yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

Merge pull request #1700 from wwylele/gamelist-icon

Qt: display game icon and title in the game list
This commit is contained in:
bunnei 2016-05-05 18:35:24 -04:00
commit 55946cdc11
10 changed files with 260 additions and 37 deletions

View File

@ -55,6 +55,7 @@ set(HEADERS
configure_dialog.h
configure_general.h
game_list.h
game_list_p.h
hotkeys.h
main.h
ui_settings.h

View File

@ -34,8 +34,8 @@ GameList::GameList(QWidget* parent)
tree_view->setUniformRowHeights(true);
item_model->insertColumns(0, COLUMN_COUNT);
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
connect(tree_view, SIGNAL(activated(const QModelIndex&)), this, SLOT(ValidateEntry(const QModelIndex&)));
@ -109,7 +109,11 @@ void GameList::SaveInterfaceLayout()
void GameList::LoadInterfaceLayout()
{
auto header = tree_view->header();
header->restoreState(UISettings::values.gamelist_header_state);
if (!header->restoreState(UISettings::values.gamelist_header_state)) {
// We are using the name column to display icons and titles
// so make it as large as possible as default.
header->resizeSection(COLUMN_NAME, header->width());
}
item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
}
@ -143,9 +147,15 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d
LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str());
}
std::vector<u8> smdh;
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(FileUtil::IOFile(physical_name, "rb"), filetype, filename_filename, physical_name);
if (loader)
loader->ReadIcon(smdh);
emit EntryReady({
new GameListItemPath(QString::fromStdString(physical_name), smdh),
new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))),
new GameListItemPath(QString::fromStdString(physical_name)),
new GameListItemSize(FileUtil::GetSize(physical_name)),
});
}

View File

@ -20,8 +20,8 @@ class GameList : public QWidget {
public:
enum {
COLUMN_FILE_TYPE,
COLUMN_NAME,
COLUMN_FILE_TYPE,
COLUMN_SIZE,
COLUMN_COUNT, // Number of columns
};

View File

@ -6,13 +6,85 @@
#include <atomic>
#include <QImage>
#include <QRunnable>
#include <QStandardItem>
#include <QString>
#include "citra_qt/util/util.h"
#include "common/string_util.h"
#include "common/color.h"
#include "core/loader/loader.h"
#include "video_core/utils.h"
/**
* Tests if data is a valid SMDH by its length and magic number.
* @param smdh_data data buffer to test
* @return bool test result
*/
static bool IsValidSMDH(const std::vector<u8>& smdh_data) {
if (smdh_data.size() < sizeof(Loader::SMDH))
return false;
u32 magic;
memcpy(&magic, smdh_data.data(), 4);
return Loader::MakeMagic('S', 'M', 'D', 'H') == magic;
}
/**
* Gets game icon from SMDH
* @param sdmh SMDH data
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
* @return QPixmap game icon
*/
static QPixmap GetIconFromSMDH(const Loader::SMDH& smdh, bool large) {
u32 size;
const u8* icon_data;
if (large) {
size = 48;
icon_data = smdh.large_icon.data();
} else {
size = 24;
icon_data = smdh.small_icon.data();
}
QImage icon(size, size, QImage::Format::Format_RGB888);
for (u32 x = 0; x < size; ++x) {
for (u32 y = 0; y < size; ++y) {
u32 coarse_y = y & ~7;
auto v = Color::DecodeRGB565(
icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2);
icon.setPixel(x, y, qRgb(v.r(), v.g(), v.b()));
}
}
return QPixmap::fromImage(icon);
}
/**
* Gets the default icon (for games without valid SMDH)
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
* @return QPixmap default icon
*/
static QPixmap GetDefaultIcon(bool large) {
int size = large ? 48 : 24;
QPixmap icon(size, size);
icon.fill(Qt::transparent);
return icon;
}
/**
* Gets the short game title fromn SMDH
* @param sdmh SMDH data
* @param language title language
* @return QString short title
*/
static QString GetShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) {
return QString::fromUtf16(smdh.titles[static_cast<int>(language)].short_title.data());
}
class GameListItem : public QStandardItem {
@ -27,29 +99,43 @@ public:
* A specialization of GameListItem for path values.
* This class ensures that for every full path value it holds, a correct string representation
* of just the filename (with no extension) will be displayed to the user.
* If this class recieves valid SMDH data, it will also display game icons and titles.
*/
class GameListItemPath : public GameListItem {
public:
static const int FullPathRole = Qt::UserRole + 1;
static const int TitleRole = Qt::UserRole + 2;
GameListItemPath(): GameListItem() {}
GameListItemPath(const QString& game_path): GameListItem()
GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data): GameListItem()
{
setData(game_path, FullPathRole);
if (!IsValidSMDH(smdh_data)) {
// SMDH is not valid, set a default icon
setData(GetDefaultIcon(true), Qt::DecorationRole);
return;
}
Loader::SMDH smdh;
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
// Get icon from SMDH
setData(GetIconFromSMDH(smdh, true), Qt::DecorationRole);
// Get title form SMDH
setData(GetShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole);
}
void setData(const QVariant& value, int role) override
{
// By specializing setData for FullPathRole, we can ensure that the two string
// representations of the data are always accurate and in the correct format.
if (role == FullPathRole) {
QVariant data(int role) const override {
if (role == Qt::DisplayRole) {
std::string filename;
Common::SplitPath(value.toString().toStdString(), nullptr, &filename, nullptr);
GameListItem::setData(QString::fromStdString(filename), Qt::DisplayRole);
GameListItem::setData(value, FullPathRole);
Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename, nullptr);
QString title = data(TitleRole).toString();
return QString::fromStdString(filename) + (title.isEmpty() ? "" : "\n " + title);
} else {
GameListItem::setData(value, role);
return GameListItem::data(role);
}
}
};

View File

@ -303,4 +303,31 @@ ResultStatus AppLoader_THREEDSX::ReadRomFS(std::shared_ptr<FileUtil::IOFile>& ro
return ResultStatus::ErrorNotUsed;
}
ResultStatus AppLoader_THREEDSX::ReadIcon(std::vector<u8>& buffer) {
if (!file.IsOpen())
return ResultStatus::Error;
// Reset read pointer in case this file has been read before.
file.Seek(0, SEEK_SET);
THREEDSX_Header hdr;
if (file.ReadBytes(&hdr, sizeof(THREEDSX_Header)) != sizeof(THREEDSX_Header))
return ResultStatus::Error;
if (hdr.header_size != sizeof(THREEDSX_Header))
return ResultStatus::Error;
// Check if the 3DSX has a SMDH...
if (hdr.smdh_offset != 0) {
file.Seek(hdr.smdh_offset, SEEK_SET);
buffer.resize(hdr.smdh_size);
if (file.ReadBytes(&buffer[0], hdr.smdh_size) != hdr.smdh_size)
return ResultStatus::Error;
return ResultStatus::Success;
}
return ResultStatus::ErrorNotUsed;
}
} // namespace Loader

View File

@ -17,7 +17,7 @@ namespace Loader {
/// Loads an 3DSX file
class AppLoader_THREEDSX final : public AppLoader {
public:
AppLoader_THREEDSX(FileUtil::IOFile&& file, std::string filename, const std::string& filepath)
AppLoader_THREEDSX(FileUtil::IOFile&& file, const std::string& filename, const std::string& filepath)
: AppLoader(std::move(file)), filename(std::move(filename)), filepath(filepath) {}
/**
@ -33,6 +33,13 @@ public:
*/
ResultStatus Load() override;
/**
* Get the icon (typically icon section) of the application
* @param buffer Reference to buffer to store data
* @return ResultStatus result of function
*/
ResultStatus ReadIcon(std::vector<u8>& buffer) override;
/**
* Get the RomFS of the application
* @param romfs_file Reference to buffer to store data

View File

@ -90,6 +90,28 @@ const char* GetFileTypeString(FileType type) {
return "unknown";
}
std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type,
const std::string& filename, const std::string& filepath) {
switch (type) {
// 3DSX file format.
case FileType::THREEDSX:
return std::make_unique<AppLoader_THREEDSX>(std::move(file), filename, filepath);
// Standard ELF file format.
case FileType::ELF:
return std::make_unique<AppLoader_ELF>(std::move(file), filename);
// NCCH/NCSD container formats.
case FileType::CXI:
case FileType::CCI:
return std::make_unique<AppLoader_NCCH>(std::move(file), filepath);
default:
return std::unique_ptr<AppLoader>();
}
}
ResultStatus LoadFile(const std::string& filename) {
FileUtil::IOFile file(filename, "rb");
if (!file.IsOpen()) {
@ -111,15 +133,19 @@ ResultStatus LoadFile(const std::string& filename) {
LOG_INFO(Loader, "Loading file %s as %s...", filename.c_str(), GetFileTypeString(type));
std::unique_ptr<AppLoader> app_loader = GetLoader(std::move(file), type, filename_filename, filename);
switch (type) {
//3DSX file format...
// 3DSX file format...
// or NCCH/NCSD container formats...
case FileType::THREEDSX:
case FileType::CXI:
case FileType::CCI:
{
AppLoader_THREEDSX app_loader(std::move(file), filename_filename, filename);
// Load application and RomFS
if (ResultStatus::Success == app_loader.Load()) {
Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(app_loader), Service::FS::ArchiveIdCode::RomFS);
if (ResultStatus::Success == app_loader->Load()) {
Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*app_loader), Service::FS::ArchiveIdCode::RomFS);
return ResultStatus::Success;
}
break;
@ -127,21 +153,7 @@ ResultStatus LoadFile(const std::string& filename) {
// Standard ELF file format...
case FileType::ELF:
return AppLoader_ELF(std::move(file), filename_filename).Load();
// NCCH/NCSD container formats...
case FileType::CXI:
case FileType::CCI:
{
AppLoader_NCCH app_loader(std::move(file), filename);
// Load application and RomFS
ResultStatus result = app_loader.Load();
if (ResultStatus::Success == result) {
Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(app_loader), Service::FS::ArchiveIdCode::RomFS);
}
return result;
}
return app_loader->Load();
// CIA file format...
case FileType::CIA:

View File

@ -10,8 +10,10 @@
#include <string>
#include <vector>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/swap.h"
namespace Kernel {
struct AddressMapping;
@ -78,6 +80,51 @@ constexpr u32 MakeMagic(char a, char b, char c, char d) {
return a | b << 8 | c << 16 | d << 24;
}
/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
struct SMDH {
u32_le magic;
u16_le version;
INSERT_PADDING_BYTES(2);
struct Title {
std::array<u16, 0x40> short_title;
std::array<u16, 0x80> long_title;
std::array<u16, 0x40> publisher;
};
std::array<Title, 16> titles;
std::array<u8, 16> ratings;
u32_le region_lockout;
u32_le match_maker_id;
u64_le match_maker_bit_id;
u32_le flags;
u16_le eula_version;
INSERT_PADDING_BYTES(2);
float_le banner_animation_frame;
u32_le cec_id;
INSERT_PADDING_BYTES(8);
std::array<u8, 0x480> small_icon;
std::array<u8, 0x1200> large_icon;
/// indicates the language used for each title entry
enum class TitleLanguage {
Japanese = 0,
English = 1,
French = 2,
German = 3,
Italian = 4,
Spanish = 5,
SimplifiedChinese = 6,
Korean= 7,
Dutch = 8,
Portuguese = 9,
Russian = 10,
TraditionalChinese = 11
};
};
static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
/// Interface for loading an application
class AppLoader : NonCopyable {
public:
@ -149,6 +196,16 @@ protected:
*/
extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings;
/**
* Get a loader for a file with a specific type
* @param file The file to load
* @param type The type of the file
* @param filename the file name (without path)
* @param filepath the file full path (with name)
* @return std::unique_ptr<AppLoader> a pointer to a loader object; nullptr for unsupported type
*/
std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type, const std::string& filename, const std::string& filepath);
/**
* Identifies and loads a bootable file
* @param filename String filename of bootable file

View File

@ -173,6 +173,10 @@ ResultStatus AppLoader_NCCH::LoadSectionExeFS(const char* name, std::vector<u8>&
if (!file.IsOpen())
return ResultStatus::Error;
ResultStatus result = LoadExeFS();
if (result != ResultStatus::Success)
return result;
LOG_DEBUG(Loader, "%d sections:", kMaxSections);
// Iterate through the ExeFs archive until we find a section with the specified name...
for (unsigned section_number = 0; section_number < kMaxSections; section_number++) {
@ -215,9 +219,9 @@ ResultStatus AppLoader_NCCH::LoadSectionExeFS(const char* name, std::vector<u8>&
return ResultStatus::ErrorNotUsed;
}
ResultStatus AppLoader_NCCH::Load() {
if (is_loaded)
return ResultStatus::ErrorAlreadyLoaded;
ResultStatus AppLoader_NCCH::LoadExeFS() {
if (is_exefs_loaded)
return ResultStatus::Success;
if (!file.IsOpen())
return ResultStatus::Error;
@ -282,6 +286,18 @@ ResultStatus AppLoader_NCCH::Load() {
if (file.ReadBytes(&exefs_header, sizeof(ExeFs_Header)) != sizeof(ExeFs_Header))
return ResultStatus::Error;
is_exefs_loaded = true;
return ResultStatus::Success;
}
ResultStatus AppLoader_NCCH::Load() {
if (is_loaded)
return ResultStatus::ErrorAlreadyLoaded;
ResultStatus result = LoadExeFS();
if (result != ResultStatus::Success)
return result;
is_loaded = true; // Set state to loaded
return LoadExec(); // Load the executable into memory for booting

View File

@ -232,6 +232,13 @@ private:
*/
ResultStatus LoadExec();
/**
* Ensure ExeFS is loaded and ready for reading sections
* @return ResultStatus result of function
*/
ResultStatus LoadExeFS();
bool is_exefs_loaded = false;
bool is_compressed = false;
u32 entry_point = 0;