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yuzu-mainline
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Merge pull request #6353 from german77/handheld_docked

settings: Forbid docked mode on handheld
This commit is contained in:
bunnei 2021-05-25 13:02:20 -07:00 committed by GitHub
commit 4bf53eb935
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 24 additions and 4 deletions

View File

@ -514,6 +514,13 @@ void Config::ReadControlValues() {
ReadSetting(QStringLiteral("mouse_panning_sensitivity"), 1).toFloat(); ReadSetting(QStringLiteral("mouse_panning_sensitivity"), 1).toFloat();
ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), true); ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), true);
// Disable docked mode if handheld is selected
const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
if (controller_type == Settings::ControllerType::Handheld) {
Settings::values.use_docked_mode.SetValue(false);
}
ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"), ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"),
true); true);
ReadSettingGlobal(Settings::values.enable_accurate_vibrations, ReadSettingGlobal(Settings::values.enable_accurate_vibrations,

View File

@ -38,6 +38,7 @@ void ControllerDialog::refreshConfiguration() {
widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs); widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
widget->SetConnectedStatus(players[player].connected); widget->SetConnectedStatus(players[player].connected);
widget->SetControllerType(players[player].controller_type); widget->SetControllerType(players[player].controller_type);
widget->repaint();
} }
QAction* ControllerDialog::toggleViewAction() { QAction* ControllerDialog::toggleViewAction() {

View File

@ -773,10 +773,22 @@ void GMainWindow::InitializeWidgets() {
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
dock_status_button->setFocusPolicy(Qt::NoFocus); dock_status_button->setFocusPolicy(Qt::NoFocus);
connect(dock_status_button, &QPushButton::clicked, [&] { connect(dock_status_button, &QPushButton::clicked, [&] {
Settings::values.use_docked_mode.SetValue(!Settings::values.use_docked_mode.GetValue()); const bool is_docked = Settings::values.use_docked_mode.GetValue();
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); auto& controller_type = Settings::values.players.GetValue()[0].controller_type;
OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
Settings::values.use_docked_mode.GetValue()); if (!is_docked && controller_type == Settings::ControllerType::Handheld) {
QMessageBox::warning(this, tr("Invalid config detected"),
tr("Handheld controller can't be used on docked mode. Pro "
"controller will be selected."));
controller_type = Settings::ControllerType::ProController;
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get());
configure_dialog.ApplyConfiguration();
controller_dialog->refreshConfiguration();
}
Settings::values.use_docked_mode.SetValue(!is_docked);
dock_status_button->setChecked(!is_docked);
OnDockedModeChanged(is_docked, !is_docked);
}); });
dock_status_button->setText(tr("DOCK")); dock_status_button->setText(tr("DOCK"));
dock_status_button->setCheckable(true); dock_status_button->setCheckable(true);