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yuzu-mainline
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rasterizer_cache: Reintroduce method for flushing.

This commit is contained in:
bunnei 2018-10-09 19:28:58 -04:00
parent 9b929e934b
commit 0be7e82289
3 changed files with 23 additions and 0 deletions

View File

@ -17,6 +17,22 @@
template <class T> template <class T>
class RasterizerCache : NonCopyable { class RasterizerCache : NonCopyable {
public: public:
/// Write any cached resources overlapping the region back to memory (if dirty)
void FlushRegion(Tegra::GPUVAddr addr, size_t size) {
if (size == 0)
return;
const ObjectInterval interval{addr, addr + size};
for (auto& pair : boost::make_iterator_range(object_cache.equal_range(interval))) {
for (auto& cached_object : pair.second) {
if (!cached_object)
continue;
cached_object->Flush();
}
}
}
/// Mark the specified region as being invalidated /// Mark the specified region as being invalidated
void InvalidateRegion(VAddr addr, u64 size) { void InvalidateRegion(VAddr addr, u64 size) {
if (size == 0) if (size == 0)
@ -71,6 +87,7 @@ protected:
void Unregister(const T& object) { void Unregister(const T& object) {
auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer(); auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1); rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
object->Flush();
object_cache.subtract({GetInterval(object), ObjectSet{object}}); object_cache.subtract({GetInterval(object), ObjectSet{object}});
} }

View File

@ -24,6 +24,9 @@ struct CachedBufferEntry final {
return size; return size;
} }
// We do not have to flush this cache as things in it are never modified by us.
void Flush() {}
VAddr addr; VAddr addr;
std::size_t size; std::size_t size;
GLintptr offset; GLintptr offset;

View File

@ -33,6 +33,9 @@ public:
return GLShader::MAX_PROGRAM_CODE_LENGTH * sizeof(u64); return GLShader::MAX_PROGRAM_CODE_LENGTH * sizeof(u64);
} }
// We do not have to flush this cache as things in it are never modified by us.
void Flush() {}
/// Gets the shader entries for the shader /// Gets the shader entries for the shader
const GLShader::ShaderEntries& GetShaderEntries() const { const GLShader::ShaderEntries& GetShaderEntries() const {
return entries; return entries;