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vector_math: Remove unimplemented function prototypes

This commit is contained in:
Lioncash 2018-08-07 21:33:48 -04:00
parent 5c323d96e0
commit 766c1a2d50
1 changed files with 0 additions and 23 deletions

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@ -113,10 +113,6 @@ public:
// Only implemented for T=float // Only implemented for T=float
float Length() const; float Length() const;
void SetLength(const float l);
Vec2 WithLength(const float l) const;
float Distance2To(Vec2& other);
Vec2 Normalized() const;
float Normalize(); // returns the previous length, which is often useful float Normalize(); // returns the previous length, which is often useful
constexpr T& operator[](std::size_t i) { constexpr T& operator[](std::size_t i) {
@ -204,10 +200,6 @@ public:
return Vec3<T2>(static_cast<T2>(x), static_cast<T2>(y), static_cast<T2>(z)); return Vec3<T2>(static_cast<T2>(x), static_cast<T2>(y), static_cast<T2>(z));
} }
// Only implemented for T=int and T=float
static Vec3 FromRGB(unsigned int rgb);
unsigned int ToRGB() const; // alpha bits set to zero
static constexpr Vec3 AssignToAll(const T& f) { static constexpr Vec3 AssignToAll(const T& f) {
return Vec3(f, f, f); return Vec3(f, f, f);
} }
@ -270,9 +262,6 @@ public:
// Only implemented for T=float // Only implemented for T=float
float Length() const; float Length() const;
void SetLength(const float l);
Vec3 WithLength(const float l) const;
float Distance2To(Vec3& other);
Vec3 Normalized() const; Vec3 Normalized() const;
float Normalize(); // returns the previous length, which is often useful float Normalize(); // returns the previous length, which is often useful
@ -418,10 +407,6 @@ public:
static_cast<T2>(w)); static_cast<T2>(w));
} }
// Only implemented for T=int and T=float
static Vec4 FromRGBA(unsigned int rgba);
unsigned int ToRGBA() const;
static constexpr Vec4 AssignToAll(const T& f) { static constexpr Vec4 AssignToAll(const T& f) {
return Vec4(f, f, f, f); return Vec4(f, f, f, f);
} }
@ -485,14 +470,6 @@ public:
return x * x + y * y + z * z + w * w; return x * x + y * y + z * z + w * w;
} }
// Only implemented for T=float
float Length() const;
void SetLength(const float l);
Vec4 WithLength(const float l) const;
float Distance2To(Vec4& other);
Vec4 Normalized() const;
float Normalize(); // returns the previous length, which is often useful
constexpr T& operator[](std::size_t i) { constexpr T& operator[](std::size_t i) {
return *((&x) + i); return *((&x) + i);
} }