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memory_manager: Make GpuToCpuAddress return an optional.

This commit is contained in:
bunnei 2018-04-21 12:31:30 -04:00
parent 9e11a76e92
commit 239ac8abe2
7 changed files with 37 additions and 28 deletions

View File

@ -90,9 +90,9 @@ void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params)
}
void GPU::ProcessCommandList(GPUVAddr address, u32 size) {
const VAddr head_address = memory_manager->GpuToCpuAddress(address);
VAddr current_addr = head_address;
while (current_addr < head_address + size * sizeof(CommandHeader)) {
const boost::optional<VAddr> head_address = memory_manager->GpuToCpuAddress(address);
VAddr current_addr = *head_address;
while (current_addr < *head_address + size * sizeof(CommandHeader)) {
const CommandHeader header = {Memory::Read32(current_addr)};
current_addr += sizeof(u32);

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@ -145,7 +145,7 @@ void Maxwell3D::ProcessQueryGet() {
GPUVAddr sequence_address = regs.query.QueryAddress();
// Since the sequence address is given as a GPU VAddr, we have to convert it to an application
// VAddr before writing.
VAddr address = memory_manager.GpuToCpuAddress(sequence_address);
boost::optional<VAddr> address = memory_manager.GpuToCpuAddress(sequence_address);
// TODO(Subv): Support the other query units.
ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop,
@ -153,7 +153,7 @@ void Maxwell3D::ProcessQueryGet() {
ASSERT_MSG(regs.query.query_get.short_query,
"Writing the entire query result structure is unimplemented");
u32 value = Memory::Read32(address);
u32 value = Memory::Read32(*address);
u32 result = 0;
// TODO(Subv): Support the other query variables
@ -173,7 +173,7 @@ void Maxwell3D::ProcessQueryGet() {
case Regs::QueryMode::Write2: {
// Write the current query sequence to the sequence address.
u32 sequence = regs.query.query_sequence;
Memory::Write32(address, sequence);
Memory::Write32(*address, sequence);
// TODO(Subv): Write the proper query response structure to the address when not using short
// mode.
@ -225,9 +225,10 @@ void Maxwell3D::ProcessCBData(u32 value) {
// Don't allow writing past the end of the buffer.
ASSERT(regs.const_buffer.cb_pos + sizeof(u32) <= regs.const_buffer.cb_size);
VAddr address = memory_manager.GpuToCpuAddress(buffer_address + regs.const_buffer.cb_pos);
boost::optional<VAddr> address =
memory_manager.GpuToCpuAddress(buffer_address + regs.const_buffer.cb_pos);
Memory::Write32(address, value);
Memory::Write32(*address, value);
// Increment the current buffer position.
regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
@ -237,10 +238,10 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
GPUVAddr tic_base_address = regs.tic.TICAddress();
GPUVAddr tic_address_gpu = tic_base_address + tic_index * sizeof(Texture::TICEntry);
VAddr tic_address_cpu = memory_manager.GpuToCpuAddress(tic_address_gpu);
boost::optional<VAddr> tic_address_cpu = memory_manager.GpuToCpuAddress(tic_address_gpu);
Texture::TICEntry tic_entry;
Memory::ReadBlock(tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
Memory::ReadBlock(*tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
ASSERT_MSG(tic_entry.header_version == Texture::TICHeaderVersion::BlockLinear ||
tic_entry.header_version == Texture::TICHeaderVersion::Pitch,
@ -267,10 +268,10 @@ Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
GPUVAddr tsc_base_address = regs.tsc.TSCAddress();
GPUVAddr tsc_address_gpu = tsc_base_address + tsc_index * sizeof(Texture::TSCEntry);
VAddr tsc_address_cpu = memory_manager.GpuToCpuAddress(tsc_address_gpu);
boost::optional<VAddr> tsc_address_cpu = memory_manager.GpuToCpuAddress(tsc_address_gpu);
Texture::TSCEntry tsc_entry;
Memory::ReadBlock(tsc_address_cpu, &tsc_entry, sizeof(Texture::TSCEntry));
Memory::ReadBlock(*tsc_address_cpu, &tsc_entry, sizeof(Texture::TSCEntry));
return tsc_entry;
}
@ -292,7 +293,7 @@ std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderSt
current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) {
Texture::TextureHandle tex_handle{
Memory::Read32(memory_manager.GpuToCpuAddress(current_texture))};
Memory::Read32(*memory_manager.GpuToCpuAddress(current_texture))};
Texture::FullTextureInfo tex_info{};
// TODO(Subv): Use the shader to determine which textures are actually accessed.

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@ -73,9 +73,14 @@ boost::optional<GPUVAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
return {};
}
VAddr MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) {
boost::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) {
VAddr base_addr = PageSlot(gpu_addr);
ASSERT(base_addr != static_cast<u64>(PageStatus::Unmapped));
if (base_addr == static_cast<u64>(PageStatus::Allocated)) {
return {};
}
return base_addr + (gpu_addr & PAGE_MASK);
}

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@ -6,6 +6,9 @@
#include <array>
#include <memory>
#include <boost/optional.hpp>
#include "common/common_types.h"
#include "core/memory.h"
@ -22,7 +25,7 @@ public:
GPUVAddr AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align);
GPUVAddr MapBufferEx(VAddr cpu_addr, u64 size);
GPUVAddr MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size);
VAddr GpuToCpuAddress(GPUVAddr gpu_addr);
boost::optional<VAddr> GpuToCpuAddress(GPUVAddr gpu_addr);
static constexpr u64 PAGE_BITS = 16;
static constexpr u64 PAGE_SIZE = 1 << PAGE_BITS;

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@ -150,7 +150,7 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
u64 size = end - start + 1;
// Copy vertex array data
const VAddr data_addr{memory_manager->PhysicalToVirtualAddress(start)};
const VAddr data_addr{*memory_manager->GpuToCpuAddress(start)};
res_cache.FlushRegion(data_addr, size, nullptr);
Memory::ReadBlock(data_addr, array_ptr, size);
@ -233,8 +233,8 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
// Fetch program code from memory
GLShader::ProgramCode program_code;
const u64 gpu_address{gpu.regs.code_address.CodeAddress() + shader_config.offset};
const VAddr cpu_address{gpu.memory_manager.GpuToCpuAddress(gpu_address)};
Memory::ReadBlock(cpu_address, program_code.data(), program_code.size() * sizeof(u64));
const boost::optional<VAddr> cpu_address{gpu.memory_manager.GpuToCpuAddress(gpu_address)};
Memory::ReadBlock(*cpu_address, program_code.data(), program_code.size() * sizeof(u64));
GLShader::ShaderSetup setup{std::move(program_code)};
GLShader::ShaderEntries shader_resources;
@ -394,9 +394,9 @@ void RasterizerOpenGL::DrawArrays() {
GLintptr index_buffer_offset = 0;
if (is_indexed) {
const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
const VAddr index_data_addr{
const boost::optional<VAddr> index_data_addr{
memory_manager->GpuToCpuAddress(regs.index_array.StartAddress())};
Memory::ReadBlock(index_data_addr, offseted_buffer, index_buffer_size);
Memory::ReadBlock(*index_data_addr, offseted_buffer, index_buffer_size);
index_buffer_offset = buffer_offset;
offseted_buffer += index_buffer_size;
@ -659,9 +659,9 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
buffer_draw_state.enabled = true;
buffer_draw_state.bindpoint = current_bindpoint + bindpoint;
VAddr addr = gpu.memory_manager->GpuToCpuAddress(buffer.address);
boost::optional<VAddr> addr = gpu.memory_manager->GpuToCpuAddress(buffer.address);
std::vector<u8> data(used_buffer.GetSize() * sizeof(float));
Memory::ReadBlock(addr, data.data(), data.size());
Memory::ReadBlock(*addr, data.data(), data.size());
glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer_draw_state.ssbo);
glBufferData(GL_SHADER_STORAGE_BUFFER, data.size(), data.data(), GL_DYNAMIC_DRAW);

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@ -1028,7 +1028,7 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
auto& gpu = Core::System::GetInstance().GPU();
SurfaceParams params;
params.addr = gpu.memory_manager->GpuToCpuAddress(config.tic.Address());
params.addr = *gpu.memory_manager->GpuToCpuAddress(config.tic.Address());
params.width = config.tic.Width();
params.height = config.tic.Height();
params.is_tiled = config.tic.IsTiled();
@ -1106,7 +1106,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
color_params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
SurfaceParams depth_params = color_params;
color_params.addr = memory_manager->GpuToCpuAddress(config.Address());
color_params.addr = *memory_manager->GpuToCpuAddress(config.Address());
color_params.pixel_format = SurfaceParams::PixelFormatFromRenderTargetFormat(config.format);
color_params.component_type = SurfaceParams::ComponentTypeFromRenderTarget(config.format);
color_params.UpdateParams();

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@ -378,10 +378,10 @@ void GraphicsSurfaceWidget::OnUpdate() {
// TODO: Implement a good way to visualize alpha components!
QImage decoded_image(surface_width, surface_height, QImage::Format_ARGB32);
VAddr address = gpu.memory_manager->GpuToCpuAddress(surface_address);
boost::optional<VAddr> address = gpu.memory_manager->GpuToCpuAddress(surface_address);
auto unswizzled_data =
Tegra::Texture::UnswizzleTexture(address, surface_format, surface_width, surface_height);
Tegra::Texture::UnswizzleTexture(*address, surface_format, surface_width, surface_height);
auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format,
surface_width, surface_height);
@ -437,9 +437,9 @@ void GraphicsSurfaceWidget::SaveSurface() {
pixmap->save(&file, "PNG");
} else if (selectedFilter == bin_filter) {
auto& gpu = Core::System::GetInstance().GPU();
VAddr address = gpu.memory_manager->GpuToCpuAddress(surface_address);
boost::optional<VAddr> address = gpu.memory_manager->GpuToCpuAddress(surface_address);
const u8* buffer = Memory::GetPointer(address);
const u8* buffer = Memory::GetPointer(*address);
ASSERT_MSG(buffer != nullptr, "Memory not accessible");
QFile file(filename);