android: jni: native: Consolidate emulation state into EmulationSession singleton.
- Fixes state management issues across multiple boots. - Fixes crashes related to unsafe access of perf stats.
This commit is contained in:
parent
6cc21a56d9
commit
1e94d16dad
|
@ -17,6 +17,7 @@
|
||||||
#include "core/cpu_manager.h"
|
#include "core/cpu_manager.h"
|
||||||
#include "core/file_sys/registered_cache.h"
|
#include "core/file_sys/registered_cache.h"
|
||||||
#include "core/file_sys/vfs_real.h"
|
#include "core/file_sys/vfs_real.h"
|
||||||
|
#include "core/hid/hid_core.h"
|
||||||
#include "core/hle/service/filesystem/filesystem.h"
|
#include "core/hle/service/filesystem/filesystem.h"
|
||||||
#include "core/perf_stats.h"
|
#include "core/perf_stats.h"
|
||||||
#include "jni/config.h"
|
#include "jni/config.h"
|
||||||
|
@ -26,10 +27,139 @@
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
ANativeWindow* s_surf{};
|
class EmulationSession final {
|
||||||
std::unique_ptr<EmuWindow_Android> emu_window;
|
public:
|
||||||
std::atomic<bool> stop_run{true};
|
EmulationSession() = default;
|
||||||
Core::System system_;
|
~EmulationSession() = default;
|
||||||
|
|
||||||
|
static EmulationSession& GetInstance() {
|
||||||
|
return s_instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Core::System& System() const {
|
||||||
|
return system;
|
||||||
|
}
|
||||||
|
|
||||||
|
Core::System& System() {
|
||||||
|
return system;
|
||||||
|
}
|
||||||
|
|
||||||
|
const EmuWindow_Android& Window() const {
|
||||||
|
return *window;
|
||||||
|
}
|
||||||
|
|
||||||
|
EmuWindow_Android& Window() {
|
||||||
|
return *window;
|
||||||
|
}
|
||||||
|
|
||||||
|
ANativeWindow* NativeWindow() const {
|
||||||
|
return native_window;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetNativeWindow(ANativeWindow* native_window_) {
|
||||||
|
native_window = native_window_;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsRunning() const {
|
||||||
|
return system.IsPoweredOn();
|
||||||
|
}
|
||||||
|
|
||||||
|
const Core::PerfStatsResults& PerfStats() const {
|
||||||
|
std::scoped_lock perf_stats_lock(perf_stats_mutex);
|
||||||
|
return perf_stats;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SurfaceChanged() {
|
||||||
|
if (!IsRunning()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
window->OnSurfaceChanged(native_window);
|
||||||
|
}
|
||||||
|
|
||||||
|
Core::SystemResultStatus InitializeEmulation(const std::string& filepath) {
|
||||||
|
std::scoped_lock lock(mutex);
|
||||||
|
|
||||||
|
// Loads the configuration.
|
||||||
|
Config{};
|
||||||
|
|
||||||
|
// Create the render window.
|
||||||
|
window = std::make_unique<EmuWindow_Android>(&input_subsystem, native_window);
|
||||||
|
|
||||||
|
// Initialize system.
|
||||||
|
system.SetShuttingDown(false);
|
||||||
|
system.Initialize();
|
||||||
|
system.ApplySettings();
|
||||||
|
system.HIDCore().ReloadInputDevices();
|
||||||
|
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
|
||||||
|
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
|
||||||
|
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
|
||||||
|
|
||||||
|
// Load the ROM.
|
||||||
|
const Core::SystemResultStatus load_result{system.Load(EmulationSession::GetInstance().Window(), filepath)};
|
||||||
|
if (load_result != Core::SystemResultStatus::Success) {
|
||||||
|
return load_result;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Complete initialization.
|
||||||
|
system.GPU().Start();
|
||||||
|
system.GetCpuManager().OnGpuReady();
|
||||||
|
system.RegisterExitCallback([&] { HaltEmulation(); });
|
||||||
|
|
||||||
|
return Core::SystemResultStatus::Success;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShutdownEmulation() {
|
||||||
|
std::scoped_lock lock(mutex);
|
||||||
|
|
||||||
|
// Unload user input.
|
||||||
|
system.HIDCore().UnloadInputDevices();
|
||||||
|
|
||||||
|
// Shutdown the main emulated process
|
||||||
|
system.DetachDebugger();
|
||||||
|
system.ShutdownMainProcess();
|
||||||
|
detached_tasks.WaitForAllTasks();
|
||||||
|
|
||||||
|
// Tear down the render window.
|
||||||
|
window.reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
void HaltEmulation() {
|
||||||
|
cv.notify_one();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RunEmulation() {
|
||||||
|
std::unique_lock lock(mutex);
|
||||||
|
|
||||||
|
void(system.Run());
|
||||||
|
|
||||||
|
if (system.DebuggerEnabled()) {
|
||||||
|
system.InitializeDebugger();
|
||||||
|
}
|
||||||
|
|
||||||
|
while (cv.wait_for(lock, std::chrono::seconds (1)) == std::cv_status::timeout) {
|
||||||
|
std::scoped_lock perf_stats_lock(perf_stats_mutex);
|
||||||
|
perf_stats = system.GetAndResetPerfStats();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
static EmulationSession s_instance;
|
||||||
|
|
||||||
|
ANativeWindow* native_window{};
|
||||||
|
|
||||||
|
InputCommon::InputSubsystem input_subsystem;
|
||||||
|
Common::DetachedTasks detached_tasks;
|
||||||
|
Core::System system;
|
||||||
|
|
||||||
|
Core::PerfStatsResults perf_stats{};
|
||||||
|
mutable std::mutex perf_stats_mutex;
|
||||||
|
|
||||||
|
std::unique_ptr<EmuWindow_Android> window;
|
||||||
|
std::mutex mutex;
|
||||||
|
std::condition_variable_any cv;
|
||||||
|
};
|
||||||
|
|
||||||
|
/*static*/ EmulationSession EmulationSession::s_instance;
|
||||||
|
|
||||||
std::string UTF16ToUTF8(std::u16string_view input) {
|
std::string UTF16ToUTF8(std::u16string_view input) {
|
||||||
std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t> convert;
|
std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t> convert;
|
||||||
|
@ -56,7 +186,6 @@ static Core::SystemResultStatus RunEmulation(const std::string& filepath) {
|
||||||
Common::Log::Initialize();
|
Common::Log::Initialize();
|
||||||
Common::Log::SetColorConsoleBackendEnabled(true);
|
Common::Log::SetColorConsoleBackendEnabled(true);
|
||||||
Common::Log::Start();
|
Common::Log::Start();
|
||||||
Common::DetachedTasks detached_tasks;
|
|
||||||
|
|
||||||
MicroProfileOnThreadCreate("EmuThread");
|
MicroProfileOnThreadCreate("EmuThread");
|
||||||
SCOPE_EXIT({ MicroProfileShutdown(); });
|
SCOPE_EXIT({ MicroProfileShutdown(); });
|
||||||
|
@ -68,46 +197,13 @@ static Core::SystemResultStatus RunEmulation(const std::string& filepath) {
|
||||||
return Core::SystemResultStatus::ErrorLoader;
|
return Core::SystemResultStatus::ErrorLoader;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Loads the configuration.
|
const auto result = EmulationSession::GetInstance().InitializeEmulation(filepath);
|
||||||
Config{};
|
if (result != Core::SystemResultStatus::Success) {
|
||||||
|
return result;
|
||||||
system_.Initialize();
|
|
||||||
system_.ApplySettings();
|
|
||||||
|
|
||||||
InputCommon::InputSubsystem input_subsystem{};
|
|
||||||
|
|
||||||
emu_window = std::make_unique<EmuWindow_Android>(&input_subsystem, s_surf);
|
|
||||||
|
|
||||||
system_.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
|
|
||||||
system_.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
|
|
||||||
system_.GetFileSystemController().CreateFactories(*system_.GetFilesystem());
|
|
||||||
|
|
||||||
const Core::SystemResultStatus load_result{system_.Load(*emu_window, filepath)};
|
|
||||||
|
|
||||||
if (load_result != Core::SystemResultStatus::Success) {
|
|
||||||
return load_result;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
system_.GPU().Start();
|
EmulationSession::GetInstance().RunEmulation();
|
||||||
system_.GetCpuManager().OnGpuReady();
|
EmulationSession::GetInstance().ShutdownEmulation();
|
||||||
system_.RegisterExitCallback([&] { exit(0); });
|
|
||||||
|
|
||||||
void(system_.Run());
|
|
||||||
|
|
||||||
if (system_.DebuggerEnabled()) {
|
|
||||||
system_.InitializeDebugger();
|
|
||||||
}
|
|
||||||
|
|
||||||
stop_run = false;
|
|
||||||
while (!stop_run) {
|
|
||||||
std::this_thread::sleep_for(std::chrono::seconds(1));
|
|
||||||
}
|
|
||||||
|
|
||||||
system_.DetachDebugger();
|
|
||||||
void(system_.Pause());
|
|
||||||
system_.ShutdownMainProcess();
|
|
||||||
|
|
||||||
detached_tasks.WaitForAllTasks();
|
|
||||||
|
|
||||||
return Core::SystemResultStatus::Success;
|
return Core::SystemResultStatus::Success;
|
||||||
}
|
}
|
||||||
|
@ -117,22 +213,15 @@ extern "C" {
|
||||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_SurfaceChanged(JNIEnv* env,
|
void Java_org_yuzu_yuzu_1emu_NativeLibrary_SurfaceChanged(JNIEnv* env,
|
||||||
[[maybe_unused]] jclass clazz,
|
[[maybe_unused]] jclass clazz,
|
||||||
jobject surf) {
|
jobject surf) {
|
||||||
s_surf = ANativeWindow_fromSurface(env, surf);
|
EmulationSession::GetInstance().SetNativeWindow(ANativeWindow_fromSurface(env, surf));
|
||||||
|
EmulationSession::GetInstance().SurfaceChanged();
|
||||||
if (emu_window) {
|
|
||||||
emu_window->OnSurfaceChanged(s_surf);
|
|
||||||
}
|
|
||||||
|
|
||||||
LOG_INFO(Frontend, "surface changed");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_SurfaceDestroyed(JNIEnv* env,
|
void Java_org_yuzu_yuzu_1emu_NativeLibrary_SurfaceDestroyed(JNIEnv* env,
|
||||||
[[maybe_unused]] jclass clazz) {
|
[[maybe_unused]] jclass clazz) {
|
||||||
ANativeWindow_release(s_surf);
|
ANativeWindow_release(EmulationSession::GetInstance().NativeWindow());
|
||||||
s_surf = nullptr;
|
EmulationSession::GetInstance().SetNativeWindow(nullptr);
|
||||||
if (emu_window) {
|
EmulationSession::GetInstance().SurfaceChanged();
|
||||||
emu_window->OnSurfaceChanged(s_surf);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_DoFrame(JNIEnv* env, [[maybe_unused]] jclass clazz) {}
|
void Java_org_yuzu_yuzu_1emu_NativeLibrary_DoFrame(JNIEnv* env, [[maybe_unused]] jclass clazz) {}
|
||||||
|
@ -153,18 +242,22 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_PauseEmulation([[maybe_unused]] JNIEn
|
||||||
[[maybe_unused]] jclass clazz) {}
|
[[maybe_unused]] jclass clazz) {}
|
||||||
|
|
||||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_StopEmulation([[maybe_unused]] JNIEnv* env,
|
void Java_org_yuzu_yuzu_1emu_NativeLibrary_StopEmulation([[maybe_unused]] JNIEnv* env,
|
||||||
[[maybe_unused]] jclass clazz) {}
|
[[maybe_unused]] jclass clazz) {
|
||||||
|
EmulationSession::GetInstance().HaltEmulation();
|
||||||
|
}
|
||||||
|
|
||||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_IsRunning([[maybe_unused]] JNIEnv* env,
|
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_IsRunning([[maybe_unused]] JNIEnv* env,
|
||||||
[[maybe_unused]] jclass clazz) {
|
[[maybe_unused]] jclass clazz) {
|
||||||
return static_cast<jboolean>(!stop_run);
|
return static_cast<jboolean>(EmulationSession::GetInstance().IsRunning());
|
||||||
}
|
}
|
||||||
|
|
||||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadEvent([[maybe_unused]] JNIEnv* env,
|
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadEvent([[maybe_unused]] JNIEnv* env,
|
||||||
[[maybe_unused]] jclass clazz,
|
[[maybe_unused]] jclass clazz,
|
||||||
[[maybe_unused]] jstring j_device,
|
[[maybe_unused]] jstring j_device,
|
||||||
jint j_button, jint action) {
|
jint j_button, jint action) {
|
||||||
emu_window->OnGamepadEvent(j_button, action != 0);
|
if (EmulationSession::GetInstance().IsRunning()) {
|
||||||
|
EmulationSession::GetInstance().Window().OnGamepadEvent(j_button, action != 0);
|
||||||
|
}
|
||||||
return static_cast<jboolean>(true);
|
return static_cast<jboolean>(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -183,7 +276,10 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadMoveEvent([[maybe_unused
|
||||||
x /= r;
|
x /= r;
|
||||||
y /= r;
|
y /= r;
|
||||||
}
|
}
|
||||||
emu_window->OnGamepadMoveEvent(x, y);
|
|
||||||
|
if (EmulationSession::GetInstance().IsRunning()) {
|
||||||
|
EmulationSession::GetInstance().Window().OnGamepadMoveEvent(x, y);
|
||||||
|
}
|
||||||
return static_cast<jboolean>(false);
|
return static_cast<jboolean>(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -198,13 +294,18 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchEvent([[maybe_unused]] JNI
|
||||||
[[maybe_unused]] jclass clazz,
|
[[maybe_unused]] jclass clazz,
|
||||||
jfloat x, jfloat y,
|
jfloat x, jfloat y,
|
||||||
jboolean pressed) {
|
jboolean pressed) {
|
||||||
return static_cast<jboolean>(emu_window->OnTouchEvent(x, y, pressed));
|
if (EmulationSession::GetInstance().IsRunning()) {
|
||||||
|
return static_cast<jboolean>(EmulationSession::GetInstance().Window().OnTouchEvent(x, y, pressed));
|
||||||
|
}
|
||||||
|
return static_cast<jboolean>(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchMoved([[maybe_unused]] JNIEnv* env,
|
void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchMoved([[maybe_unused]] JNIEnv* env,
|
||||||
[[maybe_unused]] jclass clazz, jfloat x,
|
[[maybe_unused]] jclass clazz, jfloat x,
|
||||||
jfloat y) {
|
jfloat y) {
|
||||||
emu_window->OnTouchMoved(x, y);
|
if (EmulationSession::GetInstance().IsRunning()) {
|
||||||
|
EmulationSession::GetInstance().Window().OnTouchMoved(x, y);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
jintArray Java_org_yuzu_yuzu_1emu_NativeLibrary_GetIcon([[maybe_unused]] JNIEnv* env,
|
jintArray Java_org_yuzu_yuzu_1emu_NativeLibrary_GetIcon([[maybe_unused]] JNIEnv* env,
|
||||||
|
@ -309,8 +410,8 @@ jdoubleArray Java_org_yuzu_yuzu_1emu_NativeLibrary_GetPerfStats([[maybe_unused]]
|
||||||
[[maybe_unused]] jclass clazz) {
|
[[maybe_unused]] jclass clazz) {
|
||||||
jdoubleArray j_stats = env->NewDoubleArray(4);
|
jdoubleArray j_stats = env->NewDoubleArray(4);
|
||||||
|
|
||||||
if (!stop_run && system_.IsPoweredOn()) {
|
if (EmulationSession::GetInstance().IsRunning()) {
|
||||||
const auto results = system_.GetAndResetPerfStats();
|
const auto results = EmulationSession::GetInstance().PerfStats();
|
||||||
|
|
||||||
// Converting the structure into an array makes it easier to pass it to the frontend
|
// Converting the structure into an array makes it easier to pass it to the frontend
|
||||||
double stats[4] = {results.system_fps, results.average_game_fps, results.frametime,
|
double stats[4] = {results.system_fps, results.average_game_fps, results.frametime,
|
||||||
|
@ -330,10 +431,6 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_Run__Ljava_lang_String_2([[maybe_unus
|
||||||
jstring j_path) {
|
jstring j_path) {
|
||||||
const std::string path = GetJString(env, j_path);
|
const std::string path = GetJString(env, j_path);
|
||||||
|
|
||||||
if (!stop_run) {
|
|
||||||
stop_run = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
const Core::SystemResultStatus result{RunEmulation(path)};
|
const Core::SystemResultStatus result{RunEmulation(path)};
|
||||||
if (result != Core::SystemResultStatus::Success) {
|
if (result != Core::SystemResultStatus::Success) {
|
||||||
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(),
|
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(),
|
||||||
|
|
Reference in New Issue