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hle: service: nvflinger: buffer_queue_consumer: Use scoped_lock instead of unique_lock.

This commit is contained in:
bunnei 2022-03-25 22:59:06 -07:00
parent 13aa0a1f24
commit 07c7f96fb2
1 changed files with 2 additions and 2 deletions

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@ -21,7 +21,7 @@ Status BufferItemConsumer::AcquireBuffer(BufferItem* item, std::chrono::nanoseco
return Status::BadValue; return Status::BadValue;
} }
std::unique_lock lock(mutex); std::scoped_lock lock(mutex);
if (const auto status = AcquireBufferLocked(item, present_when); status != Status::NoError) { if (const auto status = AcquireBufferLocked(item, present_when); status != Status::NoError) {
if (status != Status::NoBufferAvailable) { if (status != Status::NoBufferAvailable) {
@ -40,7 +40,7 @@ Status BufferItemConsumer::AcquireBuffer(BufferItem* item, std::chrono::nanoseco
} }
Status BufferItemConsumer::ReleaseBuffer(const BufferItem& item, Fence& release_fence) { Status BufferItemConsumer::ReleaseBuffer(const BufferItem& item, Fence& release_fence) {
std::unique_lock lock(mutex); std::scoped_lock lock(mutex);
if (const auto status = AddReleaseFenceLocked(item.buf, item.graphic_buffer, release_fence); if (const auto status = AddReleaseFenceLocked(item.buf, item.graphic_buffer, release_fence);
status != Status::NoError) { status != Status::NoError) {