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yuzu-mainline
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yuzu-mainline/src/citra_qt/main.cpp

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#include <QtGui>
#include <QDesktopWidget>
#include <QFileDialog>
#include "qhexedit.h"
#include "main.hxx"
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#include "common/common.h"
#include "common/platform.h"
#include "common/log_manager.h"
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#if EMU_PLATFORM == PLATFORM_LINUX
#include <unistd.h>
#endif
#include "bootmanager.hxx"
#include "hotkeys.hxx"
//debugger
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#include "debugger/disassembler.hxx"
#include "debugger/registers.hxx"
#include "debugger/callstack.hxx"
#include "debugger/ramview.hxx"
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#include "core/system.h"
#include "core/loader.h"
#include "core/core.h"
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#include "version.h"
GMainWindow::GMainWindow()
{
ui.setupUi(this);
statusBar()->hide();
render_window = new GRenderWindow;
//render_window->setStyleSheet("background-color:black;");
ui.horizontalLayout->addWidget(render_window);
//render_window->hide();
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disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread());
addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
disasmWidget->hide();
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registersWidget = new RegistersWidget(this);
addDockWidget(Qt::RightDockWidgetArea, registersWidget);
registersWidget->hide();
callstackWidget = new CallstackWidget(this);
addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
callstackWidget->hide();
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QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
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debug_menu->addAction(disasmWidget->toggleViewAction());
debug_menu->addAction(registersWidget->toggleViewAction());
debug_menu->addAction(callstackWidget->toggleViewAction());
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// Set default UI state
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop();
QRect screenRect = desktop->screenGeometry(this);
int x, y, w, h;
w = screenRect.width() * 2 / 3;
h = screenRect.height() / 2;
x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
setGeometry(x, y, w, h);
// Restore UI state
QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
restoreGeometry(settings.value("geometry").toByteArray());
restoreState(settings.value("state").toByteArray());
render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
//ui.action_Popout_Window_Mode->setChecked(settings.value("popupWindowMode", false).toBool());
//ToggleWindowMode();
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// Setup connections
connect(ui.action_load_elf, SIGNAL(triggered()), this, SLOT(OnMenuLoadELF()));
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
//connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(SetupEmuWindowMode()));
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connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
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connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), disasmWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), registersWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), callstackWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
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// Setup hotkeys
RegisterHotkey("Main Window", "Load Image", QKeySequence::Open);
RegisterHotkey("Main Window", "Start Emulation");
LoadHotkeys(settings);
connect(GetHotkey("Main Window", "Load Image", this), SIGNAL(activated()), this, SLOT(OnMenuLoadImage()));
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
show();
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LogManager::Init();
System::Init(render_window);
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}
GMainWindow::~GMainWindow()
{
// will get automatically deleted otherwise
if (render_window->parent() == NULL)
delete render_window;
}
void GMainWindow::BootGame(const char* filename)
{
render_window->DoneCurrent(); // make sure EmuThread can access GL context
render_window->GetEmuThread().SetFilename(filename);
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NOTICE_LOG(MASTER_LOG, "citra starting...\n");
if (Core::Init(/*render_window*/)) {
ERROR_LOG(MASTER_LOG, "core initialization failed, exiting...");
Core::Stop();
exit(1);
}
// Load a game or die...
std::string boot_filename = filename;
std::string error_str;
bool res = Loader::LoadFile(boot_filename, &error_str);
if (!res) {
ERROR_LOG(BOOT, "Failed to load ROM: %s", error_str.c_str());
}
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disasmWidget->Init();
registersWidget->OnCPUStepped();
callstackWidget->OnCPUStepped();
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render_window->GetEmuThread().start();
}
void GMainWindow::OnMenuLoadELF()
{
QString filename = QFileDialog::getOpenFileName(this, tr("Load ELF"), QString(), QString());
if (filename.size())
BootGame(filename.toLatin1().data());
}
void GMainWindow::OnStartGame()
{
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render_window->show();
render_window->GetEmuThread().SetCpuRunning(true);
ui.action_Start->setEnabled(false);
ui.action_Pause->setEnabled(true);
ui.action_Stop->setEnabled(true);
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}
void GMainWindow::OnPauseGame()
{
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render_window->GetEmuThread().SetCpuRunning(false);
ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(true);
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}
void GMainWindow::OnStopGame()
{
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render_window->GetEmuThread().SetCpuRunning(false);
ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(false);
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}
void GMainWindow::OnOpenHotkeysDialog()
{
GHotkeysDialog dialog(this);
dialog.exec();
}
void GMainWindow::ToggleWindowMode()
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{
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//if (!render_window->GetEmuThread().isRunning())
// return;
/*
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bool enable = ui.action_Single_Window_Mode->isChecked();
if (enable && render_window->parent() == NULL) // switch to single window mode
{
render_window->BackupGeometry();
ui.horizontalLayout->addWidget(render_window);
render_window->setVisible(true);
render_window->DoneCurrent();
}
else if (!enable && render_window->parent() != NULL) // switch to multiple windows mode
{
ui.horizontalLayout->removeWidget(render_window);
render_window->setParent(NULL);
render_window->setVisible(true);
render_window->DoneCurrent();
render_window->RestoreGeometry();
}
*/
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}
void GMainWindow::OnConfigure()
{
//GControllerConfigDialog* dialog = new GControllerConfigDialog(controller_ports, this);
}
void GMainWindow::closeEvent(QCloseEvent* event)
{
// Save window layout
QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
settings.setValue("geometry", saveGeometry());
settings.setValue("state", saveState());
settings.setValue("geometryRenderWindow", render_window->saveGeometry());
//settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
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settings.setValue("firstStart", false);
SaveHotkeys(settings);
render_window->close();
QWidget::closeEvent(event);
}
#ifdef main
#undef main
#endif
int __cdecl main(int argc, char* argv[])
{
QApplication::setAttribute(Qt::AA_X11InitThreads);
QApplication app(argc, argv);
GMainWindow main_window;
main_window.show();
return app.exec();
}