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content_archive: Make IsValidNCA() an internally linked function

This is only ever used within the cpp file, so it can just be an
internal function.
This commit is contained in:
Lioncash 2018-10-16 13:13:40 -04:00
parent 53e77ffbfe
commit 441b5b97bd
2 changed files with 1 additions and 3 deletions

View File

@ -97,7 +97,7 @@ union NCASectionHeader {
}; };
static_assert(sizeof(NCASectionHeader) == 0x200, "NCASectionHeader has incorrect size."); static_assert(sizeof(NCASectionHeader) == 0x200, "NCASectionHeader has incorrect size.");
bool IsValidNCA(const NCAHeader& header) { static bool IsValidNCA(const NCAHeader& header) {
// TODO(DarkLordZach): Add NCA2/NCA0 support. // TODO(DarkLordZach): Add NCA2/NCA0 support.
return header.magic == Common::MakeMagic('N', 'C', 'A', '3'); return header.magic == Common::MakeMagic('N', 'C', 'A', '3');
} }

View File

@ -73,8 +73,6 @@ inline bool IsDirectoryExeFS(const std::shared_ptr<VfsDirectory>& pfs) {
return pfs->GetFile("main") != nullptr && pfs->GetFile("main.npdm") != nullptr; return pfs->GetFile("main") != nullptr && pfs->GetFile("main.npdm") != nullptr;
} }
bool IsValidNCA(const NCAHeader& header);
// An implementation of VfsDirectory that represents a Nintendo Content Archive (NCA) conatiner. // An implementation of VfsDirectory that represents a Nintendo Content Archive (NCA) conatiner.
// After construction, use GetStatus to determine if the file is valid and ready to be used. // After construction, use GetStatus to determine if the file is valid and ready to be used.
class NCA : public ReadOnlyVfsDirectory { class NCA : public ReadOnlyVfsDirectory {