Merge pull request #1108 from Subv/front_facing
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
This commit is contained in:
commit
9baf5de90c
|
@ -79,6 +79,9 @@ union Attribute {
|
||||||
// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
|
// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
|
||||||
// shader.
|
// shader.
|
||||||
TessCoordInstanceIDVertexID = 47,
|
TessCoordInstanceIDVertexID = 47,
|
||||||
|
// This attribute contains a tuple of (Unk, Unk, Unk, gl_FrontFacing) when inside a fragment
|
||||||
|
// shader. It is unknown what the other values contain.
|
||||||
|
FrontFacing = 63,
|
||||||
};
|
};
|
||||||
|
|
||||||
union {
|
union {
|
||||||
|
|
|
@ -542,6 +542,10 @@ private:
|
||||||
// shader.
|
// shader.
|
||||||
ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex);
|
ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex);
|
||||||
return "vec4(0, 0, uintBitsToFloat(instance_id.x), uintBitsToFloat(gl_VertexID))";
|
return "vec4(0, 0, uintBitsToFloat(instance_id.x), uintBitsToFloat(gl_VertexID))";
|
||||||
|
case Attribute::Index::FrontFacing:
|
||||||
|
// TODO(Subv): Find out what the values are for the other elements.
|
||||||
|
ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
|
||||||
|
return "vec4(0, 0, 0, uintBitsToFloat(gl_FrontFacing ? 1 : 0))";
|
||||||
default:
|
default:
|
||||||
const u32 index{static_cast<u32>(attribute) -
|
const u32 index{static_cast<u32>(attribute) -
|
||||||
static_cast<u32>(Attribute::Index::Attribute_0)};
|
static_cast<u32>(Attribute::Index::Attribute_0)};
|
||||||
|
|
Reference in New Issue