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Author SHA1 Message Date
Subv 305a05f820 GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
SSY sets the target label to jump to when the SYNC instruction is executed.
2018-08-11 15:55:11 -05:00
bunnei d64303d185
Merge pull request #1016 from lioncash/video
video_core: Get rid of global variable g_toggle_framelimit_enabled
2018-08-11 14:10:55 -04:00
bunnei b8b9f41b6b
Merge pull request #1003 from lioncash/var
video_core: Use variable template variants of type_traits interfaces where applicable
2018-08-11 14:08:12 -04:00
greggameplayer dfcde52f39 Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats


Do a separate function in order to get Bytes Per Pixel of DepthFormat


Apply the new function in gpu.h


delete unneeded white space

* correct merging error
2018-08-11 14:01:50 -04:00
David Marcec 10f494eefe Better UUID randomness 2018-08-12 02:31:43 +10:00
David Marcec 448290bee4 Removed un-needed count from ListOpenUsers and ListAllUsers 2018-08-12 02:11:04 +10:00
David Marcec 2592e41301 Added better explanations in the profile manager 2018-08-12 01:51:31 +10:00
David Marcec 0b6f8ba51e Code cleanup for profile manager 2018-08-12 01:34:22 +10:00
David Marcec d0b2950434 Removed const from ProfileBase Invalidate 2018-08-12 00:41:17 +10:00
David Marcec 42431d2aa6 fixed invalid uuid bool operator 2018-08-11 21:29:10 +10:00
David Marcec b8e70faa2d Added GetOpenUserCount 2018-08-11 20:45:06 +10:00
David Marcec 662218e997 Removed all for loops from the profile manager 2018-08-11 20:15:59 +10:00
David Marcec c3013c7c9c Added missing ListAllUsers count 2018-08-11 20:06:06 +10:00
David Marcec acff922762 If statement style change 2018-08-11 18:46:42 +10:00
David Marcec dfea525cbe Second round of account changes 2018-08-11 18:26:13 +10:00
David Marcec 82fa0bcea7 First round of account changes 2018-08-11 16:47:33 +10:00
David Marcec 4fa4d80c68 Rebase with dynarmic master 2018-08-11 13:35:04 +10:00
David Marcec 6aa8ee6943 Refactored profile manager sharing 2018-08-11 13:17:06 +10:00
James Rowe 4f0818144e
Merge pull request #1015 from lioncash/gamelist
qt/gamelist: Minor cleanup-related changes
2018-08-10 20:25:00 -06:00
David Marcec b76ddb7647 Merge remote-tracking branch 'origin/master' into better-account 2018-08-11 10:35:47 +10:00
David Marcec 2a3b335b15 Added IsUserRegistrationRequestPermitted 2018-08-11 10:33:11 +10:00
Lioncash 20c2928c2b video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.

This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
2018-08-10 19:00:09 -04:00
Lioncash f380496728 renderer_base: Remove unused kFramebuffer enumeration
This is entirely unused and can be removed.
2018-08-10 18:31:13 -04:00
Lioncash 2e80e7480d video_core: Remove unused Renderer enumeration
Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
2018-08-10 18:27:40 -04:00
Lioncash 8eb97706b8 qt/game_list: Resolve truncation warning within GameListItemPath's constructor
Silences a warning about truncating from size_t to u32
2018-08-10 18:19:44 -04:00
Lioncash aaf671a309 gt/game_list: Use std::array in GameListItemPath's data() function
We don't need to use a heap-allocated std::vector here, given we
explicitly know the bounds.
2018-08-10 18:19:40 -04:00
Lioncash be53097577 qt/game_list: Remove redundant base class constructor from initializer list
This is called automatically anyways.
2018-08-10 18:17:39 -04:00
bunnei 0a003efde4
Merge pull request #1007 from MerryMage/dynarmic
dynarmic: Update to 0118ee0
2018-08-10 15:57:50 -04:00
bunnei 2e8620c877
Merge pull request #1011 from bunnei/misc-vtx-fmt
Implements VertexAttributes Size_32_32_32 and Size_8_8.
2018-08-10 15:57:28 -04:00
bunnei 6b0bc48a42 maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
- Used by Super Mario Odyssey.
2018-08-10 12:47:00 -04:00
bunnei a5b65df9cf maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
- Used by Super Mario Odyssey.
2018-08-10 12:46:49 -04:00
bunnei 57626fda7b
Merge pull request #1004 from lioncash/unused
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-10 12:13:32 -04:00
bunnei 6313d54cef
Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull
Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 12:13:09 -04:00
bunnei 7e6a73963e
Merge pull request #1002 from bunnei/refactor-tex-fmt
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
2018-08-10 11:06:23 -04:00
bunnei 2156cb3cbe
Revert "gl_state: Temporarily disable culling and depth test." 2018-08-10 10:39:46 -04:00
MerryMage ef41983c84 dynarmic: Update to 0118ee0
0118ee0 emit_x64_vector: packusdw is SSE4.1
2018-08-10 11:15:04 +01:00
Zach Hilman 8069fbd37f game_list: Reorder error checks
clang-format fix
2018-08-09 21:37:35 -04:00
Zach Hilman ec3bef7b4c loader: Add more descriptive errors
Full list of new errors and descriptions in core/loader/loader.h
2018-08-09 21:06:59 -04:00
Lioncash 0e1510ac29 gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces() 2018-08-09 20:55:41 -04:00
Lioncash b8c43b6080 video_core: Use variable template variants of type_traits interfaces where applicable 2018-08-09 20:45:48 -04:00
bunnei 3a67876252 textures: Refactor out for Texture/Depth FormatFromPixelFormat. 2018-08-09 20:36:03 -04:00
bunnei 6828c25498
Merge pull request #995 from bunnei/gl-buff-bounds
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
2018-08-09 20:23:30 -04:00
bunnei 5191c20b71
Merge pull request #997 from lioncash/const-func
core: Make function reference parameters const where applicable
2018-08-09 19:30:51 -04:00
bunnei a91bb7080d
Merge pull request #989 from lioncash/log
common/logging: Add missing service log categories
2018-08-09 19:30:14 -04:00
bunnei 69cd213fac
Merge pull request #990 from lioncash/entry
fsp_srv: Emplace entries first when building index instead of emplacing last
2018-08-09 19:29:36 -04:00
bunnei 05c33d89a1
Merge pull request #1001 from lioncash/reserve
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
2018-08-09 19:27:35 -04:00
bunnei 96ef22d3d0
Merge pull request #897 from DarkLordZach/vfs-accuracy-2
vfs: Add VfsFilesystem and fix RealVfs* implementations
2018-08-09 19:22:06 -04:00
bunnei e8c52d4c89 gl_rasterizer_cache: Add bounds checking for gl_buffer copies. 2018-08-09 19:20:17 -04:00
bunnei 37e1ed3744
Merge pull request #991 from bunnei/ignore-mac
maxwell_3d: Ignore macros that have not been uploaded yet.
2018-08-09 19:16:28 -04:00
Khangaroo 75e12a33ae Implement SNORM for BC5/DXN2 (#998)
* Implement BC5/DXN2 (#996)

- Used by Kirby Star Allies.

* Implement BC5/DXN2 SNORM

UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey
2018-08-09 19:15:32 -04:00