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texture_cache: Implement layered framebuffer attachments

Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer.
This commit is contained in:
ReinUsesLisp 2020-02-16 04:12:38 -03:00
parent f552d553ba
commit 6a0220b2e1
8 changed files with 74 additions and 51 deletions

View File

@ -520,7 +520,7 @@ public:
BitField<12, 1, InvMemoryLayout> type; BitField<12, 1, InvMemoryLayout> type;
} memory_layout; } memory_layout;
union { union {
BitField<0, 16, u32> array_mode; BitField<0, 16, u32> layers;
BitField<16, 1, u32> volume; BitField<16, 1, u32> volume;
}; };
u32 layer_stride; u32 layer_stride;
@ -778,8 +778,12 @@ public:
u32 zeta_width; u32 zeta_width;
u32 zeta_height; u32 zeta_height;
union {
BitField<0, 16, u32> zeta_layers;
BitField<16, 1, u32> zeta_volume;
};
INSERT_UNION_PADDING_WORDS(0x27); INSERT_UNION_PADDING_WORDS(0x26);
u32 depth_test_enable; u32 depth_test_enable;
@ -1475,6 +1479,7 @@ ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
ASSERT_REG_POSITION(rt_control, 0x487); ASSERT_REG_POSITION(rt_control, 0x487);
ASSERT_REG_POSITION(zeta_width, 0x48a); ASSERT_REG_POSITION(zeta_width, 0x48a);
ASSERT_REG_POSITION(zeta_height, 0x48b); ASSERT_REG_POSITION(zeta_height, 0x48b);
ASSERT_REG_POSITION(zeta_layers, 0x48c);
ASSERT_REG_POSITION(depth_test_enable, 0x4B3); ASSERT_REG_POSITION(depth_test_enable, 0x4B3);
ASSERT_REG_POSITION(independent_blend_enable, 0x4B9); ASSERT_REG_POSITION(independent_blend_enable, 0x4B9);
ASSERT_REG_POSITION(depth_write_enabled, 0x4BA); ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);

View File

@ -398,24 +398,36 @@ CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& p
CachedSurfaceView::~CachedSurfaceView() = default; CachedSurfaceView::~CachedSurfaceView() = default;
void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const { void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const {
ASSERT(params.num_layers == 1 && params.num_levels == 1); ASSERT(params.num_levels == 1);
const auto& owner_params = surface.GetSurfaceParams(); const GLuint texture = surface.GetTexture();
if (params.num_layers > 1) {
// Layered framebuffer attachments
UNIMPLEMENTED_IF(params.base_layer != 0);
switch (owner_params.target) { switch (params.target) {
case SurfaceTarget::Texture2DArray:
glFramebufferTexture(target, attachment, texture, params.base_level);
break;
default:
UNIMPLEMENTED();
}
return;
}
const GLenum view_target = surface.GetTarget();
switch (surface.GetSurfaceParams().target) {
case SurfaceTarget::Texture1D: case SurfaceTarget::Texture1D:
glFramebufferTexture1D(target, attachment, surface.GetTarget(), surface.GetTexture(), glFramebufferTexture1D(target, attachment, view_target, texture, params.base_level);
params.base_level);
break; break;
case SurfaceTarget::Texture2D: case SurfaceTarget::Texture2D:
glFramebufferTexture2D(target, attachment, surface.GetTarget(), surface.GetTexture(), glFramebufferTexture2D(target, attachment, view_target, texture, params.base_level);
params.base_level);
break; break;
case SurfaceTarget::Texture1DArray: case SurfaceTarget::Texture1DArray:
case SurfaceTarget::Texture2DArray: case SurfaceTarget::Texture2DArray:
case SurfaceTarget::TextureCubemap: case SurfaceTarget::TextureCubemap:
case SurfaceTarget::TextureCubeArray: case SurfaceTarget::TextureCubeArray:
glFramebufferTextureLayer(target, attachment, surface.GetTexture(), params.base_level, glFramebufferTextureLayer(target, attachment, texture, params.base_level,
params.base_layer); params.base_layer);
break; break;
default: default:

View File

@ -602,33 +602,34 @@ bool RasterizerVulkan::WalkAttachmentOverlaps(const CachedSurfaceView& attachmen
std::tuple<vk::Framebuffer, vk::Extent2D> RasterizerVulkan::ConfigureFramebuffers( std::tuple<vk::Framebuffer, vk::Extent2D> RasterizerVulkan::ConfigureFramebuffers(
vk::RenderPass renderpass) { vk::RenderPass renderpass) {
FramebufferCacheKey key{renderpass, std::numeric_limits<u32>::max(), FramebufferCacheKey key{renderpass, std::numeric_limits<u32>::max(),
std::numeric_limits<u32>::max()}; std::numeric_limits<u32>::max(), std::numeric_limits<u32>::max()};
const auto MarkAsModifiedAndPush = [&](const View& view) { const auto try_push = [&](const View& view) {
if (view == nullptr) { if (!view) {
return false; return false;
} }
key.views.push_back(view->GetHandle()); key.views.push_back(view->GetHandle());
key.width = std::min(key.width, view->GetWidth()); key.width = std::min(key.width, view->GetWidth());
key.height = std::min(key.height, view->GetHeight()); key.height = std::min(key.height, view->GetHeight());
key.layers = std::min(key.layers, view->GetNumLayers());
return true; return true;
}; };
for (std::size_t index = 0; index < std::size(color_attachments); ++index) { for (std::size_t index = 0; index < std::size(color_attachments); ++index) {
if (MarkAsModifiedAndPush(color_attachments[index])) { if (try_push(color_attachments[index])) {
texture_cache.MarkColorBufferInUse(index); texture_cache.MarkColorBufferInUse(index);
} }
} }
if (MarkAsModifiedAndPush(zeta_attachment)) { if (try_push(zeta_attachment)) {
texture_cache.MarkDepthBufferInUse(); texture_cache.MarkDepthBufferInUse();
} }
const auto [fbentry, is_cache_miss] = framebuffer_cache.try_emplace(key); const auto [fbentry, is_cache_miss] = framebuffer_cache.try_emplace(key);
auto& framebuffer = fbentry->second; auto& framebuffer = fbentry->second;
if (is_cache_miss) { if (is_cache_miss) {
const vk::FramebufferCreateInfo framebuffer_ci({}, key.renderpass, const vk::FramebufferCreateInfo framebuffer_ci(
static_cast<u32>(key.views.size()), {}, key.renderpass, static_cast<u32>(key.views.size()), key.views.data(), key.width,
key.views.data(), key.width, key.height, 1); key.height, key.layers);
const auto dev = device.GetLogical(); const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader(); const auto& dld = device.GetDispatchLoader();
framebuffer = dev.createFramebufferUnique(framebuffer_ci, nullptr, dld); framebuffer = dev.createFramebufferUnique(framebuffer_ci, nullptr, dld);

View File

@ -55,6 +55,7 @@ struct FramebufferCacheKey {
vk::RenderPass renderpass{}; vk::RenderPass renderpass{};
u32 width = 0; u32 width = 0;
u32 height = 0; u32 height = 0;
u32 layers = 0;
ImageViewsPack views; ImageViewsPack views;
std::size_t Hash() const noexcept { std::size_t Hash() const noexcept {
@ -65,12 +66,17 @@ struct FramebufferCacheKey {
} }
boost::hash_combine(hash, width); boost::hash_combine(hash, width);
boost::hash_combine(hash, height); boost::hash_combine(hash, height);
boost::hash_combine(hash, layers);
return hash; return hash;
} }
bool operator==(const FramebufferCacheKey& rhs) const noexcept { bool operator==(const FramebufferCacheKey& rhs) const noexcept {
return std::tie(renderpass, views, width, height) == return std::tie(renderpass, views, width, height, layers) ==
std::tie(rhs.renderpass, rhs.views, rhs.width, rhs.height); std::tie(rhs.renderpass, rhs.views, rhs.width, rhs.height, rhs.layers);
}
bool operator!=(const FramebufferCacheKey& rhs) const noexcept {
return !operator==(rhs);
} }
}; };

View File

@ -151,6 +151,10 @@ public:
return params.GetMipHeight(base_level); return params.GetMipHeight(base_level);
} }
u32 GetNumLayers() const {
return num_layers;
}
bool IsBufferView() const { bool IsBufferView() const {
return buffer_view; return buffer_view;
} }

View File

@ -84,19 +84,16 @@ SurfaceParams SurfaceParams::CreateForTexture(const FormatLookupTable& lookup_ta
if (entry.IsShadow() && params.type == SurfaceType::ColorTexture) { if (entry.IsShadow() && params.type == SurfaceType::ColorTexture) {
switch (params.pixel_format) { switch (params.pixel_format) {
case PixelFormat::R16U: case PixelFormat::R16U:
case PixelFormat::R16F: { case PixelFormat::R16F:
params.pixel_format = PixelFormat::Z16; params.pixel_format = PixelFormat::Z16;
break; break;
} case PixelFormat::R32F:
case PixelFormat::R32F: {
params.pixel_format = PixelFormat::Z32F; params.pixel_format = PixelFormat::Z32F;
break; break;
} default:
default: {
UNIMPLEMENTED_MSG("Unimplemented shadow convert format: {}", UNIMPLEMENTED_MSG("Unimplemented shadow convert format: {}",
static_cast<u32>(params.pixel_format)); static_cast<u32>(params.pixel_format));
} }
}
params.type = GetFormatType(params.pixel_format); params.type = GetFormatType(params.pixel_format);
} }
params.type = GetFormatType(params.pixel_format); params.type = GetFormatType(params.pixel_format);
@ -168,27 +165,29 @@ SurfaceParams SurfaceParams::CreateForImage(const FormatLookupTable& lookup_tabl
return params; return params;
} }
SurfaceParams SurfaceParams::CreateForDepthBuffer( SurfaceParams SurfaceParams::CreateForDepthBuffer(Core::System& system) {
Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format, const auto& regs = system.GPU().Maxwell3D().regs;
u32 block_width, u32 block_height, u32 block_depth, regs.zeta_width, regs.zeta_height, regs.zeta.format, regs.zeta.memory_layout.type;
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) {
SurfaceParams params; SurfaceParams params;
params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear; params.is_tiled = regs.zeta.memory_layout.type ==
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
params.srgb_conversion = false; params.srgb_conversion = false;
params.block_width = std::min(block_width, 5U); params.block_width = std::min(regs.zeta.memory_layout.block_width.Value(), 5U);
params.block_height = std::min(block_height, 5U); params.block_height = std::min(regs.zeta.memory_layout.block_height.Value(), 5U);
params.block_depth = std::min(block_depth, 5U); params.block_depth = std::min(regs.zeta.memory_layout.block_depth.Value(), 5U);
params.tile_width_spacing = 1; params.tile_width_spacing = 1;
params.pixel_format = PixelFormatFromDepthFormat(format); params.pixel_format = PixelFormatFromDepthFormat(regs.zeta.format);
params.type = GetFormatType(params.pixel_format); params.type = GetFormatType(params.pixel_format);
params.width = zeta_width; params.width = regs.zeta_width;
params.height = zeta_height; params.height = regs.zeta_height;
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
params.pitch = 0; params.pitch = 0;
params.num_levels = 1; params.num_levels = 1;
params.emulated_levels = 1; params.emulated_levels = 1;
params.is_layered = false;
const bool is_layered = regs.zeta_layers > 1 && params.block_depth == 0;
params.is_layered = is_layered;
params.target = is_layered ? SurfaceTarget::Texture2DArray : SurfaceTarget::Texture2D;
params.depth = is_layered ? regs.zeta_layers.Value() : 1U;
return params; return params;
} }
@ -214,11 +213,13 @@ SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::siz
params.width = params.pitch / bpp; params.width = params.pitch / bpp;
} }
params.height = config.height; params.height = config.height;
params.depth = 1;
params.target = SurfaceTarget::Texture2D;
params.num_levels = 1; params.num_levels = 1;
params.emulated_levels = 1; params.emulated_levels = 1;
params.is_layered = false;
const bool is_layered = config.layers > 1 && params.block_depth == 0;
params.is_layered = is_layered;
params.depth = is_layered ? config.layers.Value() : 1;
params.target = is_layered ? SurfaceTarget::Texture2DArray : SurfaceTarget::Texture2D;
return params; return params;
} }

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@ -35,10 +35,7 @@ public:
const VideoCommon::Shader::Image& entry); const VideoCommon::Shader::Image& entry);
/// Creates SurfaceCachedParams for a depth buffer configuration. /// Creates SurfaceCachedParams for a depth buffer configuration.
static SurfaceParams CreateForDepthBuffer( static SurfaceParams CreateForDepthBuffer(Core::System& system);
Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format,
u32 block_width, u32 block_height, u32 block_depth,
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type);
/// Creates SurfaceCachedParams from a framebuffer configuration. /// Creates SurfaceCachedParams from a framebuffer configuration.
static SurfaceParams CreateForFramebuffer(Core::System& system, std::size_t index); static SurfaceParams CreateForFramebuffer(Core::System& system, std::size_t index);

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@ -160,10 +160,7 @@ public:
SetEmptyDepthBuffer(); SetEmptyDepthBuffer();
return {}; return {};
} }
const auto depth_params{SurfaceParams::CreateForDepthBuffer( const auto depth_params{SurfaceParams::CreateForDepthBuffer(system)};
system, regs.zeta_width, regs.zeta_height, regs.zeta.format,
regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
auto surface_view = GetSurface(gpu_addr, cache_addr, depth_params, preserve_contents, true); auto surface_view = GetSurface(gpu_addr, cache_addr, depth_params, preserve_contents, true);
if (depth_buffer.target) if (depth_buffer.target)
depth_buffer.target->MarkAsRenderTarget(false, NO_RT); depth_buffer.target->MarkAsRenderTarget(false, NO_RT);