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vk_stream_buffer: Make use of designated initializers where applicable

This commit is contained in:
Lioncash 2020-07-16 19:21:42 -04:00
parent 70147e913f
commit 3c060503bc
1 changed files with 16 additions and 19 deletions

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@ -122,30 +122,27 @@ void VKStreamBuffer::CreateBuffers(VkBufferUsageFlags usage) {
// Substract from the preferred heap size some bytes to avoid getting out of memory. // Substract from the preferred heap size some bytes to avoid getting out of memory.
const VkDeviceSize heap_size = memory_properties.memoryHeaps[preferred_heap].size; const VkDeviceSize heap_size = memory_properties.memoryHeaps[preferred_heap].size;
const VkDeviceSize allocable_size = heap_size - 9 * 1024 * 1024; const VkDeviceSize allocable_size = heap_size - 9 * 1024 * 1024;
buffer = device.GetLogical().CreateBuffer({
VkBufferCreateInfo buffer_ci; .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
buffer_ci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; .pNext = nullptr,
buffer_ci.pNext = nullptr; .flags = 0,
buffer_ci.flags = 0; .size = std::min(PREFERRED_STREAM_BUFFER_SIZE, allocable_size),
buffer_ci.size = std::min(PREFERRED_STREAM_BUFFER_SIZE, allocable_size); .usage = usage,
buffer_ci.usage = usage; .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
buffer_ci.sharingMode = VK_SHARING_MODE_EXCLUSIVE; .queueFamilyIndexCount = 0,
buffer_ci.queueFamilyIndexCount = 0; .pQueueFamilyIndices = nullptr,
buffer_ci.pQueueFamilyIndices = nullptr; });
buffer = device.GetLogical().CreateBuffer(buffer_ci);
const auto requirements = device.GetLogical().GetBufferMemoryRequirements(*buffer); const auto requirements = device.GetLogical().GetBufferMemoryRequirements(*buffer);
const u32 required_flags = requirements.memoryTypeBits; const u32 required_flags = requirements.memoryTypeBits;
stream_buffer_size = static_cast<u64>(requirements.size); stream_buffer_size = static_cast<u64>(requirements.size);
VkMemoryAllocateInfo memory_ai; memory = device.GetLogical().AllocateMemory({
memory_ai.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
memory_ai.pNext = nullptr; .pNext = nullptr,
memory_ai.allocationSize = requirements.size; .allocationSize = requirements.size,
memory_ai.memoryTypeIndex = GetMemoryType(memory_properties, required_flags); .memoryTypeIndex = GetMemoryType(memory_properties, required_flags),
});
memory = device.GetLogical().AllocateMemory(memory_ai);
buffer.BindMemory(*memory, 0); buffer.BindMemory(*memory, 0);
} }