement custom joycon driver v2
2023-01-24 09:29:37 -05:00
Alexandre Bouvier 34b1ea9c19 cmake: prefer system llvm library 2023-01-23 06:23:00 +01:00
liamwhite 9705094a57
Merge pull request #9613 from Kelebek1/demangle
Add stacktrace symbol demangling
2023-01-22 13:13:58 -05:00
german77 527dad7097 input_common: Use DriverResult on all engines 2023-01-19 18:05:22 -06:00
Narr the Reg 2d802893e7 input_common: Disable SDL driver with switch controllers 2023-01-19 18:05:20 -06:00
Narr the Reg d80e6c399b input_common: Initial skeleton for custom joycon driver 2023-01-19 18:05:20 -06:00
Kelebek1 42b16bb33a Be careful of mangled out of bounds read 2023-01-14 19:53:55 +00:00
Kelebek1 ce0b8d618d Move demangle impl to cpp 2023-01-14 05:12:41 +00:00
Kelebek1 80a55c1663 Add stacktrace symbol demangling 2023-01-14 04:43:21 +00:00
Matías Locatti d7dbd8e774
Update settings.h 2023-01-13 04:56:25 -03:00
Matías Locatti 4294429a07
CPP 2023-01-13 04:55:26 -03:00
Matías Locatti 3ba53f2511 1.5X resolution scaler option 2023-01-13 02:34:24 -03:00
Liam 0df43e4e07 renderer_vulkan: disable turbo by default 2023-01-08 11:38:30 -05:00
bunnei 66e4a48b75
Merge pull request #9563 from german77/crash_not_allowed
input_common: Create an update engine
2023-01-07 13:41:27 -08:00
liamwhite 020dbcdbc7
Merge pull request #9552 from liamwhite/turbo
vulkan: implement 'turbo mode' clock booster
2023-01-06 09:59:59 -05:00
Narr the Reg 8042ce7e19 input_common: Create an update engine 2023-01-05 19:24:29 -06:00
Wollnashorn 8945fafcc0 config: Set the Vulkan driver pipeline cache option to be global 2023-01-05 21:03:01 +01:00
Wollnashorn f4626512ff config: Better wording for VK pipeline cache option and enable by default 2023-01-05 21:03:01 +01:00
Wollnashorn 16809c1fa7 video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.

These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00
Liam a4269c285a common: add setting for renderer clock workaround 2023-01-04 22:22:01 -05:00
Fernando Sahmkow 3ecc03ec1b yuzu-ui: Add setting for disabling macro HLE 2023-01-04 14:56:52 -05:00
Fernando Sahmkow a0c697124c Video_core: Address feedback 2023-01-04 14:39:42 -05:00
Fernando Sahmkow d09aa0182f MacroHLE: Final cleanup and fixes. 2023-01-01 16:43:58 -05:00
Fernando Sahmkow 18637766ef MacroHLE: Reduce massive calculations on sizing estimation. 2023-01-01 16:43:57 -05:00
Merry fd1831b65b host_memory: Use transparent huge pages where available 2023-01-01 11:40:35 +00:00
Merry 4d7be85e73 host_memory: Allocate virtual_base with MAP_NORESERVE
Specify that we do not require swap to be reserved for this address range;
allow overcommitting.
2023-01-01 11:40:35 +00:00
ameerj fbc375f0de fsp_srv: Use ReadBufferSpan 2022-12-25 13:21:15 -05:00
ameerj c6590ad07b scratch_buffer: Explicitly defing resize and resize_destructive functions
resize keeps previous data intact when the buffer grows
resize_destructive destroys the previous data when the buffer grows
2022-12-19 22:40:50 -05:00
ameerj 64869807e2 tests: Add ScratchBuffer tests 2022-12-19 18:08:04 -05:00
ameerj cfc34dd41d common: Add ScratchBuffer class
This class creates a default initialized heap allocated buffer for cases where value initializing members during allocation or resize
is redundant.
2022-12-19 18:07:51 -05:00
ameerj 88ba5a7f22 common: add make_unique_for_overwrite 2022-12-19 18:07:42 -05:00
Matías Locatti fd1ea0fd84
Enable compiler optimizations and enforce x86-64-v2 on GCC/Clang (#9442)
* Testing LTO (#4)

* Testing LTO

* clang

* linux

* Added the rest of Blinkhawk's optimizations

* Unlikely asserts

* Removing LTO from Linux builds - GCC

* Removing LTO from Linux builds - Clang
2022-12-17 17:16:52 -08:00
Chloe Marcec c5f519e1e4 Set: Allow setting device nickname 2022-12-13 19:54:17 -05:00
bunnei 339a37f8cb
Merge pull request #9398 from liamwhite/fail
general: improve handling of system startup failure
2022-12-12 14:37:42 -08:00
Mai d5684dbe7d
Merge pull request #9415 from liamwhite/dc
memory: correct semantics of data cache management operations
2022-12-11 21:09:31 +00:00
Liam ed37192441 memory: correct semantics of data cache management operations 2022-12-11 12:46:34 -05:00
Liam 5b837157bd video_core: Integrate SMAA
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-08 17:17:45 -05:00
Liam 9704acb982 general: improve handling of system startup failure 2022-12-06 16:13:42 -05:00
merry e1f5f4bdea
Merge pull request #9370 from liamwhite/break-unmapped
core: add option to break on unmapped access
2022-12-06 20:20:20 +00:00
liamwhite 3b19f741bd
Merge pull request #6833 from abouvier/unbundle
cmake: prefer system libraries
2022-12-05 12:26:09 -05:00
liamwhite 522e7c5663
Merge pull request #9273 from ameerj/per-game-profile
Configuration: Add per-game input profiles
2022-12-04 13:38:01 -05:00
Alexandre Bouvier 8e17b5469f cmake: prefer system libraries 2022-12-04 17:09:25 +01:00
bunnei f77cc6c412
Merge pull request #9344 from liamwhite/null
video_core: add null backend
2022-12-03 11:23:25 -08:00
liamwhite 75e16547f8
Merge pull request #9300 from ameerj/pch
CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
liamwhite 22aff09b33
Merge pull request #9289 from liamwhite/fruit-company
general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
Liam 6072b22a0b core: add option to break on unmapped access 2022-12-02 08:25:45 -05:00
ameerj 5b5612c1cc CMake: Consolidate common PCH headers 2022-11-30 18:30:30 -05:00
ameerj 3c39c0ac3e string_util: Fix Mingw compile error
Co-Authored-By: liamwhite <9658600+liamwhite@users.noreply.github.com>
2022-11-30 18:26:26 -05:00
ameerj 37bc5118ea CMake: Use precompiled headers 2022-11-29 18:50:49 -05:00
Liam 89dd7dc180 video_core: add null backend 2022-11-28 19:49:09 -05:00
Morph bbb963a31a
Merge pull request #9339 from lioncash/cacheheader
common/cache_management: Amend header includes
2022-11-28 13:12:20 -05:00
Lioncash c2c9b44749 common/cache_management: Amend header includes
Narrows the include in the header to <cstddef>, since that's what houses
size_t's definition, meanwhile the <cstdint> include can be moved into
the cpp file.
2022-11-28 10:19:53 -05:00
Lioncash 2ec7d0b5fd common/input: Add helpers functions for creating input and output devices
Avoids the redundancy of needing to explictly specify the common
namespace and the type.
2022-11-28 10:00:37 -05:00
Lioncash 7f42432f42 common/input: Pass ParamPackage by const reference in CreateDevice
This was previously being passed by value, which was unnecessary and
created more allocations than necessary.
2022-11-28 09:11:58 -05:00
bunnei 3ab8d9ac7c
Merge pull request #9276 from goldenx86/fsrSlider
FSR Sharpening Slider
2022-11-27 00:13:15 -08:00
Matías Locatti 701ca96827
Oops 2022-11-26 17:39:43 -03:00
Matías Locatti 26211ac339
Replace GLSL as the default OpenGL shader backend
GLASM is not very compatible with the latest games, and too many people have the special superpower to break their Vulkan support.
2022-11-26 17:27:04 -03:00
lat9nq b670c350e4 settings: Reset FSR sharpening global state with the others 2022-11-25 22:42:24 -05:00
Matías Locatti f209e976f4 FSR Sharpening Slider part 1 - only a global slider 2022-11-24 04:22:13 -05:00
Liam 9737615948 general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
ameerj 9efdad6a27 Configuration: Add per-game input profiles 2022-11-20 14:06:31 -05:00