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yuzu-mainline/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
void EmitLoadStorageU8([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32("{}=bitfieldExtract({}_ssbo{}[{}/4],int({}%4)*8,8);", inst, ctx.stage_name,
binding.U32(), offset_var, offset_var);
}
void EmitLoadStorageS8([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddS32("{}=bitfieldExtract(int({}_ssbo{}[{}/4]),int({}%4)*8,8);", inst, ctx.stage_name,
binding.U32(), offset_var, offset_var);
}
void EmitLoadStorageU16([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32("{}=bitfieldExtract({}_ssbo{}[{}/4],int(({}/2)%2)*16,16);", inst, ctx.stage_name,
binding.U32(), offset_var, offset_var);
}
void EmitLoadStorageS16([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddS32("{}=bitfieldExtract(int({}_ssbo{}[{}/4]),int(({}/2)%2)*16,16);", inst,
ctx.stage_name, binding.U32(), offset_var, offset_var);
}
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void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32("{}={}_ssbo{}[{}/4];", inst, ctx.stage_name, binding.U32(), offset_var);
}
void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32x2("{}=uvec2({}_ssbo{}[{}/4],{}_ssbo{}[({}+4)/4]);", inst, ctx.stage_name,
binding.U32(), offset_var, ctx.stage_name, binding.U32(), offset_var);
}
void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32x4(
"{}=uvec4({}_ssbo{}[{}/4],{}_ssbo{}[({}+4)/4],{}_ssbo{}[({}+8)/4],{}_ssbo{}[({}+12)/4]);",
inst, ctx.stage_name, binding.U32(), offset_var, ctx.stage_name, binding.U32(), offset_var,
ctx.stage_name, binding.U32(), offset_var, ctx.stage_name, binding.U32(), offset_var);
}
void EmitWriteStorageU8([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] std::string_view value) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("{}_ssbo{}[{}/4]=bitfieldInsert({}_ssbo{}[{}/4],{},int({}%4)*8,8);", ctx.stage_name,
binding.U32(), offset_var, ctx.stage_name, binding.U32(), offset_var, value,
offset_var);
}
void EmitWriteStorageS8([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] std::string_view value) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("{}_ssbo{}[{}/4]=bitfieldInsert({}_ssbo{}[{}/4],{},int({}%4)*8,8);", ctx.stage_name,
binding.U32(), offset_var, ctx.stage_name, binding.U32(), offset_var, value,
offset_var);
}
void EmitWriteStorageU16([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] std::string_view value) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("{}_ssbo{}[{}/4]=bitfieldInsert({}_ssbo{}[{}/4],{},int(({}/2)%2)*16,16);",
ctx.stage_name, binding.U32(), offset_var, ctx.stage_name, binding.U32(), offset_var,
value, offset_var);
}
void EmitWriteStorageS16([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] std::string_view value) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("{}_ssbo{}[{}/4]=bitfieldInsert({}_ssbo{}[{}/4],{},int(({}/2)%2)*16,16);",
ctx.stage_name, binding.U32(), offset_var, ctx.stage_name, binding.U32(), offset_var,
value, offset_var);
}
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void EmitWriteStorage32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("{}_ssbo{}[{}/4]={};", ctx.stage_name, binding.U32(), offset_var, value);
}
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void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("{}_ssbo{}[{}/4]={}.x;", ctx.stage_name, binding.U32(), offset_var, value);
ctx.Add("{}_ssbo{}[({}+4)/4]={}.y;", ctx.stage_name, binding.U32(), offset_var, value);
}
void EmitWriteStorage128([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] std::string_view value) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("{}_ssbo{}[{}/4]={}.x;", ctx.stage_name, binding.U32(), offset_var, value);
ctx.Add("{}_ssbo{}[({}+4)/4]={}.y;", ctx.stage_name, binding.U32(), offset_var, value);
ctx.Add("{}_ssbo{}[({}+8)/4]={}.z;", ctx.stage_name, binding.U32(), offset_var, value);
ctx.Add("{}_ssbo{}[({}+12)/4]={}.w;", ctx.stage_name, binding.U32(), offset_var, value);
}
} // namespace Shader::Backend::GLSL