yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

yuzu/configuration/configure_mouse_advanced: Clean up array accesses

Deduplicates array accesses and uses a named variable where appropriate.
This commit is contained in:
Lioncash 2019-05-19 12:31:47 -04:00
parent c9c4208c4a
commit 3039211c20
1 changed files with 22 additions and 19 deletions

View File

@ -77,26 +77,27 @@ ConfigureMouseAdvanced::ConfigureMouseAdvanced(QWidget* parent)
};
for (int button_id = 0; button_id < Settings::NativeMouseButton::NumMouseButtons; button_id++) {
if (!button_map[button_id])
auto* const button = button_map[button_id];
if (button == nullptr) {
continue;
button_map[button_id]->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button_map[button_id], &QPushButton::released, [=]() {
}
button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button, &QPushButton::released, [=] {
handleClick(
button_map[button_id],
[=](const Common::ParamPackage& params) { buttons_param[button_id] = params; },
InputCommon::Polling::DeviceType::Button);
});
connect(button_map[button_id], &QPushButton::customContextMenuRequested,
[=](const QPoint& menu_location) {
connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
buttons_param[button_id].Clear();
button_map[button_id]->setText(tr("[not set]"));
});
context_menu.addAction(tr("Restore Default"), [&] {
buttons_param[button_id] =
Common::ParamPackage{InputCommon::GenerateKeyboardParam(
Config::default_mouse_buttons[button_id])};
buttons_param[button_id] = Common::ParamPackage{
InputCommon::GenerateKeyboardParam(Config::default_mouse_buttons[button_id])};
button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
});
context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
@ -150,9 +151,11 @@ void ConfigureMouseAdvanced::restoreDefaults() {
void ConfigureMouseAdvanced::ClearAll() {
for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
if (button_map[i] && button_map[i]->isEnabled())
const auto* const button = button_map[i];
if (button != nullptr && button->isEnabled()) {
buttons_param[i].Clear();
}
}
updateButtonLabels();
}