yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0
Commit Graph

2808 Commits

Author SHA1 Message Date
Lectem b335cce22e citra-qt/command list: Do not recreate a widget after each selection
Recreating / replacing a widget is slow since it triggers a layout pass.
2015-07-26 16:23:28 +02:00
Lectem e663751f8b citra-qt/command list: Add mask column 2015-07-26 16:23:12 +02:00
Lectem cd06f5cedb citra-qt/command list: monospace font on windows 2015-07-26 16:07:46 +02:00
Yuri Kunde Schlesner 1762267de4 OpenGL: Make OpenGL object resource wrappers fully inline
The functions are so simple that having them separate only bloats the
code and hinders optimization.
2015-07-26 10:58:58 -03:00
Tony Wasserka 72237a9305 Merge pull request #987 from yuriks/regnames
Videocore: Don't reinitialize register name map on every query.
2015-07-26 15:56:56 +02:00
Yuri Kunde Schlesner e130dac7de Videocore: Don't reinitialize register name map on every query
This greatly speeds up the command list debug widget.
2015-07-26 10:10:10 -03:00
Yuri Kunde Schlesner a99fb226fe Merge pull request #995 from linkmauve/remove-dead-option
Remove dead gpu_refresh_rate option from the default ini file
2015-07-26 05:18:39 -07:00
Emmanuel Gil Peyrot 168997df46 Citra: Remove dead gpu_refresh_rate option from the default ini file. 2015-07-26 13:16:51 +01:00
Tony Wasserka 7a132e2a77 Merge pull request #986 from Lectem/better_widgets
citra-qt: Improve pica command list widget.
2015-07-26 14:09:03 +02:00
Yuri Kunde Schlesner edc8b11e25 Merge pull request #994 from yuriks/vsh-interpreter-opt
Optimisations and cleanups in the shader interpreter
2015-07-26 04:56:51 -07:00
Yuri Kunde Schlesner 4909a1486e Videocore: Simplify variables in vertex shader interpreter
Simplifies the code and gives a tiny speed-up.
2015-07-26 08:49:35 -03:00
Yuri Kunde Schlesner 877d2a0e48 Videocore: Replace std::stack in shader interpreter with static_vector
Shaves off 1/3rd of the vertex shader time in Fire Emblem
2015-07-26 08:49:35 -03:00
Tony Wasserka 31a7b93c89 Merge pull request #993 from yuriks/update-nihstro
Update nihstro to latest master.
2015-07-26 13:33:33 +02:00
Yuri Kunde Schlesner a25d1814d5 Update nihstro to latest master 2015-07-26 07:12:28 -03:00
Yuri Kunde Schlesner 13347997ba VideoCore: #ifdef out some debugging routines
Some disabled debugging functionality was being called from rendering
routines in VideoCore. Although disabled, many of them still allocated
memory or did some extra work that was enough to show up in a profiler.
Gives a slight (~2ms) speedup.
2015-07-26 06:55:47 -03:00
bunnei 392c7feba0 Merge pull request #990 from lioncash/arm
dyncom: General cleanup
2015-07-25 23:12:34 -04:00
Lioncash 03213f893e dyncom: Remove unnecessary initialization code.
Targeting ARM version variants was only a thing on armemu.

The reset routine also does basically the same thing as NewState.
2015-07-25 22:10:54 -04:00
Lioncash 3257d797e1 dyncom: Remove unnecessary abort-related cruft
Both the MPCore and the ARM9 have the same data abort model (base restored), so differentiating isn't necessary.
2015-07-25 22:10:53 -04:00
Lioncash dfb424b6d1 dyncom: Rename armdefs.h to armstate.h 2015-07-25 22:10:44 -04:00
Lioncash 4bb1a5ca47 dyncom: Get rid of skyeye typedefs 2015-07-25 20:52:10 -04:00
Lioncash 0191c26521 dyncom: Move helper functions to their own header 2015-07-25 20:35:18 -04:00
Lioncash 6b73e4566b dyncom: Move arminit.cpp and armsupp.cpp into skyeye_common 2015-07-25 20:01:44 -04:00
Yuri Kunde Schlesner 453764aefc Merge pull request #989 from lioncash/extern
armdefs: Remove unnecessary extern keywords
2015-07-25 15:40:23 -07:00
Lioncash f7ba683dc3 armdefs: Remove unnecessary extern keywords 2015-07-25 18:32:57 -04:00
Yuri Kunde Schlesner 6e1659c9fd Merge pull request #988 from lioncash/else
loader: Remove unnecessary else usages
2015-07-25 15:19:38 -07:00
Lioncash 43d799fd9d loader: Remove unnecessary else usages 2015-07-25 18:10:13 -04:00
Lectem e286cfbadf citra-qt/command list: Enable uniform row heights and automatically resize columns.
Uniform row heights enables some optimisations for a smoother scrolling.
Resize columns to content so that we don't have to do it manually
2015-07-25 22:13:23 +02:00
Lectem 129e3dedc3 citra-qt/command list: Split register and value columns.
Also removed the extra spaces for each cell
2015-07-25 22:13:04 +02:00
Yuri Kunde Schlesner 24d7c05c8d Merge pull request #888 from zawata/Warning-Fixes-2
Core\HLE : Fix Warning
2015-07-25 12:55:34 -07:00
Yuri Kunde Schlesner 00529c71d4 Address error that remained in last merge 2015-07-25 16:54:51 -03:00
Yuri Kunde Schlesner 9a0f9f12cd Merge pull request #892 from zawata/another-warning-fixes
Yet More Warning Fixes
2015-07-25 12:50:32 -07:00
Yuri Kunde Schlesner 43e1f56ff5 Merge pull request #981 from Subv/checkboxes
Qt/GPU Breakpoints: Changed the widget to have a checkbox next to each bp type
2015-07-25 12:00:10 -07:00
Subv 599744921d Service/APT: Fixed a regression, PreloadLibraryApplet should also start an applet when called. 2015-07-23 21:32:30 -05:00
Subv ce31184557 Service/APT: Return proper parameters in GetLockHandle.
Documented some APT functions
This allows applets to boot.
2015-07-23 20:46:11 -05:00
Subv 23fd13dd64 Qt/GPU Breakpoints: Changed the widget so that we don't have to select and click the Enable button when enabling/disabling a breakpoint, now it is done via a checkbox next to the breakpoint's name. 2015-07-23 19:37:52 -05:00
Yuri Kunde Schlesner a989522384 Merge pull request #983 from yuriks/null-memory-fill
GSP: Don't try to write memory fill registers if start address is 0
2015-07-23 17:31:38 -07:00
Yuri Kunde Schlesner 3b61dd97e0 GSP: Don't try to write memory fill registers if start address is 0
Verified to be what GSP does via REing. Fixes invalid virt->phys
translation error spam in some games.
2015-07-23 21:20:01 -03:00
Tony Wasserka 1760eb5ca6 Merge pull request #980 from Subv/more_breakpoints
Qt/GPU Breakpoints: Added three more breakpoint types.
2015-07-24 01:58:11 +02:00
Yuri Kunde Schlesner 1fe9b0b82e VideoCore: Fix values of unset components in input attribute arrays
If an input attribute array had a field with less than 4 components, the
remaining components were left unset if not specified by a default
vertex attribute. If neither mechanism would set a component, it would
assume a garbage value.

It has been verified that the hardware behavior is to instead to set the
missing components from the fixed default of (0 0 0 1). The default
vertex attribute values aren't used at all if a vertex array is
specified for that attribute.

Fixes UI graphics on Fire Emblem: Awakening, a small texturing glitch
when selecting a character in Cubic Ninja, as well as eliminating the
unset-W hack which was required for Ocarina of Time to not have
garbled triangles.

This change has been tested against hardware.
2015-07-23 16:51:25 -03:00
Yuri Kunde Schlesner 4e09202226 VideoCore: Saturate vertex colors before interpolating
During testing, it was discovered that hardware does not interpolate
colors output by the vertex shader as-is. Rather, it drops the sign and
saturates the value to 1.0. This is done before interpolation, such that
(e.g.) interpolating outputs 1.5 and -0.5 is equivalent to as if the
shader had output the values 1.0 and 0.5 instead, with the interpolated
value never crossing 0.0.

This change has been tested against hardware.
2015-07-23 16:51:24 -03:00
Subv 6c0ea5f5e8 Qt/GPU Breakpoints: Added three more breakpoint types:
* IncomingDisplayTransfer: Triggered just before a display transfer is performed.
* GSPCommandProcessed: Triggered right after a GSP command is processed.
* BufferSwapped: Triggered when the frames flip
2015-07-23 11:47:34 -05:00
bunnei cea45af64d Merge pull request #977 from yuriks/glenable-tex2d
GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls
2015-07-23 10:07:35 -04:00
bunnei f602bb9af6 Merge pull request #979 from Subv/border_color
Rasterizer/GL: Set the border color when binding a texture.
2015-07-23 10:06:34 -04:00
Subv 7b4961e968 Rasterizer/GL: Set the border color when binding a texture. 2015-07-22 18:41:37 -05:00
Yuri Kunde Schlesner e5c4fe0098 GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls
In OpenGL 3, texturing is always enabled, and this call is invalid.
While it produced no effect in the rest of the execution, it wouldn't
have the intended effect of disabling texturing for that unit. Instead
bind a null texture to the unit.
2015-07-22 01:22:09 -03:00
bunnei 3a5352baf8 Merge pull request #968 from Subv/texture_filtering
GPU: Added registers for min and mag texture filters
2015-07-21 18:27:50 -04:00
bunnei 4a9e97d67d Merge pull request #962 from Subv/am_app
Services/AM: Stubbed am:app::GetNumContentInfos to return 0 results.
2015-07-21 18:26:31 -04:00
Subv 009e34f08a GPU: Added registers for min and mag texture filters and implemented them in the hw renderer. 2015-07-21 16:26:09 -05:00
bunnei d0b45d45b5 Merge pull request #966 from Subv/log
Services/Logging: Log more useful information when some operations fail.
2015-07-21 15:14:35 -04:00
Subv f5bff67b0b Services/Logging: Log more useful information when some operations fail.
Namely OpenFileDirectly, OpenDirectory and OpenArchive
2015-07-21 13:49:08 -05:00