shader/node: std::move Meta instance within OperationNode constructor
Allows usages of the constructor to avoid an unnecessary copy.
This commit is contained in:
parent
9760795bfb
commit
67658dd6e8
|
@ -410,7 +410,7 @@ public:
|
||||||
explicit OperationNode(OperationCode code) : OperationNode(code, Meta{}) {}
|
explicit OperationNode(OperationCode code) : OperationNode(code, Meta{}) {}
|
||||||
|
|
||||||
explicit OperationNode(OperationCode code, Meta meta)
|
explicit OperationNode(OperationCode code, Meta meta)
|
||||||
: OperationNode(code, meta, std::vector<Node>{}) {}
|
: OperationNode(code, std::move(meta), std::vector<Node>{}) {}
|
||||||
|
|
||||||
explicit OperationNode(OperationCode code, std::vector<Node> operands)
|
explicit OperationNode(OperationCode code, std::vector<Node> operands)
|
||||||
: OperationNode(code, Meta{}, std::move(operands)) {}
|
: OperationNode(code, Meta{}, std::move(operands)) {}
|
||||||
|
|
Reference in New Issue