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yuzu-android/src/shader_recompiler/ir_opt
ameerj 4790ba7839 spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used.

Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
2022-01-28 19:00:04 -05:00
..
collect_shader_info_pass.cpp spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics 2022-01-28 19:00:04 -05:00
constant_propagation_pass.cpp shader: Add integer attribute get optimization pass 2021-12-29 19:03:49 -05:00
dead_code_elimination_pass.cpp shader: Avoid usage of C++20 ranges to build in clang 2021-07-22 21:51:40 -04:00
dual_vertex_pass.cpp shader: Avoid usage of C++20 ranges to build in clang 2021-07-22 21:51:40 -04:00
global_memory_to_storage_buffer_pass.cpp shader: Avoid usage of C++20 ranges to build in clang 2021-07-22 21:51:40 -04:00
identity_removal_pass.cpp glasm: Rework control flow introducing a syntax list 2021-07-22 21:51:31 -04:00
lower_fp16_to_fp32.cpp shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
lower_int64_to_int32.cpp shader: Avoid usage of C++20 ranges to build in clang 2021-07-22 21:51:40 -04:00
passes.h shader: Fix resolution scaling pass 2021-11-16 22:11:27 +01:00
rescaling_pass.cpp ShaderCache: Better fix for Shuffling gl_FragCoord 2021-11-16 22:11:33 +01:00
ssa_rewrite_pass.cpp ShaderCache: Fix Phi Nodes Type on OGL. 2021-11-01 22:26:17 +01:00
texture_pass.cpp TexturePass: Fix clamping of images as this allowed negative indices. 2021-10-24 20:46:36 +02:00
verification_pass.cpp glasm: Remove unintentionally committed fmt::prints 2021-07-22 21:51:33 -04:00