bunnei
|
3a67876252
|
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
|
2018-08-09 20:36:03 -04:00 |
Khangaroo
|
5cb6eceecf
|
Implement BC5/DXN2 (#996)
- Used by Kirby Star Allies.
|
2018-08-09 12:57:13 -04:00 |
greggameplayer
|
fe64e1d38e
|
Implement RGB32F PixelFormat (#886) (used by Go Vacation)
|
2018-08-02 14:56:38 -04:00 |
Unknown
|
4672a01cbf
|
Implement R16_G16
correct trailing white spaces
Delete tabs
correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
|
2018-07-26 02:01:29 +02:00 |
Subv
|
daf2504d31
|
GPU: Implemented the Z32_S8_X24 depth buffer format.
|
2018-07-24 20:41:40 -05:00 |
Subv
|
4cc1e180ec
|
GPU: Implemented the R16 and R16F texture formats.
|
2018-07-24 13:39:16 -05:00 |
Subv
|
ccc42702b5
|
GPU: Implement texture format R32F.
|
2018-07-23 22:21:31 -05:00 |
bunnei
|
a27c0099ed
|
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
|
2018-07-23 21:22:54 -04:00 |
Lioncash
|
bb960c8cb4
|
video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
|
2018-07-20 18:23:54 -04:00 |
bunnei
|
b496a9eefe
|
decoders: Fix calc of swizzle image_width_in_gobs.
|
2018-07-18 21:42:52 -04:00 |
bunnei
|
3a96670f2d
|
gl_rasterizer_cache: Implement texture format G8R8.
|
2018-07-15 01:33:42 -04:00 |
bunnei
|
e21190f47f
|
gl_rasterizer_cache: Implement depth format Z16_UNORM.
|
2018-07-14 23:43:28 -04:00 |
Subv
|
4633dd9505
|
GPU: Implemented the BC7U texture format.
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
|
2018-07-07 09:17:48 -05:00 |
Subv
|
016e357c75
|
GPU: Implemented the 32 bit float depth buffer format.
|
2018-07-04 10:42:33 -05:00 |
bunnei
|
9da1552417
|
gl_rasterizer_cache: Implement PixelFormat S8Z24.
|
2018-07-03 14:58:13 -04:00 |
Subv
|
0f929762b3
|
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
|
2018-07-02 12:42:04 -05:00 |
Subv
|
c0e2d52758
|
GPU: Implemented the RGBA32_UINT rendertarget format.
|
2018-06-30 14:23:13 -05:00 |
bunnei
|
61779fa072
|
gl_rasterizer: Implement texture format ASTC_2D_4X4.
|
2018-06-18 01:56:59 -04:00 |
Subv
|
c531a92eda
|
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
|
2018-06-05 21:57:16 -05:00 |
Subv
|
99f9d47d16
|
GPU: Implemented the DXN1 (BC4) texture format.
|
2018-06-02 13:17:09 -05:00 |
bunnei
|
ca5a4a704b
|
gl_rasterizer_cache: Implement PixelFormat RGBA16F.
|
2018-05-30 22:24:07 -04:00 |
Subv
|
734106dcb9
|
GPU: Implemented the R8 texture format (0x1D)
|
2018-05-29 21:49:37 -05:00 |
Subv
|
7ddc872b52
|
GPU: Implemented the A1B5G5R5 texture format (0x14)
|
2018-05-27 09:02:05 -05:00 |
Subv
|
1dd4861d38
|
GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.
|
2018-04-25 11:55:30 -05:00 |
bunnei
|
4415e00181
|
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
|
2018-04-24 22:31:45 -04:00 |
Subv
|
c079cf4eec
|
GPU: Implement the A2BGR10 texture format.
|
2018-04-21 17:32:25 -05:00 |
Subv
|
057170928c
|
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
|
2018-04-18 20:48:53 -05:00 |
Subv
|
2985056340
|
GPU: Implemented the B5G6R5 format.
|
2018-04-18 18:16:45 -05:00 |
Subv
|
6b63aaa5b4
|
GPU: Allow using a configurable block height when unswizzling textures.
|
2018-04-18 12:52:51 -05:00 |
Subv
|
39e60cfeb1
|
Frontend: Updated the surface view debug widget to work with Maxwell surfaces.
|
2018-03-24 11:31:53 -05:00 |
Subv
|
1b8d798835
|
GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
|
2018-03-24 11:30:56 -05:00 |
Subv
|
71ebc3e90d
|
GPU: Preliminary work for texture decoding.
|
2018-03-24 11:30:56 -05:00 |