yuzu-emu
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yuzu-mainline
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Stop emulation when render window is closed

This commit is contained in:
LittleWhite 2015-09-05 12:29:44 +02:00
parent f5a49df679
commit 86e29ac281
3 changed files with 15 additions and 0 deletions

View File

@ -223,6 +223,11 @@ QByteArray GRenderWindow::saveGeometry()
return geometry; return geometry;
} }
void GRenderWindow::closeEvent(QCloseEvent* event) {
emit Closed();
QWidget::closeEvent(event);
}
void GRenderWindow::keyPressEvent(QKeyEvent* event) void GRenderWindow::keyPressEvent(QKeyEvent* event)
{ {
this->KeyPressed({event->key(), keyboard_id}); this->KeyPressed({event->key(), keyboard_id});

View File

@ -110,6 +110,8 @@ public:
void restoreGeometry(const QByteArray& geometry); // overridden void restoreGeometry(const QByteArray& geometry); // overridden
QByteArray saveGeometry(); // overridden QByteArray saveGeometry(); // overridden
void closeEvent(QCloseEvent* event) override;
void keyPressEvent(QKeyEvent* event) override; void keyPressEvent(QKeyEvent* event) override;
void keyReleaseEvent(QKeyEvent* event) override; void keyReleaseEvent(QKeyEvent* event) override;
@ -129,6 +131,10 @@ public slots:
void OnEmulationStarting(EmuThread* emu_thread); void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping(); void OnEmulationStopping();
signals:
/// Emitted when the window is closed
void Closed();
private: private:
void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override; void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;

View File

@ -251,6 +251,7 @@ void GMainWindow::BootGame(const std::string& filename) {
render_window->moveContext(); render_window->moveContext();
emu_thread->start(); emu_thread->start();
connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
@ -283,6 +284,9 @@ void GMainWindow::ShutdownGame() {
emu_thread->wait(); emu_thread->wait();
emu_thread = nullptr; emu_thread = nullptr;
// The emulation is stopped, so closing the window or not does not matter anymore
disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
// Update the GUI // Update the GUI
ui.action_Start->setEnabled(false); ui.action_Start->setEnabled(false);
ui.action_Start->setText(tr("Start")); ui.action_Start->setText(tr("Start"));