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Texture Cache: Implement Blacklisting.

This commit is contained in:
Fernando Sahmkow 2021-07-26 09:33:00 +02:00
parent 138d9d7eff
commit 0e8cf38f39
5 changed files with 90 additions and 4 deletions

View File

@ -111,6 +111,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
std::array<ImageId, max_elements> image_view_ids; std::array<ImageId, max_elements> image_view_ids;
boost::container::static_vector<u32, max_elements> image_view_indices; boost::container::static_vector<u32, max_elements> image_view_indices;
boost::container::static_vector<VkSampler, max_elements> samplers; boost::container::static_vector<VkSampler, max_elements> samplers;
boost::container::static_vector<bool, max_elements> image_view_blacklist;
const auto& qmd{kepler_compute.launch_description}; const auto& qmd{kepler_compute.launch_description};
const auto& cbufs{qmd.const_buffer_config}; const auto& cbufs{qmd.const_buffer_config};
@ -151,10 +152,34 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
samplers.push_back(sampler->Handle()); samplers.push_back(sampler->Handle());
} }
} }
std::ranges::for_each(info.image_descriptors, add_image); const u32 black_list_base = image_view_indices.size();
bool atleast_one_blacklisted = false;
for (const auto& desc : info.image_descriptors) {
const bool is_black_listed =
desc.is_written && (desc.type == Shader::TextureType::Color2D ||
desc.type == Shader::TextureType::ColorArray2D);
for (u32 index = 0; index < desc.count; ++index) {
image_view_blacklist.push_back(is_black_listed);
}
atleast_one_blacklisted |= is_black_listed;
add_image(desc);
}
const std::span indices_span(image_view_indices.data(), image_view_indices.size()); const std::span indices_span(image_view_indices.data(), image_view_indices.size());
texture_cache.FillComputeImageViews(indices_span, image_view_ids); bool has_listed_stuffs;
do {
has_listed_stuffs = false;
texture_cache.FillComputeImageViews(indices_span, image_view_ids);
if (atleast_one_blacklisted) {
for (u32 index = 0; index < image_view_blacklist.size(); index++) {
if (image_view_blacklist[index]) {
ImageView& image_view{
texture_cache.GetImageView(image_view_ids[index + black_list_base])};
has_listed_stuffs |= texture_cache.BlackListImage(image_view.image_id);
}
}
}
} while (has_listed_stuffs);
buffer_cache.UnbindComputeTextureBuffers(); buffer_cache.UnbindComputeTextureBuffers();
ImageId* texture_buffer_ids{image_view_ids.data()}; ImageId* texture_buffer_ids{image_view_ids.data()};

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@ -280,6 +280,7 @@ template <typename Spec>
void GraphicsPipeline::ConfigureImpl(bool is_indexed) { void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
std::array<ImageId, MAX_IMAGE_ELEMENTS> image_view_ids; std::array<ImageId, MAX_IMAGE_ELEMENTS> image_view_ids;
std::array<u32, MAX_IMAGE_ELEMENTS> image_view_indices; std::array<u32, MAX_IMAGE_ELEMENTS> image_view_indices;
std::array<bool, MAX_IMAGE_ELEMENTS> image_view_blacklist;
std::array<VkSampler, MAX_IMAGE_ELEMENTS> samplers; std::array<VkSampler, MAX_IMAGE_ELEMENTS> samplers;
size_t sampler_index{}; size_t sampler_index{};
size_t image_index{}; size_t image_index{};
@ -290,6 +291,8 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
const auto& regs{maxwell3d.regs}; const auto& regs{maxwell3d.regs};
const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex}; const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex};
u32 start_black_list = std::numeric_limits<u32>::max();
u32 end_black_list = 0;
const auto config_stage{[&](size_t stage) LAMBDA_FORCEINLINE { const auto config_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
const Shader::Info& info{stage_infos[stage]}; const Shader::Info& info{stage_infos[stage]};
buffer_cache.UnbindGraphicsStorageBuffers(stage); buffer_cache.UnbindGraphicsStorageBuffers(stage);
@ -350,6 +353,15 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
} }
if constexpr (Spec::has_images) { if constexpr (Spec::has_images) {
for (const auto& desc : info.image_descriptors) { for (const auto& desc : info.image_descriptors) {
if (desc.is_written && (desc.type == Shader::TextureType::Color2D ||
desc.type == Shader::TextureType::ColorArray2D)) {
auto index_copy = image_index;
for (u32 index = 0; index < desc.count; ++index) {
start_black_list = std::min<u32>(start_black_list, index_copy);
image_view_blacklist[index_copy++] = true;
end_black_list = std::max<u32>(end_black_list, index_copy);
}
}
add_image(desc); add_image(desc);
} }
} }
@ -370,7 +382,21 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
config_stage(4); config_stage(4);
} }
const std::span indices_span(image_view_indices.data(), image_index); const std::span indices_span(image_view_indices.data(), image_index);
texture_cache.FillGraphicsImageViews(indices_span, image_view_ids); bool has_listed_stuffs;
do {
has_listed_stuffs = false;
texture_cache.FillGraphicsImageViews(indices_span, image_view_ids);
if constexpr (Spec::has_images) {
if (start_black_list < end_black_list) {
for (u32 index = start_black_list; index < end_black_list; index++) {
if (image_view_blacklist[index]) {
ImageView& image_view{texture_cache.GetImageView(image_view_ids[index])};
has_listed_stuffs |= texture_cache.BlackListImage(image_view.image_id);
}
}
}
}
} while (has_listed_stuffs);
ImageId* texture_buffer_index{image_view_ids.data()}; ImageId* texture_buffer_index{image_view_ids.data()};
const auto bind_stage_info{[&](size_t stage) LAMBDA_FORCEINLINE { const auto bind_stage_info{[&](size_t stage) LAMBDA_FORCEINLINE {

View File

@ -37,6 +37,7 @@ enum class ImageFlagBits : u32 {
// Rescaler // Rescaler
Rescaled = 1 << 12, Rescaled = 1 << 12,
RescaleChecked = 1 << 13, RescaleChecked = 1 << 13,
Blacklisted = 1 << 14,
}; };
DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits) DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)

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@ -227,6 +227,7 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
flags[Dirty::RenderTargetControl] = false; flags[Dirty::RenderTargetControl] = false;
bool can_rescale = true; bool can_rescale = true;
bool any_blacklisted = false;
std::array<ImageId, NUM_RT> tmp_color_images{}; std::array<ImageId, NUM_RT> tmp_color_images{};
ImageId tmp_depth_image{}; ImageId tmp_depth_image{};
const auto check_rescale = [&](ImageViewId view_id, ImageId& id_save) { const auto check_rescale = [&](ImageViewId view_id, ImageId& id_save) {
@ -236,6 +237,7 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
id_save = image_id; id_save = image_id;
auto& image = slot_images[image_id]; auto& image = slot_images[image_id];
can_rescale &= ImageCanRescale(image); can_rescale &= ImageCanRescale(image);
any_blacklisted |= True(image.flags & ImageFlagBits::Blacklisted);
} else { } else {
id_save = CORRUPT_ID; id_save = CORRUPT_ID;
} }
@ -268,10 +270,13 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
scale_up(tmp_depth_image); scale_up(tmp_depth_image);
} else { } else {
rescaled = false; rescaled = false;
const auto scale_down = [this](ImageId image_id) { const auto scale_down = [this, any_blacklisted](ImageId image_id) {
if (image_id != CORRUPT_ID) { if (image_id != CORRUPT_ID) {
Image& image = slot_images[image_id]; Image& image = slot_images[image_id];
ScaleDown(image); ScaleDown(image);
if (any_blacklisted) {
image.flags |= ImageFlagBits::Blacklisted;
}
} }
}; };
for (size_t index = 0; index < NUM_RT; ++index) { for (size_t index = 0; index < NUM_RT; ++index) {
@ -736,8 +741,22 @@ ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
return image_id; return image_id;
} }
template <class P>
bool TextureCache<P>::BlackListImage(ImageId image_id) {
auto& image = slot_images[image_id];
if (True(image.flags & ImageFlagBits::Blacklisted)) {
return false;
}
image.flags |= ImageFlagBits::Blacklisted;
ScaleDown(image);
return true;
}
template <class P> template <class P>
bool TextureCache<P>::ImageCanRescale(Image& image) { bool TextureCache<P>::ImageCanRescale(Image& image) {
if (True(image.flags & ImageFlagBits::Blacklisted)) {
return false;
}
if (True(image.flags & ImageFlagBits::Rescaled) || if (True(image.flags & ImageFlagBits::Rescaled) ||
True(image.flags & ImageFlagBits::RescaleChecked)) { True(image.flags & ImageFlagBits::RescaleChecked)) {
return true; return true;
@ -912,6 +931,7 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
bool can_rescale = bool can_rescale =
(info.type == ImageType::e1D || info.type == ImageType::e2D) && info.block.depth == 0; (info.type == ImageType::e1D || info.type == ImageType::e2D) && info.block.depth == 0;
bool any_rescaled = false; bool any_rescaled = false;
bool any_blacklisted = false;
for (const ImageId sibling_id : all_siblings) { for (const ImageId sibling_id : all_siblings) {
if (!can_rescale) { if (!can_rescale) {
break; break;
@ -919,6 +939,7 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
Image& sibling = slot_images[sibling_id]; Image& sibling = slot_images[sibling_id];
can_rescale &= ImageCanRescale(sibling); can_rescale &= ImageCanRescale(sibling);
any_rescaled |= True(sibling.flags & ImageFlagBits::Rescaled); any_rescaled |= True(sibling.flags & ImageFlagBits::Rescaled);
any_blacklisted |= True(sibling.flags & ImageFlagBits::Blacklisted);
} }
can_rescale &= any_rescaled; can_rescale &= any_rescaled;
@ -932,6 +953,9 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
for (const ImageId sibling_id : all_siblings) { for (const ImageId sibling_id : all_siblings) {
Image& sibling = slot_images[sibling_id]; Image& sibling = slot_images[sibling_id];
ScaleDown(sibling); ScaleDown(sibling);
if (any_blacklisted) {
sibling.flags |= ImageFlagBits::Blacklisted;
}
} }
} }
@ -1556,6 +1580,7 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
boost::container::small_vector<const AliasedImage*, 1> aliased_images; boost::container::small_vector<const AliasedImage*, 1> aliased_images;
Image& image = slot_images[image_id]; Image& image = slot_images[image_id];
bool any_rescaled = True(image.flags & ImageFlagBits::Rescaled); bool any_rescaled = True(image.flags & ImageFlagBits::Rescaled);
bool any_blacklisted = True(image.flags & ImageFlagBits::Blacklisted);
u64 most_recent_tick = image.modification_tick; u64 most_recent_tick = image.modification_tick;
for (const AliasedImage& aliased : image.aliased_images) { for (const AliasedImage& aliased : image.aliased_images) {
ImageBase& aliased_image = slot_images[aliased.id]; ImageBase& aliased_image = slot_images[aliased.id];
@ -1563,6 +1588,7 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
most_recent_tick = std::max(most_recent_tick, aliased_image.modification_tick); most_recent_tick = std::max(most_recent_tick, aliased_image.modification_tick);
aliased_images.push_back(&aliased); aliased_images.push_back(&aliased);
any_rescaled |= True(aliased_image.flags & ImageFlagBits::Rescaled); any_rescaled |= True(aliased_image.flags & ImageFlagBits::Rescaled);
any_blacklisted |= True(aliased_image.flags & ImageFlagBits::Blacklisted);
} }
} }
if (aliased_images.empty()) { if (aliased_images.empty()) {
@ -1574,6 +1600,9 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
ScaleUp(image); ScaleUp(image);
} else { } else {
ScaleDown(image); ScaleDown(image);
if (any_blacklisted) {
image.flags |= ImageFlagBits::Blacklisted;
}
} }
} }
image.modification_tick = most_recent_tick; image.modification_tick = most_recent_tick;
@ -1589,6 +1618,9 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
ScaleUp(aliased_image); ScaleUp(aliased_image);
} else { } else {
ScaleDown(aliased_image); ScaleDown(aliased_image);
if (any_blacklisted) {
aliased_image.flags |= ImageFlagBits::Blacklisted;
}
} }
} }
CopyImage(image_id, aliased->id, aliased->copies); CopyImage(image_id, aliased->id, aliased->copies);

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@ -176,6 +176,8 @@ public:
[[nodiscard]] bool IsRescaling(); [[nodiscard]] bool IsRescaling();
[[nodiscard]] bool BlackListImage(ImageId image_id);
std::mutex mutex; std::mutex mutex;
private: private: