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yuzu-mainline
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Improved shortcut: add games in applist for Windows, question for start game at fullscreen & better unicode support for some Windows path funcs.

This commit is contained in:
boludoz 2023-10-15 02:02:22 -03:00
parent 1a4abd184f
commit 3062a35eb1
9 changed files with 522 additions and 222 deletions

View File

@ -36,4 +36,63 @@ std::string PathToUTF8String(const std::filesystem::path& path) {
return ToUTF8String(path.u8string());
}
std::u8string U8FilenameSantizer(const std::u8string_view u8filename) {
std::u8string u8path_santized{u8filename.begin(), u8filename.end()};
size_t eSizeSanitized = u8path_santized.size();
// Special case for ":", for example: 'Pepe: La secuela' --> 'Pepe - La
// secuela' or 'Pepe : La secuela' --> 'Pepe - La secuela'
for (size_t i = 0; i < eSizeSanitized; i++) {
switch (u8path_santized[i]) {
case u8':':
if (i == 0 || i == eSizeSanitized - 1) {
u8path_santized.replace(i, 1, u8"_");
} else if (u8path_santized[i - 1] == u8' ') {
u8path_santized.replace(i, 1, u8"-");
} else {
u8path_santized.replace(i, 1, u8" -");
eSizeSanitized++;
}
break;
case u8'\\':
case u8'/':
case u8'*':
case u8'?':
case u8'\"':
case u8'<':
case u8'>':
case u8'|':
case u8'\0':
u8path_santized.replace(i, 1, u8"_");
break;
default:
break;
}
}
// Delete duplicated spaces || Delete duplicated dots (MacOS i think)
for (size_t i = 0; i < eSizeSanitized - 1; i++) {
if ((u8path_santized[i] == u8' ' && u8path_santized[i + 1] == u8' ') ||
(u8path_santized[i] == u8'.' && u8path_santized[i + 1] == u8'.')) {
u8path_santized.erase(i, 1);
i--;
}
}
// Delete all spaces and dots at the end (Windows almost)
while (u8path_santized.back() == u8' ' || u8path_santized.back() == u8'.') {
u8path_santized.pop_back();
}
if (u8path_santized.empty()) {
return u8"";
}
return u8path_santized;
}
std::string UTF8FilenameSantizer(const std::string_view filename) {
return ToUTF8String(U8FilenameSantizer(ToU8String(filename)));
}
} // namespace Common::FS

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@ -82,4 +82,24 @@ concept IsChar = std::same_as<T, char>;
*/
[[nodiscard]] std::string PathToUTF8String(const std::filesystem::path& path);
/**
* Fix filename (remove invalid characters)
*
* @param u8_string dirty encoded filename string
*
* @returns utf8_string santized filename string
*
*/
[[nodiscard]] std::u8string U8FilenameSantizer(const std::u8string_view u8filename);
/**
* Fix filename (remove invalid characters)
*
* @param utf8_string dirty encoded filename string
*
* @returns utf8_string santized filename string
*
*/
[[nodiscard]] std::string UTF8FilenameSantizer(const std::string_view filename);
} // namespace Common::FS

View File

@ -6,6 +6,7 @@
#include <unordered_map>
#include "common/fs/fs.h"
#include "common/string_util.h"
#ifdef ANDROID
#include "common/fs/fs_android.h"
#endif
@ -14,7 +15,7 @@
#include "common/logging/log.h"
#ifdef _WIN32
#include <shlobj.h> // Used in GetExeDirectory()
#include <shlobj.h> // Used in GetExeDirectory() and GetWindowsDesktop()
#else
#include <cstdlib> // Used in Get(Home/Data)Directory()
#include <pwd.h> // Used in GetHomeDirectory()
@ -250,30 +251,39 @@ void SetYuzuPath(YuzuPath yuzu_path, const fs::path& new_path) {
#ifdef _WIN32
fs::path GetExeDirectory() {
wchar_t exe_path[MAX_PATH];
WCHAR exe_path[MAX_PATH];
if (GetModuleFileNameW(nullptr, exe_path, MAX_PATH) == 0) {
if (SUCCEEDED(GetModuleFileNameW(nullptr, exe_path, MAX_PATH))) {
std::wstring wideExePath(exe_path);
// UTF-16 filesystem lib to UTF-8 is broken, so we need to convert to UTF-8 with the with
// the Windows library (Filesystem converts the strings literally).
return fs::path{Common::UTF16ToUTF8(wideExePath)}.parent_path();
} else {
LOG_ERROR(Common_Filesystem,
"Failed to get the path to the executable of the current process");
"[GetExeDirectory] Failed to get the path to the executable of the current "
"process");
}
return fs::path{exe_path}.parent_path();
return fs::path{};
}
fs::path GetAppDataRoamingDirectory() {
PWSTR appdata_roaming_path = nullptr;
SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, nullptr, &appdata_roaming_path);
auto fs_appdata_roaming_path = fs::path{appdata_roaming_path};
if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, NULL, &appdata_roaming_path))) {
std::wstring wideAppdataRoamingPath(appdata_roaming_path);
CoTaskMemFree(appdata_roaming_path);
if (fs_appdata_roaming_path.empty()) {
LOG_ERROR(Common_Filesystem, "Failed to get the path to the %APPDATA% directory");
// UTF-16 filesystem lib to UTF-8 is broken, so we need to convert to UTF-8 with the with
// the Windows library (Filesystem converts the strings literally).
return fs::path{Common::UTF16ToUTF8(wideAppdataRoamingPath)};
} else {
LOG_ERROR(Common_Filesystem,
"[GetAppDataRoamingDirectory] Failed to get the path to the %APPDATA% directory");
}
return fs_appdata_roaming_path;
return fs::path{};
}
#else
@ -338,6 +348,57 @@ fs::path GetBundleDirectory() {
#endif
fs::path GetDesktopPath() {
#if defined(_WIN32)
PWSTR DesktopPath = nullptr;
if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Desktop, 0, NULL, &DesktopPath))) {
std::wstring wideDesktopPath(DesktopPath);
CoTaskMemFree(DesktopPath);
// UTF-16 filesystem lib to UTF-8 is broken, so we need to convert to UTF-8 with the with
// the Windows library (Filesystem converts the strings literally).
return fs::path{Common::UTF16ToUTF8(wideDesktopPath)};
} else {
LOG_ERROR(Common_Filesystem,
"[GetDesktopPath] Failed to get the path to the desktop directory");
}
#else
fs::path shortcut_path = GetHomeDirectory() / "Desktop";
if (fs::exists(shortcut_path)) {
return shortcut_path;
}
#endif
return fs::path{};
}
fs::path GetAppsShortcutsPath() {
#if defined(_WIN32)
PWSTR AppShortcutsPath = nullptr;
if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_CommonPrograms, 0, NULL, &AppShortcutsPath))) {
std::wstring wideAppShortcutsPath(AppShortcutsPath);
CoTaskMemFree(AppShortcutsPath);
// UTF-16 filesystem lib to UTF-8 is broken, so we need to convert to UTF-8 with the with
// the Windows library (Filesystem converts the strings literally).
return fs::path{Common::UTF16ToUTF8(wideAppShortcutsPath)};
} else {
LOG_ERROR(Common_Filesystem,
"[GetAppsShortcutsPath] Failed to get the path to the App Shortcuts directory");
}
#else
fs::path shortcut_path = GetHomeDirectory() / ".local/share/applications";
if (!fs::exists(shortcut_path)) {
shortcut_path = std::filesystem::path("/usr/share/applications");
return shortcut_path;
} else {
return shortcut_path;
}
#endif
return fs::path{};
}
// vvvvvvvvvv Deprecated vvvvvvvvvv //
std::string_view RemoveTrailingSlash(std::string_view path) {

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@ -244,7 +244,6 @@ void SetYuzuPath(YuzuPath yuzu_path, const Path& new_path) {
* @returns The path of the current user's %APPDATA% directory.
*/
[[nodiscard]] std::filesystem::path GetAppDataRoamingDirectory();
#else
/**
@ -275,6 +274,20 @@ void SetYuzuPath(YuzuPath yuzu_path, const Path& new_path) {
#endif
/**
* Gets the path of the current user's desktop directory.
*
* @returns The path of the current user's desktop directory.
*/
[[nodiscard]] std::filesystem::path GetDesktopPath();
/**
* Gets the path of the current user's apps directory.
*
* @returns The path of the current user's apps directory.
*/
[[nodiscard]] std::filesystem::path GetAppsShortcutsPath();
// vvvvvvvvvv Deprecated vvvvvvvvvv //
// Removes the final '/' or '\' if one exists

View File

@ -566,10 +566,8 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
#ifndef WIN32
QAction* create_applications_menu_shortcut =
shortcut_menu->addAction(tr("Add to Applications Menu"));
#endif
context_menu.addSeparator();
QAction* properties = context_menu.addAction(tr("Properties"));
@ -647,11 +645,9 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() {
emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop);
});
#ifndef WIN32
connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() {
emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications);
});
#endif
connect(properties, &QAction::triggered,
[this, path]() { emit OpenPerGameGeneralRequested(path); });
};

View File

@ -2840,8 +2840,236 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
}
bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
const std::string& comment,
const std::filesystem::path& icon_path,
const std::filesystem::path& command,
const std::string& arguments, const std::string& categories,
const std::string& keywords, const std::string& name) {
bool shortcut_succeeded = false;
// Replace characters that are illegal in Windows filenames
std::filesystem::path shortcut_path_full =
shortcut_path / Common::FS::UTF8FilenameSantizer(name);
#if defined(__linux__) || defined(__FreeBSD__)
shortcut_path_full += ".desktop";
#elif defined(_WIN32)
shortcut_path_full += ".lnk";
#endif
LOG_INFO(Common, "[GMainWindow::CreateShortcutLink] Create shortcut path: {}",
shortcut_path_full.string());
#if defined(__linux__) || defined(__FreeBSD__)
// This desktop file template was writing referencing
// https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
try {
// Plus 'Type' is required
if (name.empty()) {
LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Name is empty");
shortcut_succeeded = false;
return shortcut_succeeded;
}
std::ofstream shortcut_stream(shortcut_path_full, std::ios::binary | std::ios::trunc);
if (shortcut_stream.is_open()) {
fmt::print(shortcut_stream, "[Desktop Entry]\n");
fmt::print(shortcut_stream, "Type=Application\n");
fmt::print(shortcut_stream, "Version=1.0\n");
fmt::print(shortcut_stream, "Name={}\n", name);
if (!comment.empty()) {
fmt::print(shortcut_stream, "Comment={}\n", comment);
}
if (std::filesystem::is_regular_file(icon_path)) {
fmt::print(shortcut_stream, "Icon={}\n", icon_path.string());
}
fmt::print(shortcut_stream, "TryExec={}\n", command.string());
fmt::print(shortcut_stream, "Exec={}", command.string());
if (!arguments.empty()) {
fmt::print(shortcut_stream, " {}", arguments);
}
fmt::print(shortcut_stream, "\n");
if (!categories.empty()) {
fmt::print(shortcut_stream, "Categories={}\n", categories);
}
if (!keywords.empty()) {
fmt::print(shortcut_stream, "Keywords={}\n", keywords);
}
shortcut_stream.close();
return true;
} else {
LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Failed to create shortcut");
return false;
}
shortcut_stream.close();
} catch (const std::exception& e) {
LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Failed to create shortcut: {}",
e.what());
}
#elif defined(_WIN32)
// Initialize COM
auto hr = CoInitialize(NULL);
if (FAILED(hr)) {
return shortcut_succeeded;
}
IShellLinkW* ps1;
auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
(void**)&ps1);
// The UTF-16 / UTF-8 conversion is broken in C++, it is necessary to perform these steps and
// resort to the native Windows function.
std::wstring wshortcut_path_full = Common::UTF8ToUTF16W(shortcut_path_full.string());
std::wstring wicon_path = Common::UTF8ToUTF16W(icon_path.string());
std::wstring wcommand = Common::UTF8ToUTF16W(command.string());
std::wstring warguments = Common::UTF8ToUTF16W(arguments);
std::wstring wcomment = Common::UTF8ToUTF16W(comment);
if (SUCCEEDED(hres)) {
if (std::filesystem::is_regular_file(command))
hres = ps1->SetPath(wcommand.data());
if (SUCCEEDED(hres) && !arguments.empty())
hres = ps1->SetArguments(warguments.data());
if (SUCCEEDED(hres) && !comment.empty())
hres = ps1->SetDescription(wcomment.data());
if (SUCCEEDED(hres) && std::filesystem::is_regular_file(icon_path))
hres = ps1->SetIconLocation(wicon_path.data(), 0);
IPersistFile* pPersistFile = nullptr;
if (SUCCEEDED(hres)) {
hres = ps1->QueryInterface(IID_IPersistFile, (void**)&pPersistFile);
if (SUCCEEDED(hres) && pPersistFile != nullptr) {
hres = pPersistFile->Save(wshortcut_path_full.data(), TRUE);
if (SUCCEEDED(hres)) {
shortcut_succeeded = true;
}
}
}
if (pPersistFile != nullptr) {
pPersistFile->Release();
}
} else {
LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Failed to create IShellLinkWinstance");
}
ps1->Release();
CoUninitialize();
#endif
if (shortcut_succeeded && std::filesystem::is_regular_file(shortcut_path_full)) {
LOG_INFO(Common, "[GMainWindow::CreateShortcutLink] Shortcut created");
} else {
LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Shortcut error, failed to create it");
shortcut_succeeded = false;
}
return shortcut_succeeded;
}
// Messages in pre-defined message boxes for less code spaghetti
bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, const int& imsg,
const std::string title) {
QMessageBox::StandardButtons buttons;
int result = 0;
switch (imsg) {
case GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES:
buttons = QMessageBox::Yes | QMessageBox::No;
result =
QMessageBox::information(parent, tr("Create Shortcut"),
tr("Do you want to launch the game in fullscreen?"), buttons);
LOG_INFO(Frontend, "Shortcut will launch in fullscreen");
return (result == QMessageBox::No) ? false : true;
case GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS:
QMessageBox::information(
parent, tr("Create Shortcut"),
tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title)));
LOG_INFO(Frontend, "Successfully created a shortcut to {}", title);
return true;
case GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING:
result = QMessageBox::warning(
this, tr("Create Shortcut"),
tr("This will create a shortcut to the current AppImage. This may "
"not work well if you update. Continue?"),
QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel);
return (result == QMessageBox::StandardButton::Cancel) ? true : false;
case GMainWindow::CREATE_SHORTCUT_MSGBOX_ADMIN:
buttons = QMessageBox::Ok;
QMessageBox::critical(parent, tr("Create Shortcut"),
tr("Cannot create shortcut in Apps. Restart yuzu as administrator."),
buttons);
LOG_ERROR(Frontend, "Cannot create shortcut in Apps. Restart yuzu as administrator.");
return true;
default:
buttons = QMessageBox::Ok;
QMessageBox::critical(
parent, tr("Create Shortcut"),
tr("Failed to create a shortcut to %1").arg(QString::fromStdString(title)), buttons);
LOG_ERROR(Frontend, "Failed to create a shortcut to {}", title);
return true;
}
return true;
}
bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
std::filesystem::path& icons_path) {
// Get path to Yuzu icons directory & icon extension
std::string ico_extension = "png";
#if defined(_WIN32)
icons_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "icons";
ico_extension = "ico";
#elif defined(__linux__) || defined(__FreeBSD__)
icons_path = GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256";
#endif
// Create icons directory if it doesn't exist
if (!Common::FS::CreateDirs(icons_path)) {
QMessageBox::critical(
this, tr("Create Icon"),
tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
.arg(QString::fromStdString(icons_path.string())),
QMessageBox::StandardButton::Ok);
icons_path = ""; // Reset path
return false;
}
// Create icon file path
icons_path /= (program_id == 0 ? fmt::format("yuzu-{}.{}", game_file_name, ico_extension)
: fmt::format("yuzu-{:016X}.{}", program_id, ico_extension));
return true;
}
void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
GameListShortcutTarget target) {
// Get path to yuzu executable
const QStringList args = QApplication::arguments();
std::filesystem::path yuzu_command = args[0].toStdString();
@ -2851,101 +3079,46 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
}
#if defined(__linux__)
// Warn once if we are making a shortcut to a volatile AppImage
const std::string appimage_ending =
std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
if (yuzu_command.string().ends_with(appimage_ending) &&
!UISettings::values.shortcut_already_warned) {
if (QMessageBox::warning(this, tr("Create Shortcut"),
tr("This will create a shortcut to the current AppImage. This may "
"not work well if you update. Continue?"),
QMessageBox::StandardButton::Ok |
QMessageBox::StandardButton::Cancel) ==
QMessageBox::StandardButton::Cancel) {
// Shortcut path
std::filesystem::path shortcut_path{};
if (target == GameListShortcutTarget::Desktop) {
shortcut_path = Common::FS::GetDesktopPath();
if (!std::filesystem::exists(shortcut_path)) {
shortcut_path =
QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString();
}
} else if (target == GameListShortcutTarget::Applications) {
#if defined(_WIN32)
HANDLE hProcess = GetCurrentProcess();
if (!IsUserAnAdmin()) {
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ADMIN,
"");
return;
}
UISettings::values.shortcut_already_warned = true;
}
#endif // __linux__
CloseHandle(hProcess);
#endif // _WIN32
std::filesystem::path target_directory{};
switch (target) {
case GameListShortcutTarget::Desktop: {
const QString desktop_path =
QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
target_directory = desktop_path.toUtf8().toStdString();
break;
shortcut_path = Common::FS::GetAppsShortcutsPath();
if (!std::filesystem::exists(shortcut_path)) {
shortcut_path = QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation)
.toStdString();
}
case GameListShortcutTarget::Applications: {
const QString applications_path =
QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation);
if (applications_path.isEmpty()) {
const char* home = std::getenv("HOME");
if (home != nullptr) {
target_directory = std::filesystem::path(home) / ".local/share/applications";
}
} else {
target_directory = applications_path.toUtf8().toStdString();
}
break;
}
default:
return;
}
const QDir dir(QString::fromStdString(target_directory.generic_string()));
if (!dir.exists()) {
QMessageBox::critical(this, tr("Create Shortcut"),
tr("Cannot create shortcut. Path \"%1\" does not exist.")
.arg(QString::fromStdString(target_directory.generic_string())),
QMessageBox::StandardButton::Ok);
return;
}
const std::string game_file_name = std::filesystem::path(game_path).filename().string();
// Determine full paths for icon and shortcut
#if defined(__linux__) || defined(__FreeBSD__)
const char* home = std::getenv("HOME");
const std::filesystem::path home_path = (home == nullptr ? "~" : home);
const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
std::filesystem::path system_icons_path =
(xdg_data_home == nullptr ? home_path / ".local/share/"
: std::filesystem::path(xdg_data_home)) /
"icons/hicolor/256x256";
if (!Common::FS::CreateDirs(system_icons_path)) {
QMessageBox::critical(
this, tr("Create Icon"),
tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
.arg(QString::fromStdString(system_icons_path)),
QMessageBox::StandardButton::Ok);
return;
}
std::filesystem::path icon_path =
system_icons_path / (program_id == 0 ? fmt::format("yuzu-{}.png", game_file_name)
: fmt::format("yuzu-{:016X}.png", program_id));
const std::filesystem::path shortcut_path =
target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name)
: fmt::format("yuzu-{:016X}.desktop", program_id));
#elif defined(WIN32)
std::filesystem::path icons_path =
Common::FS::GetYuzuPathString(Common::FS::YuzuPath::IconsDir);
std::filesystem::path icon_path =
icons_path / ((program_id == 0 ? fmt::format("yuzu-{}.ico", game_file_name)
: fmt::format("yuzu-{:016X}.ico", program_id)));
#else
std::string icon_extension;
#endif
// Icon path and title
std::string title;
std::filesystem::path icons_path;
if (std::filesystem::exists(shortcut_path)) {
// Get title from game file
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
system->GetContentProvider()};
const auto control = pm.GetControlMetadata();
const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
const auto loader =
Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
std::string title{fmt::format("{:016X}", program_id)};
title = fmt::format("{:016X}", program_id);
if (control.first != nullptr) {
title = control.first->GetApplicationName();
@ -2963,47 +3136,54 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
QImage icon_data =
QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
#if defined(__linux__) || defined(__FreeBSD__)
// Convert and write the icon as a PNG
if (!icon_data.save(QString::fromStdString(icon_path.string()))) {
LOG_ERROR(Frontend, "Could not write icon as PNG to file");
} else {
LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
}
#elif defined(WIN32)
if (!SaveIconToFile(icon_path.string(), icon_data)) {
if (GMainWindow::MakeShortcutIcoPath(program_id, title, icons_path)) {
if (!SaveIconToFile(icon_data, icons_path)) {
LOG_ERROR(Frontend, "Could not write icon to file");
}
}
} else {
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
title);
LOG_ERROR(Frontend, "[GMainWindow::OnGameListCreateShortcut] Invalid shortcut target");
return;
}
// Special case for AppImages
#if defined(__linux__)
// Warn once if we are making a shortcut to a volatile AppImage
const std::string appimage_ending =
std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
if (yuzu_command.string().ends_with(appimage_ending) &&
!UISettings::values.shortcut_already_warned) {
if (GMainWindow::CreateShortcutMessagesGUI(
this, GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING, title)) {
return;
}
UISettings::values.shortcut_already_warned = true;
}
#endif // __linux__
#ifdef _WIN32
// Replace characters that are illegal in Windows filenames by a dash
const std::string illegal_chars = "<>:\"/\\|?*";
for (char c : illegal_chars) {
std::replace(title.begin(), title.end(), c, '_');
// Create shortcut
std::string arguments = fmt::format("-g \"{:s}\"", game_path);
if (GMainWindow::CreateShortcutMessagesGUI(
this, GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, title)) {
arguments = "-f " + arguments;
}
const std::filesystem::path shortcut_path = target_directory / (title + ".lnk").c_str();
#endif
const std::string comment =
tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
const std::string arguments = fmt::format("-g \"{:s}\"", game_path);
const std::string categories = "Game;Emulator;Qt;";
const std::string keywords = "Switch;Nintendo;";
if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(),
yuzu_command.string(), arguments, categories, keywords)) {
QMessageBox::critical(this, tr("Create Shortcut"),
tr("Failed to create a shortcut at %1")
.arg(QString::fromStdString(shortcut_path.string())));
if (GMainWindow::CreateShortcutLink(shortcut_path, comment, icons_path, yuzu_command, arguments,
categories, keywords, title)) {
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS,
title);
return;
}
LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path.string());
QMessageBox::information(
this, tr("Create Shortcut"),
tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title)));
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR, title);
}
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
@ -3998,66 +4178,6 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
}
}
bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::string& title,
const std::string& comment, const std::string& icon_path,
const std::string& command, const std::string& arguments,
const std::string& categories, const std::string& keywords) {
#if defined(__linux__) || defined(__FreeBSD__)
// This desktop file template was writing referencing
// https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
std::string shortcut_contents{};
shortcut_contents.append("[Desktop Entry]\n");
shortcut_contents.append("Type=Application\n");
shortcut_contents.append("Version=1.0\n");
shortcut_contents.append(fmt::format("Name={:s}\n", title));
shortcut_contents.append(fmt::format("Comment={:s}\n", comment));
shortcut_contents.append(fmt::format("Icon={:s}\n", icon_path));
shortcut_contents.append(fmt::format("TryExec={:s}\n", command));
shortcut_contents.append(fmt::format("Exec={:s} {:s}\n", command, arguments));
shortcut_contents.append(fmt::format("Categories={:s}\n", categories));
shortcut_contents.append(fmt::format("Keywords={:s}\n", keywords));
std::ofstream shortcut_stream(shortcut_path);
if (!shortcut_stream.is_open()) {
LOG_WARNING(Common, "Failed to create file {:s}", shortcut_path);
return false;
}
shortcut_stream << shortcut_contents;
shortcut_stream.close();
return true;
#elif defined(WIN32)
IShellLinkW* shell_link;
auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
(void**)&shell_link);
if (FAILED(hres)) {
return false;
}
shell_link->SetPath(
Common::UTF8ToUTF16W(command).data()); // Path to the object we are referring to
shell_link->SetArguments(Common::UTF8ToUTF16W(arguments).data());
shell_link->SetDescription(Common::UTF8ToUTF16W(comment).data());
shell_link->SetIconLocation(Common::UTF8ToUTF16W(icon_path).data(), 0);
IPersistFile* persist_file;
hres = shell_link->QueryInterface(IID_IPersistFile, (void**)&persist_file);
if (FAILED(hres)) {
return false;
}
hres = persist_file->Save(Common::UTF8ToUTF16W(shortcut_path).data(), TRUE);
if (FAILED(hres)) {
return false;
}
persist_file->Release();
shell_link->Release();
return true;
#endif
return false;
}
void GMainWindow::OnLoadAmiibo() {
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
return;

View File

@ -6,6 +6,7 @@
#include <memory>
#include <optional>
#include <filesystem>
#include <QMainWindow>
#include <QMessageBox>
#include <QTimer>
@ -151,6 +152,14 @@ class GMainWindow : public QMainWindow {
UI_EMU_STOPPING,
};
const enum {
CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES,
CREATE_SHORTCUT_MSGBOX_SUCCESS,
CREATE_SHORTCUT_MSGBOX_ERROR,
CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING,
CREATE_SHORTCUT_MSGBOX_ADMIN,
};
public:
void filterBarSetChecked(bool state);
void UpdateUITheme();
@ -433,11 +442,14 @@ private:
bool ConfirmShutdownGame();
QString GetTasStateDescription() const;
bool CreateShortcut(const std::string& shortcut_path, const std::string& title,
const std::string& comment, const std::string& icon_path,
const std::string& command, const std::string& arguments,
const std::string& categories, const std::string& keywords);
bool CreateShortcutMessagesGUI(QWidget* parent, const int& imsg, const std::string title);
bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
std::filesystem::path& icons_path);
bool CreateShortcutLink(const std::filesystem::path& shortcut_path, const std::string& comment,
const std::filesystem::path& icon_path,
const std::filesystem::path& command, const std::string& arguments,
const std::string& categories, const std::string& keywords,
const std::string& name);
/**
* Mimic the behavior of QMessageBox::question but link controller navigation to the dialog
* The only difference is that it returns a boolean.

View File

@ -42,7 +42,7 @@ QPixmap CreateCirclePixmapFromColor(const QColor& color) {
return circle_pixmap;
}
bool SaveIconToFile(const std::string_view path, const QImage& image) {
bool SaveIconToFile(const QImage& image, const std::filesystem::path& icon_path) {
#if defined(WIN32)
#pragma pack(push, 2)
struct IconDir {
@ -73,7 +73,7 @@ bool SaveIconToFile(const std::string_view path, const QImage& image) {
.id_count = static_cast<WORD>(scale_sizes.size()),
};
Common::FS::IOFile icon_file(path, Common::FS::FileAccessMode::Write,
Common::FS::IOFile icon_file(icon_path.string(), Common::FS::FileAccessMode::Write,
Common::FS::FileType::BinaryFile);
if (!icon_file.IsOpen()) {
return false;
@ -135,7 +135,16 @@ bool SaveIconToFile(const std::string_view path, const QImage& image) {
icon_file.Close();
return true;
#else
return false;
#elif defined(__linux__) || defined(__FreeBSD__)
// Convert and write the icon as a PNG
if (!image.save(QString::fromStdString(icon_path.string()))) {
LOG_ERROR(Frontend, "Could not write icon as PNG to file");
} else {
LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
}
return true;
#endif
return false;
}

View File

@ -3,26 +3,36 @@
#pragma once
#include <filesystem>
#include <QFont>
#include <QString>
/// Returns a QFont object appropriate to use as a monospace font for debugging widgets, etc.
[[nodiscard]] QFont GetMonospaceFont();
/// Convert a size in bytes into a readable format (KiB, MiB, etc.)
[[nodiscard]] QString ReadableByteSize(qulonglong size);
/**
* Creates a circle pixmap from a specified color
*
* @param color The color the pixmap shall have
*
* @return QPixmap circle pixmap
*/
[[nodiscard]] QPixmap CreateCirclePixmapFromColor(const QColor& color);
/**
* Saves a windows icon to a file
* @param path The icons path
*
* @param image The image to save
*
* @param path The icons path
*
* @return bool If the operation succeeded
*/
[[nodiscard]] bool SaveIconToFile(const std::string_view path, const QImage& image);
[[nodiscard]] bool SaveIconToFile(const QImage& image, const std::filesystem::path& icon_path);