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Merge pull request #20 from Andrix44/fixes

Various fixes
This commit is contained in:
bunnei 2018-01-15 12:56:16 -05:00 committed by GitHub
commit 054d3e5fc3
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 11 additions and 73 deletions

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@ -1991,7 +1991,7 @@ const char* MicroProfileUIMenuGroups(int nIndex, bool* bSelected)
else else
{ {
nIndex = nIndex-1; nIndex = nIndex-1;
if(nIndex < UI.GroupMenuCount) if(static_cast<uint32_t>(nIndex) < UI.GroupMenuCount)
{ {
MicroProfileGroupMenuItem& Item = UI.GroupMenu[nIndex]; MicroProfileGroupMenuItem& Item = UI.GroupMenu[nIndex];
static char buffer[MICROPROFILE_NAME_MAX_LEN+32]; static char buffer[MICROPROFILE_NAME_MAX_LEN+32];
@ -2134,7 +2134,7 @@ const char* MicroProfileUIMenuCustom(int nIndex, bool* bSelected)
case 1: return "--"; case 1: return "--";
default: default:
nIndex -= 2; nIndex -= 2;
if(nIndex < UI.nCustomCount) if(static_cast<uint32_t>(nIndex) < UI.nCustomCount)
{ {
return UI.Custom[nIndex].pName; return UI.Custom[nIndex].pName;
} }
@ -2184,7 +2184,7 @@ void MicroProfileUIClickGroups(int nIndex)
else else
{ {
nIndex -= 1; nIndex -= 1;
if(nIndex < UI.GroupMenuCount) if(static_cast<uint32_t>(nIndex) < UI.GroupMenuCount)
{ {
MicroProfileGroupMenuItem& Item = UI.GroupMenu[nIndex]; MicroProfileGroupMenuItem& Item = UI.GroupMenu[nIndex];
if(Item.nIsCategory) if(Item.nIsCategory)

View File

@ -8,7 +8,6 @@
#include "yuzu/configuration/config.h" #include "yuzu/configuration/config.h"
#include "yuzu/ui_settings.h" #include "yuzu/ui_settings.h"
Config::Config() { Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files. // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini"; qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini";
@ -88,7 +87,7 @@ void Config::ReadValues() {
qt_config->endGroup(); qt_config->endGroup();
qt_config->beginGroup("Miscellaneous"); qt_config->beginGroup("Miscellaneous");
Settings::values.log_filter = qt_config->value("log_filter", "*:Trace").toString().toStdString(); Settings::values.log_filter = qt_config->value("log_filter", "*:Info").toString().toStdString();
qt_config->endGroup(); qt_config->endGroup();
qt_config->beginGroup("Debugging"); qt_config->beginGroup("Debugging");

View File

@ -7,7 +7,6 @@
#include "ui_configure_graphics.h" #include "ui_configure_graphics.h"
#include "yuzu/configuration/configure_graphics.h" #include "yuzu/configuration/configure_graphics.h"
ConfigureGraphics::ConfigureGraphics(QWidget* parent) ConfigureGraphics::ConfigureGraphics(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGraphics) { : QWidget(parent), ui(new Ui::ConfigureGraphics) {
@ -23,12 +22,6 @@ enum class Resolution : int {
Scale2x, Scale2x,
Scale3x, Scale3x,
Scale4x, Scale4x,
Scale5x,
Scale6x,
Scale7x,
Scale8x,
Scale9x,
Scale10x,
}; };
float ToResolutionFactor(Resolution option) { float ToResolutionFactor(Resolution option) {
@ -43,18 +36,6 @@ float ToResolutionFactor(Resolution option) {
return 3.f; return 3.f;
case Resolution::Scale4x: case Resolution::Scale4x:
return 4.f; return 4.f;
case Resolution::Scale5x:
return 5.f;
case Resolution::Scale6x:
return 6.f;
case Resolution::Scale7x:
return 7.f;
case Resolution::Scale8x:
return 8.f;
case Resolution::Scale9x:
return 9.f;
case Resolution::Scale10x:
return 10.f;
} }
return 0.f; return 0.f;
} }
@ -70,18 +51,6 @@ Resolution FromResolutionFactor(float factor) {
return Resolution::Scale3x; return Resolution::Scale3x;
} else if (factor == 4.f) { } else if (factor == 4.f) {
return Resolution::Scale4x; return Resolution::Scale4x;
} else if (factor == 5.f) {
return Resolution::Scale5x;
} else if (factor == 6.f) {
return Resolution::Scale6x;
} else if (factor == 7.f) {
return Resolution::Scale7x;
} else if (factor == 8.f) {
return Resolution::Scale8x;
} else if (factor == 9.f) {
return Resolution::Scale9x;
} else if (factor == 10.f) {
return Resolution::Scale10x;
} }
return Resolution::Auto; return Resolution::Auto;
} }

View File

@ -34,7 +34,7 @@
<item> <item>
<widget class="QLabel" name="label"> <widget class="QLabel" name="label">
<property name="text"> <property name="text">
<string>Internal Resolution:</string> <string>Internal Resolution:(Currently does nothing.)</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -47,52 +47,22 @@
</item> </item>
<item> <item>
<property name="text"> <property name="text">
<string>Native (400x240)</string> <string>Native (1280x720)</string>
</property> </property>
</item> </item>
<item> <item>
<property name="text"> <property name="text">
<string>2x Native (800x480)</string> <string>2x Native (2560x1440)</string>
</property> </property>
</item> </item>
<item> <item>
<property name="text"> <property name="text">
<string>3x Native (1200x720)</string> <string>3x Native (3840x2160)</string>
</property> </property>
</item> </item>
<item> <item>
<property name="text"> <property name="text">
<string>4x Native (1600x960)</string> <string>4x Native (5120x2880)</string>
</property>
</item>
<item>
<property name="text">
<string>5x Native (2000x1200)</string>
</property>
</item>
<item>
<property name="text">
<string>6x Native (2400x1440)</string>
</property>
</item>
<item>
<property name="text">
<string>7x Native (2800x1680)</string>
</property>
</item>
<item>
<property name="text">
<string>8x Native (3200x1920)</string>
</property>
</item>
<item>
<property name="text">
<string>9x Native (3600x2160)</string>
</property>
</item>
<item>
<property name="text">
<string>10x Native (4000x2400)</string>
</property> </property>
</item> </item>
</widget> </widget>

View File

@ -90,8 +90,8 @@ use_hw_renderer =
use_shader_jit = use_shader_jit =
# Resolution scale factor # Resolution scale factor
# 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale # 0: Auto (scales resolution to window size), 1: Native Switch screen resolution, Otherwise a scale
# factor for the 3DS resolution # factor for the Switch resolution
resolution_factor = resolution_factor =
# Whether to enable V-Sync (caps the framerate at 60FPS) or not. # Whether to enable V-Sync (caps the framerate at 60FPS) or not.