Avoid initializing single-joycon layouts with handheld controller
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@ -83,7 +83,10 @@ private:
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controller_header.left_color_buttons = JOYCON_BUTTONS_NEON_BLUE;
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controller_header.left_color_buttons = JOYCON_BUTTONS_NEON_BLUE;
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for (size_t controller = 0; controller < mem.controllers.size(); controller++) {
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for (size_t controller = 0; controller < mem.controllers.size(); controller++) {
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for (int index = 0; index < HID_NUM_LAYOUTS; index++) {
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for (int index = 0;
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index <
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(controller != Controller_Handheld ? HID_NUM_LAYOUTS : HID_NUM_LAYOUTS_HANDHELD);
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index++) {
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ControllerLayout& layout = mem.controllers[controller].layouts[index];
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ControllerLayout& layout = mem.controllers[controller].layouts[index];
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layout.header.num_entries = HID_NUM_ENTRIES;
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layout.header.num_entries = HID_NUM_ENTRIES;
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layout.header.max_entry_index = HID_NUM_ENTRIES - 1;
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layout.header.max_entry_index = HID_NUM_ENTRIES - 1;
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@ -13,6 +13,7 @@ namespace Service::HID {
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constexpr u32 HID_NUM_ENTRIES = 17;
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constexpr u32 HID_NUM_ENTRIES = 17;
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constexpr u32 HID_NUM_LAYOUTS = 7;
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constexpr u32 HID_NUM_LAYOUTS = 7;
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constexpr u32 HID_NUM_LAYOUTS_HANDHELD = 2;
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constexpr s32 HID_JOYSTICK_MAX = 0x8000;
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constexpr s32 HID_JOYSTICK_MAX = 0x8000;
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constexpr s32 HID_JOYSTICK_MIN = -0x8000;
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constexpr s32 HID_JOYSTICK_MIN = -0x8000;
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