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yuzu-mainline
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Remove "super lame/broken" file_search compilation unit that was leftover from Dolphin

This commit is contained in:
archshift 2015-02-18 22:37:01 -08:00
parent 961f65d1fe
commit 49f94b82b4
3 changed files with 0 additions and 128 deletions

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@ -4,7 +4,6 @@ configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOU
set(SRCS
break_points.cpp
emu_window.cpp
file_search.cpp
file_util.cpp
hash.cpp
key_map.cpp
@ -36,7 +35,6 @@ set(HEADERS
debug_interface.h
emu_window.h
fifo_queue.h
file_search.h
file_util.h
hash.h
key_map.h

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@ -1,103 +0,0 @@
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/common.h"
#ifndef _WIN32
#include <dirent.h>
#else
#include <windows.h>
#endif
#include <algorithm>
#include "common/file_search.h"
#include "common/string_util.h"
CFileSearch::CFileSearch(const CFileSearch::XStringVector& _rSearchStrings, const CFileSearch::XStringVector& _rDirectories)
{
// Reverse the loop order for speed?
for (size_t j = 0; j < _rSearchStrings.size(); j++)
{
for (size_t i = 0; i < _rDirectories.size(); i++)
{
FindFiles(_rSearchStrings[j], _rDirectories[i]);
}
}
}
void CFileSearch::FindFiles(const std::string& _searchString, const std::string& _strPath)
{
std::string GCMSearchPath;
Common::BuildCompleteFilename(GCMSearchPath, _strPath, _searchString);
#ifdef _WIN32
WIN32_FIND_DATA findData;
HANDLE FindFirst = FindFirstFile(Common::UTF8ToTStr(GCMSearchPath).c_str(), &findData);
if (FindFirst != INVALID_HANDLE_VALUE)
{
bool bkeepLooping = true;
while (bkeepLooping)
{
if (findData.cFileName[0] != '.')
{
std::string strFilename;
Common::BuildCompleteFilename(strFilename, _strPath, Common::TStrToUTF8(findData.cFileName));
m_FileNames.push_back(strFilename);
}
bkeepLooping = FindNextFile(FindFirst, &findData) ? true : false;
}
}
FindClose(FindFirst);
#else
// TODO: super lame/broken
auto end_match(_searchString);
// assuming we have a "*.blah"-like pattern
if (!end_match.empty() && end_match[0] == '*')
end_match.erase(0, 1);
// ugly
if (end_match == ".*")
end_match.clear();
DIR* dir = opendir(_strPath.c_str());
if (!dir)
return;
while (auto const dp = readdir(dir))
{
std::string found(dp->d_name);
if ((found != ".") && (found != "..")
&& (found.size() >= end_match.size())
&& std::equal(end_match.rbegin(), end_match.rend(), found.rbegin()))
{
std::string full_name;
if (_strPath.c_str()[_strPath.size()-1] == DIR_SEP_CHR)
full_name = _strPath + found;
else
full_name = _strPath + DIR_SEP + found;
m_FileNames.push_back(full_name);
}
}
closedir(dir);
#endif
}
const CFileSearch::XStringVector& CFileSearch::GetFileNames() const
{
return m_FileNames;
}

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@ -1,23 +0,0 @@
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
class CFileSearch
{
public:
typedef std::vector<std::string>XStringVector;
CFileSearch(const XStringVector& _rSearchStrings, const XStringVector& _rDirectories);
const XStringVector& GetFileNames() const;
private:
void FindFiles(const std::string& _searchString, const std::string& _strPath);
XStringVector m_FileNames;
};