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game_list: Register content with ContentProvider

This commit is contained in:
Zach Hilman 2019-03-04 12:40:53 -05:00
parent 60f39060c6
commit 41d2565f29
8 changed files with 103 additions and 92 deletions

View File

@ -86,7 +86,7 @@ static FileSys::VirtualFile GetManualRomFS() {
if (loader.ReadManualRomFS(out) == Loader::ResultStatus::Success)
return out;
const auto& installed{FileSystem::GetUnionContents()};
const auto& installed{Core::System::GetInstance().GetContentProvider()};
const auto res = installed.GetEntry(Core::System::GetInstance().CurrentProcess()->GetTitleID(),
FileSys::ContentRecordType::Manual);
@ -154,7 +154,8 @@ void WebBrowser::Execute() {
auto& frontend{Core::System::GetInstance().GetWebBrowser()};
frontend.OpenPage(filename, [this] { UnpackRomFS(); }, [this] { Finalize(); });
frontend.OpenPage(
filename, [this] { UnpackRomFS(); }, [this] { Finalize(); });
}
void WebBrowser::UnpackRomFS() {

View File

@ -18,6 +18,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/game_list.h"
#include "yuzu/game_list_p.h"
@ -193,8 +194,9 @@ void GameList::onFilterCloseClicked() {
main_window->filterBarSetChecked(false);
}
GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent)
: QWidget{parent}, vfs(std::move(vfs)) {
GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvider* provider,
GMainWindow* parent)
: QWidget{parent}, vfs(std::move(vfs)), provider(provider) {
watcher = new QFileSystemWatcher(this);
connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
@ -428,7 +430,8 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
emit ShouldCancelWorker();
GameListWorker* worker = new GameListWorker(vfs, dir_path, deep_scan, compatibility_list);
GameListWorker* worker =
new GameListWorker(vfs, provider, dir_path, deep_scan, compatibility_list);
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,

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@ -26,8 +26,9 @@ class GameListSearchField;
class GMainWindow;
namespace FileSys {
class ManualContentProvider;
class VfsFilesystem;
}
} // namespace FileSys
enum class GameListOpenTarget {
SaveData,
@ -47,7 +48,8 @@ public:
COLUMN_COUNT, // Number of columns
};
explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs, GMainWindow* parent = nullptr);
explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs,
FileSys::ManualContentProvider* provider, GMainWindow* parent = nullptr);
~GameList() override;
void clearFilter();
@ -85,6 +87,7 @@ private:
void RefreshGameDirectory();
std::shared_ptr<FileSys::VfsFilesystem> vfs;
FileSys::ManualContentProvider* provider;
GameListSearchField* search_field;
GMainWindow* main_window = nullptr;
QVBoxLayout* layout = nullptr;

View File

@ -12,12 +12,15 @@
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/core.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/submission_package.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "yuzu/compatibility_list.h"
@ -119,20 +122,25 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
}
} // Anonymous namespace
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
const CompatibilityList& compatibility_list)
: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs,
FileSys::ManualContentProvider* provider, QString dir_path,
bool deep_scan, const CompatibilityList& compatibility_list)
: vfs(std::move(vfs)), provider(provider), dir_path(std::move(dir_path)), deep_scan(deep_scan),
compatibility_list(compatibility_list) {}
GameListWorker::~GameListWorker() = default;
void GameListWorker::AddInstalledTitlesToGameList() {
const auto cache = Service::FileSystem::GetUnionContents();
const auto installed_games = cache.ListEntriesFilter(FileSys::TitleType::Application,
FileSys::ContentRecordType::Program);
void GameListWorker::AddTitlesToGameList() {
const auto& cache = dynamic_cast<FileSys::ContentProviderUnion&>(
Core::System::GetInstance().GetContentProvider());
const auto installed_games = cache.ListEntriesFilterOrigin(
std::nullopt, FileSys::TitleType::Application, FileSys::ContentRecordType::Program);
for (const auto& game : installed_games) {
const auto file = cache.GetEntryUnparsed(game);
for (const auto& [slot, game] : installed_games) {
if (slot == FileSys::ContentProviderUnionSlot::FrontendManual)
continue;
const auto file = cache.GetEntryUnparsed(game.title_id, game.type);
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
if (!loader)
continue;
@ -150,44 +158,12 @@ void GameListWorker::AddInstalledTitlesToGameList() {
emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id,
compatibility_list, patch));
}
const auto control_data = cache.ListEntriesFilter(FileSys::TitleType::Application,
FileSys::ContentRecordType::Control);
for (const auto& entry : control_data) {
auto nca = cache.GetEntry(entry);
if (nca != nullptr) {
nca_control_map.insert_or_assign(entry.title_id, std::move(nca));
}
}
}
void GameListWorker::FillControlMap(const std::string& dir_path) {
const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
if (stop_processing) {
// Breaks the callback loop
return false;
}
const std::string physical_name = directory + DIR_SEP + virtual_name;
const QFileInfo file_info(QString::fromStdString(physical_name));
if (!file_info.isDir() && file_info.suffix() == QStringLiteral("nca")) {
auto nca =
std::make_unique<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
if (nca->GetType() == FileSys::NCAContentType::Control) {
const u64 title_id = nca->GetTitleId();
nca_control_map.insert_or_assign(title_id, std::move(nca));
}
}
return true;
};
FileUtil::ForeachDirectoryEntry(nullptr, dir_path, nca_control_callback);
}
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path,
unsigned int recursion) {
const auto callback = [this, target, recursion](u64* num_entries_out,
const std::string& directory,
const std::string& virtual_name) -> bool {
if (stop_processing) {
// Breaks the callback loop.
@ -198,7 +174,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
const bool is_dir = FileUtil::IsDirectory(physical_name);
if (!is_dir &&
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
auto loader = Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
const auto file = vfs->OpenFile(physical_name, FileSys::Mode::Read);
auto loader = Loader::GetLoader(file);
if (!loader) {
return true;
}
@ -209,31 +186,42 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
return true;
}
std::vector<u8> icon;
const auto res1 = loader->ReadIcon(icon);
u64 program_id = 0;
const auto res2 = loader->ReadProgramId(program_id);
if (target == ScanTarget::FillManualContentProvider) {
if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
provider->AddEntry(FileSys::TitleType::Application,
FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
program_id, file);
} else if (res2 == Loader::ResultStatus::Success &&
(file_type == Loader::FileType::XCI ||
file_type == Loader::FileType::NSP)) {
const auto nsp = file_type == Loader::FileType::NSP
? std::make_shared<FileSys::NSP>(file)
: FileSys::XCI{file}.GetSecurePartitionNSP();
for (const auto& title : nsp->GetNCAs()) {
for (const auto& entry : title.second) {
provider->AddEntry(entry.first.first, entry.first.second, title.first,
entry.second->GetBaseFile());
}
}
}
} else {
std::vector<u8> icon;
const auto res1 = loader->ReadIcon(icon);
std::string name = " ";
const auto res3 = loader->ReadTitle(name);
const FileSys::PatchManager patch{program_id};
if (res1 != Loader::ResultStatus::Success && res3 != Loader::ResultStatus::Success &&
res2 == Loader::ResultStatus::Success) {
// Use from metadata pool.
if (nca_control_map.find(program_id) != nca_control_map.end()) {
const auto& nca = nca_control_map[program_id];
GetMetadataFromControlNCA(patch, *nca, icon, name);
}
}
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
compatibility_list, patch));
}
} else if (is_dir && recursion > 0) {
watch_list.append(QString::fromStdString(physical_name));
AddFstEntriesToGameList(physical_name, recursion - 1);
ScanFileSystem(target, physical_name, recursion - 1);
}
return true;
@ -245,10 +233,11 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
void GameListWorker::run() {
stop_processing = false;
watch_list.append(dir_path);
FillControlMap(dir_path.toStdString());
AddInstalledTitlesToGameList();
AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
nca_control_map.clear();
provider->ClearAllEntries();
ScanFileSystem(ScanTarget::FillManualContentProvider, dir_path.toStdString(),
deep_scan ? 256 : 0);
AddTitlesToGameList();
ScanFileSystem(ScanTarget::PopulateGameList, dir_path.toStdString(), deep_scan ? 256 : 0);
emit Finished(watch_list);
}

View File

@ -33,7 +33,8 @@ class GameListWorker : public QObject, public QRunnable {
Q_OBJECT
public:
GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan,
GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs,
FileSys::ManualContentProvider* provider, QString dir_path, bool deep_scan,
const CompatibilityList& compatibility_list);
~GameListWorker() override;
@ -58,12 +59,17 @@ signals:
void Finished(QStringList watch_list);
private:
void AddInstalledTitlesToGameList();
void FillControlMap(const std::string& dir_path);
void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
void AddTitlesToGameList();
enum class ScanTarget {
FillManualContentProvider,
PopulateGameList,
};
void ScanFileSystem(ScanTarget target, const std::string& dir_path, unsigned int recursion = 0);
std::shared_ptr<FileSys::VfsFilesystem> vfs;
std::map<u64, std::unique_ptr<FileSys::NCA>> nca_control_map;
FileSys::ManualContentProvider* provider;
QStringList watch_list;
QString dir_path;
bool deep_scan;

View File

@ -168,7 +168,8 @@ static void InitializeLogging() {
GMainWindow::GMainWindow()
: config(new Config()), emu_thread(nullptr),
vfs(std::make_shared<FileSys::RealVfsFilesystem>()) {
vfs(std::make_shared<FileSys::RealVfsFilesystem>()),
provider(std::make_unique<FileSys::ManualContentProvider>()) {
InitializeLogging();
debug_context = Tegra::DebugContext::Construct();
@ -200,11 +201,15 @@ GMainWindow::GMainWindow()
.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc));
show();
Core::System::GetInstance().SetContentProvider(
std::make_unique<FileSys::ContentProviderUnion>());
Core::System::GetInstance().RegisterContentProvider(
FileSys::ContentProviderUnionSlot::FrontendManual, provider.get());
Service::FileSystem::CreateFactories(*vfs);
// Gen keys if necessary
OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
// Necessary to load titles from nand in gamelist.
Service::FileSystem::CreateFactories(*vfs);
game_list->LoadCompatibilityList();
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
@ -416,7 +421,7 @@ void GMainWindow::InitializeWidgets() {
render_window = new GRenderWindow(this, emu_thread.get());
render_window->hide();
game_list = new GameList(vfs, this);
game_list = new GameList(vfs, provider.get(), this);
ui.horizontalLayout->addWidget(game_list);
loading_screen = new LoadingScreen(this);
@ -1141,7 +1146,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
return;
}
const auto installed = Service::FileSystem::GetUnionContents();
const auto& installed = Core::System::GetInstance().GetContentProvider();
const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id);
if (!romfs_title_id) {
@ -1886,14 +1891,14 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
}
}
std::optional<u64> GMainWindow::SelectRomFSDumpTarget(
const FileSys::RegisteredCacheUnion& installed, u64 program_id) {
std::optional<u64> GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed,
u64 program_id) {
const auto dlc_entries =
installed.ListEntriesFilter(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
std::vector<FileSys::RegisteredCacheEntry> dlc_match;
std::vector<FileSys::ContentProviderEntry> dlc_match;
dlc_match.reserve(dlc_entries.size());
std::copy_if(dlc_entries.begin(), dlc_entries.end(), std::back_inserter(dlc_match),
[&program_id, &installed](const FileSys::RegisteredCacheEntry& entry) {
[&program_id, &installed](const FileSys::ContentProviderEntry& entry) {
return (entry.title_id & DLC_BASE_TITLE_ID_MASK) == program_id &&
installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success;
});

View File

@ -37,7 +37,8 @@ struct SoftwareKeyboardParameters;
} // namespace Core::Frontend
namespace FileSys {
class RegisteredCacheUnion;
class ContentProvider;
class ManualContentProvider;
class VfsFilesystem;
} // namespace FileSys
@ -204,7 +205,7 @@ private slots:
void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
private:
std::optional<u64> SelectRomFSDumpTarget(const FileSys::RegisteredCacheUnion&, u64 program_id);
std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
void UpdateStatusBar();
Ui::MainWindow ui;
@ -232,6 +233,7 @@ private:
// FS
std::shared_ptr<FileSys::VfsFilesystem> vfs;
std::unique_ptr<FileSys::ManualContentProvider> provider;
// Debugger panes
ProfilerWidget* profilerWidget;

View File

@ -33,6 +33,7 @@
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
#include <getopt.h>
#include "core/file_sys/registered_cache.h"
#ifndef _MSC_VER
#include <unistd.h>
#endif
@ -178,6 +179,7 @@ int main(int argc, char** argv) {
}
Core::System& system{Core::System::GetInstance()};
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
Service::FileSystem::CreateFactories(*system.GetFilesystem());