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Shader_IR: Implement initial code for tracking indexed samplers.

This commit is contained in:
Fernando Sahmkow 2020-01-05 15:23:24 -04:00 committed by FernandoS27
parent 64496f2456
commit 603c861532
4 changed files with 139 additions and 0 deletions

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@ -230,6 +230,12 @@ using Node = std::shared_ptr<NodeData>;
using Node4 = std::array<Node, 4>; using Node4 = std::array<Node, 4>;
using NodeBlock = std::vector<Node>; using NodeBlock = std::vector<Node>;
class BindlessSamplerNode;
class ArraySamplerNode;
using TrackSamplerData = std::variant<BindlessSamplerNode, ArraySamplerNode>;
using TrackSampler = std::shared_ptr<TrackSamplerData>;
class Sampler { class Sampler {
public: public:
/// This constructor is for bound samplers /// This constructor is for bound samplers
@ -288,6 +294,48 @@ private:
bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not. bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
}; };
/// Represents a tracked bindless sampler into a direct const buffer
class ArraySamplerNode final {
public:
explicit ArraySamplerNode(u32 index, u32 base_offset, u32 bindless_var)
: index{index}, base_offset{base_offset}, bindless_var{bindless_var} {}
u32 GetIndex() const {
return index;
}
u32 GetBaseOffset() const {
return base_offset;
}
u32 GetIndexVar() const {
return bindless_var;
}
private:
u32 index;
u32 base_offset;
u32 bindless_var;
};
/// Represents a tracked bindless sampler into a direct const buffer
class BindlessSamplerNode final {
public:
explicit BindlessSamplerNode(u32 index, u32 offset) : index{index}, offset{offset} {}
u32 GetIndex() const {
return index;
}
u32 GetOffset() const {
return offset;
}
private:
u32 index;
u32 offset;
};
class Image final { class Image final {
public: public:
/// This constructor is for bound images /// This constructor is for bound images

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@ -45,6 +45,12 @@ Node MakeNode(Args&&... args) {
return std::make_shared<NodeData>(T(std::forward<Args>(args)...)); return std::make_shared<NodeData>(T(std::forward<Args>(args)...));
} }
template <typename T, typename... Args>
TrackSampler MakeTrackSampler(Args&&... args) {
static_assert(std::is_convertible_v<T, TrackSamplerData>);
return std::make_shared<TrackSamplerData>(T(std::forward<Args>(args)...));
}
template <typename... Args> template <typename... Args>
Node Operation(OperationCode code, Args&&... args) { Node Operation(OperationCode code, Args&&... args) {
if constexpr (sizeof...(args) == 0) { if constexpr (sizeof...(args) == 0) {

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@ -388,6 +388,9 @@ private:
std::tuple<Node, u32, u32> TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const; std::tuple<Node, u32, u32> TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const;
std::tuple<Node, TrackSampler> TrackSampler(Node tracked, const NodeBlock& code,
s64 cursor) const;
std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const; std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const;
std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code, std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code,

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@ -8,6 +8,7 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/shader/node.h" #include "video_core/shader/node.h"
#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h" #include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader { namespace VideoCommon::Shader {
@ -37,6 +38,87 @@ std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor,
} }
} // Anonymous namespace } // Anonymous namespace
std::optional<std::pair<Node, Node>> DecoupleIndirectRead(const OperationNode& operation) {
if (operation.GetCode() != OperationCode::UAdd) {
return std::nullopt;
}
Node gpr{};
Node offset{};
if (operation.GetOperandsCount() != 2) {
return std::nullopt;
}
for (std::size_t i = 0; i < operation.GetOperandsCount(); i++) {
Node operand = operation[i];
if (std::holds_alternative<ImmediateNode>(*operand)) {
offset = operation[i];
} else if (std::holds_alternative<GprNode>(*operand)) {
gpr = operation[i];
}
}
if (offset && gpr) {
return {std::make_pair(gpr, offset)};
}
return std::nullopt;
}
std::tuple<Node, TrackSampler> ShaderIR::TrackSampler(Node tracked, const NodeBlock& code,
s64 cursor) const {
if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {
// Constant buffer found, test if it's an immediate
const auto offset = cbuf->GetOffset();
if (const auto immediate = std::get_if<ImmediateNode>(&*offset)) {
auto track =
MakeTrackSampler<BindlessSamplerNode>(cbuf->GetIndex(), immediate->GetValue());
return {tracked, track};
} else if (const auto operation = std::get_if<OperationNode>(&*offset)) {
auto bound_buffer = locker.ObtainBoundBuffer();
if (!bound_buffer) {
return {};
}
if (*bound_buffer != cbuf->GetIndex()) {
return {};
}
auto pair = DecoupleIndirectRead(*operation);
if (!pair) {
return {};
}
auto [gpr, base_offset] = *pair;
const auto offset_inm = std::get_if<ImmediateNode>(&*base_offset);
// TODO Implement Bindless Index custom variable
auto track =
MakeTrackSampler<ArraySamplerNode>(cbuf->GetIndex(), offset_inm->GetValue(), 0);
return {tracked, track};
}
return {};
}
if (const auto gpr = std::get_if<GprNode>(&*tracked)) {
if (gpr->GetIndex() == Tegra::Shader::Register::ZeroIndex) {
return {};
}
// Reduce the cursor in one to avoid infinite loops when the instruction sets the same
// register that it uses as operand
const auto [source, new_cursor] = TrackRegister(gpr, code, cursor - 1);
if (!source) {
return {};
}
return TrackSampler(source, code, new_cursor);
}
if (const auto operation = std::get_if<OperationNode>(&*tracked)) {
for (std::size_t i = operation->GetOperandsCount(); i > 0; --i) {
if (auto found = TrackSampler((*operation)[i - 1], code, cursor); std::get<0>(found)) {
// Cbuf found in operand.
return found;
}
}
return {};
}
if (const auto conditional = std::get_if<ConditionalNode>(&*tracked)) {
const auto& conditional_code = conditional->GetCode();
return TrackSampler(tracked, conditional_code, static_cast<s64>(conditional_code.size()));
}
return {};
}
std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code,
s64 cursor) const { s64 cursor) const {
if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) { if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {