Added deadzone controls for sdl engine at input settings
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ae0e481677
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@ -236,6 +236,8 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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widget->setVisible(false);
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analog_map_stick = {ui->buttonLStickAnalog, ui->buttonRStickAnalog};
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analog_map_deadzone = {ui->sliderLStickDeadzone, ui->sliderRStickDeadzone};
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analog_map_deadzone_label = {ui->labelLStickDeadzone, ui->labelRStickDeadzone};
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for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
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auto* const button = button_map[button_id];
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@ -246,23 +248,23 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(button, &QPushButton::clicked, [=] {
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HandleClick(button_map[button_id],
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[=](Common::ParamPackage params) {
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// Workaround for ZL & ZR for analog triggers like on XBOX controllors.
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// Analog triggers (from controllers like the XBOX controller) would not
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// work due to a different range of their signals (from 0 to 255 on
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// analog triggers instead of -32768 to 32768 on analog joysticks). The
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// SDL driver misinterprets analog triggers as analog joysticks.
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// TODO: reinterpret the signal range for analog triggers to map the
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// values correctly. This is required for the correct emulation of the
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// analog triggers of the GameCube controller.
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if (button_id == Settings::NativeButton::ZL ||
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button_id == Settings::NativeButton::ZR) {
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params.Set("direction", "+");
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params.Set("threshold", "0.5");
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}
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buttons_param[button_id] = std::move(params);
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},
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InputCommon::Polling::DeviceType::Button);
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[=](Common::ParamPackage params) {
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// Workaround for ZL & ZR for analog triggers like on XBOX controllors.
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// Analog triggers (from controllers like the XBOX controller) would not
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// work due to a different range of their signals (from 0 to 255 on
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// analog triggers instead of -32768 to 32768 on analog joysticks). The
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// SDL driver misinterprets analog triggers as analog joysticks.
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// TODO: reinterpret the signal range for analog triggers to map the
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// values correctly. This is required for the correct emulation of the
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// analog triggers of the GameCube controller.
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if (button_id == Settings::NativeButton::ZL ||
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button_id == Settings::NativeButton::ZR) {
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params.Set("direction", "+");
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params.Set("threshold", "0.5");
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}
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buttons_param[button_id] = std::move(params);
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},
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InputCommon::Polling::DeviceType::Button);
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});
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connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
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QMenu context_menu;
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@ -289,11 +291,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(analog_button, &QPushButton::clicked, [=]() {
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HandleClick(analog_map_buttons[analog_id][sub_button_id],
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[=](const Common::ParamPackage& params) {
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SetAnalogButton(params, analogs_param[analog_id],
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analog_sub_buttons[sub_button_id]);
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},
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InputCommon::Polling::DeviceType::Button);
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[=](const Common::ParamPackage& params) {
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SetAnalogButton(params, analogs_param[analog_id],
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analog_sub_buttons[sub_button_id]);
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},
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InputCommon::Polling::DeviceType::Button);
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});
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connect(analog_button, &QPushButton::customContextMenuRequested,
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[=](const QPoint& menu_location) {
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@ -326,6 +328,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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InputCommon::Polling::DeviceType::Analog);
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}
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});
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connect(analog_map_deadzone[analog_id], &QSlider::valueChanged, [=] {
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const float deadzone = analog_map_deadzone[analog_id]->value() / 100.0f;
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analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1").arg(deadzone));
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analogs_param[analog_id].Set("deadzone", deadzone);
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});
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}
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connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
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@ -484,7 +491,7 @@ void ConfigureInputPlayer::ClearAll() {
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continue;
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}
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analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
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analogs_param[analog_id].Clear();
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}
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}
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@ -508,6 +515,23 @@ void ConfigureInputPlayer::UpdateButtonLabels() {
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AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
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}
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analog_map_stick[analog_id]->setText(tr("Set Analog Stick"));
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auto& const param = analogs_param[analog_id];
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auto* const analog_deadzone_slider = analog_map_deadzone[analog_id];
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auto* const analog_deadzone_label = analog_map_deadzone_label[analog_id];
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if (param.Has("engine") && param.Get("engine", "") == "sdl") {
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if (!param.Has("deadzone")) {
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param.Set("deadzone", 0.1f);
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}
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analog_deadzone_slider->setValue(static_cast<int>(param.Get("deadzone", 0.1f) * 100));
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analog_deadzone_slider->setVisible(true);
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analog_deadzone_label->setVisible(true);
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} else {
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analog_deadzone_slider->setVisible(false);
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analog_deadzone_label->setVisible(false);
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}
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}
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}
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@ -97,6 +97,8 @@ private:
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/// Analog inputs are also represented each with a single button, used to configure with an
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/// actual analog stick
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std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_stick;
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std::array<QSlider*, Settings::NativeAnalog::NumAnalogs> analog_map_deadzone;
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std::array<QLabel*, Settings::NativeAnalog::NumAnalogs> analog_map_deadzone_label;
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static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
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@ -170,6 +170,44 @@
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</item>
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</layout>
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</item>
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<item row="4" column="0" colspan="2">
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<layout class="QVBoxLayout" name="sliderRStickDeadzoneVerticalLayout">
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<item>
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<layout class="QHBoxLayout" name="sliderRStickDeadzoneHorizontalLayout">
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<item>
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<widget class="QLabel" name="labelRStickDeadzone">
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<property name="text">
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<string>Deadzone: 0</string>
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</property>
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<property name="alignment">
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<enum>Qt::AlignHCenter</enum>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<widget class="QSlider" name="sliderRStickDeadzone">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item row="5" column="0">
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<spacer name="RStick_verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>0</width>
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<height>0</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</widget>
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</item>
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@ -745,6 +783,47 @@
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</item>
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</layout>
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</item>
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<item row="5" column="1" colspan="2">
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<layout class="QVBoxLayout" name="sliderLStickDeadzoneVerticalLayout">
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<property name="sizeConstraint">
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<enum>QLayout::SetDefaultConstraint</enum>
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</property>
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<item>
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<layout class="QHBoxLayout" name="sliderLStickDeadzoneHorizontalLayout">
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<item>
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<widget class="QLabel" name="labelLStickDeadzone">
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<property name="text">
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<string>Deadzone: 0</string>
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</property>
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<property name="alignment">
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<enum>Qt::AlignHCenter</enum>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<widget class="QSlider" name="sliderLStickDeadzone">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item row="6" column="1">
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<spacer name="LStick_verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>0</width>
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<height>0</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</widget>
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</item>
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