TextureCache: Add automatic anisotropic filtering and refactor code.
This commit is contained in:
parent
5230378709
commit
282e04bffb
|
@ -515,7 +515,7 @@ struct Values {
|
||||||
#endif
|
#endif
|
||||||
FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
|
FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
|
||||||
RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
|
RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
|
||||||
RangedSetting<int> max_anisotropy{0, 0, 4, "max_anisotropy"};
|
RangedSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
|
||||||
Setting<bool> use_speed_limit{true, "use_speed_limit"};
|
Setting<bool> use_speed_limit{true, "use_speed_limit"};
|
||||||
RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
|
RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
|
||||||
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
|
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
|
||||||
|
|
|
@ -1201,13 +1201,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
|
||||||
glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data());
|
glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data());
|
||||||
|
|
||||||
if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) {
|
if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) {
|
||||||
const f32 setting_anisotropic =
|
const f32 max_anisotropy = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
|
||||||
static_cast<f32>(1U << Settings::values.max_anisotropy.GetValue());
|
|
||||||
const f32 game_anisotropic = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
|
|
||||||
const bool aument_anisotropic =
|
|
||||||
game_anisotropic > 1.0f || config.mipmap_filter == TextureMipmapFilter::Linear;
|
|
||||||
const f32 max_anisotropy =
|
|
||||||
aument_anisotropic ? std::max(game_anisotropic, setting_anisotropic) : game_anisotropic;
|
|
||||||
glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy);
|
glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy);
|
||||||
} else {
|
} else {
|
||||||
LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required");
|
LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required");
|
||||||
|
|
|
@ -1448,13 +1448,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
|
||||||
LOG_WARNING(Render_Vulkan, "VK_EXT_sampler_filter_minmax is required");
|
LOG_WARNING(Render_Vulkan, "VK_EXT_sampler_filter_minmax is required");
|
||||||
}
|
}
|
||||||
// Some games have samplers with garbage. Sanitize them here.
|
// Some games have samplers with garbage. Sanitize them here.
|
||||||
const f32 setting_anisotropic =
|
const f32 max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
|
||||||
static_cast<f32>(1U << Settings::values.max_anisotropy.GetValue());
|
|
||||||
const f32 game_anisotropic = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
|
|
||||||
const bool aument_anisotropic =
|
|
||||||
game_anisotropic > 1.0f || tsc.mipmap_filter == TextureMipmapFilter::Linear;
|
|
||||||
const f32 max_anisotropy =
|
|
||||||
aument_anisotropic ? std::max(game_anisotropic, setting_anisotropic) : game_anisotropic;
|
|
||||||
|
|
||||||
sampler = device.GetLogical().CreateSampler(VkSamplerCreateInfo{
|
sampler = device.GetLogical().CreateSampler(VkSamplerCreateInfo{
|
||||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
#include <array>
|
#include <array>
|
||||||
|
|
||||||
#include "common/cityhash.h"
|
#include "common/cityhash.h"
|
||||||
|
#include "common/settings.h"
|
||||||
#include "video_core/textures/texture.h"
|
#include "video_core/textures/texture.h"
|
||||||
|
|
||||||
using Tegra::Texture::TICEntry;
|
using Tegra::Texture::TICEntry;
|
||||||
|
@ -61,7 +62,19 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
|
||||||
}
|
}
|
||||||
|
|
||||||
float TSCEntry::MaxAnisotropy() const noexcept {
|
float TSCEntry::MaxAnisotropy() const noexcept {
|
||||||
return static_cast<float>(1U << max_anisotropy);
|
if (max_anisotropy == 0 && mipmap_filter != TextureMipmapFilter::Linear) {
|
||||||
|
return 1.0f;
|
||||||
|
}
|
||||||
|
const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
|
||||||
|
u32 new_max_anisotropic{};
|
||||||
|
if (anisotropic_settings == 0) {
|
||||||
|
const auto anisotropic_based_onscale = Settings::values.resolution_info.up_scale >>
|
||||||
|
Settings::values.resolution_info.down_shift;
|
||||||
|
new_max_anisotropic = std::max(anisotropic_based_onscale + 1U, 1U);
|
||||||
|
} else {
|
||||||
|
new_max_anisotropic = Settings::values.max_anisotropy.GetValue();
|
||||||
|
}
|
||||||
|
return static_cast<float>(1U << std::min(max_anisotropy + anisotropic_settings - 1, 31U));
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Tegra::Texture
|
} // namespace Tegra::Texture
|
||||||
|
|
|
@ -123,6 +123,11 @@
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QComboBox" name="anisotropic_filtering_combobox">
|
<widget class="QComboBox" name="anisotropic_filtering_combobox">
|
||||||
|
<item>
|
||||||
|
<property name="text">
|
||||||
|
<string>Automatic</string>
|
||||||
|
</property>
|
||||||
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Default</string>
|
<string>Default</string>
|
||||||
|
|
Reference in New Issue