ReinUsesLisp
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d9c5bd9509
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shader: Refactor PTP and other minor changes
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2021-07-22 21:51:24 -04:00 |
FernandoS27
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742d11c2ad
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shader: Implement TLD4.PTP
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2021-07-22 21:51:24 -04:00 |
FernandoS27
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c7c518e280
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shader: Implement TLD4 and TLD4_B
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2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
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2be5c7eff4
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shader: Fold interpolation multiplications
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2021-07-22 21:51:24 -04:00 |
ameerj
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e4e1cc11b8
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shader: Implement DMNMX, DSET, DSETP
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2021-07-22 21:51:24 -04:00 |
ReinUsesLisp
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71f96fa636
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shader: Implement CAL inlining function calls
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2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
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3a63fa0477
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shader: Partial implementation of LDC
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2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
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e44752ddc8
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shader: FMUL, select, RRO, and MUFU fixes
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2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
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6db69990da
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spirv: Add lower fp16 to fp32 pass
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2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
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58914796c0
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shader: Add XMAD multiplication folding optimization
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2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
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b5d7279d87
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spirv: Initial bindings support
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2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
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8af9297f09
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shader: Misc fixes
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2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
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9170200a11
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shader: Initial implementation of an AST
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2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
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6dafb08f52
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shader: Better constant folding
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2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
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be94ee88d2
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shader: Make typed IR
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2021-07-22 21:51:21 -04:00 |
ReinUsesLisp
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e81739493a
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shader: Constant propagation and global memory to storage buffer
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2021-07-22 21:51:21 -04:00 |