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astc: In-class initialize member variables where appropriate

This commit is contained in:
Lioncash 2018-07-17 23:02:54 -04:00
parent 8e28af6f89
commit 4cd52a34b9
1 changed files with 22 additions and 39 deletions

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@ -25,16 +25,15 @@
class BitStream { class BitStream {
public: public:
BitStream(unsigned char* ptr, int nBits = 0, int start_offset = 0) explicit BitStream(unsigned char* ptr, int nBits = 0, int start_offset = 0)
: m_BitsWritten(0), m_BitsRead(0), m_NumBits(nBits), m_CurByte(ptr), : m_NumBits(nBits), m_CurByte(ptr), m_NextBit(start_offset % 8) {}
m_NextBit(start_offset % 8), done(false) {}
~BitStream() = default;
int GetBitsWritten() const { int GetBitsWritten() const {
return m_BitsWritten; return m_BitsWritten;
} }
~BitStream() {}
void WriteBitsR(unsigned int val, unsigned int nBits) { void WriteBitsR(unsigned int val, unsigned int nBits) {
for (unsigned int i = 0; i < nBits; i++) { for (unsigned int i = 0; i < nBits; i++) {
WriteBit((val >> (nBits - i - 1)) & 1); WriteBit((val >> (nBits - i - 1)) & 1);
@ -95,13 +94,13 @@ private:
done = done || ++m_BitsWritten >= m_NumBits; done = done || ++m_BitsWritten >= m_NumBits;
} }
int m_BitsWritten; int m_BitsWritten = 0;
const int m_NumBits; const int m_NumBits;
unsigned char* m_CurByte; unsigned char* m_CurByte;
int m_NextBit; int m_NextBit = 0;
int m_BitsRead; int m_BitsRead = 0;
bool done; bool done = false;
}; };
template <typename IntType> template <typename IntType>
@ -382,17 +381,13 @@ private:
namespace ASTCC { namespace ASTCC {
struct TexelWeightParams { struct TexelWeightParams {
uint32_t m_Width; uint32_t m_Width = 0;
uint32_t m_Height; uint32_t m_Height = 0;
bool m_bDualPlane; bool m_bDualPlane = false;
uint32_t m_MaxWeight; uint32_t m_MaxWeight = 0;
bool m_bError; bool m_bError = false;
bool m_bVoidExtentLDR; bool m_bVoidExtentLDR = false;
bool m_bVoidExtentHDR; bool m_bVoidExtentHDR = false;
TexelWeightParams() {
memset(this, 0, sizeof(*this));
}
uint32_t GetPackedBitSize() { uint32_t GetPackedBitSize() {
// How many indices do we have? // How many indices do we have?
@ -668,27 +663,15 @@ IntType Replicate(const IntType& val, uint32_t numBits, uint32_t toBit) {
class Pixel { class Pixel {
protected: protected:
typedef int16_t ChannelType; using ChannelType = int16_t;
uint8_t m_BitDepth[4]; uint8_t m_BitDepth[4] = {8, 8, 8, 8};
int16_t color[4]; int16_t color[4] = {};
public: public:
Pixel() { Pixel() = default;
for (int i = 0; i < 4; i++) { Pixel(ChannelType a, ChannelType r, ChannelType g, ChannelType b, unsigned bitDepth = 8)
m_BitDepth[i] = 8; : m_BitDepth{uint8_t(bitDepth), uint8_t(bitDepth), uint8_t(bitDepth), uint8_t(bitDepth)},
color[i] = 0; color{a, r, g, b} {}
}
}
Pixel(ChannelType a, ChannelType r, ChannelType g, ChannelType b, unsigned bitDepth = 8) {
for (int i = 0; i < 4; i++)
m_BitDepth[i] = bitDepth;
color[0] = a;
color[1] = r;
color[2] = g;
color[3] = b;
}
// Changes the depth of each pixel. This scales the values to // Changes the depth of each pixel. This scales the values to
// the appropriate bit depth by either truncating the least // the appropriate bit depth by either truncating the least