Yuri Kunde Schlesner
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082b74fa24
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Shaders: Explicitly conform to PICA semantics in MAX/MIN
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2015-08-24 01:46:58 -03:00 |
bunnei
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83c214f6d8
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Merge pull request #1062 from aroulin/shader-rcp-rsq
Shader: RCP and RSQ computes only the 1st component
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2015-08-23 17:56:35 -04:00 |
aroulin
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03c5cfead4
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Shader: Use std::sqrt for float instead of sqrt
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2015-08-23 22:03:07 +02:00 |
aroulin
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fa552f11ef
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Shader: RCP and RSQ computes only the 1st component
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2015-08-23 22:01:17 +02:00 |
aroulin
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2e7cf2f6cf
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Shader: implement DPH/DPHI in interpreter
Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew.
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2015-08-22 11:09:53 +02:00 |
aroulin
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863730f6a7
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Shader: implement SGE, SGEI in interpreter
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2015-08-19 14:29:39 +02:00 |
aroulin
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638e47c04d
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Shader: implement EX2 and LG2 in interpreter
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2015-08-16 15:54:30 +02:00 |
Tony Wasserka
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33ba604fd9
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Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
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2015-08-16 14:12:11 +02:00 |
bunnei
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db97090cad
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Shader: Use a POD struct for registers.
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2015-08-15 18:03:27 -04:00 |
bunnei
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3f69c2039d
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Shader: Define a common interface for running vertex shader programs.
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2015-08-15 17:33:44 -04:00 |
bunnei
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18527b9e21
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Shader: Move shader code to its own subdirectory, "shader".
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2015-08-15 17:33:42 -04:00 |