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yuzu-mainline/src/input_common/CMakeLists.txt

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chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
add_library(input_common STATIC
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drivers/camera.cpp
drivers/camera.h
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drivers/keyboard.cpp
drivers/keyboard.h
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drivers/mouse.cpp
drivers/mouse.h
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drivers/tas_input.cpp
drivers/tas_input.h
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drivers/touch_screen.cpp
drivers/touch_screen.h
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drivers/udp_client.cpp
drivers/udp_client.h
drivers/virtual_amiibo.cpp
drivers/virtual_amiibo.h
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drivers/virtual_gamepad.cpp
drivers/virtual_gamepad.h
helpers/stick_from_buttons.cpp
helpers/stick_from_buttons.h
helpers/touch_from_buttons.cpp
helpers/touch_from_buttons.h
helpers/udp_protocol.cpp
helpers/udp_protocol.h
input_engine.cpp
input_engine.h
input_mapping.cpp
input_mapping.h
input_poller.cpp
input_poller.h
main.cpp
main.h
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precompiled_headers.h
)
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if (MSVC)
target_compile_options(input_common PRIVATE
/W4
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/we4242 # 'identifier': conversion from 'type1' to 'type2', possible loss of data
/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
/we4800 # Implicit conversion from 'type' to bool. Possible information loss
)
else()
target_compile_options(input_common PRIVATE
-Werror=conversion
)
endif()
if (ENABLE_SDL2)
target_sources(input_common PRIVATE
drivers/joycon.cpp
drivers/joycon.h
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drivers/sdl_driver.cpp
drivers/sdl_driver.h
helpers/joycon_driver.cpp
helpers/joycon_driver.h
helpers/joycon_protocol/calibration.cpp
helpers/joycon_protocol/calibration.h
helpers/joycon_protocol/common_protocol.cpp
helpers/joycon_protocol/common_protocol.h
helpers/joycon_protocol/generic_functions.cpp
helpers/joycon_protocol/generic_functions.h
helpers/joycon_protocol/joycon_types.h
)
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target_link_libraries(input_common PRIVATE SDL2::SDL2)
target_compile_definitions(input_common PRIVATE HAVE_SDL2)
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endif()
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if (ENABLE_LIBUSB)
target_sources(input_common PRIVATE
drivers/gc_adapter.cpp
drivers/gc_adapter.h
)
target_link_libraries(input_common PRIVATE libusb::usb)
target_compile_definitions(input_common PRIVATE HAVE_LIBUSB)
endif()
create_target_directory_groups(input_common)
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target_link_libraries(input_common PUBLIC core PRIVATE common Boost::boost)
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if (YUZU_USE_PRECOMPILED_HEADERS)
target_precompile_headers(input_common PRIVATE precompiled_headers.h)
endif()