video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
This commit is contained in:
parent
045f50bc7f
commit
9e87193725
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@ -188,7 +188,6 @@ struct System::Impl {
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if (!gpu_core) {
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if (!gpu_core) {
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return ResultStatus::ErrorVideoCore;
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return ResultStatus::ErrorVideoCore;
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}
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}
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gpu_core->Renderer().Rasterizer().SetupDirtyFlags();
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is_powered_on = true;
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is_powered_on = true;
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exit_lock = false;
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exit_lock = false;
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@ -51,46 +51,43 @@ public:
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bool is_written = false, bool use_fast_cbuf = false) {
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bool is_written = false, bool use_fast_cbuf = false) {
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std::lock_guard lock{mutex};
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std::lock_guard lock{mutex};
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auto& memory_manager = system.GPU().MemoryManager();
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const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
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const std::optional<VAddr> cpu_addr_opt = memory_manager.GpuToCpuAddress(gpu_addr);
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if (!cpu_addr) {
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if (!cpu_addr_opt) {
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return GetEmptyBuffer(size);
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return GetEmptyBuffer(size);
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}
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}
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const VAddr cpu_addr = *cpu_addr_opt;
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// Cache management is a big overhead, so only cache entries with a given size.
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// Cache management is a big overhead, so only cache entries with a given size.
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// TODO: Figure out which size is the best for given games.
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// TODO: Figure out which size is the best for given games.
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constexpr std::size_t max_stream_size = 0x800;
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constexpr std::size_t max_stream_size = 0x800;
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if (use_fast_cbuf || size < max_stream_size) {
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if (use_fast_cbuf || size < max_stream_size) {
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if (!is_written && !IsRegionWritten(cpu_addr, cpu_addr + size - 1)) {
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if (!is_written && !IsRegionWritten(*cpu_addr, *cpu_addr + size - 1)) {
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const bool is_granular = memory_manager.IsGranularRange(gpu_addr, size);
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const bool is_granular = gpu_memory.IsGranularRange(gpu_addr, size);
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if (use_fast_cbuf) {
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if (use_fast_cbuf) {
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u8* dest;
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u8* dest;
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if (is_granular) {
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if (is_granular) {
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dest = memory_manager.GetPointer(gpu_addr);
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dest = gpu_memory.GetPointer(gpu_addr);
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} else {
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} else {
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staging_buffer.resize(size);
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staging_buffer.resize(size);
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dest = staging_buffer.data();
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dest = staging_buffer.data();
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memory_manager.ReadBlockUnsafe(gpu_addr, dest, size);
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gpu_memory.ReadBlockUnsafe(gpu_addr, dest, size);
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}
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}
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return ConstBufferUpload(dest, size);
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return ConstBufferUpload(dest, size);
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}
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}
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if (is_granular) {
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if (is_granular) {
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u8* const host_ptr = memory_manager.GetPointer(gpu_addr);
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u8* const host_ptr = gpu_memory.GetPointer(gpu_addr);
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return StreamBufferUpload(size, alignment, [host_ptr, size](u8* dest) {
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return StreamBufferUpload(size, alignment, [host_ptr, size](u8* dest) {
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std::memcpy(dest, host_ptr, size);
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std::memcpy(dest, host_ptr, size);
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});
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});
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} else {
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} else {
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return StreamBufferUpload(
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return StreamBufferUpload(size, alignment, [this, gpu_addr, size](u8* dest) {
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size, alignment, [&memory_manager, gpu_addr, size](u8* dest) {
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gpu_memory.ReadBlockUnsafe(gpu_addr, dest, size);
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memory_manager.ReadBlockUnsafe(gpu_addr, dest, size);
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});
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});
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}
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}
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}
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}
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}
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}
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Buffer* const block = GetBlock(cpu_addr, size);
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Buffer* const block = GetBlock(*cpu_addr, size);
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MapInterval* const map = MapAddress(block, gpu_addr, cpu_addr, size);
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MapInterval* const map = MapAddress(block, gpu_addr, *cpu_addr, size);
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if (!map) {
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if (!map) {
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return GetEmptyBuffer(size);
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return GetEmptyBuffer(size);
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}
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}
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@ -106,7 +103,7 @@ public:
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}
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}
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}
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}
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return BufferInfo{block->Handle(), block->Offset(cpu_addr), block->Address()};
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return BufferInfo{block->Handle(), block->Offset(*cpu_addr), block->Address()};
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}
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}
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/// Uploads from a host memory. Returns the OpenGL buffer where it's located and its offset.
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/// Uploads from a host memory. Returns the OpenGL buffer where it's located and its offset.
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@ -262,9 +259,11 @@ public:
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virtual BufferInfo GetEmptyBuffer(std::size_t size) = 0;
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virtual BufferInfo GetEmptyBuffer(std::size_t size) = 0;
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protected:
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protected:
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explicit BufferCache(VideoCore::RasterizerInterface& rasterizer, Core::System& system,
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explicit BufferCache(VideoCore::RasterizerInterface& rasterizer_,
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std::unique_ptr<StreamBuffer> stream_buffer)
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Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_,
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: rasterizer{rasterizer}, system{system}, stream_buffer{std::move(stream_buffer)} {}
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std::unique_ptr<StreamBuffer> stream_buffer_)
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: rasterizer{rasterizer_}, gpu_memory{gpu_memory_}, cpu_memory{cpu_memory_},
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stream_buffer{std::move(stream_buffer_)}, stream_buffer_handle{stream_buffer->Handle()} {}
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~BufferCache() = default;
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~BufferCache() = default;
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@ -326,14 +325,13 @@ private:
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MapInterval* MapAddress(Buffer* block, GPUVAddr gpu_addr, VAddr cpu_addr, std::size_t size) {
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MapInterval* MapAddress(Buffer* block, GPUVAddr gpu_addr, VAddr cpu_addr, std::size_t size) {
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const VectorMapInterval overlaps = GetMapsInRange(cpu_addr, size);
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const VectorMapInterval overlaps = GetMapsInRange(cpu_addr, size);
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if (overlaps.empty()) {
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if (overlaps.empty()) {
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auto& memory_manager = system.GPU().MemoryManager();
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const VAddr cpu_addr_end = cpu_addr + size;
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const VAddr cpu_addr_end = cpu_addr + size;
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if (memory_manager.IsGranularRange(gpu_addr, size)) {
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if (gpu_memory.IsGranularRange(gpu_addr, size)) {
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u8* host_ptr = memory_manager.GetPointer(gpu_addr);
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u8* const host_ptr = gpu_memory.GetPointer(gpu_addr);
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block->Upload(block->Offset(cpu_addr), size, host_ptr);
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block->Upload(block->Offset(cpu_addr), size, host_ptr);
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} else {
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} else {
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staging_buffer.resize(size);
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staging_buffer.resize(size);
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memory_manager.ReadBlockUnsafe(gpu_addr, staging_buffer.data(), size);
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gpu_memory.ReadBlockUnsafe(gpu_addr, staging_buffer.data(), size);
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block->Upload(block->Offset(cpu_addr), size, staging_buffer.data());
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block->Upload(block->Offset(cpu_addr), size, staging_buffer.data());
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}
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}
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return Register(MapInterval(cpu_addr, cpu_addr_end, gpu_addr));
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return Register(MapInterval(cpu_addr, cpu_addr_end, gpu_addr));
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@ -392,7 +390,7 @@ private:
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continue;
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continue;
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}
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}
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staging_buffer.resize(size);
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staging_buffer.resize(size);
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system.Memory().ReadBlockUnsafe(interval.lower(), staging_buffer.data(), size);
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cpu_memory.ReadBlockUnsafe(interval.lower(), staging_buffer.data(), size);
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block->Upload(block->Offset(interval.lower()), size, staging_buffer.data());
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block->Upload(block->Offset(interval.lower()), size, staging_buffer.data());
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}
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}
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}
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}
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@ -431,7 +429,7 @@ private:
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const std::size_t size = map->end - map->start;
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const std::size_t size = map->end - map->start;
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staging_buffer.resize(size);
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staging_buffer.resize(size);
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block->Download(block->Offset(map->start), size, staging_buffer.data());
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block->Download(block->Offset(map->start), size, staging_buffer.data());
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system.Memory().WriteBlockUnsafe(map->start, staging_buffer.data(), size);
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cpu_memory.WriteBlockUnsafe(map->start, staging_buffer.data(), size);
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map->MarkAsModified(false, 0);
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map->MarkAsModified(false, 0);
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}
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}
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@ -567,7 +565,8 @@ private:
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}
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}
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VideoCore::RasterizerInterface& rasterizer;
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VideoCore::RasterizerInterface& rasterizer;
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Core::System& system;
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Tegra::MemoryManager& gpu_memory;
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Core::Memory::Memory& cpu_memory;
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std::unique_ptr<StreamBuffer> stream_buffer;
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std::unique_ptr<StreamBuffer> stream_buffer;
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BufferType stream_buffer_handle;
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BufferType stream_buffer_handle;
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@ -74,8 +74,6 @@ public:
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}
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}
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void WaitPendingFences() {
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void WaitPendingFences() {
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auto& gpu{system.GPU()};
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auto& memory_manager{gpu.MemoryManager()};
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while (!fences.empty()) {
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while (!fences.empty()) {
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TFence& current_fence = fences.front();
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TFence& current_fence = fences.front();
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if (ShouldWait()) {
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if (ShouldWait()) {
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}
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}
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PopAsyncFlushes();
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PopAsyncFlushes();
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if (current_fence->IsSemaphore()) {
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if (current_fence->IsSemaphore()) {
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memory_manager.template Write<u32>(current_fence->GetAddress(),
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gpu_memory.template Write<u32>(current_fence->GetAddress(),
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current_fence->GetPayload());
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current_fence->GetPayload());
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} else {
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} else {
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gpu.IncrementSyncPoint(current_fence->GetPayload());
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gpu.IncrementSyncPoint(current_fence->GetPayload());
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}
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}
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protected:
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protected:
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FenceManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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explicit FenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_,
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TTextureCache& texture_cache, TTBufferCache& buffer_cache,
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TTextureCache& texture_cache_, TTBufferCache& buffer_cache_,
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TQueryCache& query_cache)
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TQueryCache& query_cache_)
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: system{system}, rasterizer{rasterizer}, texture_cache{texture_cache},
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: rasterizer{rasterizer_}, gpu{gpu_}, gpu_memory{gpu.MemoryManager()},
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buffer_cache{buffer_cache}, query_cache{query_cache} {}
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texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, query_cache{query_cache_} {}
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virtual ~FenceManager() {}
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virtual ~FenceManager() = default;
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/// Creates a Sync Point Fence Interface, does not create a backend fence if 'is_stubbed' is
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/// Creates a Sync Point Fence Interface, does not create a backend fence if 'is_stubbed' is
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/// true
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/// true
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/// Waits until a fence has been signalled by the host GPU.
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/// Waits until a fence has been signalled by the host GPU.
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virtual void WaitFence(TFence& fence) = 0;
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virtual void WaitFence(TFence& fence) = 0;
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Core::System& system;
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VideoCore::RasterizerInterface& rasterizer;
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VideoCore::RasterizerInterface& rasterizer;
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Tegra::GPU& gpu;
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Tegra::MemoryManager& gpu_memory;
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TTextureCache& texture_cache;
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TTextureCache& texture_cache;
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TTBufferCache& buffer_cache;
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TTBufferCache& buffer_cache;
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TQueryCache& query_cache;
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TQueryCache& query_cache;
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private:
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private:
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void TryReleasePendingFences() {
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void TryReleasePendingFences() {
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auto& gpu{system.GPU()};
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auto& memory_manager{gpu.MemoryManager()};
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while (!fences.empty()) {
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while (!fences.empty()) {
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TFence& current_fence = fences.front();
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TFence& current_fence = fences.front();
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if (ShouldWait() && !IsFenceSignaled(current_fence)) {
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if (ShouldWait() && !IsFenceSignaled(current_fence)) {
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}
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}
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PopAsyncFlushes();
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PopAsyncFlushes();
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if (current_fence->IsSemaphore()) {
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if (current_fence->IsSemaphore()) {
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memory_manager.template Write<u32>(current_fence->GetAddress(),
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gpu_memory.template Write<u32>(current_fence->GetAddress(),
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current_fence->GetPayload());
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current_fence->GetPayload());
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} else {
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} else {
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gpu.IncrementSyncPoint(current_fence->GetPayload());
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gpu.IncrementSyncPoint(current_fence->GetPayload());
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@ -28,8 +28,8 @@ namespace Tegra {
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MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
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GPU::GPU(Core::System& system_, bool is_async_)
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GPU::GPU(Core::System& system_, bool is_async_)
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: system{system_}, dma_pusher{std::make_unique<Tegra::DmaPusher>(system, *this)},
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: system{system_}, memory_manager{std::make_unique<Tegra::MemoryManager>(system)},
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memory_manager{std::make_unique<Tegra::MemoryManager>(system)},
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dma_pusher{std::make_unique<Tegra::DmaPusher>(system, *this)},
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maxwell_3d{std::make_unique<Engines::Maxwell3D>(system, *memory_manager)},
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maxwell_3d{std::make_unique<Engines::Maxwell3D>(system, *memory_manager)},
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fermi_2d{std::make_unique<Engines::Fermi2D>()},
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fermi_2d{std::make_unique<Engines::Fermi2D>()},
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kepler_compute{std::make_unique<Engines::KeplerCompute>(system, *memory_manager)},
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kepler_compute{std::make_unique<Engines::KeplerCompute>(system, *memory_manager)},
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protected:
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protected:
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Core::System& system;
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Core::System& system;
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std::unique_ptr<Tegra::MemoryManager> memory_manager;
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std::unique_ptr<Tegra::DmaPusher> dma_pusher;
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std::unique_ptr<Tegra::DmaPusher> dma_pusher;
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std::unique_ptr<VideoCore::RendererBase> renderer;
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std::unique_ptr<VideoCore::RendererBase> renderer;
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private:
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private:
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std::unique_ptr<Tegra::MemoryManager> memory_manager;
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/// Mapping of command subchannels to their bound engine ids
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/// Mapping of command subchannels to their bound engine ids
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std::array<EngineID, 8> bound_engines = {};
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std::array<EngineID, 8> bound_engines = {};
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/// 3D engine
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/// 3D engine
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@ -95,9 +95,11 @@ template <class QueryCache, class CachedQuery, class CounterStream, class HostCo
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class QueryPool>
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class QueryPool>
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class QueryCacheBase {
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class QueryCacheBase {
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public:
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public:
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explicit QueryCacheBase(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
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explicit QueryCacheBase(VideoCore::RasterizerInterface& rasterizer_,
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: system{system}, rasterizer{rasterizer}, streams{{CounterStream{
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Tegra::Engines::Maxwell3D& maxwell3d_,
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static_cast<QueryCache&>(*this),
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Tegra::MemoryManager& gpu_memory_)
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: rasterizer{rasterizer_}, maxwell3d{maxwell3d_},
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gpu_memory{gpu_memory_}, streams{{CounterStream{static_cast<QueryCache&>(*this),
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VideoCore::QueryType::SamplesPassed}}} {}
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VideoCore::QueryType::SamplesPassed}}} {}
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void InvalidateRegion(VAddr addr, std::size_t size) {
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void InvalidateRegion(VAddr addr, std::size_t size) {
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*/
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*/
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void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) {
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void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) {
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std::unique_lock lock{mutex};
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std::unique_lock lock{mutex};
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auto& memory_manager = system.GPU().MemoryManager();
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const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
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const std::optional<VAddr> cpu_addr_opt = memory_manager.GpuToCpuAddress(gpu_addr);
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ASSERT(cpu_addr);
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ASSERT(cpu_addr_opt);
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VAddr cpu_addr = *cpu_addr_opt;
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CachedQuery* query = TryGet(cpu_addr);
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CachedQuery* query = TryGet(*cpu_addr);
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if (!query) {
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if (!query) {
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ASSERT_OR_EXECUTE(cpu_addr_opt, return;);
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ASSERT_OR_EXECUTE(cpu_addr, return;);
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const auto host_ptr = memory_manager.GetPointer(gpu_addr);
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u8* const host_ptr = gpu_memory.GetPointer(gpu_addr);
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query = Register(type, cpu_addr, host_ptr, timestamp.has_value());
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query = Register(type, *cpu_addr, host_ptr, timestamp.has_value());
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}
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}
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query->BindCounter(Stream(type).Current(), timestamp);
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query->BindCounter(Stream(type).Current(), timestamp);
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if (Settings::values.use_asynchronous_gpu_emulation.GetValue()) {
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if (Settings::values.use_asynchronous_gpu_emulation.GetValue()) {
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AsyncFlushQuery(cpu_addr);
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AsyncFlushQuery(*cpu_addr);
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}
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}
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}
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}
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/// Updates counters from GPU state. Expected to be called once per draw, clear or dispatch.
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/// Updates counters from GPU state. Expected to be called once per draw, clear or dispatch.
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void UpdateCounters() {
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void UpdateCounters() {
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std::unique_lock lock{mutex};
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std::unique_lock lock{mutex};
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const auto& regs = system.GPU().Maxwell3D().regs;
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const auto& regs = maxwell3d.regs;
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Stream(VideoCore::QueryType::SamplesPassed).Update(regs.samplecnt_enable);
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Stream(VideoCore::QueryType::SamplesPassed).Update(regs.samplecnt_enable);
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}
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}
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static constexpr std::uintptr_t PAGE_SIZE = 4096;
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static constexpr std::uintptr_t PAGE_SIZE = 4096;
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static constexpr unsigned PAGE_BITS = 12;
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static constexpr unsigned PAGE_BITS = 12;
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Core::System& system;
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VideoCore::RasterizerInterface& rasterizer;
|
VideoCore::RasterizerInterface& rasterizer;
|
||||||
|
Tegra::Engines::Maxwell3D& maxwell3d;
|
||||||
|
Tegra::MemoryManager& gpu_memory;
|
||||||
|
|
||||||
std::recursive_mutex mutex;
|
std::recursive_mutex mutex;
|
||||||
|
|
||||||
|
|
|
@ -106,11 +106,8 @@ public:
|
||||||
virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}
|
virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}
|
||||||
|
|
||||||
/// Initialize disk cached resources for the game being emulated
|
/// Initialize disk cached resources for the game being emulated
|
||||||
virtual void LoadDiskResources(const std::atomic_bool& stop_loading = false,
|
virtual void LoadDiskResources(u64 title_id, const std::atomic_bool& stop_loading,
|
||||||
const DiskResourceLoadCallback& callback = {}) {}
|
const DiskResourceLoadCallback& callback) {}
|
||||||
|
|
||||||
/// Initializes renderer dirty flags
|
|
||||||
virtual void SetupDirtyFlags() {}
|
|
||||||
|
|
||||||
/// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver.
|
/// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver.
|
||||||
GuestDriverProfile& AccessGuestDriverProfile() {
|
GuestDriverProfile& AccessGuestDriverProfile() {
|
||||||
|
|
|
@ -59,9 +59,10 @@ void Buffer::CopyFrom(const Buffer& src, std::size_t src_offset, std::size_t dst
|
||||||
static_cast<GLintptr>(dst_offset), static_cast<GLsizeiptr>(size));
|
static_cast<GLintptr>(dst_offset), static_cast<GLsizeiptr>(size));
|
||||||
}
|
}
|
||||||
|
|
||||||
OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system,
|
OGLBufferCache::OGLBufferCache(VideoCore::RasterizerInterface& rasterizer,
|
||||||
|
Tegra::MemoryManager& gpu_memory, Core::Memory::Memory& cpu_memory,
|
||||||
const Device& device_, std::size_t stream_size)
|
const Device& device_, std::size_t stream_size)
|
||||||
: GenericBufferCache{rasterizer, system,
|
: GenericBufferCache{rasterizer, gpu_memory, cpu_memory,
|
||||||
std::make_unique<OGLStreamBuffer>(device_, stream_size, true)},
|
std::make_unique<OGLStreamBuffer>(device_, stream_size, true)},
|
||||||
device{device_} {
|
device{device_} {
|
||||||
if (!device.HasFastBufferSubData()) {
|
if (!device.HasFastBufferSubData()) {
|
||||||
|
|
|
@ -52,7 +52,8 @@ private:
|
||||||
using GenericBufferCache = VideoCommon::BufferCache<Buffer, GLuint, OGLStreamBuffer>;
|
using GenericBufferCache = VideoCommon::BufferCache<Buffer, GLuint, OGLStreamBuffer>;
|
||||||
class OGLBufferCache final : public GenericBufferCache {
|
class OGLBufferCache final : public GenericBufferCache {
|
||||||
public:
|
public:
|
||||||
explicit OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system,
|
explicit OGLBufferCache(VideoCore::RasterizerInterface& rasterizer,
|
||||||
|
Tegra::MemoryManager& gpu_memory, Core::Memory::Memory& cpu_memory,
|
||||||
const Device& device, std::size_t stream_size);
|
const Device& device, std::size_t stream_size);
|
||||||
~OGLBufferCache();
|
~OGLBufferCache();
|
||||||
|
|
||||||
|
|
|
@ -45,11 +45,10 @@ void GLInnerFence::Wait() {
|
||||||
glClientWaitSync(sync_object.handle, 0, GL_TIMEOUT_IGNORED);
|
glClientWaitSync(sync_object.handle, 0, GL_TIMEOUT_IGNORED);
|
||||||
}
|
}
|
||||||
|
|
||||||
FenceManagerOpenGL::FenceManagerOpenGL(Core::System& system,
|
FenceManagerOpenGL::FenceManagerOpenGL(VideoCore::RasterizerInterface& rasterizer, Tegra::GPU& gpu,
|
||||||
VideoCore::RasterizerInterface& rasterizer,
|
|
||||||
TextureCacheOpenGL& texture_cache,
|
TextureCacheOpenGL& texture_cache,
|
||||||
OGLBufferCache& buffer_cache, QueryCache& query_cache)
|
OGLBufferCache& buffer_cache, QueryCache& query_cache)
|
||||||
: GenericFenceManager(system, rasterizer, texture_cache, buffer_cache, query_cache) {}
|
: GenericFenceManager{rasterizer, gpu, texture_cache, buffer_cache, query_cache} {}
|
||||||
|
|
||||||
Fence FenceManagerOpenGL::CreateFence(u32 value, bool is_stubbed) {
|
Fence FenceManagerOpenGL::CreateFence(u32 value, bool is_stubbed) {
|
||||||
return std::make_shared<GLInnerFence>(value, is_stubbed);
|
return std::make_shared<GLInnerFence>(value, is_stubbed);
|
||||||
|
|
|
@ -37,7 +37,7 @@ using GenericFenceManager =
|
||||||
|
|
||||||
class FenceManagerOpenGL final : public GenericFenceManager {
|
class FenceManagerOpenGL final : public GenericFenceManager {
|
||||||
public:
|
public:
|
||||||
FenceManagerOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
|
explicit FenceManagerOpenGL(VideoCore::RasterizerInterface& rasterizer, Tegra::GPU& gpu,
|
||||||
TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache,
|
TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache,
|
||||||
QueryCache& query_cache);
|
QueryCache& query_cache);
|
||||||
|
|
||||||
|
|
|
@ -30,12 +30,13 @@ constexpr GLenum GetTarget(VideoCore::QueryType type) {
|
||||||
|
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
QueryCache::QueryCache(Core::System& system, RasterizerOpenGL& gl_rasterizer)
|
QueryCache::QueryCache(RasterizerOpenGL& rasterizer, Tegra::Engines::Maxwell3D& maxwell3d,
|
||||||
|
Tegra::MemoryManager& gpu_memory)
|
||||||
: VideoCommon::QueryCacheBase<
|
: VideoCommon::QueryCacheBase<
|
||||||
QueryCache, CachedQuery, CounterStream, HostCounter,
|
QueryCache, CachedQuery, CounterStream, HostCounter,
|
||||||
std::vector<OGLQuery>>{system,
|
std::vector<OGLQuery>>{static_cast<VideoCore::RasterizerInterface&>(rasterizer),
|
||||||
static_cast<VideoCore::RasterizerInterface&>(gl_rasterizer)},
|
maxwell3d, gpu_memory},
|
||||||
gl_rasterizer{gl_rasterizer} {}
|
gl_rasterizer{rasterizer} {}
|
||||||
|
|
||||||
QueryCache::~QueryCache() = default;
|
QueryCache::~QueryCache() = default;
|
||||||
|
|
||||||
|
|
|
@ -29,7 +29,8 @@ using CounterStream = VideoCommon::CounterStreamBase<QueryCache, HostCounter>;
|
||||||
class QueryCache final : public VideoCommon::QueryCacheBase<QueryCache, CachedQuery, CounterStream,
|
class QueryCache final : public VideoCommon::QueryCacheBase<QueryCache, CachedQuery, CounterStream,
|
||||||
HostCounter, std::vector<OGLQuery>> {
|
HostCounter, std::vector<OGLQuery>> {
|
||||||
public:
|
public:
|
||||||
explicit QueryCache(Core::System& system, RasterizerOpenGL& rasterizer);
|
explicit QueryCache(RasterizerOpenGL& rasterizer, Tegra::Engines::Maxwell3D& maxwell3d,
|
||||||
|
Tegra::MemoryManager& gpu_memory);
|
||||||
~QueryCache();
|
~QueryCache();
|
||||||
|
|
||||||
OGLQuery AllocateQuery(VideoCore::QueryType type);
|
OGLQuery AllocateQuery(VideoCore::QueryType type);
|
||||||
|
|
|
@ -153,16 +153,19 @@ void UpdateBindlessPointers(GLenum target, GLuint64EXT* pointers, std::size_t nu
|
||||||
|
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
|
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu_,
|
||||||
const Device& device, ScreenInfo& info,
|
Core::Memory::Memory& cpu_memory, const Device& device_,
|
||||||
ProgramManager& program_manager, StateTracker& state_tracker)
|
ScreenInfo& screen_info_, ProgramManager& program_manager_,
|
||||||
: RasterizerAccelerated{system.Memory()}, device{device}, texture_cache{system, *this, device,
|
StateTracker& state_tracker_)
|
||||||
state_tracker},
|
: RasterizerAccelerated{cpu_memory}, gpu(gpu_), maxwell3d(gpu.Maxwell3D()),
|
||||||
shader_cache{*this, system, emu_window, device}, query_cache{system, *this},
|
kepler_compute(gpu.KeplerCompute()), gpu_memory(gpu.MemoryManager()), device(device_),
|
||||||
buffer_cache{*this, system, device, STREAM_BUFFER_SIZE},
|
screen_info(screen_info_), program_manager(program_manager_), state_tracker(state_tracker_),
|
||||||
fence_manager{system, *this, texture_cache, buffer_cache, query_cache}, system{system},
|
texture_cache(*this, maxwell3d, gpu_memory, device, state_tracker),
|
||||||
screen_info{info}, program_manager{program_manager}, state_tracker{state_tracker},
|
shader_cache(*this, emu_window, gpu, maxwell3d, kepler_compute, gpu_memory, device),
|
||||||
async_shaders{emu_window} {
|
query_cache(*this, maxwell3d, gpu_memory),
|
||||||
|
buffer_cache(*this, gpu_memory, cpu_memory, device, STREAM_BUFFER_SIZE),
|
||||||
|
fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache),
|
||||||
|
async_shaders(emu_window) {
|
||||||
CheckExtensions();
|
CheckExtensions();
|
||||||
|
|
||||||
unified_uniform_buffer.Create();
|
unified_uniform_buffer.Create();
|
||||||
|
@ -196,8 +199,7 @@ void RasterizerOpenGL::CheckExtensions() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SetupVertexFormat() {
|
void RasterizerOpenGL::SetupVertexFormat() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
|
||||||
if (!flags[Dirty::VertexFormats]) {
|
if (!flags[Dirty::VertexFormats]) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -217,7 +219,7 @@ void RasterizerOpenGL::SetupVertexFormat() {
|
||||||
}
|
}
|
||||||
flags[Dirty::VertexFormat0 + index] = false;
|
flags[Dirty::VertexFormat0 + index] = false;
|
||||||
|
|
||||||
const auto attrib = gpu.regs.vertex_attrib_format[index];
|
const auto attrib = maxwell3d.regs.vertex_attrib_format[index];
|
||||||
const auto gl_index = static_cast<GLuint>(index);
|
const auto gl_index = static_cast<GLuint>(index);
|
||||||
|
|
||||||
// Disable constant attributes.
|
// Disable constant attributes.
|
||||||
|
@ -241,8 +243,7 @@ void RasterizerOpenGL::SetupVertexFormat() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SetupVertexBuffer() {
|
void RasterizerOpenGL::SetupVertexBuffer() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
|
||||||
if (!flags[Dirty::VertexBuffers]) {
|
if (!flags[Dirty::VertexBuffers]) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -253,7 +254,7 @@ void RasterizerOpenGL::SetupVertexBuffer() {
|
||||||
const bool use_unified_memory = device.HasVertexBufferUnifiedMemory();
|
const bool use_unified_memory = device.HasVertexBufferUnifiedMemory();
|
||||||
|
|
||||||
// Upload all guest vertex arrays sequentially to our buffer
|
// Upload all guest vertex arrays sequentially to our buffer
|
||||||
const auto& regs = gpu.regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
for (std::size_t index = 0; index < NUM_SUPPORTED_VERTEX_BINDINGS; ++index) {
|
for (std::size_t index = 0; index < NUM_SUPPORTED_VERTEX_BINDINGS; ++index) {
|
||||||
if (!flags[Dirty::VertexBuffer0 + index]) {
|
if (!flags[Dirty::VertexBuffer0 + index]) {
|
||||||
continue;
|
continue;
|
||||||
|
@ -290,14 +291,13 @@ void RasterizerOpenGL::SetupVertexBuffer() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SetupVertexInstances() {
|
void RasterizerOpenGL::SetupVertexInstances() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
|
||||||
if (!flags[Dirty::VertexInstances]) {
|
if (!flags[Dirty::VertexInstances]) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
flags[Dirty::VertexInstances] = false;
|
flags[Dirty::VertexInstances] = false;
|
||||||
|
|
||||||
const auto& regs = gpu.regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
for (std::size_t index = 0; index < NUM_SUPPORTED_VERTEX_ATTRIBUTES; ++index) {
|
for (std::size_t index = 0; index < NUM_SUPPORTED_VERTEX_ATTRIBUTES; ++index) {
|
||||||
if (!flags[Dirty::VertexInstance0 + index]) {
|
if (!flags[Dirty::VertexInstance0 + index]) {
|
||||||
continue;
|
continue;
|
||||||
|
@ -313,7 +313,7 @@ void RasterizerOpenGL::SetupVertexInstances() {
|
||||||
|
|
||||||
GLintptr RasterizerOpenGL::SetupIndexBuffer() {
|
GLintptr RasterizerOpenGL::SetupIndexBuffer() {
|
||||||
MICROPROFILE_SCOPE(OpenGL_Index);
|
MICROPROFILE_SCOPE(OpenGL_Index);
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
const std::size_t size = CalculateIndexBufferSize();
|
const std::size_t size = CalculateIndexBufferSize();
|
||||||
const auto info = buffer_cache.UploadMemory(regs.index_array.IndexStart(), size);
|
const auto info = buffer_cache.UploadMemory(regs.index_array.IndexStart(), size);
|
||||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, info.handle);
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, info.handle);
|
||||||
|
@ -322,15 +322,14 @@ GLintptr RasterizerOpenGL::SetupIndexBuffer() {
|
||||||
|
|
||||||
void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||||
MICROPROFILE_SCOPE(OpenGL_Shader);
|
MICROPROFILE_SCOPE(OpenGL_Shader);
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
|
||||||
u32 clip_distances = 0;
|
u32 clip_distances = 0;
|
||||||
|
|
||||||
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
||||||
const auto& shader_config = gpu.regs.shader_config[index];
|
const auto& shader_config = maxwell3d.regs.shader_config[index];
|
||||||
const auto program{static_cast<Maxwell::ShaderProgram>(index)};
|
const auto program{static_cast<Maxwell::ShaderProgram>(index)};
|
||||||
|
|
||||||
// Skip stages that are not enabled
|
// Skip stages that are not enabled
|
||||||
if (!gpu.regs.IsShaderConfigEnabled(index)) {
|
if (!maxwell3d.regs.IsShaderConfigEnabled(index)) {
|
||||||
switch (program) {
|
switch (program) {
|
||||||
case Maxwell::ShaderProgram::Geometry:
|
case Maxwell::ShaderProgram::Geometry:
|
||||||
program_manager.UseGeometryShader(0);
|
program_manager.UseGeometryShader(0);
|
||||||
|
@ -391,11 +390,11 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||||
}
|
}
|
||||||
|
|
||||||
SyncClipEnabled(clip_distances);
|
SyncClipEnabled(clip_distances);
|
||||||
gpu.dirty.flags[Dirty::Shaders] = false;
|
maxwell3d.dirty.flags[Dirty::Shaders] = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
|
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
|
|
||||||
std::size_t size = 0;
|
std::size_t size = 0;
|
||||||
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
|
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
|
||||||
|
@ -413,34 +412,27 @@ std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
|
||||||
}
|
}
|
||||||
|
|
||||||
std::size_t RasterizerOpenGL::CalculateIndexBufferSize() const {
|
std::size_t RasterizerOpenGL::CalculateIndexBufferSize() const {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
return static_cast<std::size_t>(maxwell3d.regs.index_array.count) *
|
||||||
|
static_cast<std::size_t>(maxwell3d.regs.index_array.FormatSizeInBytes());
|
||||||
return static_cast<std::size_t>(regs.index_array.count) *
|
|
||||||
static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
|
void RasterizerOpenGL::LoadDiskResources(u64 title_id, const std::atomic_bool& stop_loading,
|
||||||
const VideoCore::DiskResourceLoadCallback& callback) {
|
const VideoCore::DiskResourceLoadCallback& callback) {
|
||||||
shader_cache.LoadDiskCache(stop_loading, callback);
|
shader_cache.LoadDiskCache(title_id, stop_loading, callback);
|
||||||
}
|
|
||||||
|
|
||||||
void RasterizerOpenGL::SetupDirtyFlags() {
|
|
||||||
state_tracker.Initialize();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::ConfigureFramebuffers() {
|
void RasterizerOpenGL::ConfigureFramebuffers() {
|
||||||
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
|
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
if (!maxwell3d.dirty.flags[VideoCommon::Dirty::RenderTargets]) {
|
||||||
if (!gpu.dirty.flags[VideoCommon::Dirty::RenderTargets]) {
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
gpu.dirty.flags[VideoCommon::Dirty::RenderTargets] = false;
|
maxwell3d.dirty.flags[VideoCommon::Dirty::RenderTargets] = false;
|
||||||
|
|
||||||
texture_cache.GuardRenderTargets(true);
|
texture_cache.GuardRenderTargets(true);
|
||||||
|
|
||||||
View depth_surface = texture_cache.GetDepthBufferSurface(true);
|
View depth_surface = texture_cache.GetDepthBufferSurface(true);
|
||||||
|
|
||||||
const auto& regs = gpu.regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0);
|
UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0);
|
||||||
|
|
||||||
// Bind the framebuffer surfaces
|
// Bind the framebuffer surfaces
|
||||||
|
@ -472,8 +464,7 @@ void RasterizerOpenGL::ConfigureFramebuffers() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color, bool using_depth_stencil) {
|
void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color, bool using_depth_stencil) {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
const auto& regs = maxwell3d.regs;
|
||||||
const auto& regs = gpu.regs;
|
|
||||||
|
|
||||||
texture_cache.GuardRenderTargets(true);
|
texture_cache.GuardRenderTargets(true);
|
||||||
View color_surface;
|
View color_surface;
|
||||||
|
@ -523,12 +514,11 @@ void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color, bool using_de
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::Clear() {
|
void RasterizerOpenGL::Clear() {
|
||||||
const auto& gpu = system.GPU().Maxwell3D();
|
if (!maxwell3d.ShouldExecute()) {
|
||||||
if (!gpu.ShouldExecute()) {
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto& regs = gpu.regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
bool use_color{};
|
bool use_color{};
|
||||||
bool use_depth{};
|
bool use_depth{};
|
||||||
bool use_stencil{};
|
bool use_stencil{};
|
||||||
|
@ -593,7 +583,6 @@ void RasterizerOpenGL::Clear() {
|
||||||
|
|
||||||
void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
||||||
MICROPROFILE_SCOPE(OpenGL_Drawing);
|
MICROPROFILE_SCOPE(OpenGL_Drawing);
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
|
||||||
|
|
||||||
query_cache.UpdateCounters();
|
query_cache.UpdateCounters();
|
||||||
|
|
||||||
|
@ -641,7 +630,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
||||||
|
|
||||||
if (invalidated) {
|
if (invalidated) {
|
||||||
// When the stream buffer has been invalidated, we have to consider vertex buffers as dirty
|
// When the stream buffer has been invalidated, we have to consider vertex buffers as dirty
|
||||||
auto& dirty = gpu.dirty.flags;
|
auto& dirty = maxwell3d.dirty.flags;
|
||||||
dirty[Dirty::VertexBuffers] = true;
|
dirty[Dirty::VertexBuffers] = true;
|
||||||
for (int index = Dirty::VertexBuffer0; index <= Dirty::VertexBuffer31; ++index) {
|
for (int index = Dirty::VertexBuffer0; index <= Dirty::VertexBuffer31; ++index) {
|
||||||
dirty[index] = true;
|
dirty[index] = true;
|
||||||
|
@ -662,7 +651,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
||||||
// Setup emulation uniform buffer.
|
// Setup emulation uniform buffer.
|
||||||
if (!device.UseAssemblyShaders()) {
|
if (!device.UseAssemblyShaders()) {
|
||||||
MaxwellUniformData ubo;
|
MaxwellUniformData ubo;
|
||||||
ubo.SetFromRegs(gpu);
|
ubo.SetFromRegs(maxwell3d);
|
||||||
const auto info =
|
const auto info =
|
||||||
buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
|
buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
|
||||||
glBindBufferRange(GL_UNIFORM_BUFFER, EmulationUniformBlockBinding, info.handle, info.offset,
|
glBindBufferRange(GL_UNIFORM_BUFFER, EmulationUniformBlockBinding, info.handle, info.offset,
|
||||||
|
@ -671,7 +660,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
||||||
|
|
||||||
// Setup shaders and their used resources.
|
// Setup shaders and their used resources.
|
||||||
texture_cache.GuardSamplers(true);
|
texture_cache.GuardSamplers(true);
|
||||||
const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(gpu.regs.draw.topology);
|
const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(maxwell3d.regs.draw.topology);
|
||||||
SetupShaders(primitive_mode);
|
SetupShaders(primitive_mode);
|
||||||
texture_cache.GuardSamplers(false);
|
texture_cache.GuardSamplers(false);
|
||||||
|
|
||||||
|
@ -688,14 +677,14 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
||||||
|
|
||||||
BeginTransformFeedback(primitive_mode);
|
BeginTransformFeedback(primitive_mode);
|
||||||
|
|
||||||
const GLuint base_instance = static_cast<GLuint>(gpu.regs.vb_base_instance);
|
const GLuint base_instance = static_cast<GLuint>(maxwell3d.regs.vb_base_instance);
|
||||||
const GLsizei num_instances =
|
const GLsizei num_instances =
|
||||||
static_cast<GLsizei>(is_instanced ? gpu.mme_draw.instance_count : 1);
|
static_cast<GLsizei>(is_instanced ? maxwell3d.mme_draw.instance_count : 1);
|
||||||
if (is_indexed) {
|
if (is_indexed) {
|
||||||
const GLint base_vertex = static_cast<GLint>(gpu.regs.vb_element_base);
|
const GLint base_vertex = static_cast<GLint>(maxwell3d.regs.vb_element_base);
|
||||||
const GLsizei num_vertices = static_cast<GLsizei>(gpu.regs.index_array.count);
|
const GLsizei num_vertices = static_cast<GLsizei>(maxwell3d.regs.index_array.count);
|
||||||
const GLvoid* offset = reinterpret_cast<const GLvoid*>(index_buffer_offset);
|
const GLvoid* offset = reinterpret_cast<const GLvoid*>(index_buffer_offset);
|
||||||
const GLenum format = MaxwellToGL::IndexFormat(gpu.regs.index_array.format);
|
const GLenum format = MaxwellToGL::IndexFormat(maxwell3d.regs.index_array.format);
|
||||||
if (num_instances == 1 && base_instance == 0 && base_vertex == 0) {
|
if (num_instances == 1 && base_instance == 0 && base_vertex == 0) {
|
||||||
glDrawElements(primitive_mode, num_vertices, format, offset);
|
glDrawElements(primitive_mode, num_vertices, format, offset);
|
||||||
} else if (num_instances == 1 && base_instance == 0) {
|
} else if (num_instances == 1 && base_instance == 0) {
|
||||||
|
@ -714,8 +703,8 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
||||||
base_instance);
|
base_instance);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
const GLint base_vertex = static_cast<GLint>(gpu.regs.vertex_buffer.first);
|
const GLint base_vertex = static_cast<GLint>(maxwell3d.regs.vertex_buffer.first);
|
||||||
const GLsizei num_vertices = static_cast<GLsizei>(gpu.regs.vertex_buffer.count);
|
const GLsizei num_vertices = static_cast<GLsizei>(maxwell3d.regs.vertex_buffer.count);
|
||||||
if (num_instances == 1 && base_instance == 0) {
|
if (num_instances == 1 && base_instance == 0) {
|
||||||
glDrawArrays(primitive_mode, base_vertex, num_vertices);
|
glDrawArrays(primitive_mode, base_vertex, num_vertices);
|
||||||
} else if (base_instance == 0) {
|
} else if (base_instance == 0) {
|
||||||
|
@ -730,7 +719,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
||||||
|
|
||||||
++num_queued_commands;
|
++num_queued_commands;
|
||||||
|
|
||||||
system.GPU().TickWork();
|
gpu.TickWork();
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
||||||
|
@ -753,7 +742,8 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
||||||
|
|
||||||
buffer_cache.Unmap();
|
buffer_cache.Unmap();
|
||||||
|
|
||||||
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
|
const auto& launch_desc = kepler_compute.launch_description;
|
||||||
|
program_manager.BindCompute(kernel->GetHandle());
|
||||||
glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
|
glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
|
||||||
++num_queued_commands;
|
++num_queued_commands;
|
||||||
}
|
}
|
||||||
|
@ -815,17 +805,14 @@ void RasterizerOpenGL::SyncGuestHost() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SignalSemaphore(GPUVAddr addr, u32 value) {
|
void RasterizerOpenGL::SignalSemaphore(GPUVAddr addr, u32 value) {
|
||||||
auto& gpu{system.GPU()};
|
|
||||||
if (!gpu.IsAsync()) {
|
if (!gpu.IsAsync()) {
|
||||||
auto& memory_manager{gpu.MemoryManager()};
|
gpu_memory.Write<u32>(addr, value);
|
||||||
memory_manager.Write<u32>(addr, value);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
fence_manager.SignalSemaphore(addr, value);
|
fence_manager.SignalSemaphore(addr, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SignalSyncPoint(u32 value) {
|
void RasterizerOpenGL::SignalSyncPoint(u32 value) {
|
||||||
auto& gpu{system.GPU()};
|
|
||||||
if (!gpu.IsAsync()) {
|
if (!gpu.IsAsync()) {
|
||||||
gpu.IncrementSyncPoint(value);
|
gpu.IncrementSyncPoint(value);
|
||||||
return;
|
return;
|
||||||
|
@ -834,7 +821,6 @@ void RasterizerOpenGL::SignalSyncPoint(u32 value) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::ReleaseFences() {
|
void RasterizerOpenGL::ReleaseFences() {
|
||||||
auto& gpu{system.GPU()};
|
|
||||||
if (!gpu.IsAsync()) {
|
if (!gpu.IsAsync()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -920,7 +906,7 @@ void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, Shader* sh
|
||||||
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV};
|
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV};
|
||||||
|
|
||||||
MICROPROFILE_SCOPE(OpenGL_UBO);
|
MICROPROFILE_SCOPE(OpenGL_UBO);
|
||||||
const auto& stages = system.GPU().Maxwell3D().state.shader_stages;
|
const auto& stages = maxwell3d.state.shader_stages;
|
||||||
const auto& shader_stage = stages[stage_index];
|
const auto& shader_stage = stages[stage_index];
|
||||||
const auto& entries = shader->GetEntries();
|
const auto& entries = shader->GetEntries();
|
||||||
const bool use_unified = entries.use_unified_uniforms;
|
const bool use_unified = entries.use_unified_uniforms;
|
||||||
|
@ -945,7 +931,7 @@ void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, Shader* sh
|
||||||
|
|
||||||
void RasterizerOpenGL::SetupComputeConstBuffers(Shader* kernel) {
|
void RasterizerOpenGL::SetupComputeConstBuffers(Shader* kernel) {
|
||||||
MICROPROFILE_SCOPE(OpenGL_UBO);
|
MICROPROFILE_SCOPE(OpenGL_UBO);
|
||||||
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
|
const auto& launch_desc = kepler_compute.launch_description;
|
||||||
const auto& entries = kernel->GetEntries();
|
const auto& entries = kernel->GetEntries();
|
||||||
const bool use_unified = entries.use_unified_uniforms;
|
const bool use_unified = entries.use_unified_uniforms;
|
||||||
|
|
||||||
|
@ -1018,9 +1004,7 @@ void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, Shader* sh
|
||||||
GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
|
GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
|
||||||
};
|
};
|
||||||
|
|
||||||
auto& gpu{system.GPU()};
|
const auto& cbufs{maxwell3d.state.shader_stages[stage_index]};
|
||||||
auto& memory_manager{gpu.MemoryManager()};
|
|
||||||
const auto& cbufs{gpu.Maxwell3D().state.shader_stages[stage_index]};
|
|
||||||
const auto& entries{shader->GetEntries().global_memory_entries};
|
const auto& entries{shader->GetEntries().global_memory_entries};
|
||||||
|
|
||||||
std::array<GLuint64EXT, 32> pointers;
|
std::array<GLuint64EXT, 32> pointers;
|
||||||
|
@ -1030,8 +1014,8 @@ void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, Shader* sh
|
||||||
u32 binding = assembly_shaders ? 0 : device.GetBaseBindings(stage_index).shader_storage_buffer;
|
u32 binding = assembly_shaders ? 0 : device.GetBaseBindings(stage_index).shader_storage_buffer;
|
||||||
for (const auto& entry : entries) {
|
for (const auto& entry : entries) {
|
||||||
const GPUVAddr addr{cbufs.const_buffers[entry.cbuf_index].address + entry.cbuf_offset};
|
const GPUVAddr addr{cbufs.const_buffers[entry.cbuf_index].address + entry.cbuf_offset};
|
||||||
const GPUVAddr gpu_addr{memory_manager.Read<u64>(addr)};
|
const GPUVAddr gpu_addr{gpu_memory.Read<u64>(addr)};
|
||||||
const u32 size{memory_manager.Read<u32>(addr + 8)};
|
const u32 size{gpu_memory.Read<u32>(addr + 8)};
|
||||||
SetupGlobalMemory(binding, entry, gpu_addr, size, &pointers[binding]);
|
SetupGlobalMemory(binding, entry, gpu_addr, size, &pointers[binding]);
|
||||||
++binding;
|
++binding;
|
||||||
}
|
}
|
||||||
|
@ -1041,9 +1025,7 @@ void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, Shader* sh
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SetupComputeGlobalMemory(Shader* kernel) {
|
void RasterizerOpenGL::SetupComputeGlobalMemory(Shader* kernel) {
|
||||||
auto& gpu{system.GPU()};
|
const auto& cbufs{kepler_compute.launch_description.const_buffer_config};
|
||||||
auto& memory_manager{gpu.MemoryManager()};
|
|
||||||
const auto& cbufs{gpu.KeplerCompute().launch_description.const_buffer_config};
|
|
||||||
const auto& entries{kernel->GetEntries().global_memory_entries};
|
const auto& entries{kernel->GetEntries().global_memory_entries};
|
||||||
|
|
||||||
std::array<GLuint64EXT, 32> pointers;
|
std::array<GLuint64EXT, 32> pointers;
|
||||||
|
@ -1052,8 +1034,8 @@ void RasterizerOpenGL::SetupComputeGlobalMemory(Shader* kernel) {
|
||||||
u32 binding = 0;
|
u32 binding = 0;
|
||||||
for (const auto& entry : entries) {
|
for (const auto& entry : entries) {
|
||||||
const GPUVAddr addr{cbufs[entry.cbuf_index].Address() + entry.cbuf_offset};
|
const GPUVAddr addr{cbufs[entry.cbuf_index].Address() + entry.cbuf_offset};
|
||||||
const GPUVAddr gpu_addr{memory_manager.Read<u64>(addr)};
|
const GPUVAddr gpu_addr{gpu_memory.Read<u64>(addr)};
|
||||||
const u32 size{memory_manager.Read<u32>(addr + 8)};
|
const u32 size{gpu_memory.Read<u32>(addr + 8)};
|
||||||
SetupGlobalMemory(binding, entry, gpu_addr, size, &pointers[binding]);
|
SetupGlobalMemory(binding, entry, gpu_addr, size, &pointers[binding]);
|
||||||
++binding;
|
++binding;
|
||||||
}
|
}
|
||||||
|
@ -1077,7 +1059,6 @@ void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& e
|
||||||
|
|
||||||
void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, Shader* shader) {
|
void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, Shader* shader) {
|
||||||
MICROPROFILE_SCOPE(OpenGL_Texture);
|
MICROPROFILE_SCOPE(OpenGL_Texture);
|
||||||
const auto& maxwell3d = system.GPU().Maxwell3D();
|
|
||||||
u32 binding = device.GetBaseBindings(stage_index).sampler;
|
u32 binding = device.GetBaseBindings(stage_index).sampler;
|
||||||
for (const auto& entry : shader->GetEntries().samplers) {
|
for (const auto& entry : shader->GetEntries().samplers) {
|
||||||
const auto shader_type = static_cast<ShaderType>(stage_index);
|
const auto shader_type = static_cast<ShaderType>(stage_index);
|
||||||
|
@ -1090,11 +1071,10 @@ void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, Shader* shader
|
||||||
|
|
||||||
void RasterizerOpenGL::SetupComputeTextures(Shader* kernel) {
|
void RasterizerOpenGL::SetupComputeTextures(Shader* kernel) {
|
||||||
MICROPROFILE_SCOPE(OpenGL_Texture);
|
MICROPROFILE_SCOPE(OpenGL_Texture);
|
||||||
const auto& compute = system.GPU().KeplerCompute();
|
|
||||||
u32 binding = 0;
|
u32 binding = 0;
|
||||||
for (const auto& entry : kernel->GetEntries().samplers) {
|
for (const auto& entry : kernel->GetEntries().samplers) {
|
||||||
for (std::size_t i = 0; i < entry.size; ++i) {
|
for (std::size_t i = 0; i < entry.size; ++i) {
|
||||||
const auto texture = GetTextureInfo(compute, entry, ShaderType::Compute, i);
|
const auto texture = GetTextureInfo(kepler_compute, entry, ShaderType::Compute, i);
|
||||||
SetupTexture(binding++, texture, entry);
|
SetupTexture(binding++, texture, entry);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1118,20 +1098,18 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, Shader* shader) {
|
void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, Shader* shader) {
|
||||||
const auto& maxwell3d = system.GPU().Maxwell3D();
|
|
||||||
u32 binding = device.GetBaseBindings(stage_index).image;
|
u32 binding = device.GetBaseBindings(stage_index).image;
|
||||||
for (const auto& entry : shader->GetEntries().images) {
|
for (const auto& entry : shader->GetEntries().images) {
|
||||||
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
|
const auto shader_type = static_cast<ShaderType>(stage_index);
|
||||||
const auto tic = GetTextureInfo(maxwell3d, entry, shader_type).tic;
|
const auto tic = GetTextureInfo(maxwell3d, entry, shader_type).tic;
|
||||||
SetupImage(binding++, tic, entry);
|
SetupImage(binding++, tic, entry);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SetupComputeImages(Shader* shader) {
|
void RasterizerOpenGL::SetupComputeImages(Shader* shader) {
|
||||||
const auto& compute = system.GPU().KeplerCompute();
|
|
||||||
u32 binding = 0;
|
u32 binding = 0;
|
||||||
for (const auto& entry : shader->GetEntries().images) {
|
for (const auto& entry : shader->GetEntries().images) {
|
||||||
const auto tic = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute).tic;
|
const auto tic = GetTextureInfo(kepler_compute, entry, ShaderType::Compute).tic;
|
||||||
SetupImage(binding++, tic, entry);
|
SetupImage(binding++, tic, entry);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1151,9 +1129,8 @@ void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& t
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncViewport() {
|
void RasterizerOpenGL::SyncViewport() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
const auto& regs = maxwell3d.regs;
|
||||||
const auto& regs = gpu.regs;
|
|
||||||
|
|
||||||
const bool dirty_viewport = flags[Dirty::Viewports];
|
const bool dirty_viewport = flags[Dirty::Viewports];
|
||||||
const bool dirty_clip_control = flags[Dirty::ClipControl];
|
const bool dirty_clip_control = flags[Dirty::ClipControl];
|
||||||
|
@ -1225,25 +1202,23 @@ void RasterizerOpenGL::SyncViewport() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncDepthClamp() {
|
void RasterizerOpenGL::SyncDepthClamp() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
|
||||||
if (!flags[Dirty::DepthClampEnabled]) {
|
if (!flags[Dirty::DepthClampEnabled]) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
flags[Dirty::DepthClampEnabled] = false;
|
flags[Dirty::DepthClampEnabled] = false;
|
||||||
|
|
||||||
oglEnable(GL_DEPTH_CLAMP, gpu.regs.view_volume_clip_control.depth_clamp_disabled == 0);
|
oglEnable(GL_DEPTH_CLAMP, maxwell3d.regs.view_volume_clip_control.depth_clamp_disabled == 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncClipEnabled(u32 clip_mask) {
|
void RasterizerOpenGL::SyncClipEnabled(u32 clip_mask) {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
|
||||||
if (!flags[Dirty::ClipDistances] && !flags[Dirty::Shaders]) {
|
if (!flags[Dirty::ClipDistances] && !flags[Dirty::Shaders]) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
flags[Dirty::ClipDistances] = false;
|
flags[Dirty::ClipDistances] = false;
|
||||||
|
|
||||||
clip_mask &= gpu.regs.clip_distance_enabled;
|
clip_mask &= maxwell3d.regs.clip_distance_enabled;
|
||||||
if (clip_mask == last_clip_distance_mask) {
|
if (clip_mask == last_clip_distance_mask) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -1259,9 +1234,8 @@ void RasterizerOpenGL::SyncClipCoef() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncCullMode() {
|
void RasterizerOpenGL::SyncCullMode() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
const auto& regs = maxwell3d.regs;
|
||||||
const auto& regs = gpu.regs;
|
|
||||||
|
|
||||||
if (flags[Dirty::CullTest]) {
|
if (flags[Dirty::CullTest]) {
|
||||||
flags[Dirty::CullTest] = false;
|
flags[Dirty::CullTest] = false;
|
||||||
|
@ -1276,26 +1250,24 @@ void RasterizerOpenGL::SyncCullMode() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncPrimitiveRestart() {
|
void RasterizerOpenGL::SyncPrimitiveRestart() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
|
||||||
if (!flags[Dirty::PrimitiveRestart]) {
|
if (!flags[Dirty::PrimitiveRestart]) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
flags[Dirty::PrimitiveRestart] = false;
|
flags[Dirty::PrimitiveRestart] = false;
|
||||||
|
|
||||||
if (gpu.regs.primitive_restart.enabled) {
|
if (maxwell3d.regs.primitive_restart.enabled) {
|
||||||
glEnable(GL_PRIMITIVE_RESTART);
|
glEnable(GL_PRIMITIVE_RESTART);
|
||||||
glPrimitiveRestartIndex(gpu.regs.primitive_restart.index);
|
glPrimitiveRestartIndex(maxwell3d.regs.primitive_restart.index);
|
||||||
} else {
|
} else {
|
||||||
glDisable(GL_PRIMITIVE_RESTART);
|
glDisable(GL_PRIMITIVE_RESTART);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncDepthTestState() {
|
void RasterizerOpenGL::SyncDepthTestState() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
const auto& regs = maxwell3d.regs;
|
||||||
|
|
||||||
const auto& regs = gpu.regs;
|
|
||||||
if (flags[Dirty::DepthMask]) {
|
if (flags[Dirty::DepthMask]) {
|
||||||
flags[Dirty::DepthMask] = false;
|
flags[Dirty::DepthMask] = false;
|
||||||
glDepthMask(regs.depth_write_enabled ? GL_TRUE : GL_FALSE);
|
glDepthMask(regs.depth_write_enabled ? GL_TRUE : GL_FALSE);
|
||||||
|
@ -1313,14 +1285,13 @@ void RasterizerOpenGL::SyncDepthTestState() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncStencilTestState() {
|
void RasterizerOpenGL::SyncStencilTestState() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
|
||||||
if (!flags[Dirty::StencilTest]) {
|
if (!flags[Dirty::StencilTest]) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
flags[Dirty::StencilTest] = false;
|
flags[Dirty::StencilTest] = false;
|
||||||
|
|
||||||
const auto& regs = gpu.regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
oglEnable(GL_STENCIL_TEST, regs.stencil_enable);
|
oglEnable(GL_STENCIL_TEST, regs.stencil_enable);
|
||||||
|
|
||||||
glStencilFuncSeparate(GL_FRONT, MaxwellToGL::ComparisonOp(regs.stencil_front_func_func),
|
glStencilFuncSeparate(GL_FRONT, MaxwellToGL::ComparisonOp(regs.stencil_front_func_func),
|
||||||
|
@ -1345,25 +1316,24 @@ void RasterizerOpenGL::SyncStencilTestState() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncRasterizeEnable() {
|
void RasterizerOpenGL::SyncRasterizeEnable() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
|
||||||
if (!flags[Dirty::RasterizeEnable]) {
|
if (!flags[Dirty::RasterizeEnable]) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
flags[Dirty::RasterizeEnable] = false;
|
flags[Dirty::RasterizeEnable] = false;
|
||||||
|
|
||||||
oglEnable(GL_RASTERIZER_DISCARD, gpu.regs.rasterize_enable == 0);
|
oglEnable(GL_RASTERIZER_DISCARD, maxwell3d.regs.rasterize_enable == 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncPolygonModes() {
|
void RasterizerOpenGL::SyncPolygonModes() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
|
||||||
if (!flags[Dirty::PolygonModes]) {
|
if (!flags[Dirty::PolygonModes]) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
flags[Dirty::PolygonModes] = false;
|
flags[Dirty::PolygonModes] = false;
|
||||||
|
|
||||||
if (gpu.regs.fill_rectangle) {
|
const auto& regs = maxwell3d.regs;
|
||||||
|
if (regs.fill_rectangle) {
|
||||||
if (!GLAD_GL_NV_fill_rectangle) {
|
if (!GLAD_GL_NV_fill_rectangle) {
|
||||||
LOG_ERROR(Render_OpenGL, "GL_NV_fill_rectangle used and not supported");
|
LOG_ERROR(Render_OpenGL, "GL_NV_fill_rectangle used and not supported");
|
||||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||||
|
@ -1376,27 +1346,26 @@ void RasterizerOpenGL::SyncPolygonModes() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gpu.regs.polygon_mode_front == gpu.regs.polygon_mode_back) {
|
if (regs.polygon_mode_front == regs.polygon_mode_back) {
|
||||||
flags[Dirty::PolygonModeFront] = false;
|
flags[Dirty::PolygonModeFront] = false;
|
||||||
flags[Dirty::PolygonModeBack] = false;
|
flags[Dirty::PolygonModeBack] = false;
|
||||||
glPolygonMode(GL_FRONT_AND_BACK, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_front));
|
glPolygonMode(GL_FRONT_AND_BACK, MaxwellToGL::PolygonMode(regs.polygon_mode_front));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (flags[Dirty::PolygonModeFront]) {
|
if (flags[Dirty::PolygonModeFront]) {
|
||||||
flags[Dirty::PolygonModeFront] = false;
|
flags[Dirty::PolygonModeFront] = false;
|
||||||
glPolygonMode(GL_FRONT, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_front));
|
glPolygonMode(GL_FRONT, MaxwellToGL::PolygonMode(regs.polygon_mode_front));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (flags[Dirty::PolygonModeBack]) {
|
if (flags[Dirty::PolygonModeBack]) {
|
||||||
flags[Dirty::PolygonModeBack] = false;
|
flags[Dirty::PolygonModeBack] = false;
|
||||||
glPolygonMode(GL_BACK, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_back));
|
glPolygonMode(GL_BACK, MaxwellToGL::PolygonMode(regs.polygon_mode_back));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncColorMask() {
|
void RasterizerOpenGL::SyncColorMask() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
|
||||||
if (!flags[Dirty::ColorMasks]) {
|
if (!flags[Dirty::ColorMasks]) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -1405,7 +1374,7 @@ void RasterizerOpenGL::SyncColorMask() {
|
||||||
const bool force = flags[Dirty::ColorMaskCommon];
|
const bool force = flags[Dirty::ColorMaskCommon];
|
||||||
flags[Dirty::ColorMaskCommon] = false;
|
flags[Dirty::ColorMaskCommon] = false;
|
||||||
|
|
||||||
const auto& regs = gpu.regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
if (regs.color_mask_common) {
|
if (regs.color_mask_common) {
|
||||||
if (!force && !flags[Dirty::ColorMask0]) {
|
if (!force && !flags[Dirty::ColorMask0]) {
|
||||||
return;
|
return;
|
||||||
|
@ -1430,33 +1399,30 @@ void RasterizerOpenGL::SyncColorMask() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncMultiSampleState() {
|
void RasterizerOpenGL::SyncMultiSampleState() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
|
||||||
if (!flags[Dirty::MultisampleControl]) {
|
if (!flags[Dirty::MultisampleControl]) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
flags[Dirty::MultisampleControl] = false;
|
flags[Dirty::MultisampleControl] = false;
|
||||||
|
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
oglEnable(GL_SAMPLE_ALPHA_TO_COVERAGE, regs.multisample_control.alpha_to_coverage);
|
oglEnable(GL_SAMPLE_ALPHA_TO_COVERAGE, regs.multisample_control.alpha_to_coverage);
|
||||||
oglEnable(GL_SAMPLE_ALPHA_TO_ONE, regs.multisample_control.alpha_to_one);
|
oglEnable(GL_SAMPLE_ALPHA_TO_ONE, regs.multisample_control.alpha_to_one);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncFragmentColorClampState() {
|
void RasterizerOpenGL::SyncFragmentColorClampState() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
|
||||||
if (!flags[Dirty::FragmentClampColor]) {
|
if (!flags[Dirty::FragmentClampColor]) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
flags[Dirty::FragmentClampColor] = false;
|
flags[Dirty::FragmentClampColor] = false;
|
||||||
|
|
||||||
glClampColor(GL_CLAMP_FRAGMENT_COLOR, gpu.regs.frag_color_clamp ? GL_TRUE : GL_FALSE);
|
glClampColor(GL_CLAMP_FRAGMENT_COLOR, maxwell3d.regs.frag_color_clamp ? GL_TRUE : GL_FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncBlendState() {
|
void RasterizerOpenGL::SyncBlendState() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
const auto& regs = maxwell3d.regs;
|
||||||
const auto& regs = gpu.regs;
|
|
||||||
|
|
||||||
if (flags[Dirty::BlendColor]) {
|
if (flags[Dirty::BlendColor]) {
|
||||||
flags[Dirty::BlendColor] = false;
|
flags[Dirty::BlendColor] = false;
|
||||||
|
@ -1513,14 +1479,13 @@ void RasterizerOpenGL::SyncBlendState() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncLogicOpState() {
|
void RasterizerOpenGL::SyncLogicOpState() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
|
||||||
if (!flags[Dirty::LogicOp]) {
|
if (!flags[Dirty::LogicOp]) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
flags[Dirty::LogicOp] = false;
|
flags[Dirty::LogicOp] = false;
|
||||||
|
|
||||||
const auto& regs = gpu.regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
if (regs.logic_op.enable) {
|
if (regs.logic_op.enable) {
|
||||||
glEnable(GL_COLOR_LOGIC_OP);
|
glEnable(GL_COLOR_LOGIC_OP);
|
||||||
glLogicOp(MaxwellToGL::LogicOp(regs.logic_op.operation));
|
glLogicOp(MaxwellToGL::LogicOp(regs.logic_op.operation));
|
||||||
|
@ -1530,14 +1495,13 @@ void RasterizerOpenGL::SyncLogicOpState() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncScissorTest() {
|
void RasterizerOpenGL::SyncScissorTest() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
|
||||||
if (!flags[Dirty::Scissors]) {
|
if (!flags[Dirty::Scissors]) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
flags[Dirty::Scissors] = false;
|
flags[Dirty::Scissors] = false;
|
||||||
|
|
||||||
const auto& regs = gpu.regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
for (std::size_t index = 0; index < Maxwell::NumViewports; ++index) {
|
for (std::size_t index = 0; index < Maxwell::NumViewports; ++index) {
|
||||||
if (!flags[Dirty::Scissor0 + index]) {
|
if (!flags[Dirty::Scissor0 + index]) {
|
||||||
continue;
|
continue;
|
||||||
|
@ -1556,16 +1520,15 @@ void RasterizerOpenGL::SyncScissorTest() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncPointState() {
|
void RasterizerOpenGL::SyncPointState() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
|
||||||
if (!flags[Dirty::PointSize]) {
|
if (!flags[Dirty::PointSize]) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
flags[Dirty::PointSize] = false;
|
flags[Dirty::PointSize] = false;
|
||||||
|
|
||||||
oglEnable(GL_POINT_SPRITE, gpu.regs.point_sprite_enable);
|
oglEnable(GL_POINT_SPRITE, maxwell3d.regs.point_sprite_enable);
|
||||||
|
|
||||||
if (gpu.regs.vp_point_size.enable) {
|
if (maxwell3d.regs.vp_point_size.enable) {
|
||||||
// By definition of GL_POINT_SIZE, it only matters if GL_PROGRAM_POINT_SIZE is disabled.
|
// By definition of GL_POINT_SIZE, it only matters if GL_PROGRAM_POINT_SIZE is disabled.
|
||||||
glEnable(GL_PROGRAM_POINT_SIZE);
|
glEnable(GL_PROGRAM_POINT_SIZE);
|
||||||
return;
|
return;
|
||||||
|
@ -1573,32 +1536,30 @@ void RasterizerOpenGL::SyncPointState() {
|
||||||
|
|
||||||
// Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid
|
// Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid
|
||||||
// in OpenGL).
|
// in OpenGL).
|
||||||
glPointSize(std::max(1.0f, gpu.regs.point_size));
|
glPointSize(std::max(1.0f, maxwell3d.regs.point_size));
|
||||||
glDisable(GL_PROGRAM_POINT_SIZE);
|
glDisable(GL_PROGRAM_POINT_SIZE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncLineState() {
|
void RasterizerOpenGL::SyncLineState() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
|
||||||
if (!flags[Dirty::LineWidth]) {
|
if (!flags[Dirty::LineWidth]) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
flags[Dirty::LineWidth] = false;
|
flags[Dirty::LineWidth] = false;
|
||||||
|
|
||||||
const auto& regs = gpu.regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
oglEnable(GL_LINE_SMOOTH, regs.line_smooth_enable);
|
oglEnable(GL_LINE_SMOOTH, regs.line_smooth_enable);
|
||||||
glLineWidth(regs.line_smooth_enable ? regs.line_width_smooth : regs.line_width_aliased);
|
glLineWidth(regs.line_smooth_enable ? regs.line_width_smooth : regs.line_width_aliased);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncPolygonOffset() {
|
void RasterizerOpenGL::SyncPolygonOffset() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
|
||||||
if (!flags[Dirty::PolygonOffset]) {
|
if (!flags[Dirty::PolygonOffset]) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
flags[Dirty::PolygonOffset] = false;
|
flags[Dirty::PolygonOffset] = false;
|
||||||
|
|
||||||
const auto& regs = gpu.regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
oglEnable(GL_POLYGON_OFFSET_FILL, regs.polygon_offset_fill_enable);
|
oglEnable(GL_POLYGON_OFFSET_FILL, regs.polygon_offset_fill_enable);
|
||||||
oglEnable(GL_POLYGON_OFFSET_LINE, regs.polygon_offset_line_enable);
|
oglEnable(GL_POLYGON_OFFSET_LINE, regs.polygon_offset_line_enable);
|
||||||
oglEnable(GL_POLYGON_OFFSET_POINT, regs.polygon_offset_point_enable);
|
oglEnable(GL_POLYGON_OFFSET_POINT, regs.polygon_offset_point_enable);
|
||||||
|
@ -1612,14 +1573,13 @@ void RasterizerOpenGL::SyncPolygonOffset() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncAlphaTest() {
|
void RasterizerOpenGL::SyncAlphaTest() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
|
||||||
if (!flags[Dirty::AlphaTest]) {
|
if (!flags[Dirty::AlphaTest]) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
flags[Dirty::AlphaTest] = false;
|
flags[Dirty::AlphaTest] = false;
|
||||||
|
|
||||||
const auto& regs = gpu.regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
if (regs.alpha_test_enabled && regs.rt_control.count > 1) {
|
if (regs.alpha_test_enabled && regs.rt_control.count > 1) {
|
||||||
LOG_WARNING(Render_OpenGL, "Alpha testing with more than one render target is not tested");
|
LOG_WARNING(Render_OpenGL, "Alpha testing with more than one render target is not tested");
|
||||||
}
|
}
|
||||||
|
@ -1633,20 +1593,19 @@ void RasterizerOpenGL::SyncAlphaTest() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncFramebufferSRGB() {
|
void RasterizerOpenGL::SyncFramebufferSRGB() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
auto& flags = gpu.dirty.flags;
|
|
||||||
if (!flags[Dirty::FramebufferSRGB]) {
|
if (!flags[Dirty::FramebufferSRGB]) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
flags[Dirty::FramebufferSRGB] = false;
|
flags[Dirty::FramebufferSRGB] = false;
|
||||||
|
|
||||||
oglEnable(GL_FRAMEBUFFER_SRGB, gpu.regs.framebuffer_srgb);
|
oglEnable(GL_FRAMEBUFFER_SRGB, maxwell3d.regs.framebuffer_srgb);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncTransformFeedback() {
|
void RasterizerOpenGL::SyncTransformFeedback() {
|
||||||
// TODO(Rodrigo): Inject SKIP_COMPONENTS*_NV when required. An unimplemented message will signal
|
// TODO(Rodrigo): Inject SKIP_COMPONENTS*_NV when required. An unimplemented message will signal
|
||||||
// when this is required.
|
// when this is required.
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
|
|
||||||
static constexpr std::size_t STRIDE = 3;
|
static constexpr std::size_t STRIDE = 3;
|
||||||
std::array<GLint, 128 * STRIDE * Maxwell::NumTransformFeedbackBuffers> attribs;
|
std::array<GLint, 128 * STRIDE * Maxwell::NumTransformFeedbackBuffers> attribs;
|
||||||
|
@ -1698,7 +1657,7 @@ void RasterizerOpenGL::SyncTransformFeedback() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::BeginTransformFeedback(GLenum primitive_mode) {
|
void RasterizerOpenGL::BeginTransformFeedback(GLenum primitive_mode) {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
if (regs.tfb_enabled == 0) {
|
if (regs.tfb_enabled == 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -1741,7 +1700,7 @@ void RasterizerOpenGL::BeginTransformFeedback(GLenum primitive_mode) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::EndTransformFeedback() {
|
void RasterizerOpenGL::EndTransformFeedback() {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
if (regs.tfb_enabled == 0) {
|
if (regs.tfb_enabled == 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
@ -36,8 +36,8 @@
|
||||||
#include "video_core/shader/async_shaders.h"
|
#include "video_core/shader/async_shaders.h"
|
||||||
#include "video_core/textures/texture.h"
|
#include "video_core/textures/texture.h"
|
||||||
|
|
||||||
namespace Core {
|
namespace Core::Memory {
|
||||||
class System;
|
class Memory;
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace Core::Frontend {
|
namespace Core::Frontend {
|
||||||
|
@ -55,9 +55,10 @@ struct DrawParameters;
|
||||||
|
|
||||||
class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
|
class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
|
||||||
public:
|
public:
|
||||||
explicit RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
|
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu,
|
||||||
const Device& device, ScreenInfo& info,
|
Core::Memory::Memory& cpu_memory, const Device& device,
|
||||||
ProgramManager& program_manager, StateTracker& state_tracker);
|
ScreenInfo& screen_info, ProgramManager& program_manager,
|
||||||
|
StateTracker& state_tracker);
|
||||||
~RasterizerOpenGL() override;
|
~RasterizerOpenGL() override;
|
||||||
|
|
||||||
void Draw(bool is_indexed, bool is_instanced) override;
|
void Draw(bool is_indexed, bool is_instanced) override;
|
||||||
|
@ -83,9 +84,8 @@ public:
|
||||||
const Tegra::Engines::Fermi2D::Config& copy_config) override;
|
const Tegra::Engines::Fermi2D::Config& copy_config) override;
|
||||||
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
|
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
|
||||||
u32 pixel_stride) override;
|
u32 pixel_stride) override;
|
||||||
void LoadDiskResources(const std::atomic_bool& stop_loading,
|
void LoadDiskResources(u64 title_id, const std::atomic_bool& stop_loading,
|
||||||
const VideoCore::DiskResourceLoadCallback& callback) override;
|
const VideoCore::DiskResourceLoadCallback& callback) override;
|
||||||
void SetupDirtyFlags() override;
|
|
||||||
|
|
||||||
/// Returns true when there are commands queued to the OpenGL server.
|
/// Returns true when there are commands queued to the OpenGL server.
|
||||||
bool AnyCommandQueued() const {
|
bool AnyCommandQueued() const {
|
||||||
|
@ -237,7 +237,15 @@ private:
|
||||||
|
|
||||||
void SetupShaders(GLenum primitive_mode);
|
void SetupShaders(GLenum primitive_mode);
|
||||||
|
|
||||||
|
Tegra::GPU& gpu;
|
||||||
|
Tegra::Engines::Maxwell3D& maxwell3d;
|
||||||
|
Tegra::Engines::KeplerCompute& kepler_compute;
|
||||||
|
Tegra::MemoryManager& gpu_memory;
|
||||||
|
|
||||||
const Device& device;
|
const Device& device;
|
||||||
|
ScreenInfo& screen_info;
|
||||||
|
ProgramManager& program_manager;
|
||||||
|
StateTracker& state_tracker;
|
||||||
|
|
||||||
TextureCacheOpenGL texture_cache;
|
TextureCacheOpenGL texture_cache;
|
||||||
ShaderCacheOpenGL shader_cache;
|
ShaderCacheOpenGL shader_cache;
|
||||||
|
@ -247,10 +255,6 @@ private:
|
||||||
OGLBufferCache buffer_cache;
|
OGLBufferCache buffer_cache;
|
||||||
FenceManagerOpenGL fence_manager;
|
FenceManagerOpenGL fence_manager;
|
||||||
|
|
||||||
Core::System& system;
|
|
||||||
ScreenInfo& screen_info;
|
|
||||||
ProgramManager& program_manager;
|
|
||||||
StateTracker& state_tracker;
|
|
||||||
VideoCommon::Shader::AsyncShaders async_shaders;
|
VideoCommon::Shader::AsyncShaders async_shaders;
|
||||||
|
|
||||||
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
|
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
|
||||||
|
|
|
@ -239,12 +239,11 @@ std::unique_ptr<Shader> Shader::CreateStageFromMemory(
|
||||||
ProgramCode code_b, VideoCommon::Shader::AsyncShaders& async_shaders, VAddr cpu_addr) {
|
ProgramCode code_b, VideoCommon::Shader::AsyncShaders& async_shaders, VAddr cpu_addr) {
|
||||||
const auto shader_type = GetShaderType(program_type);
|
const auto shader_type = GetShaderType(program_type);
|
||||||
|
|
||||||
auto& gpu = params.system.GPU();
|
auto& gpu = params.gpu;
|
||||||
gpu.ShaderNotify().MarkSharderBuilding();
|
gpu.ShaderNotify().MarkSharderBuilding();
|
||||||
|
|
||||||
auto registry = std::make_shared<Registry>(shader_type, gpu.Maxwell3D());
|
auto registry = std::make_shared<Registry>(shader_type, gpu.Maxwell3D());
|
||||||
if (!async_shaders.IsShaderAsync(params.system.GPU()) ||
|
if (!async_shaders.IsShaderAsync(gpu) || !params.device.UseAsynchronousShaders()) {
|
||||||
!params.device.UseAsynchronousShaders()) {
|
|
||||||
const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
|
const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
|
||||||
// TODO(Rodrigo): Handle VertexA shaders
|
// TODO(Rodrigo): Handle VertexA shaders
|
||||||
// std::optional<ShaderIR> ir_b;
|
// std::optional<ShaderIR> ir_b;
|
||||||
|
@ -287,11 +286,10 @@ std::unique_ptr<Shader> Shader::CreateStageFromMemory(
|
||||||
|
|
||||||
std::unique_ptr<Shader> Shader::CreateKernelFromMemory(const ShaderParameters& params,
|
std::unique_ptr<Shader> Shader::CreateKernelFromMemory(const ShaderParameters& params,
|
||||||
ProgramCode code) {
|
ProgramCode code) {
|
||||||
auto& gpu = params.system.GPU();
|
auto& gpu = params.gpu;
|
||||||
gpu.ShaderNotify().MarkSharderBuilding();
|
gpu.ShaderNotify().MarkSharderBuilding();
|
||||||
|
|
||||||
auto& engine = gpu.KeplerCompute();
|
auto registry = std::make_shared<Registry>(ShaderType::Compute, params.engine);
|
||||||
auto registry = std::make_shared<Registry>(ShaderType::Compute, engine);
|
|
||||||
const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
|
const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
|
||||||
const u64 uid = params.unique_identifier;
|
const u64 uid = params.unique_identifier;
|
||||||
auto program = BuildShader(params.device, ShaderType::Compute, uid, ir, *registry);
|
auto program = BuildShader(params.device, ShaderType::Compute, uid, ir, *registry);
|
||||||
|
@ -320,15 +318,20 @@ std::unique_ptr<Shader> Shader::CreateFromCache(const ShaderParameters& params,
|
||||||
precompiled_shader.registry, precompiled_shader.entries, precompiled_shader.program));
|
precompiled_shader.registry, precompiled_shader.entries, precompiled_shader.program));
|
||||||
}
|
}
|
||||||
|
|
||||||
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
|
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer,
|
||||||
Core::Frontend::EmuWindow& emu_window, const Device& device)
|
Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
|
||||||
: VideoCommon::ShaderCache<Shader>{rasterizer}, system{system},
|
Tegra::Engines::Maxwell3D& maxwell3d_,
|
||||||
emu_window{emu_window}, device{device}, disk_cache{system} {}
|
Tegra::Engines::KeplerCompute& kepler_compute_,
|
||||||
|
Tegra::MemoryManager& gpu_memory_, const Device& device_)
|
||||||
|
: VideoCommon::ShaderCache<Shader>{rasterizer}, emu_window{emu_window_}, gpu{gpu_},
|
||||||
|
gpu_memory{gpu_memory_}, maxwell3d{maxwell3d_},
|
||||||
|
kepler_compute{kepler_compute_}, device{device_} {}
|
||||||
|
|
||||||
ShaderCacheOpenGL::~ShaderCacheOpenGL() = default;
|
ShaderCacheOpenGL::~ShaderCacheOpenGL() = default;
|
||||||
|
|
||||||
void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
|
void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop_loading,
|
||||||
const VideoCore::DiskResourceLoadCallback& callback) {
|
const VideoCore::DiskResourceLoadCallback& callback) {
|
||||||
|
disk_cache.BindTitleID(title_id);
|
||||||
const std::optional transferable = disk_cache.LoadTransferable();
|
const std::optional transferable = disk_cache.LoadTransferable();
|
||||||
if (!transferable) {
|
if (!transferable) {
|
||||||
return;
|
return;
|
||||||
|
@ -481,21 +484,19 @@ ProgramSharedPtr ShaderCacheOpenGL::GeneratePrecompiledProgram(
|
||||||
|
|
||||||
Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program,
|
Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program,
|
||||||
VideoCommon::Shader::AsyncShaders& async_shaders) {
|
VideoCommon::Shader::AsyncShaders& async_shaders) {
|
||||||
if (!system.GPU().Maxwell3D().dirty.flags[Dirty::Shaders]) {
|
if (!maxwell3d.dirty.flags[Dirty::Shaders]) {
|
||||||
auto* last_shader = last_shaders[static_cast<std::size_t>(program)];
|
auto* last_shader = last_shaders[static_cast<std::size_t>(program)];
|
||||||
if (last_shader->IsBuilt()) {
|
if (last_shader->IsBuilt()) {
|
||||||
return last_shader;
|
return last_shader;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
auto& memory_manager{system.GPU().MemoryManager()};
|
const GPUVAddr address{GetShaderAddress(maxwell3d, program)};
|
||||||
const GPUVAddr address{GetShaderAddress(system, program)};
|
|
||||||
|
|
||||||
if (device.UseAsynchronousShaders() && async_shaders.HasCompletedWork()) {
|
if (device.UseAsynchronousShaders() && async_shaders.HasCompletedWork()) {
|
||||||
auto completed_work = async_shaders.GetCompletedWork();
|
auto completed_work = async_shaders.GetCompletedWork();
|
||||||
for (auto& work : completed_work) {
|
for (auto& work : completed_work) {
|
||||||
Shader* shader = TryGet(work.cpu_address);
|
Shader* shader = TryGet(work.cpu_address);
|
||||||
auto& gpu = system.GPU();
|
|
||||||
gpu.ShaderNotify().MarkShaderComplete();
|
gpu.ShaderNotify().MarkShaderComplete();
|
||||||
if (shader == nullptr) {
|
if (shader == nullptr) {
|
||||||
continue;
|
continue;
|
||||||
|
@ -507,14 +508,13 @@ Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program,
|
||||||
shader->AsyncGLASMBuilt(std::move(work.program.glasm));
|
shader->AsyncGLASMBuilt(std::move(work.program.glasm));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
auto& registry = shader->GetRegistry();
|
||||||
|
|
||||||
ShaderDiskCacheEntry entry;
|
ShaderDiskCacheEntry entry;
|
||||||
entry.type = work.shader_type;
|
entry.type = work.shader_type;
|
||||||
entry.code = std::move(work.code);
|
entry.code = std::move(work.code);
|
||||||
entry.code_b = std::move(work.code_b);
|
entry.code_b = std::move(work.code_b);
|
||||||
entry.unique_identifier = work.uid;
|
entry.unique_identifier = work.uid;
|
||||||
|
|
||||||
auto& registry = shader->GetRegistry();
|
|
||||||
|
|
||||||
entry.bound_buffer = registry.GetBoundBuffer();
|
entry.bound_buffer = registry.GetBoundBuffer();
|
||||||
entry.graphics_info = registry.GetGraphicsInfo();
|
entry.graphics_info = registry.GetGraphicsInfo();
|
||||||
entry.keys = registry.GetKeys();
|
entry.keys = registry.GetKeys();
|
||||||
|
@ -525,27 +525,27 @@ Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program,
|
||||||
}
|
}
|
||||||
|
|
||||||
// Look up shader in the cache based on address
|
// Look up shader in the cache based on address
|
||||||
const auto cpu_addr{memory_manager.GpuToCpuAddress(address)};
|
const std::optional<VAddr> cpu_addr{gpu_memory.GpuToCpuAddress(address)};
|
||||||
if (Shader* const shader{cpu_addr ? TryGet(*cpu_addr) : null_shader.get()}) {
|
if (Shader* const shader{cpu_addr ? TryGet(*cpu_addr) : null_shader.get()}) {
|
||||||
return last_shaders[static_cast<std::size_t>(program)] = shader;
|
return last_shaders[static_cast<std::size_t>(program)] = shader;
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto host_ptr{memory_manager.GetPointer(address)};
|
const u8* const host_ptr{gpu_memory.GetPointer(address)};
|
||||||
|
|
||||||
// No shader found - create a new one
|
// No shader found - create a new one
|
||||||
ProgramCode code{GetShaderCode(memory_manager, address, host_ptr, false)};
|
ProgramCode code{GetShaderCode(gpu_memory, address, host_ptr, false)};
|
||||||
ProgramCode code_b;
|
ProgramCode code_b;
|
||||||
if (program == Maxwell::ShaderProgram::VertexA) {
|
if (program == Maxwell::ShaderProgram::VertexA) {
|
||||||
const GPUVAddr address_b{GetShaderAddress(system, Maxwell::ShaderProgram::VertexB)};
|
const GPUVAddr address_b{GetShaderAddress(maxwell3d, Maxwell::ShaderProgram::VertexB)};
|
||||||
const u8* host_ptr_b = memory_manager.GetPointer(address_b);
|
const u8* host_ptr_b = gpu_memory.GetPointer(address_b);
|
||||||
code_b = GetShaderCode(memory_manager, address_b, host_ptr_b, false);
|
code_b = GetShaderCode(gpu_memory, address_b, host_ptr_b, false);
|
||||||
}
|
}
|
||||||
const std::size_t code_size = code.size() * sizeof(u64);
|
const std::size_t code_size = code.size() * sizeof(u64);
|
||||||
|
|
||||||
const u64 unique_identifier = GetUniqueIdentifier(
|
const u64 unique_identifier = GetUniqueIdentifier(
|
||||||
GetShaderType(program), program == Maxwell::ShaderProgram::VertexA, code, code_b);
|
GetShaderType(program), program == Maxwell::ShaderProgram::VertexA, code, code_b);
|
||||||
|
|
||||||
const ShaderParameters params{system, disk_cache, device,
|
const ShaderParameters params{gpu, maxwell3d, disk_cache, device,
|
||||||
*cpu_addr, host_ptr, unique_identifier};
|
*cpu_addr, host_ptr, unique_identifier};
|
||||||
|
|
||||||
std::unique_ptr<Shader> shader;
|
std::unique_ptr<Shader> shader;
|
||||||
|
@ -568,20 +568,19 @@ Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program,
|
||||||
}
|
}
|
||||||
|
|
||||||
Shader* ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
|
Shader* ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
|
||||||
auto& memory_manager{system.GPU().MemoryManager()};
|
const std::optional<VAddr> cpu_addr{gpu_memory.GpuToCpuAddress(code_addr)};
|
||||||
const auto cpu_addr{memory_manager.GpuToCpuAddress(code_addr)};
|
|
||||||
|
|
||||||
if (Shader* const kernel = cpu_addr ? TryGet(*cpu_addr) : null_kernel.get()) {
|
if (Shader* const kernel = cpu_addr ? TryGet(*cpu_addr) : null_kernel.get()) {
|
||||||
return kernel;
|
return kernel;
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto host_ptr{memory_manager.GetPointer(code_addr)};
|
|
||||||
// No kernel found, create a new one
|
// No kernel found, create a new one
|
||||||
ProgramCode code{GetShaderCode(memory_manager, code_addr, host_ptr, true)};
|
const u8* host_ptr{gpu_memory.GetPointer(code_addr)};
|
||||||
|
ProgramCode code{GetShaderCode(gpu_memory, code_addr, host_ptr, true)};
|
||||||
const std::size_t code_size{code.size() * sizeof(u64)};
|
const std::size_t code_size{code.size() * sizeof(u64)};
|
||||||
const u64 unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code)};
|
const u64 unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code)};
|
||||||
|
|
||||||
const ShaderParameters params{system, disk_cache, device,
|
const ShaderParameters params{gpu, kepler_compute, disk_cache, device,
|
||||||
*cpu_addr, host_ptr, unique_identifier};
|
*cpu_addr, host_ptr, unique_identifier};
|
||||||
|
|
||||||
std::unique_ptr<Shader> kernel;
|
std::unique_ptr<Shader> kernel;
|
||||||
|
|
|
@ -25,8 +25,8 @@
|
||||||
#include "video_core/shader/shader_ir.h"
|
#include "video_core/shader/shader_ir.h"
|
||||||
#include "video_core/shader_cache.h"
|
#include "video_core/shader_cache.h"
|
||||||
|
|
||||||
namespace Core {
|
namespace Tegra {
|
||||||
class System;
|
class MemoryManager;
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace Core::Frontend {
|
namespace Core::Frontend {
|
||||||
|
@ -57,11 +57,12 @@ struct PrecompiledShader {
|
||||||
};
|
};
|
||||||
|
|
||||||
struct ShaderParameters {
|
struct ShaderParameters {
|
||||||
Core::System& system;
|
Tegra::GPU& gpu;
|
||||||
|
Tegra::Engines::ConstBufferEngineInterface& engine;
|
||||||
ShaderDiskCacheOpenGL& disk_cache;
|
ShaderDiskCacheOpenGL& disk_cache;
|
||||||
const Device& device;
|
const Device& device;
|
||||||
VAddr cpu_addr;
|
VAddr cpu_addr;
|
||||||
u8* host_ptr;
|
const u8* host_ptr;
|
||||||
u64 unique_identifier;
|
u64 unique_identifier;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -118,12 +119,14 @@ private:
|
||||||
|
|
||||||
class ShaderCacheOpenGL final : public VideoCommon::ShaderCache<Shader> {
|
class ShaderCacheOpenGL final : public VideoCommon::ShaderCache<Shader> {
|
||||||
public:
|
public:
|
||||||
explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
|
explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::Frontend::EmuWindow& emu_window,
|
||||||
Core::Frontend::EmuWindow& emu_window, const Device& device);
|
Tegra::GPU& gpu, Tegra::Engines::Maxwell3D& maxwell3d,
|
||||||
|
Tegra::Engines::KeplerCompute& kepler_compute,
|
||||||
|
Tegra::MemoryManager& gpu_memory, const Device& device);
|
||||||
~ShaderCacheOpenGL() override;
|
~ShaderCacheOpenGL() override;
|
||||||
|
|
||||||
/// Loads disk cache for the current game
|
/// Loads disk cache for the current game
|
||||||
void LoadDiskCache(const std::atomic_bool& stop_loading,
|
void LoadDiskCache(u64 title_id, const std::atomic_bool& stop_loading,
|
||||||
const VideoCore::DiskResourceLoadCallback& callback);
|
const VideoCore::DiskResourceLoadCallback& callback);
|
||||||
|
|
||||||
/// Gets the current specified shader stage program
|
/// Gets the current specified shader stage program
|
||||||
|
@ -138,9 +141,13 @@ private:
|
||||||
const ShaderDiskCacheEntry& entry, const ShaderDiskCachePrecompiled& precompiled_entry,
|
const ShaderDiskCacheEntry& entry, const ShaderDiskCachePrecompiled& precompiled_entry,
|
||||||
const std::unordered_set<GLenum>& supported_formats);
|
const std::unordered_set<GLenum>& supported_formats);
|
||||||
|
|
||||||
Core::System& system;
|
|
||||||
Core::Frontend::EmuWindow& emu_window;
|
Core::Frontend::EmuWindow& emu_window;
|
||||||
|
Tegra::GPU& gpu;
|
||||||
|
Tegra::MemoryManager& gpu_memory;
|
||||||
|
Tegra::Engines::Maxwell3D& maxwell3d;
|
||||||
|
Tegra::Engines::KeplerCompute& kepler_compute;
|
||||||
const Device& device;
|
const Device& device;
|
||||||
|
|
||||||
ShaderDiskCacheOpenGL disk_cache;
|
ShaderDiskCacheOpenGL disk_cache;
|
||||||
std::unordered_map<u64, PrecompiledShader> runtime_cache;
|
std::unordered_map<u64, PrecompiledShader> runtime_cache;
|
||||||
|
|
||||||
|
|
|
@ -206,13 +206,17 @@ bool ShaderDiskCacheEntry::Save(Common::FS::IOFile& file) const {
|
||||||
flat_bindless_samplers.size();
|
flat_bindless_samplers.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {}
|
ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL() = default;
|
||||||
|
|
||||||
ShaderDiskCacheOpenGL::~ShaderDiskCacheOpenGL() = default;
|
ShaderDiskCacheOpenGL::~ShaderDiskCacheOpenGL() = default;
|
||||||
|
|
||||||
|
void ShaderDiskCacheOpenGL::BindTitleID(u64 title_id_) {
|
||||||
|
title_id = title_id_;
|
||||||
|
}
|
||||||
|
|
||||||
std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTransferable() {
|
std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTransferable() {
|
||||||
// Skip games without title id
|
// Skip games without title id
|
||||||
const bool has_title_id = system.CurrentProcess()->GetTitleID() != 0;
|
const bool has_title_id = title_id != 0;
|
||||||
if (!Settings::values.use_disk_shader_cache.GetValue() || !has_title_id) {
|
if (!Settings::values.use_disk_shader_cache.GetValue() || !has_title_id) {
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
}
|
}
|
||||||
|
@ -474,7 +478,7 @@ std::string ShaderDiskCacheOpenGL::GetBaseDir() const {
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string ShaderDiskCacheOpenGL::GetTitleID() const {
|
std::string ShaderDiskCacheOpenGL::GetTitleID() const {
|
||||||
return fmt::format("{:016X}", system.CurrentProcess()->GetTitleID());
|
return fmt::format("{:016X}", title_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
|
|
@ -21,10 +21,6 @@
|
||||||
#include "video_core/engines/shader_type.h"
|
#include "video_core/engines/shader_type.h"
|
||||||
#include "video_core/shader/registry.h"
|
#include "video_core/shader/registry.h"
|
||||||
|
|
||||||
namespace Core {
|
|
||||||
class System;
|
|
||||||
}
|
|
||||||
|
|
||||||
namespace Common::FS {
|
namespace Common::FS {
|
||||||
class IOFile;
|
class IOFile;
|
||||||
}
|
}
|
||||||
|
@ -70,9 +66,12 @@ struct ShaderDiskCachePrecompiled {
|
||||||
|
|
||||||
class ShaderDiskCacheOpenGL {
|
class ShaderDiskCacheOpenGL {
|
||||||
public:
|
public:
|
||||||
explicit ShaderDiskCacheOpenGL(Core::System& system);
|
explicit ShaderDiskCacheOpenGL();
|
||||||
~ShaderDiskCacheOpenGL();
|
~ShaderDiskCacheOpenGL();
|
||||||
|
|
||||||
|
/// Binds a title ID for all future operations.
|
||||||
|
void BindTitleID(u64 title_id);
|
||||||
|
|
||||||
/// Loads transferable cache. If file has a old version or on failure, it deletes the file.
|
/// Loads transferable cache. If file has a old version or on failure, it deletes the file.
|
||||||
std::optional<std::vector<ShaderDiskCacheEntry>> LoadTransferable();
|
std::optional<std::vector<ShaderDiskCacheEntry>> LoadTransferable();
|
||||||
|
|
||||||
|
@ -157,8 +156,6 @@ private:
|
||||||
return LoadArrayFromPrecompiled(&object, 1);
|
return LoadArrayFromPrecompiled(&object, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
Core::System& system;
|
|
||||||
|
|
||||||
// Stores whole precompiled cache which will be read from or saved to the precompiled chache
|
// Stores whole precompiled cache which will be read from or saved to the precompiled chache
|
||||||
// file
|
// file
|
||||||
FileSys::VectorVfsFile precompiled_cache_virtual_file;
|
FileSys::VectorVfsFile precompiled_cache_virtual_file;
|
||||||
|
@ -168,8 +165,11 @@ private:
|
||||||
// Stored transferable shaders
|
// Stored transferable shaders
|
||||||
std::unordered_set<u64> stored_transferable;
|
std::unordered_set<u64> stored_transferable;
|
||||||
|
|
||||||
|
/// Title ID to operate on
|
||||||
|
u64 title_id = 0;
|
||||||
|
|
||||||
// The cache has been loaded at boot
|
// The cache has been loaded at boot
|
||||||
bool is_usable{};
|
bool is_usable = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
|
|
@ -214,10 +214,8 @@ void SetupDirtyMisc(Tables& tables) {
|
||||||
|
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
StateTracker::StateTracker(Core::System& system) : system{system} {}
|
StateTracker::StateTracker(Tegra::GPU& gpu) : flags{gpu.Maxwell3D().dirty.flags} {
|
||||||
|
auto& dirty = gpu.Maxwell3D().dirty;
|
||||||
void StateTracker::Initialize() {
|
|
||||||
auto& dirty = system.GPU().Maxwell3D().dirty;
|
|
||||||
auto& tables = dirty.tables;
|
auto& tables = dirty.tables;
|
||||||
SetupDirtyRenderTargets(tables);
|
SetupDirtyRenderTargets(tables);
|
||||||
SetupDirtyColorMasks(tables);
|
SetupDirtyColorMasks(tables);
|
||||||
|
|
|
@ -13,8 +13,8 @@
|
||||||
#include "video_core/dirty_flags.h"
|
#include "video_core/dirty_flags.h"
|
||||||
#include "video_core/engines/maxwell_3d.h"
|
#include "video_core/engines/maxwell_3d.h"
|
||||||
|
|
||||||
namespace Core {
|
namespace Tegra {
|
||||||
class System;
|
class GPU;
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
@ -90,9 +90,7 @@ static_assert(Last <= std::numeric_limits<u8>::max());
|
||||||
|
|
||||||
class StateTracker {
|
class StateTracker {
|
||||||
public:
|
public:
|
||||||
explicit StateTracker(Core::System& system);
|
explicit StateTracker(Tegra::GPU& gpu);
|
||||||
|
|
||||||
void Initialize();
|
|
||||||
|
|
||||||
void BindIndexBuffer(GLuint new_index_buffer) {
|
void BindIndexBuffer(GLuint new_index_buffer) {
|
||||||
if (index_buffer == new_index_buffer) {
|
if (index_buffer == new_index_buffer) {
|
||||||
|
@ -103,7 +101,6 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
void NotifyScreenDrawVertexArray() {
|
void NotifyScreenDrawVertexArray() {
|
||||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
|
||||||
flags[OpenGL::Dirty::VertexFormats] = true;
|
flags[OpenGL::Dirty::VertexFormats] = true;
|
||||||
flags[OpenGL::Dirty::VertexFormat0 + 0] = true;
|
flags[OpenGL::Dirty::VertexFormat0 + 0] = true;
|
||||||
flags[OpenGL::Dirty::VertexFormat0 + 1] = true;
|
flags[OpenGL::Dirty::VertexFormat0 + 1] = true;
|
||||||
|
@ -117,98 +114,81 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
void NotifyPolygonModes() {
|
void NotifyPolygonModes() {
|
||||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
|
||||||
flags[OpenGL::Dirty::PolygonModes] = true;
|
flags[OpenGL::Dirty::PolygonModes] = true;
|
||||||
flags[OpenGL::Dirty::PolygonModeFront] = true;
|
flags[OpenGL::Dirty::PolygonModeFront] = true;
|
||||||
flags[OpenGL::Dirty::PolygonModeBack] = true;
|
flags[OpenGL::Dirty::PolygonModeBack] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NotifyViewport0() {
|
void NotifyViewport0() {
|
||||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
|
||||||
flags[OpenGL::Dirty::Viewports] = true;
|
flags[OpenGL::Dirty::Viewports] = true;
|
||||||
flags[OpenGL::Dirty::Viewport0] = true;
|
flags[OpenGL::Dirty::Viewport0] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NotifyScissor0() {
|
void NotifyScissor0() {
|
||||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
|
||||||
flags[OpenGL::Dirty::Scissors] = true;
|
flags[OpenGL::Dirty::Scissors] = true;
|
||||||
flags[OpenGL::Dirty::Scissor0] = true;
|
flags[OpenGL::Dirty::Scissor0] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NotifyColorMask0() {
|
void NotifyColorMask0() {
|
||||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
|
||||||
flags[OpenGL::Dirty::ColorMasks] = true;
|
flags[OpenGL::Dirty::ColorMasks] = true;
|
||||||
flags[OpenGL::Dirty::ColorMask0] = true;
|
flags[OpenGL::Dirty::ColorMask0] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NotifyBlend0() {
|
void NotifyBlend0() {
|
||||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
|
||||||
flags[OpenGL::Dirty::BlendStates] = true;
|
flags[OpenGL::Dirty::BlendStates] = true;
|
||||||
flags[OpenGL::Dirty::BlendState0] = true;
|
flags[OpenGL::Dirty::BlendState0] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NotifyFramebuffer() {
|
void NotifyFramebuffer() {
|
||||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
|
||||||
flags[VideoCommon::Dirty::RenderTargets] = true;
|
flags[VideoCommon::Dirty::RenderTargets] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NotifyFrontFace() {
|
void NotifyFrontFace() {
|
||||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
|
||||||
flags[OpenGL::Dirty::FrontFace] = true;
|
flags[OpenGL::Dirty::FrontFace] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NotifyCullTest() {
|
void NotifyCullTest() {
|
||||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
|
||||||
flags[OpenGL::Dirty::CullTest] = true;
|
flags[OpenGL::Dirty::CullTest] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NotifyDepthMask() {
|
void NotifyDepthMask() {
|
||||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
|
||||||
flags[OpenGL::Dirty::DepthMask] = true;
|
flags[OpenGL::Dirty::DepthMask] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NotifyDepthTest() {
|
void NotifyDepthTest() {
|
||||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
|
||||||
flags[OpenGL::Dirty::DepthTest] = true;
|
flags[OpenGL::Dirty::DepthTest] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NotifyStencilTest() {
|
void NotifyStencilTest() {
|
||||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
|
||||||
flags[OpenGL::Dirty::StencilTest] = true;
|
flags[OpenGL::Dirty::StencilTest] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NotifyPolygonOffset() {
|
void NotifyPolygonOffset() {
|
||||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
|
||||||
flags[OpenGL::Dirty::PolygonOffset] = true;
|
flags[OpenGL::Dirty::PolygonOffset] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NotifyRasterizeEnable() {
|
void NotifyRasterizeEnable() {
|
||||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
|
||||||
flags[OpenGL::Dirty::RasterizeEnable] = true;
|
flags[OpenGL::Dirty::RasterizeEnable] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NotifyFramebufferSRGB() {
|
void NotifyFramebufferSRGB() {
|
||||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
|
||||||
flags[OpenGL::Dirty::FramebufferSRGB] = true;
|
flags[OpenGL::Dirty::FramebufferSRGB] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NotifyLogicOp() {
|
void NotifyLogicOp() {
|
||||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
|
||||||
flags[OpenGL::Dirty::LogicOp] = true;
|
flags[OpenGL::Dirty::LogicOp] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NotifyClipControl() {
|
void NotifyClipControl() {
|
||||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
|
||||||
flags[OpenGL::Dirty::ClipControl] = true;
|
flags[OpenGL::Dirty::ClipControl] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NotifyAlphaTest() {
|
void NotifyAlphaTest() {
|
||||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
|
||||||
flags[OpenGL::Dirty::AlphaTest] = true;
|
flags[OpenGL::Dirty::AlphaTest] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Core::System& system;
|
Tegra::Engines::Maxwell3D::DirtyState::Flags& flags;
|
||||||
|
|
||||||
GLuint index_buffer = 0;
|
GLuint index_buffer = 0;
|
||||||
};
|
};
|
||||||
|
|
|
@ -532,10 +532,12 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const {
|
||||||
return texture_view;
|
return texture_view;
|
||||||
}
|
}
|
||||||
|
|
||||||
TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
|
TextureCacheOpenGL::TextureCacheOpenGL(VideoCore::RasterizerInterface& rasterizer,
|
||||||
VideoCore::RasterizerInterface& rasterizer,
|
Tegra::Engines::Maxwell3D& maxwell3d,
|
||||||
const Device& device, StateTracker& state_tracker)
|
Tegra::MemoryManager& gpu_memory, const Device& device,
|
||||||
: TextureCacheBase{system, rasterizer, device.HasASTC()}, state_tracker{state_tracker} {
|
StateTracker& state_tracker_)
|
||||||
|
: TextureCacheBase{rasterizer, maxwell3d, gpu_memory, device.HasASTC()}, state_tracker{
|
||||||
|
state_tracker_} {
|
||||||
src_framebuffer.Create();
|
src_framebuffer.Create();
|
||||||
dst_framebuffer.Create();
|
dst_framebuffer.Create();
|
||||||
}
|
}
|
||||||
|
|
|
@ -129,8 +129,10 @@ private:
|
||||||
|
|
||||||
class TextureCacheOpenGL final : public TextureCacheBase {
|
class TextureCacheOpenGL final : public TextureCacheBase {
|
||||||
public:
|
public:
|
||||||
explicit TextureCacheOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
|
explicit TextureCacheOpenGL(VideoCore::RasterizerInterface& rasterizer,
|
||||||
const Device& device, StateTracker& state_tracker);
|
Tegra::Engines::Maxwell3D& maxwell3d,
|
||||||
|
Tegra::MemoryManager& gpu_memory, const Device& device,
|
||||||
|
StateTracker& state_tracker);
|
||||||
~TextureCacheOpenGL();
|
~TextureCacheOpenGL();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
|
@ -275,11 +275,13 @@ public:
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
RendererOpenGL::RendererOpenGL(Core::System& system_, Core::Frontend::EmuWindow& emu_window_,
|
RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
|
||||||
Tegra::GPU& gpu_,
|
Core::Frontend::EmuWindow& emu_window_,
|
||||||
std::unique_ptr<Core::Frontend::GraphicsContext> context_)
|
Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
|
||||||
: RendererBase{emu_window_, std::move(context_)}, system{system_},
|
std::unique_ptr<Core::Frontend::GraphicsContext> context)
|
||||||
emu_window{emu_window_}, gpu{gpu_}, program_manager{device}, has_debug_tool{HasDebugTool()} {}
|
: RendererBase{emu_window_, std::move(context)}, telemetry_session{telemetry_session_},
|
||||||
|
emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, program_manager{device},
|
||||||
|
has_debug_tool{HasDebugTool()} {}
|
||||||
|
|
||||||
RendererOpenGL::~RendererOpenGL() = default;
|
RendererOpenGL::~RendererOpenGL() = default;
|
||||||
|
|
||||||
|
@ -386,7 +388,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
|
||||||
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
|
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
|
||||||
const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)};
|
const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)};
|
||||||
const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
|
const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
|
||||||
u8* const host_ptr{system.Memory().GetPointer(framebuffer_addr)};
|
u8* const host_ptr{cpu_memory.GetPointer(framebuffer_addr)};
|
||||||
rasterizer->FlushRegion(ToCacheAddr(host_ptr), size_in_bytes);
|
rasterizer->FlushRegion(ToCacheAddr(host_ptr), size_in_bytes);
|
||||||
|
|
||||||
// TODO(Rodrigo): Read this from HLE
|
// TODO(Rodrigo): Read this from HLE
|
||||||
|
@ -471,7 +473,6 @@ void RendererOpenGL::AddTelemetryFields() {
|
||||||
LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
|
LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
|
||||||
LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
|
LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
|
||||||
|
|
||||||
auto& telemetry_session = system.TelemetrySession();
|
|
||||||
constexpr auto user_system = Common::Telemetry::FieldType::UserSystem;
|
constexpr auto user_system = Common::Telemetry::FieldType::UserSystem;
|
||||||
telemetry_session.AddField(user_system, "GPU_Vendor", gpu_vendor);
|
telemetry_session.AddField(user_system, "GPU_Vendor", gpu_vendor);
|
||||||
telemetry_session.AddField(user_system, "GPU_Model", gpu_model);
|
telemetry_session.AddField(user_system, "GPU_Model", gpu_model);
|
||||||
|
@ -482,8 +483,8 @@ void RendererOpenGL::CreateRasterizer() {
|
||||||
if (rasterizer) {
|
if (rasterizer) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
rasterizer = std::make_unique<RasterizerOpenGL>(system, emu_window, device, screen_info,
|
rasterizer = std::make_unique<RasterizerOpenGL>(emu_window, gpu, cpu_memory, device,
|
||||||
program_manager, state_tracker);
|
screen_info, program_manager, state_tracker);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
||||||
|
|
|
@ -16,16 +16,25 @@
|
||||||
|
|
||||||
namespace Core {
|
namespace Core {
|
||||||
class System;
|
class System;
|
||||||
}
|
class TelemetrySession;
|
||||||
|
} // namespace Core
|
||||||
|
|
||||||
namespace Core::Frontend {
|
namespace Core::Frontend {
|
||||||
class EmuWindow;
|
class EmuWindow;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace Core::Memory {
|
||||||
|
class Memory;
|
||||||
|
}
|
||||||
|
|
||||||
namespace Layout {
|
namespace Layout {
|
||||||
struct FramebufferLayout;
|
struct FramebufferLayout;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace Tegra {
|
||||||
|
class GPU;
|
||||||
|
}
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
|
||||||
/// Structure used for storing information about the textures for the Switch screen
|
/// Structure used for storing information about the textures for the Switch screen
|
||||||
|
@ -56,7 +65,8 @@ class FrameMailbox;
|
||||||
|
|
||||||
class RendererOpenGL final : public VideoCore::RendererBase {
|
class RendererOpenGL final : public VideoCore::RendererBase {
|
||||||
public:
|
public:
|
||||||
explicit RendererOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
|
explicit RendererOpenGL(Core::TelemetrySession& telemetry_session,
|
||||||
|
Core::Frontend::EmuWindow& emu_window, Core::Memory::Memory& cpu_memory,
|
||||||
Tegra::GPU& gpu,
|
Tegra::GPU& gpu,
|
||||||
std::unique_ptr<Core::Frontend::GraphicsContext> context);
|
std::unique_ptr<Core::Frontend::GraphicsContext> context);
|
||||||
~RendererOpenGL() override;
|
~RendererOpenGL() override;
|
||||||
|
@ -94,12 +104,13 @@ private:
|
||||||
|
|
||||||
bool Present(int timeout_ms);
|
bool Present(int timeout_ms);
|
||||||
|
|
||||||
Core::System& system;
|
Core::TelemetrySession& telemetry_session;
|
||||||
Core::Frontend::EmuWindow& emu_window;
|
Core::Frontend::EmuWindow& emu_window;
|
||||||
|
Core::Memory::Memory& cpu_memory;
|
||||||
Tegra::GPU& gpu;
|
Tegra::GPU& gpu;
|
||||||
const Device device;
|
|
||||||
|
|
||||||
StateTracker state_tracker{system};
|
const Device device;
|
||||||
|
StateTracker state_tracker{gpu};
|
||||||
|
|
||||||
// OpenGL object IDs
|
// OpenGL object IDs
|
||||||
OGLBuffer vertex_buffer;
|
OGLBuffer vertex_buffer;
|
||||||
|
|
|
@ -86,7 +86,7 @@ Common::DynamicLibrary OpenVulkanLibrary() {
|
||||||
if (!library.Open(filename.c_str())) {
|
if (!library.Open(filename.c_str())) {
|
||||||
// Android devices may not have libvulkan.so.1, only libvulkan.so.
|
// Android devices may not have libvulkan.so.1, only libvulkan.so.
|
||||||
filename = Common::DynamicLibrary::GetVersionedFilename("vulkan");
|
filename = Common::DynamicLibrary::GetVersionedFilename("vulkan");
|
||||||
library.Open(filename.c_str());
|
(void)library.Open(filename.c_str());
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
return library;
|
return library;
|
||||||
|
@ -237,10 +237,12 @@ std::string BuildCommaSeparatedExtensions(std::vector<std::string> available_ext
|
||||||
|
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
RendererVulkan::RendererVulkan(Core::System& system_, Core::Frontend::EmuWindow& emu_window,
|
RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
|
||||||
Tegra::GPU& gpu_,
|
Core::Frontend::EmuWindow& emu_window,
|
||||||
|
Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
|
||||||
std::unique_ptr<Core::Frontend::GraphicsContext> context)
|
std::unique_ptr<Core::Frontend::GraphicsContext> context)
|
||||||
: RendererBase{emu_window, std::move(context)}, system{system_}, gpu{gpu_} {}
|
: RendererBase{emu_window, std::move(context)}, telemetry_session{telemetry_session_},
|
||||||
|
cpu_memory{cpu_memory_}, gpu{gpu_} {}
|
||||||
|
|
||||||
RendererVulkan::~RendererVulkan() {
|
RendererVulkan::~RendererVulkan() {
|
||||||
ShutDown();
|
ShutDown();
|
||||||
|
@ -304,15 +306,15 @@ bool RendererVulkan::Init() {
|
||||||
swapchain = std::make_unique<VKSwapchain>(*surface, *device);
|
swapchain = std::make_unique<VKSwapchain>(*surface, *device);
|
||||||
swapchain->Create(framebuffer.width, framebuffer.height, false);
|
swapchain->Create(framebuffer.width, framebuffer.height, false);
|
||||||
|
|
||||||
state_tracker = std::make_unique<StateTracker>(system);
|
state_tracker = std::make_unique<StateTracker>(gpu);
|
||||||
|
|
||||||
scheduler = std::make_unique<VKScheduler>(*device, *resource_manager, *state_tracker);
|
scheduler = std::make_unique<VKScheduler>(*device, *resource_manager, *state_tracker);
|
||||||
|
|
||||||
rasterizer = std::make_unique<RasterizerVulkan>(system, render_window, screen_info, *device,
|
rasterizer = std::make_unique<RasterizerVulkan>(
|
||||||
*resource_manager, *memory_manager,
|
render_window, gpu, gpu.MemoryManager(), cpu_memory, screen_info, *device,
|
||||||
*state_tracker, *scheduler);
|
*resource_manager, *memory_manager, *state_tracker, *scheduler);
|
||||||
|
|
||||||
blit_screen = std::make_unique<VKBlitScreen>(system, render_window, *rasterizer, *device,
|
blit_screen = std::make_unique<VKBlitScreen>(cpu_memory, render_window, *rasterizer, *device,
|
||||||
*resource_manager, *memory_manager, *swapchain,
|
*resource_manager, *memory_manager, *swapchain,
|
||||||
*scheduler, screen_info);
|
*scheduler, screen_info);
|
||||||
|
|
||||||
|
@ -440,8 +442,7 @@ void RendererVulkan::Report() const {
|
||||||
LOG_INFO(Render_Vulkan, "Device: {}", model_name);
|
LOG_INFO(Render_Vulkan, "Device: {}", model_name);
|
||||||
LOG_INFO(Render_Vulkan, "Vulkan: {}", api_version);
|
LOG_INFO(Render_Vulkan, "Vulkan: {}", api_version);
|
||||||
|
|
||||||
auto& telemetry_session = system.TelemetrySession();
|
static constexpr auto field = Common::Telemetry::FieldType::UserSystem;
|
||||||
constexpr auto field = Common::Telemetry::FieldType::UserSystem;
|
|
||||||
telemetry_session.AddField(field, "GPU_Vendor", vendor_name);
|
telemetry_session.AddField(field, "GPU_Vendor", vendor_name);
|
||||||
telemetry_session.AddField(field, "GPU_Model", model_name);
|
telemetry_session.AddField(field, "GPU_Model", model_name);
|
||||||
telemetry_session.AddField(field, "GPU_Vulkan_Driver", driver_name);
|
telemetry_session.AddField(field, "GPU_Vulkan_Driver", driver_name);
|
||||||
|
|
|
@ -14,7 +14,15 @@
|
||||||
#include "video_core/renderer_vulkan/wrapper.h"
|
#include "video_core/renderer_vulkan/wrapper.h"
|
||||||
|
|
||||||
namespace Core {
|
namespace Core {
|
||||||
class System;
|
class TelemetrySession;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace Core::Memory {
|
||||||
|
class Memory;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace Tegra {
|
||||||
|
class GPU;
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace Vulkan {
|
namespace Vulkan {
|
||||||
|
@ -38,7 +46,8 @@ struct VKScreenInfo {
|
||||||
|
|
||||||
class RendererVulkan final : public VideoCore::RendererBase {
|
class RendererVulkan final : public VideoCore::RendererBase {
|
||||||
public:
|
public:
|
||||||
explicit RendererVulkan(Core::System& system, Core::Frontend::EmuWindow& emu_window,
|
explicit RendererVulkan(Core::TelemetrySession& telemtry_session,
|
||||||
|
Core::Frontend::EmuWindow& emu_window, Core::Memory::Memory& cpu_memory,
|
||||||
Tegra::GPU& gpu,
|
Tegra::GPU& gpu,
|
||||||
std::unique_ptr<Core::Frontend::GraphicsContext> context);
|
std::unique_ptr<Core::Frontend::GraphicsContext> context);
|
||||||
~RendererVulkan() override;
|
~RendererVulkan() override;
|
||||||
|
@ -59,7 +68,8 @@ private:
|
||||||
|
|
||||||
void Report() const;
|
void Report() const;
|
||||||
|
|
||||||
Core::System& system;
|
Core::TelemetrySession& telemetry_session;
|
||||||
|
Core::Memory::Memory& cpu_memory;
|
||||||
Tegra::GPU& gpu;
|
Tegra::GPU& gpu;
|
||||||
|
|
||||||
Common::DynamicLibrary library;
|
Common::DynamicLibrary library;
|
||||||
|
|
|
@ -210,14 +210,16 @@ struct VKBlitScreen::BufferData {
|
||||||
// Unaligned image data goes here
|
// Unaligned image data goes here
|
||||||
};
|
};
|
||||||
|
|
||||||
VKBlitScreen::VKBlitScreen(Core::System& system, Core::Frontend::EmuWindow& render_window,
|
VKBlitScreen::VKBlitScreen(Core::Memory::Memory& cpu_memory_,
|
||||||
VideoCore::RasterizerInterface& rasterizer, const VKDevice& device,
|
Core::Frontend::EmuWindow& render_window_,
|
||||||
VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
|
VideoCore::RasterizerInterface& rasterizer_, const VKDevice& device_,
|
||||||
VKSwapchain& swapchain, VKScheduler& scheduler,
|
VKResourceManager& resource_manager_, VKMemoryManager& memory_manager_,
|
||||||
const VKScreenInfo& screen_info)
|
VKSwapchain& swapchain_, VKScheduler& scheduler_,
|
||||||
: system{system}, render_window{render_window}, rasterizer{rasterizer}, device{device},
|
const VKScreenInfo& screen_info_)
|
||||||
resource_manager{resource_manager}, memory_manager{memory_manager}, swapchain{swapchain},
|
: cpu_memory{cpu_memory_}, render_window{render_window_},
|
||||||
scheduler{scheduler}, image_count{swapchain.GetImageCount()}, screen_info{screen_info} {
|
rasterizer{rasterizer_}, device{device_}, resource_manager{resource_manager_},
|
||||||
|
memory_manager{memory_manager_}, swapchain{swapchain_}, scheduler{scheduler_},
|
||||||
|
image_count{swapchain.GetImageCount()}, screen_info{screen_info_} {
|
||||||
watches.resize(image_count);
|
watches.resize(image_count);
|
||||||
std::generate(watches.begin(), watches.end(),
|
std::generate(watches.begin(), watches.end(),
|
||||||
[]() { return std::make_unique<VKFenceWatch>(); });
|
[]() { return std::make_unique<VKFenceWatch>(); });
|
||||||
|
@ -259,7 +261,7 @@ std::tuple<VKFence&, VkSemaphore> VKBlitScreen::Draw(const Tegra::FramebufferCon
|
||||||
const auto pixel_format =
|
const auto pixel_format =
|
||||||
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format);
|
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format);
|
||||||
const VAddr framebuffer_addr = framebuffer.address + framebuffer.offset;
|
const VAddr framebuffer_addr = framebuffer.address + framebuffer.offset;
|
||||||
const auto host_ptr = system.Memory().GetPointer(framebuffer_addr);
|
const auto host_ptr = cpu_memory.GetPointer(framebuffer_addr);
|
||||||
rasterizer.FlushRegion(ToCacheAddr(host_ptr), GetSizeInBytes(framebuffer));
|
rasterizer.FlushRegion(ToCacheAddr(host_ptr), GetSizeInBytes(framebuffer));
|
||||||
|
|
||||||
// TODO(Rodrigo): Read this from HLE
|
// TODO(Rodrigo): Read this from HLE
|
||||||
|
|
|
@ -15,6 +15,10 @@ namespace Core {
|
||||||
class System;
|
class System;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace Core::Memory {
|
||||||
|
class Memory;
|
||||||
|
}
|
||||||
|
|
||||||
namespace Core::Frontend {
|
namespace Core::Frontend {
|
||||||
class EmuWindow;
|
class EmuWindow;
|
||||||
}
|
}
|
||||||
|
@ -39,7 +43,8 @@ class VKSwapchain;
|
||||||
|
|
||||||
class VKBlitScreen final {
|
class VKBlitScreen final {
|
||||||
public:
|
public:
|
||||||
explicit VKBlitScreen(Core::System& system, Core::Frontend::EmuWindow& render_window,
|
explicit VKBlitScreen(Core::Memory::Memory& cpu_memory,
|
||||||
|
Core::Frontend::EmuWindow& render_window,
|
||||||
VideoCore::RasterizerInterface& rasterizer, const VKDevice& device,
|
VideoCore::RasterizerInterface& rasterizer, const VKDevice& device,
|
||||||
VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
|
VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
|
||||||
VKSwapchain& swapchain, VKScheduler& scheduler,
|
VKSwapchain& swapchain, VKScheduler& scheduler,
|
||||||
|
@ -81,7 +86,7 @@ private:
|
||||||
u64 GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer,
|
u64 GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer,
|
||||||
std::size_t image_index) const;
|
std::size_t image_index) const;
|
||||||
|
|
||||||
Core::System& system;
|
Core::Memory::Memory& cpu_memory;
|
||||||
Core::Frontend::EmuWindow& render_window;
|
Core::Frontend::EmuWindow& render_window;
|
||||||
VideoCore::RasterizerInterface& rasterizer;
|
VideoCore::RasterizerInterface& rasterizer;
|
||||||
const VKDevice& device;
|
const VKDevice& device;
|
||||||
|
|
|
@ -145,14 +145,15 @@ void Buffer::CopyFrom(const Buffer& src, std::size_t src_offset, std::size_t dst
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
VKBufferCache::VKBufferCache(VideoCore::RasterizerInterface& rasterizer, Core::System& system,
|
VKBufferCache::VKBufferCache(VideoCore::RasterizerInterface& rasterizer,
|
||||||
const VKDevice& device, VKMemoryManager& memory_manager,
|
Tegra::MemoryManager& gpu_memory, Core::Memory::Memory& cpu_memory,
|
||||||
VKScheduler& scheduler, VKStagingBufferPool& staging_pool)
|
const VKDevice& device_, VKMemoryManager& memory_manager_,
|
||||||
: VideoCommon::BufferCache<Buffer, VkBuffer, VKStreamBuffer>{rasterizer, system,
|
VKScheduler& scheduler_, VKStagingBufferPool& staging_pool_)
|
||||||
CreateStreamBuffer(device,
|
: VideoCommon::BufferCache<Buffer, VkBuffer, VKStreamBuffer>{rasterizer, gpu_memory, cpu_memory,
|
||||||
scheduler)},
|
CreateStreamBuffer(device_,
|
||||||
device{device}, memory_manager{memory_manager}, scheduler{scheduler}, staging_pool{
|
scheduler_)},
|
||||||
staging_pool} {}
|
device{device_}, memory_manager{memory_manager_}, scheduler{scheduler_}, staging_pool{
|
||||||
|
staging_pool_} {}
|
||||||
|
|
||||||
VKBufferCache::~VKBufferCache() = default;
|
VKBufferCache::~VKBufferCache() = default;
|
||||||
|
|
||||||
|
|
|
@ -13,10 +13,6 @@
|
||||||
#include "video_core/renderer_vulkan/vk_stream_buffer.h"
|
#include "video_core/renderer_vulkan/vk_stream_buffer.h"
|
||||||
#include "video_core/renderer_vulkan/wrapper.h"
|
#include "video_core/renderer_vulkan/wrapper.h"
|
||||||
|
|
||||||
namespace Core {
|
|
||||||
class System;
|
|
||||||
}
|
|
||||||
|
|
||||||
namespace Vulkan {
|
namespace Vulkan {
|
||||||
|
|
||||||
class VKDevice;
|
class VKDevice;
|
||||||
|
@ -53,7 +49,8 @@ private:
|
||||||
|
|
||||||
class VKBufferCache final : public VideoCommon::BufferCache<Buffer, VkBuffer, VKStreamBuffer> {
|
class VKBufferCache final : public VideoCommon::BufferCache<Buffer, VkBuffer, VKStreamBuffer> {
|
||||||
public:
|
public:
|
||||||
explicit VKBufferCache(VideoCore::RasterizerInterface& rasterizer, Core::System& system,
|
explicit VKBufferCache(VideoCore::RasterizerInterface& rasterizer,
|
||||||
|
Tegra::MemoryManager& gpu_memory, Core::Memory::Memory& cpu_memory,
|
||||||
const VKDevice& device, VKMemoryManager& memory_manager,
|
const VKDevice& device, VKMemoryManager& memory_manager,
|
||||||
VKScheduler& scheduler, VKStagingBufferPool& staging_pool);
|
VKScheduler& scheduler, VKStagingBufferPool& staging_pool);
|
||||||
~VKBufferCache();
|
~VKBufferCache();
|
||||||
|
|
|
@ -71,12 +71,12 @@ bool InnerFence::IsEventSignalled() const {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
VKFenceManager::VKFenceManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
|
VKFenceManager::VKFenceManager(VideoCore::RasterizerInterface& rasterizer, Tegra::GPU& gpu,
|
||||||
const VKDevice& device, VKScheduler& scheduler,
|
Tegra::MemoryManager& memory_manager, VKTextureCache& texture_cache,
|
||||||
VKTextureCache& texture_cache, VKBufferCache& buffer_cache,
|
VKBufferCache& buffer_cache, VKQueryCache& query_cache,
|
||||||
VKQueryCache& query_cache)
|
const VKDevice& device_, VKScheduler& scheduler_)
|
||||||
: GenericFenceManager(system, rasterizer, texture_cache, buffer_cache, query_cache),
|
: GenericFenceManager(rasterizer, gpu, texture_cache, buffer_cache, query_cache),
|
||||||
device{device}, scheduler{scheduler} {}
|
device{device_}, scheduler{scheduler_} {}
|
||||||
|
|
||||||
Fence VKFenceManager::CreateFence(u32 value, bool is_stubbed) {
|
Fence VKFenceManager::CreateFence(u32 value, bool is_stubbed) {
|
||||||
return std::make_shared<InnerFence>(device, scheduler, value, is_stubbed);
|
return std::make_shared<InnerFence>(device, scheduler, value, is_stubbed);
|
||||||
|
|
|
@ -55,10 +55,10 @@ using GenericFenceManager =
|
||||||
|
|
||||||
class VKFenceManager final : public GenericFenceManager {
|
class VKFenceManager final : public GenericFenceManager {
|
||||||
public:
|
public:
|
||||||
explicit VKFenceManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
|
explicit VKFenceManager(VideoCore::RasterizerInterface& rasterizer, Tegra::GPU& gpu,
|
||||||
const VKDevice& device, VKScheduler& scheduler,
|
Tegra::MemoryManager& memory_manager, VKTextureCache& texture_cache,
|
||||||
VKTextureCache& texture_cache, VKBufferCache& buffer_cache,
|
VKBufferCache& buffer_cache, VKQueryCache& query_cache,
|
||||||
VKQueryCache& query_cache);
|
const VKDevice& device, VKScheduler& scheduler);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
Fence CreateFence(u32 value, bool is_stubbed) override;
|
Fence CreateFence(u32 value, bool is_stubbed) override;
|
||||||
|
|
|
@ -135,64 +135,56 @@ bool ComputePipelineCacheKey::operator==(const ComputePipelineCacheKey& rhs) con
|
||||||
return std::memcmp(&rhs, this, sizeof *this) == 0;
|
return std::memcmp(&rhs, this, sizeof *this) == 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
Shader::Shader(Core::System& system, Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr,
|
Shader::Shader(Tegra::Engines::ConstBufferEngineInterface& engine, Tegra::Engines::ShaderType stage,
|
||||||
VideoCommon::Shader::ProgramCode program_code, u32 main_offset)
|
GPUVAddr gpu_addr_, VAddr cpu_addr, VideoCommon::Shader::ProgramCode program_code_,
|
||||||
: gpu_addr{gpu_addr}, program_code{std::move(program_code)},
|
u32 main_offset)
|
||||||
registry{stage, GetEngine(system, stage)}, shader_ir{this->program_code, main_offset,
|
: gpu_addr(gpu_addr_), program_code(std::move(program_code_)), registry(stage, engine),
|
||||||
compiler_settings, registry},
|
shader_ir(program_code, main_offset, compiler_settings, registry),
|
||||||
entries{GenerateShaderEntries(shader_ir)} {}
|
entries(GenerateShaderEntries(shader_ir)) {}
|
||||||
|
|
||||||
Shader::~Shader() = default;
|
Shader::~Shader() = default;
|
||||||
|
|
||||||
Tegra::Engines::ConstBufferEngineInterface& Shader::GetEngine(Core::System& system,
|
VKPipelineCache::VKPipelineCache(RasterizerVulkan& rasterizer, Tegra::GPU& gpu_,
|
||||||
Tegra::Engines::ShaderType stage) {
|
Tegra::Engines::Maxwell3D& maxwell3d_,
|
||||||
if (stage == ShaderType::Compute) {
|
Tegra::Engines::KeplerCompute& kepler_compute_,
|
||||||
return system.GPU().KeplerCompute();
|
Tegra::MemoryManager& gpu_memory_, const VKDevice& device_,
|
||||||
} else {
|
VKScheduler& scheduler_, VKDescriptorPool& descriptor_pool_,
|
||||||
return system.GPU().Maxwell3D();
|
VKUpdateDescriptorQueue& update_descriptor_queue_,
|
||||||
}
|
VKRenderPassCache& renderpass_cache_)
|
||||||
}
|
: VideoCommon::ShaderCache<Shader>{rasterizer}, gpu{gpu_}, maxwell3d{maxwell3d_},
|
||||||
|
kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_}, device{device_},
|
||||||
VKPipelineCache::VKPipelineCache(Core::System& system, RasterizerVulkan& rasterizer,
|
scheduler{scheduler_}, descriptor_pool{descriptor_pool_},
|
||||||
const VKDevice& device, VKScheduler& scheduler,
|
update_descriptor_queue{update_descriptor_queue_}, renderpass_cache{renderpass_cache_} {}
|
||||||
VKDescriptorPool& descriptor_pool,
|
|
||||||
VKUpdateDescriptorQueue& update_descriptor_queue,
|
|
||||||
VKRenderPassCache& renderpass_cache)
|
|
||||||
: VideoCommon::ShaderCache<Shader>{rasterizer}, system{system}, device{device},
|
|
||||||
scheduler{scheduler}, descriptor_pool{descriptor_pool},
|
|
||||||
update_descriptor_queue{update_descriptor_queue}, renderpass_cache{renderpass_cache} {}
|
|
||||||
|
|
||||||
VKPipelineCache::~VKPipelineCache() = default;
|
VKPipelineCache::~VKPipelineCache() = default;
|
||||||
|
|
||||||
std::array<Shader*, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
|
std::array<Shader*, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
|
||||||
const auto& gpu = system.GPU().Maxwell3D();
|
|
||||||
|
|
||||||
std::array<Shader*, Maxwell::MaxShaderProgram> shaders{};
|
std::array<Shader*, Maxwell::MaxShaderProgram> shaders{};
|
||||||
|
|
||||||
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
||||||
const auto program{static_cast<Maxwell::ShaderProgram>(index)};
|
const auto program{static_cast<Maxwell::ShaderProgram>(index)};
|
||||||
|
|
||||||
// Skip stages that are not enabled
|
// Skip stages that are not enabled
|
||||||
if (!gpu.regs.IsShaderConfigEnabled(index)) {
|
if (!maxwell3d.regs.IsShaderConfigEnabled(index)) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto& memory_manager{system.GPU().MemoryManager()};
|
const GPUVAddr gpu_addr{GetShaderAddress(maxwell3d, program)};
|
||||||
const GPUVAddr program_addr{GetShaderAddress(system, program)};
|
const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
|
||||||
const std::optional cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
|
|
||||||
ASSERT(cpu_addr);
|
ASSERT(cpu_addr);
|
||||||
|
|
||||||
Shader* result = cpu_addr ? TryGet(*cpu_addr) : null_shader.get();
|
Shader* result = cpu_addr ? TryGet(*cpu_addr) : null_shader.get();
|
||||||
if (!result) {
|
if (!result) {
|
||||||
const auto host_ptr{memory_manager.GetPointer(program_addr)};
|
const u8* const host_ptr{gpu_memory.GetPointer(gpu_addr)};
|
||||||
|
|
||||||
// No shader found - create a new one
|
// No shader found - create a new one
|
||||||
constexpr u32 stage_offset = STAGE_MAIN_OFFSET;
|
static constexpr u32 stage_offset = STAGE_MAIN_OFFSET;
|
||||||
const auto stage = static_cast<ShaderType>(index == 0 ? 0 : index - 1);
|
const auto stage = static_cast<ShaderType>(index == 0 ? 0 : index - 1);
|
||||||
ProgramCode code = GetShaderCode(memory_manager, program_addr, host_ptr, false);
|
ProgramCode code = GetShaderCode(gpu_memory, gpu_addr, host_ptr, false);
|
||||||
const std::size_t size_in_bytes = code.size() * sizeof(u64);
|
const std::size_t size_in_bytes = code.size() * sizeof(u64);
|
||||||
|
|
||||||
auto shader = std::make_unique<Shader>(system, stage, program_addr, std::move(code),
|
auto shader = std::make_unique<Shader>(maxwell3d, stage, gpu_addr, *cpu_addr,
|
||||||
stage_offset);
|
std::move(code), stage_offset);
|
||||||
result = shader.get();
|
result = shader.get();
|
||||||
|
|
||||||
if (cpu_addr) {
|
if (cpu_addr) {
|
||||||
|
@ -215,11 +207,11 @@ VKGraphicsPipeline* VKPipelineCache::GetGraphicsPipeline(
|
||||||
}
|
}
|
||||||
last_graphics_key = key;
|
last_graphics_key = key;
|
||||||
|
|
||||||
if (device.UseAsynchronousShaders() && async_shaders.IsShaderAsync(system.GPU())) {
|
if (device.UseAsynchronousShaders() && async_shaders.IsShaderAsync(gpu)) {
|
||||||
std::unique_lock lock{pipeline_cache};
|
std::unique_lock lock{pipeline_cache};
|
||||||
const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
|
const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
|
||||||
if (is_cache_miss) {
|
if (is_cache_miss) {
|
||||||
system.GPU().ShaderNotify().MarkSharderBuilding();
|
gpu.ShaderNotify().MarkSharderBuilding();
|
||||||
LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
|
LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
|
||||||
const auto [program, bindings] = DecompileShaders(key.fixed_state);
|
const auto [program, bindings] = DecompileShaders(key.fixed_state);
|
||||||
async_shaders.QueueVulkanShader(this, device, scheduler, descriptor_pool,
|
async_shaders.QueueVulkanShader(this, device, scheduler, descriptor_pool,
|
||||||
|
@ -233,13 +225,13 @@ VKGraphicsPipeline* VKPipelineCache::GetGraphicsPipeline(
|
||||||
const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
|
const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
|
||||||
auto& entry = pair->second;
|
auto& entry = pair->second;
|
||||||
if (is_cache_miss) {
|
if (is_cache_miss) {
|
||||||
system.GPU().ShaderNotify().MarkSharderBuilding();
|
gpu.ShaderNotify().MarkSharderBuilding();
|
||||||
LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
|
LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
|
||||||
const auto [program, bindings] = DecompileShaders(key.fixed_state);
|
const auto [program, bindings] = DecompileShaders(key.fixed_state);
|
||||||
entry = std::make_unique<VKGraphicsPipeline>(device, scheduler, descriptor_pool,
|
entry = std::make_unique<VKGraphicsPipeline>(device, scheduler, descriptor_pool,
|
||||||
update_descriptor_queue, renderpass_cache, key,
|
update_descriptor_queue, renderpass_cache, key,
|
||||||
bindings, program);
|
bindings, program);
|
||||||
system.GPU().ShaderNotify().MarkShaderComplete();
|
gpu.ShaderNotify().MarkShaderComplete();
|
||||||
}
|
}
|
||||||
last_graphics_pipeline = entry.get();
|
last_graphics_pipeline = entry.get();
|
||||||
return last_graphics_pipeline;
|
return last_graphics_pipeline;
|
||||||
|
@ -255,22 +247,21 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach
|
||||||
}
|
}
|
||||||
LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
|
LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
|
||||||
|
|
||||||
auto& memory_manager = system.GPU().MemoryManager();
|
const GPUVAddr gpu_addr = key.shader;
|
||||||
const auto program_addr = key.shader;
|
|
||||||
|
|
||||||
const auto cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
|
const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
|
||||||
ASSERT(cpu_addr);
|
ASSERT(cpu_addr);
|
||||||
|
|
||||||
Shader* shader = cpu_addr ? TryGet(*cpu_addr) : null_kernel.get();
|
Shader* shader = cpu_addr ? TryGet(*cpu_addr) : null_kernel.get();
|
||||||
if (!shader) {
|
if (!shader) {
|
||||||
// No shader found - create a new one
|
// No shader found - create a new one
|
||||||
const auto host_ptr = memory_manager.GetPointer(program_addr);
|
const auto host_ptr = gpu_memory.GetPointer(gpu_addr);
|
||||||
|
|
||||||
ProgramCode code = GetShaderCode(memory_manager, program_addr, host_ptr, true);
|
ProgramCode code = GetShaderCode(gpu_memory, gpu_addr, host_ptr, true);
|
||||||
const std::size_t size_in_bytes = code.size() * sizeof(u64);
|
const std::size_t size_in_bytes = code.size() * sizeof(u64);
|
||||||
|
|
||||||
auto shader_info = std::make_unique<Shader>(system, ShaderType::Compute, program_addr,
|
auto shader_info = std::make_unique<Shader>(kepler_compute, ShaderType::Compute, gpu_addr,
|
||||||
std::move(code), KERNEL_MAIN_OFFSET);
|
*cpu_addr, std::move(code), KERNEL_MAIN_OFFSET);
|
||||||
shader = shader_info.get();
|
shader = shader_info.get();
|
||||||
|
|
||||||
if (cpu_addr) {
|
if (cpu_addr) {
|
||||||
|
@ -298,7 +289,7 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach
|
||||||
}
|
}
|
||||||
|
|
||||||
void VKPipelineCache::EmplacePipeline(std::unique_ptr<VKGraphicsPipeline> pipeline) {
|
void VKPipelineCache::EmplacePipeline(std::unique_ptr<VKGraphicsPipeline> pipeline) {
|
||||||
system.GPU().ShaderNotify().MarkShaderComplete();
|
gpu.ShaderNotify().MarkShaderComplete();
|
||||||
std::unique_lock lock{pipeline_cache};
|
std::unique_lock lock{pipeline_cache};
|
||||||
graphics_cache.at(pipeline->GetCacheKey()) = std::move(pipeline);
|
graphics_cache.at(pipeline->GetCacheKey()) = std::move(pipeline);
|
||||||
}
|
}
|
||||||
|
@ -339,9 +330,6 @@ void VKPipelineCache::OnShaderRemoval(Shader* shader) {
|
||||||
|
|
||||||
std::pair<SPIRVProgram, std::vector<VkDescriptorSetLayoutBinding>>
|
std::pair<SPIRVProgram, std::vector<VkDescriptorSetLayoutBinding>>
|
||||||
VKPipelineCache::DecompileShaders(const FixedPipelineState& fixed_state) {
|
VKPipelineCache::DecompileShaders(const FixedPipelineState& fixed_state) {
|
||||||
auto& memory_manager = system.GPU().MemoryManager();
|
|
||||||
const auto& gpu = system.GPU().Maxwell3D();
|
|
||||||
|
|
||||||
Specialization specialization;
|
Specialization specialization;
|
||||||
if (fixed_state.dynamic_state.Topology() == Maxwell::PrimitiveTopology::Points ||
|
if (fixed_state.dynamic_state.Topology() == Maxwell::PrimitiveTopology::Points ||
|
||||||
device.IsExtExtendedDynamicStateSupported()) {
|
device.IsExtExtendedDynamicStateSupported()) {
|
||||||
|
@ -364,12 +352,12 @@ VKPipelineCache::DecompileShaders(const FixedPipelineState& fixed_state) {
|
||||||
const auto program_enum = static_cast<Maxwell::ShaderProgram>(index);
|
const auto program_enum = static_cast<Maxwell::ShaderProgram>(index);
|
||||||
|
|
||||||
// Skip stages that are not enabled
|
// Skip stages that are not enabled
|
||||||
if (!gpu.regs.IsShaderConfigEnabled(index)) {
|
if (!maxwell3d.regs.IsShaderConfigEnabled(index)) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
const GPUVAddr gpu_addr = GetShaderAddress(system, program_enum);
|
const GPUVAddr gpu_addr = GetShaderAddress(maxwell3d, program_enum);
|
||||||
const std::optional<VAddr> cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr);
|
const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
|
||||||
Shader* const shader = cpu_addr ? TryGet(*cpu_addr) : null_shader.get();
|
Shader* const shader = cpu_addr ? TryGet(*cpu_addr) : null_shader.get();
|
||||||
|
|
||||||
const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5
|
const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5
|
||||||
|
|
|
@ -85,7 +85,8 @@ namespace Vulkan {
|
||||||
|
|
||||||
class Shader {
|
class Shader {
|
||||||
public:
|
public:
|
||||||
explicit Shader(Core::System& system, Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr,
|
explicit Shader(Tegra::Engines::ConstBufferEngineInterface& engine,
|
||||||
|
Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr, VAddr cpu_addr,
|
||||||
VideoCommon::Shader::ProgramCode program_code, u32 main_offset);
|
VideoCommon::Shader::ProgramCode program_code, u32 main_offset);
|
||||||
~Shader();
|
~Shader();
|
||||||
|
|
||||||
|
@ -97,22 +98,19 @@ public:
|
||||||
return shader_ir;
|
return shader_ir;
|
||||||
}
|
}
|
||||||
|
|
||||||
const VideoCommon::Shader::Registry& GetRegistry() const {
|
|
||||||
return registry;
|
|
||||||
}
|
|
||||||
|
|
||||||
const VideoCommon::Shader::ShaderIR& GetIR() const {
|
const VideoCommon::Shader::ShaderIR& GetIR() const {
|
||||||
return shader_ir;
|
return shader_ir;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const VideoCommon::Shader::Registry& GetRegistry() const {
|
||||||
|
return registry;
|
||||||
|
}
|
||||||
|
|
||||||
const ShaderEntries& GetEntries() const {
|
const ShaderEntries& GetEntries() const {
|
||||||
return entries;
|
return entries;
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static Tegra::Engines::ConstBufferEngineInterface& GetEngine(Core::System& system,
|
|
||||||
Tegra::Engines::ShaderType stage);
|
|
||||||
|
|
||||||
GPUVAddr gpu_addr{};
|
GPUVAddr gpu_addr{};
|
||||||
VideoCommon::Shader::ProgramCode program_code;
|
VideoCommon::Shader::ProgramCode program_code;
|
||||||
VideoCommon::Shader::Registry registry;
|
VideoCommon::Shader::Registry registry;
|
||||||
|
@ -122,9 +120,11 @@ private:
|
||||||
|
|
||||||
class VKPipelineCache final : public VideoCommon::ShaderCache<Shader> {
|
class VKPipelineCache final : public VideoCommon::ShaderCache<Shader> {
|
||||||
public:
|
public:
|
||||||
explicit VKPipelineCache(Core::System& system, RasterizerVulkan& rasterizer,
|
explicit VKPipelineCache(RasterizerVulkan& rasterizer, Tegra::GPU& gpu,
|
||||||
const VKDevice& device, VKScheduler& scheduler,
|
Tegra::Engines::Maxwell3D& maxwell3d,
|
||||||
VKDescriptorPool& descriptor_pool,
|
Tegra::Engines::KeplerCompute& kepler_compute,
|
||||||
|
Tegra::MemoryManager& gpu_memory, const VKDevice& device,
|
||||||
|
VKScheduler& scheduler, VKDescriptorPool& descriptor_pool,
|
||||||
VKUpdateDescriptorQueue& update_descriptor_queue,
|
VKUpdateDescriptorQueue& update_descriptor_queue,
|
||||||
VKRenderPassCache& renderpass_cache);
|
VKRenderPassCache& renderpass_cache);
|
||||||
~VKPipelineCache() override;
|
~VKPipelineCache() override;
|
||||||
|
@ -145,7 +145,11 @@ private:
|
||||||
std::pair<SPIRVProgram, std::vector<VkDescriptorSetLayoutBinding>> DecompileShaders(
|
std::pair<SPIRVProgram, std::vector<VkDescriptorSetLayoutBinding>> DecompileShaders(
|
||||||
const FixedPipelineState& fixed_state);
|
const FixedPipelineState& fixed_state);
|
||||||
|
|
||||||
Core::System& system;
|
Tegra::GPU& gpu;
|
||||||
|
Tegra::Engines::Maxwell3D& maxwell3d;
|
||||||
|
Tegra::Engines::KeplerCompute& kepler_compute;
|
||||||
|
Tegra::MemoryManager& gpu_memory;
|
||||||
|
|
||||||
const VKDevice& device;
|
const VKDevice& device;
|
||||||
VKScheduler& scheduler;
|
VKScheduler& scheduler;
|
||||||
VKDescriptorPool& descriptor_pool;
|
VKDescriptorPool& descriptor_pool;
|
||||||
|
|
|
@ -68,10 +68,11 @@ void QueryPool::Reserve(std::pair<VkQueryPool, u32> query) {
|
||||||
usage[pool_index * GROW_STEP + static_cast<std::ptrdiff_t>(query.second)] = false;
|
usage[pool_index * GROW_STEP + static_cast<std::ptrdiff_t>(query.second)] = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
VKQueryCache::VKQueryCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
|
VKQueryCache::VKQueryCache(VideoCore::RasterizerInterface& rasterizer,
|
||||||
|
Tegra::Engines::Maxwell3D& maxwell3d, Tegra::MemoryManager& gpu_memory,
|
||||||
const VKDevice& device, VKScheduler& scheduler)
|
const VKDevice& device, VKScheduler& scheduler)
|
||||||
: VideoCommon::QueryCacheBase<VKQueryCache, CachedQuery, CounterStream, HostCounter,
|
: VideoCommon::QueryCacheBase<VKQueryCache, CachedQuery, CounterStream, HostCounter,
|
||||||
QueryPool>{system, rasterizer},
|
QueryPool>{rasterizer, maxwell3d, gpu_memory},
|
||||||
device{device}, scheduler{scheduler} {
|
device{device}, scheduler{scheduler} {
|
||||||
for (std::size_t i = 0; i < static_cast<std::size_t>(VideoCore::NumQueryTypes); ++i) {
|
for (std::size_t i = 0; i < static_cast<std::size_t>(VideoCore::NumQueryTypes); ++i) {
|
||||||
query_pools[i].Initialize(device, static_cast<VideoCore::QueryType>(i));
|
query_pools[i].Initialize(device, static_cast<VideoCore::QueryType>(i));
|
||||||
|
|
|
@ -56,7 +56,8 @@ class VKQueryCache final
|
||||||
: public VideoCommon::QueryCacheBase<VKQueryCache, CachedQuery, CounterStream, HostCounter,
|
: public VideoCommon::QueryCacheBase<VKQueryCache, CachedQuery, CounterStream, HostCounter,
|
||||||
QueryPool> {
|
QueryPool> {
|
||||||
public:
|
public:
|
||||||
explicit VKQueryCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
|
explicit VKQueryCache(VideoCore::RasterizerInterface& rasterizer,
|
||||||
|
Tegra::Engines::Maxwell3D& maxwell3d, Tegra::MemoryManager& gpu_memory,
|
||||||
const VKDevice& device, VKScheduler& scheduler);
|
const VKDevice& device, VKScheduler& scheduler);
|
||||||
~VKQueryCache();
|
~VKQueryCache();
|
||||||
|
|
||||||
|
|
|
@ -381,28 +381,30 @@ void RasterizerVulkan::DrawParameters::Draw(vk::CommandBuffer cmdbuf) const {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& renderer,
|
RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu_,
|
||||||
VKScreenInfo& screen_info, const VKDevice& device,
|
Tegra::MemoryManager& gpu_memory_,
|
||||||
VKResourceManager& resource_manager,
|
Core::Memory::Memory& cpu_memory, VKScreenInfo& screen_info_,
|
||||||
VKMemoryManager& memory_manager, StateTracker& state_tracker,
|
const VKDevice& device_, VKResourceManager& resource_manager_,
|
||||||
VKScheduler& scheduler)
|
VKMemoryManager& memory_manager_, StateTracker& state_tracker_,
|
||||||
: RasterizerAccelerated{system.Memory()}, system{system}, render_window{renderer},
|
VKScheduler& scheduler_)
|
||||||
screen_info{screen_info}, device{device}, resource_manager{resource_manager},
|
: RasterizerAccelerated(cpu_memory), gpu(gpu_), gpu_memory(gpu_memory_),
|
||||||
memory_manager{memory_manager}, state_tracker{state_tracker}, scheduler{scheduler},
|
maxwell3d(gpu.Maxwell3D()), kepler_compute(gpu.KeplerCompute()), screen_info(screen_info_),
|
||||||
|
device(device_), resource_manager(resource_manager_), memory_manager(memory_manager_),
|
||||||
|
state_tracker(state_tracker_), scheduler(scheduler_),
|
||||||
staging_pool(device, memory_manager, scheduler), descriptor_pool(device),
|
staging_pool(device, memory_manager, scheduler), descriptor_pool(device),
|
||||||
update_descriptor_queue(device, scheduler), renderpass_cache(device),
|
update_descriptor_queue(device, scheduler), renderpass_cache(device),
|
||||||
quad_array_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
|
quad_array_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
|
||||||
quad_indexed_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
|
quad_indexed_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
|
||||||
uint8_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
|
uint8_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
|
||||||
texture_cache(system, *this, device, resource_manager, memory_manager, scheduler,
|
texture_cache(*this, maxwell3d, gpu_memory, device, resource_manager, memory_manager,
|
||||||
staging_pool),
|
scheduler, staging_pool),
|
||||||
pipeline_cache(system, *this, device, scheduler, descriptor_pool, update_descriptor_queue,
|
pipeline_cache(*this, gpu, maxwell3d, kepler_compute, gpu_memory, device, scheduler,
|
||||||
renderpass_cache),
|
descriptor_pool, update_descriptor_queue, renderpass_cache),
|
||||||
buffer_cache(*this, system, device, memory_manager, scheduler, staging_pool),
|
buffer_cache(*this, gpu_memory, cpu_memory, device, memory_manager, scheduler, staging_pool),
|
||||||
sampler_cache(device),
|
sampler_cache(device), query_cache(*this, maxwell3d, gpu_memory, device, scheduler),
|
||||||
fence_manager(system, *this, device, scheduler, texture_cache, buffer_cache, query_cache),
|
fence_manager(*this, gpu, gpu_memory, texture_cache, buffer_cache, query_cache, device,
|
||||||
query_cache(system, *this, device, scheduler),
|
scheduler),
|
||||||
wfi_event{device.GetLogical().CreateNewEvent()}, async_shaders{renderer} {
|
wfi_event(device.GetLogical().CreateNewEvent()), async_shaders(emu_window) {
|
||||||
scheduler.SetQueryCache(query_cache);
|
scheduler.SetQueryCache(query_cache);
|
||||||
if (device.UseAsynchronousShaders()) {
|
if (device.UseAsynchronousShaders()) {
|
||||||
async_shaders.AllocateWorkers();
|
async_shaders.AllocateWorkers();
|
||||||
|
@ -414,15 +416,13 @@ RasterizerVulkan::~RasterizerVulkan() = default;
|
||||||
void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
|
void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
|
||||||
MICROPROFILE_SCOPE(Vulkan_Drawing);
|
MICROPROFILE_SCOPE(Vulkan_Drawing);
|
||||||
|
|
||||||
|
SCOPE_EXIT({ gpu.TickWork(); });
|
||||||
FlushWork();
|
FlushWork();
|
||||||
|
|
||||||
query_cache.UpdateCounters();
|
query_cache.UpdateCounters();
|
||||||
|
|
||||||
SCOPE_EXIT({ system.GPU().TickWork(); });
|
|
||||||
|
|
||||||
const auto& gpu = system.GPU().Maxwell3D();
|
|
||||||
GraphicsPipelineCacheKey key;
|
GraphicsPipelineCacheKey key;
|
||||||
key.fixed_state.Fill(gpu.regs, device.IsExtExtendedDynamicStateSupported());
|
key.fixed_state.Fill(maxwell3d.regs, device.IsExtExtendedDynamicStateSupported());
|
||||||
|
|
||||||
buffer_cache.Map(CalculateGraphicsStreamBufferSize(is_indexed));
|
buffer_cache.Map(CalculateGraphicsStreamBufferSize(is_indexed));
|
||||||
|
|
||||||
|
@ -480,8 +480,7 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
|
||||||
void RasterizerVulkan::Clear() {
|
void RasterizerVulkan::Clear() {
|
||||||
MICROPROFILE_SCOPE(Vulkan_Clearing);
|
MICROPROFILE_SCOPE(Vulkan_Clearing);
|
||||||
|
|
||||||
const auto& gpu = system.GPU().Maxwell3D();
|
if (!maxwell3d.ShouldExecute()) {
|
||||||
if (!system.GPU().Maxwell3D().ShouldExecute()) {
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -490,7 +489,7 @@ void RasterizerVulkan::Clear() {
|
||||||
|
|
||||||
query_cache.UpdateCounters();
|
query_cache.UpdateCounters();
|
||||||
|
|
||||||
const auto& regs = gpu.regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
const bool use_color = regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
|
const bool use_color = regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
|
||||||
regs.clear_buffers.A;
|
regs.clear_buffers.A;
|
||||||
const bool use_depth = regs.clear_buffers.Z;
|
const bool use_depth = regs.clear_buffers.Z;
|
||||||
|
@ -559,7 +558,7 @@ void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
|
||||||
|
|
||||||
query_cache.UpdateCounters();
|
query_cache.UpdateCounters();
|
||||||
|
|
||||||
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
|
const auto& launch_desc = kepler_compute.launch_description;
|
||||||
auto& pipeline = pipeline_cache.GetComputePipeline({
|
auto& pipeline = pipeline_cache.GetComputePipeline({
|
||||||
.shader = code_addr,
|
.shader = code_addr,
|
||||||
.shared_memory_size = launch_desc.shared_alloc,
|
.shared_memory_size = launch_desc.shared_alloc,
|
||||||
|
@ -655,16 +654,14 @@ void RasterizerVulkan::SyncGuestHost() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerVulkan::SignalSemaphore(GPUVAddr addr, u32 value) {
|
void RasterizerVulkan::SignalSemaphore(GPUVAddr addr, u32 value) {
|
||||||
auto& gpu{system.GPU()};
|
|
||||||
if (!gpu.IsAsync()) {
|
if (!gpu.IsAsync()) {
|
||||||
gpu.MemoryManager().Write<u32>(addr, value);
|
gpu_memory.Write<u32>(addr, value);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
fence_manager.SignalSemaphore(addr, value);
|
fence_manager.SignalSemaphore(addr, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerVulkan::SignalSyncPoint(u32 value) {
|
void RasterizerVulkan::SignalSyncPoint(u32 value) {
|
||||||
auto& gpu{system.GPU()};
|
|
||||||
if (!gpu.IsAsync()) {
|
if (!gpu.IsAsync()) {
|
||||||
gpu.IncrementSyncPoint(value);
|
gpu.IncrementSyncPoint(value);
|
||||||
return;
|
return;
|
||||||
|
@ -673,7 +670,6 @@ void RasterizerVulkan::SignalSyncPoint(u32 value) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerVulkan::ReleaseFences() {
|
void RasterizerVulkan::ReleaseFences() {
|
||||||
auto& gpu{system.GPU()};
|
|
||||||
if (!gpu.IsAsync()) {
|
if (!gpu.IsAsync()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -751,10 +747,6 @@ bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerVulkan::SetupDirtyFlags() {
|
|
||||||
state_tracker.Initialize();
|
|
||||||
}
|
|
||||||
|
|
||||||
void RasterizerVulkan::FlushWork() {
|
void RasterizerVulkan::FlushWork() {
|
||||||
static constexpr u32 DRAWS_TO_DISPATCH = 4096;
|
static constexpr u32 DRAWS_TO_DISPATCH = 4096;
|
||||||
|
|
||||||
|
@ -778,10 +770,9 @@ void RasterizerVulkan::FlushWork() {
|
||||||
|
|
||||||
RasterizerVulkan::Texceptions RasterizerVulkan::UpdateAttachments(bool is_clear) {
|
RasterizerVulkan::Texceptions RasterizerVulkan::UpdateAttachments(bool is_clear) {
|
||||||
MICROPROFILE_SCOPE(Vulkan_RenderTargets);
|
MICROPROFILE_SCOPE(Vulkan_RenderTargets);
|
||||||
auto& maxwell3d = system.GPU().Maxwell3D();
|
|
||||||
auto& dirty = maxwell3d.dirty.flags;
|
|
||||||
auto& regs = maxwell3d.regs;
|
|
||||||
|
|
||||||
|
const auto& regs = maxwell3d.regs;
|
||||||
|
auto& dirty = maxwell3d.dirty.flags;
|
||||||
const bool update_rendertargets = dirty[VideoCommon::Dirty::RenderTargets];
|
const bool update_rendertargets = dirty[VideoCommon::Dirty::RenderTargets];
|
||||||
dirty[VideoCommon::Dirty::RenderTargets] = false;
|
dirty[VideoCommon::Dirty::RenderTargets] = false;
|
||||||
|
|
||||||
|
@ -844,7 +835,7 @@ std::tuple<VkFramebuffer, VkExtent2D> RasterizerVulkan::ConfigureFramebuffers(
|
||||||
return true;
|
return true;
|
||||||
};
|
};
|
||||||
|
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
const std::size_t num_attachments = static_cast<std::size_t>(regs.rt_control.count);
|
const std::size_t num_attachments = static_cast<std::size_t>(regs.rt_control.count);
|
||||||
for (std::size_t index = 0; index < num_attachments; ++index) {
|
for (std::size_t index = 0; index < num_attachments; ++index) {
|
||||||
if (try_push(color_attachments[index])) {
|
if (try_push(color_attachments[index])) {
|
||||||
|
@ -880,13 +871,12 @@ RasterizerVulkan::DrawParameters RasterizerVulkan::SetupGeometry(FixedPipelineSt
|
||||||
bool is_instanced) {
|
bool is_instanced) {
|
||||||
MICROPROFILE_SCOPE(Vulkan_Geometry);
|
MICROPROFILE_SCOPE(Vulkan_Geometry);
|
||||||
|
|
||||||
const auto& gpu = system.GPU().Maxwell3D();
|
const auto& regs = maxwell3d.regs;
|
||||||
const auto& regs = gpu.regs;
|
|
||||||
|
|
||||||
SetupVertexArrays(buffer_bindings);
|
SetupVertexArrays(buffer_bindings);
|
||||||
|
|
||||||
const u32 base_instance = regs.vb_base_instance;
|
const u32 base_instance = regs.vb_base_instance;
|
||||||
const u32 num_instances = is_instanced ? gpu.mme_draw.instance_count : 1;
|
const u32 num_instances = is_instanced ? maxwell3d.mme_draw.instance_count : 1;
|
||||||
const u32 base_vertex = is_indexed ? regs.vb_element_base : regs.vertex_buffer.first;
|
const u32 base_vertex = is_indexed ? regs.vb_element_base : regs.vertex_buffer.first;
|
||||||
const u32 num_vertices = is_indexed ? regs.index_array.count : regs.vertex_buffer.count;
|
const u32 num_vertices = is_indexed ? regs.index_array.count : regs.vertex_buffer.count;
|
||||||
|
|
||||||
|
@ -947,7 +937,7 @@ void RasterizerVulkan::SetupImageTransitions(
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerVulkan::UpdateDynamicStates() {
|
void RasterizerVulkan::UpdateDynamicStates() {
|
||||||
auto& regs = system.GPU().Maxwell3D().regs;
|
auto& regs = maxwell3d.regs;
|
||||||
UpdateViewportsState(regs);
|
UpdateViewportsState(regs);
|
||||||
UpdateScissorsState(regs);
|
UpdateScissorsState(regs);
|
||||||
UpdateDepthBias(regs);
|
UpdateDepthBias(regs);
|
||||||
|
@ -968,7 +958,7 @@ void RasterizerVulkan::UpdateDynamicStates() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerVulkan::BeginTransformFeedback() {
|
void RasterizerVulkan::BeginTransformFeedback() {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
if (regs.tfb_enabled == 0) {
|
if (regs.tfb_enabled == 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -1000,7 +990,7 @@ void RasterizerVulkan::BeginTransformFeedback() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerVulkan::EndTransformFeedback() {
|
void RasterizerVulkan::EndTransformFeedback() {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
if (regs.tfb_enabled == 0) {
|
if (regs.tfb_enabled == 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -1013,7 +1003,7 @@ void RasterizerVulkan::EndTransformFeedback() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerVulkan::SetupVertexArrays(BufferBindings& buffer_bindings) {
|
void RasterizerVulkan::SetupVertexArrays(BufferBindings& buffer_bindings) {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
|
|
||||||
for (std::size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
|
for (std::size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
|
||||||
const auto& vertex_array = regs.vertex_array[index];
|
const auto& vertex_array = regs.vertex_array[index];
|
||||||
|
@ -1039,7 +1029,7 @@ void RasterizerVulkan::SetupIndexBuffer(BufferBindings& buffer_bindings, DrawPar
|
||||||
if (params.num_vertices == 0) {
|
if (params.num_vertices == 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
switch (regs.draw.topology) {
|
switch (regs.draw.topology) {
|
||||||
case Maxwell::PrimitiveTopology::Quads: {
|
case Maxwell::PrimitiveTopology::Quads: {
|
||||||
if (!params.is_indexed) {
|
if (!params.is_indexed) {
|
||||||
|
@ -1087,8 +1077,7 @@ void RasterizerVulkan::SetupIndexBuffer(BufferBindings& buffer_bindings, DrawPar
|
||||||
|
|
||||||
void RasterizerVulkan::SetupGraphicsConstBuffers(const ShaderEntries& entries, std::size_t stage) {
|
void RasterizerVulkan::SetupGraphicsConstBuffers(const ShaderEntries& entries, std::size_t stage) {
|
||||||
MICROPROFILE_SCOPE(Vulkan_ConstBuffers);
|
MICROPROFILE_SCOPE(Vulkan_ConstBuffers);
|
||||||
const auto& gpu = system.GPU().Maxwell3D();
|
const auto& shader_stage = maxwell3d.state.shader_stages[stage];
|
||||||
const auto& shader_stage = gpu.state.shader_stages[stage];
|
|
||||||
for (const auto& entry : entries.const_buffers) {
|
for (const auto& entry : entries.const_buffers) {
|
||||||
SetupConstBuffer(entry, shader_stage.const_buffers[entry.GetIndex()]);
|
SetupConstBuffer(entry, shader_stage.const_buffers[entry.GetIndex()]);
|
||||||
}
|
}
|
||||||
|
@ -1096,8 +1085,7 @@ void RasterizerVulkan::SetupGraphicsConstBuffers(const ShaderEntries& entries, s
|
||||||
|
|
||||||
void RasterizerVulkan::SetupGraphicsGlobalBuffers(const ShaderEntries& entries, std::size_t stage) {
|
void RasterizerVulkan::SetupGraphicsGlobalBuffers(const ShaderEntries& entries, std::size_t stage) {
|
||||||
MICROPROFILE_SCOPE(Vulkan_GlobalBuffers);
|
MICROPROFILE_SCOPE(Vulkan_GlobalBuffers);
|
||||||
auto& gpu{system.GPU()};
|
const auto& cbufs{maxwell3d.state.shader_stages[stage]};
|
||||||
const auto cbufs{gpu.Maxwell3D().state.shader_stages[stage]};
|
|
||||||
|
|
||||||
for (const auto& entry : entries.global_buffers) {
|
for (const auto& entry : entries.global_buffers) {
|
||||||
const auto addr = cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset();
|
const auto addr = cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset();
|
||||||
|
@ -1107,19 +1095,17 @@ void RasterizerVulkan::SetupGraphicsGlobalBuffers(const ShaderEntries& entries,
|
||||||
|
|
||||||
void RasterizerVulkan::SetupGraphicsUniformTexels(const ShaderEntries& entries, std::size_t stage) {
|
void RasterizerVulkan::SetupGraphicsUniformTexels(const ShaderEntries& entries, std::size_t stage) {
|
||||||
MICROPROFILE_SCOPE(Vulkan_Textures);
|
MICROPROFILE_SCOPE(Vulkan_Textures);
|
||||||
const auto& gpu = system.GPU().Maxwell3D();
|
|
||||||
for (const auto& entry : entries.uniform_texels) {
|
for (const auto& entry : entries.uniform_texels) {
|
||||||
const auto image = GetTextureInfo(gpu, entry, stage).tic;
|
const auto image = GetTextureInfo(maxwell3d, entry, stage).tic;
|
||||||
SetupUniformTexels(image, entry);
|
SetupUniformTexels(image, entry);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, std::size_t stage) {
|
void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, std::size_t stage) {
|
||||||
MICROPROFILE_SCOPE(Vulkan_Textures);
|
MICROPROFILE_SCOPE(Vulkan_Textures);
|
||||||
const auto& gpu = system.GPU().Maxwell3D();
|
|
||||||
for (const auto& entry : entries.samplers) {
|
for (const auto& entry : entries.samplers) {
|
||||||
for (std::size_t i = 0; i < entry.size; ++i) {
|
for (std::size_t i = 0; i < entry.size; ++i) {
|
||||||
const auto texture = GetTextureInfo(gpu, entry, stage, i);
|
const auto texture = GetTextureInfo(maxwell3d, entry, stage, i);
|
||||||
SetupTexture(texture, entry);
|
SetupTexture(texture, entry);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1127,25 +1113,23 @@ void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, std::
|
||||||
|
|
||||||
void RasterizerVulkan::SetupGraphicsStorageTexels(const ShaderEntries& entries, std::size_t stage) {
|
void RasterizerVulkan::SetupGraphicsStorageTexels(const ShaderEntries& entries, std::size_t stage) {
|
||||||
MICROPROFILE_SCOPE(Vulkan_Textures);
|
MICROPROFILE_SCOPE(Vulkan_Textures);
|
||||||
const auto& gpu = system.GPU().Maxwell3D();
|
|
||||||
for (const auto& entry : entries.storage_texels) {
|
for (const auto& entry : entries.storage_texels) {
|
||||||
const auto image = GetTextureInfo(gpu, entry, stage).tic;
|
const auto image = GetTextureInfo(maxwell3d, entry, stage).tic;
|
||||||
SetupStorageTexel(image, entry);
|
SetupStorageTexel(image, entry);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerVulkan::SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage) {
|
void RasterizerVulkan::SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage) {
|
||||||
MICROPROFILE_SCOPE(Vulkan_Images);
|
MICROPROFILE_SCOPE(Vulkan_Images);
|
||||||
const auto& gpu = system.GPU().Maxwell3D();
|
|
||||||
for (const auto& entry : entries.images) {
|
for (const auto& entry : entries.images) {
|
||||||
const auto tic = GetTextureInfo(gpu, entry, stage).tic;
|
const auto tic = GetTextureInfo(maxwell3d, entry, stage).tic;
|
||||||
SetupImage(tic, entry);
|
SetupImage(tic, entry);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerVulkan::SetupComputeConstBuffers(const ShaderEntries& entries) {
|
void RasterizerVulkan::SetupComputeConstBuffers(const ShaderEntries& entries) {
|
||||||
MICROPROFILE_SCOPE(Vulkan_ConstBuffers);
|
MICROPROFILE_SCOPE(Vulkan_ConstBuffers);
|
||||||
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
|
const auto& launch_desc = kepler_compute.launch_description;
|
||||||
for (const auto& entry : entries.const_buffers) {
|
for (const auto& entry : entries.const_buffers) {
|
||||||
const auto& config = launch_desc.const_buffer_config[entry.GetIndex()];
|
const auto& config = launch_desc.const_buffer_config[entry.GetIndex()];
|
||||||
const std::bitset<8> mask = launch_desc.const_buffer_enable_mask.Value();
|
const std::bitset<8> mask = launch_desc.const_buffer_enable_mask.Value();
|
||||||
|
@ -1159,7 +1143,7 @@ void RasterizerVulkan::SetupComputeConstBuffers(const ShaderEntries& entries) {
|
||||||
|
|
||||||
void RasterizerVulkan::SetupComputeGlobalBuffers(const ShaderEntries& entries) {
|
void RasterizerVulkan::SetupComputeGlobalBuffers(const ShaderEntries& entries) {
|
||||||
MICROPROFILE_SCOPE(Vulkan_GlobalBuffers);
|
MICROPROFILE_SCOPE(Vulkan_GlobalBuffers);
|
||||||
const auto cbufs{system.GPU().KeplerCompute().launch_description.const_buffer_config};
|
const auto& cbufs{kepler_compute.launch_description.const_buffer_config};
|
||||||
for (const auto& entry : entries.global_buffers) {
|
for (const auto& entry : entries.global_buffers) {
|
||||||
const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()};
|
const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()};
|
||||||
SetupGlobalBuffer(entry, addr);
|
SetupGlobalBuffer(entry, addr);
|
||||||
|
@ -1168,19 +1152,17 @@ void RasterizerVulkan::SetupComputeGlobalBuffers(const ShaderEntries& entries) {
|
||||||
|
|
||||||
void RasterizerVulkan::SetupComputeUniformTexels(const ShaderEntries& entries) {
|
void RasterizerVulkan::SetupComputeUniformTexels(const ShaderEntries& entries) {
|
||||||
MICROPROFILE_SCOPE(Vulkan_Textures);
|
MICROPROFILE_SCOPE(Vulkan_Textures);
|
||||||
const auto& gpu = system.GPU().KeplerCompute();
|
|
||||||
for (const auto& entry : entries.uniform_texels) {
|
for (const auto& entry : entries.uniform_texels) {
|
||||||
const auto image = GetTextureInfo(gpu, entry, ComputeShaderIndex).tic;
|
const auto image = GetTextureInfo(kepler_compute, entry, ComputeShaderIndex).tic;
|
||||||
SetupUniformTexels(image, entry);
|
SetupUniformTexels(image, entry);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerVulkan::SetupComputeTextures(const ShaderEntries& entries) {
|
void RasterizerVulkan::SetupComputeTextures(const ShaderEntries& entries) {
|
||||||
MICROPROFILE_SCOPE(Vulkan_Textures);
|
MICROPROFILE_SCOPE(Vulkan_Textures);
|
||||||
const auto& gpu = system.GPU().KeplerCompute();
|
|
||||||
for (const auto& entry : entries.samplers) {
|
for (const auto& entry : entries.samplers) {
|
||||||
for (std::size_t i = 0; i < entry.size; ++i) {
|
for (std::size_t i = 0; i < entry.size; ++i) {
|
||||||
const auto texture = GetTextureInfo(gpu, entry, ComputeShaderIndex, i);
|
const auto texture = GetTextureInfo(kepler_compute, entry, ComputeShaderIndex, i);
|
||||||
SetupTexture(texture, entry);
|
SetupTexture(texture, entry);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1188,18 +1170,16 @@ void RasterizerVulkan::SetupComputeTextures(const ShaderEntries& entries) {
|
||||||
|
|
||||||
void RasterizerVulkan::SetupComputeStorageTexels(const ShaderEntries& entries) {
|
void RasterizerVulkan::SetupComputeStorageTexels(const ShaderEntries& entries) {
|
||||||
MICROPROFILE_SCOPE(Vulkan_Textures);
|
MICROPROFILE_SCOPE(Vulkan_Textures);
|
||||||
const auto& gpu = system.GPU().KeplerCompute();
|
|
||||||
for (const auto& entry : entries.storage_texels) {
|
for (const auto& entry : entries.storage_texels) {
|
||||||
const auto image = GetTextureInfo(gpu, entry, ComputeShaderIndex).tic;
|
const auto image = GetTextureInfo(kepler_compute, entry, ComputeShaderIndex).tic;
|
||||||
SetupStorageTexel(image, entry);
|
SetupStorageTexel(image, entry);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerVulkan::SetupComputeImages(const ShaderEntries& entries) {
|
void RasterizerVulkan::SetupComputeImages(const ShaderEntries& entries) {
|
||||||
MICROPROFILE_SCOPE(Vulkan_Images);
|
MICROPROFILE_SCOPE(Vulkan_Images);
|
||||||
const auto& gpu = system.GPU().KeplerCompute();
|
|
||||||
for (const auto& entry : entries.images) {
|
for (const auto& entry : entries.images) {
|
||||||
const auto tic = GetTextureInfo(gpu, entry, ComputeShaderIndex).tic;
|
const auto tic = GetTextureInfo(kepler_compute, entry, ComputeShaderIndex).tic;
|
||||||
SetupImage(tic, entry);
|
SetupImage(tic, entry);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1223,9 +1203,8 @@ void RasterizerVulkan::SetupConstBuffer(const ConstBufferEntry& entry,
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerVulkan::SetupGlobalBuffer(const GlobalBufferEntry& entry, GPUVAddr address) {
|
void RasterizerVulkan::SetupGlobalBuffer(const GlobalBufferEntry& entry, GPUVAddr address) {
|
||||||
auto& memory_manager{system.GPU().MemoryManager()};
|
const u64 actual_addr = gpu_memory.Read<u64>(address);
|
||||||
const auto actual_addr = memory_manager.Read<u64>(address);
|
const u32 size = gpu_memory.Read<u32>(address + 8);
|
||||||
const auto size = memory_manager.Read<u32>(address + 8);
|
|
||||||
|
|
||||||
if (size == 0) {
|
if (size == 0) {
|
||||||
// Sometimes global memory pointers don't have a proper size. Upload a dummy entry
|
// Sometimes global memory pointers don't have a proper size. Upload a dummy entry
|
||||||
|
@ -1508,7 +1487,7 @@ std::size_t RasterizerVulkan::CalculateComputeStreamBufferSize() const {
|
||||||
}
|
}
|
||||||
|
|
||||||
std::size_t RasterizerVulkan::CalculateVertexArraysSize() const {
|
std::size_t RasterizerVulkan::CalculateVertexArraysSize() const {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
|
|
||||||
std::size_t size = 0;
|
std::size_t size = 0;
|
||||||
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
|
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
|
||||||
|
@ -1523,9 +1502,8 @@ std::size_t RasterizerVulkan::CalculateVertexArraysSize() const {
|
||||||
}
|
}
|
||||||
|
|
||||||
std::size_t RasterizerVulkan::CalculateIndexBufferSize() const {
|
std::size_t RasterizerVulkan::CalculateIndexBufferSize() const {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
return static_cast<std::size_t>(maxwell3d.regs.index_array.count) *
|
||||||
return static_cast<std::size_t>(regs.index_array.count) *
|
static_cast<std::size_t>(maxwell3d.regs.index_array.FormatSizeInBytes());
|
||||||
static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::size_t RasterizerVulkan::CalculateConstBufferSize(
|
std::size_t RasterizerVulkan::CalculateConstBufferSize(
|
||||||
|
@ -1540,7 +1518,7 @@ std::size_t RasterizerVulkan::CalculateConstBufferSize(
|
||||||
}
|
}
|
||||||
|
|
||||||
RenderPassParams RasterizerVulkan::GetRenderPassParams(Texceptions texceptions) const {
|
RenderPassParams RasterizerVulkan::GetRenderPassParams(Texceptions texceptions) const {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
const std::size_t num_attachments = static_cast<std::size_t>(regs.rt_control.count);
|
const std::size_t num_attachments = static_cast<std::size_t>(regs.rt_control.count);
|
||||||
|
|
||||||
RenderPassParams params;
|
RenderPassParams params;
|
||||||
|
|
|
@ -106,7 +106,8 @@ struct ImageView {
|
||||||
|
|
||||||
class RasterizerVulkan final : public VideoCore::RasterizerAccelerated {
|
class RasterizerVulkan final : public VideoCore::RasterizerAccelerated {
|
||||||
public:
|
public:
|
||||||
explicit RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& render_window,
|
explicit RasterizerVulkan(Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu,
|
||||||
|
Tegra::MemoryManager& gpu_memory, Core::Memory::Memory& cpu_memory,
|
||||||
VKScreenInfo& screen_info, const VKDevice& device,
|
VKScreenInfo& screen_info, const VKDevice& device,
|
||||||
VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
|
VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
|
||||||
StateTracker& state_tracker, VKScheduler& scheduler);
|
StateTracker& state_tracker, VKScheduler& scheduler);
|
||||||
|
@ -135,7 +136,6 @@ public:
|
||||||
const Tegra::Engines::Fermi2D::Config& copy_config) override;
|
const Tegra::Engines::Fermi2D::Config& copy_config) override;
|
||||||
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
|
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
|
||||||
u32 pixel_stride) override;
|
u32 pixel_stride) override;
|
||||||
void SetupDirtyFlags() override;
|
|
||||||
|
|
||||||
VideoCommon::Shader::AsyncShaders& GetAsyncShaders() {
|
VideoCommon::Shader::AsyncShaders& GetAsyncShaders() {
|
||||||
return async_shaders;
|
return async_shaders;
|
||||||
|
@ -279,8 +279,11 @@ private:
|
||||||
|
|
||||||
VkBuffer DefaultBuffer();
|
VkBuffer DefaultBuffer();
|
||||||
|
|
||||||
Core::System& system;
|
Tegra::GPU& gpu;
|
||||||
Core::Frontend::EmuWindow& render_window;
|
Tegra::MemoryManager& gpu_memory;
|
||||||
|
Tegra::Engines::Maxwell3D& maxwell3d;
|
||||||
|
Tegra::Engines::KeplerCompute& kepler_compute;
|
||||||
|
|
||||||
VKScreenInfo& screen_info;
|
VKScreenInfo& screen_info;
|
||||||
const VKDevice& device;
|
const VKDevice& device;
|
||||||
VKResourceManager& resource_manager;
|
VKResourceManager& resource_manager;
|
||||||
|
@ -300,8 +303,8 @@ private:
|
||||||
VKPipelineCache pipeline_cache;
|
VKPipelineCache pipeline_cache;
|
||||||
VKBufferCache buffer_cache;
|
VKBufferCache buffer_cache;
|
||||||
VKSamplerCache sampler_cache;
|
VKSamplerCache sampler_cache;
|
||||||
VKFenceManager fence_manager;
|
|
||||||
VKQueryCache query_cache;
|
VKQueryCache query_cache;
|
||||||
|
VKFenceManager fence_manager;
|
||||||
|
|
||||||
vk::Buffer default_buffer;
|
vk::Buffer default_buffer;
|
||||||
VKMemoryCommit default_buffer_commit;
|
VKMemoryCommit default_buffer_commit;
|
||||||
|
|
|
@ -132,12 +132,9 @@ void SetupDirtyStencilTestEnable(Tables& tables) {
|
||||||
|
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
StateTracker::StateTracker(Core::System& system)
|
StateTracker::StateTracker(Tegra::GPU& gpu)
|
||||||
: system{system}, invalidation_flags{MakeInvalidationFlags()} {}
|
: flags{gpu.Maxwell3D().dirty.flags}, invalidation_flags{MakeInvalidationFlags()} {
|
||||||
|
auto& tables = gpu.Maxwell3D().dirty.tables;
|
||||||
void StateTracker::Initialize() {
|
|
||||||
auto& dirty = system.GPU().Maxwell3D().dirty;
|
|
||||||
auto& tables = dirty.tables;
|
|
||||||
SetupDirtyRenderTargets(tables);
|
SetupDirtyRenderTargets(tables);
|
||||||
SetupDirtyViewports(tables);
|
SetupDirtyViewports(tables);
|
||||||
SetupDirtyScissors(tables);
|
SetupDirtyScissors(tables);
|
||||||
|
@ -155,9 +152,4 @@ void StateTracker::Initialize() {
|
||||||
SetupDirtyStencilTestEnable(tables);
|
SetupDirtyStencilTestEnable(tables);
|
||||||
}
|
}
|
||||||
|
|
||||||
void StateTracker::InvalidateCommandBufferState() {
|
|
||||||
system.GPU().Maxwell3D().dirty.flags |= invalidation_flags;
|
|
||||||
current_topology = INVALID_TOPOLOGY;
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace Vulkan
|
} // namespace Vulkan
|
||||||
|
|
|
@ -45,11 +45,12 @@ class StateTracker {
|
||||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
explicit StateTracker(Core::System& system);
|
explicit StateTracker(Tegra::GPU& gpu);
|
||||||
|
|
||||||
void Initialize();
|
void InvalidateCommandBufferState() {
|
||||||
|
flags |= invalidation_flags;
|
||||||
void InvalidateCommandBufferState();
|
current_topology = INVALID_TOPOLOGY;
|
||||||
|
}
|
||||||
|
|
||||||
bool TouchViewports() {
|
bool TouchViewports() {
|
||||||
return Exchange(Dirty::Viewports, false);
|
return Exchange(Dirty::Viewports, false);
|
||||||
|
@ -121,13 +122,12 @@ private:
|
||||||
static constexpr auto INVALID_TOPOLOGY = static_cast<Maxwell::PrimitiveTopology>(~0u);
|
static constexpr auto INVALID_TOPOLOGY = static_cast<Maxwell::PrimitiveTopology>(~0u);
|
||||||
|
|
||||||
bool Exchange(std::size_t id, bool new_value) const noexcept {
|
bool Exchange(std::size_t id, bool new_value) const noexcept {
|
||||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
|
||||||
const bool is_dirty = flags[id];
|
const bool is_dirty = flags[id];
|
||||||
flags[id] = new_value;
|
flags[id] = new_value;
|
||||||
return is_dirty;
|
return is_dirty;
|
||||||
}
|
}
|
||||||
|
|
||||||
Core::System& system;
|
Tegra::Engines::Maxwell3D::DirtyState::Flags& flags;
|
||||||
Tegra::Engines::Maxwell3D::DirtyState::Flags invalidation_flags;
|
Tegra::Engines::Maxwell3D::DirtyState::Flags invalidation_flags;
|
||||||
Maxwell::PrimitiveTopology current_topology = INVALID_TOPOLOGY;
|
Maxwell::PrimitiveTopology current_topology = INVALID_TOPOLOGY;
|
||||||
};
|
};
|
||||||
|
|
|
@ -57,9 +57,9 @@ u32 GetMemoryType(const VkPhysicalDeviceMemoryProperties& properties,
|
||||||
|
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
VKStreamBuffer::VKStreamBuffer(const VKDevice& device, VKScheduler& scheduler,
|
VKStreamBuffer::VKStreamBuffer(const VKDevice& device_, VKScheduler& scheduler_,
|
||||||
VkBufferUsageFlags usage)
|
VkBufferUsageFlags usage)
|
||||||
: device{device}, scheduler{scheduler} {
|
: device{device_}, scheduler{scheduler_} {
|
||||||
CreateBuffers(usage);
|
CreateBuffers(usage);
|
||||||
ReserveWatches(current_watches, WATCHES_INITIAL_RESERVE);
|
ReserveWatches(current_watches, WATCHES_INITIAL_RESERVE);
|
||||||
ReserveWatches(previous_watches, WATCHES_INITIAL_RESERVE);
|
ReserveWatches(previous_watches, WATCHES_INITIAL_RESERVE);
|
||||||
|
|
|
@ -188,13 +188,13 @@ u32 EncodeSwizzle(Tegra::Texture::SwizzleSource x_source, Tegra::Texture::Swizzl
|
||||||
|
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
CachedSurface::CachedSurface(Core::System& system, const VKDevice& device,
|
CachedSurface::CachedSurface(const VKDevice& device, VKResourceManager& resource_manager,
|
||||||
VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
|
VKMemoryManager& memory_manager, VKScheduler& scheduler,
|
||||||
VKScheduler& scheduler, VKStagingBufferPool& staging_pool,
|
VKStagingBufferPool& staging_pool, GPUVAddr gpu_addr,
|
||||||
GPUVAddr gpu_addr, const SurfaceParams& params)
|
const SurfaceParams& params)
|
||||||
: SurfaceBase<View>{gpu_addr, params, device.IsOptimalAstcSupported()}, system{system},
|
: SurfaceBase<View>{gpu_addr, params, device.IsOptimalAstcSupported()}, device{device},
|
||||||
device{device}, resource_manager{resource_manager},
|
resource_manager{resource_manager}, memory_manager{memory_manager}, scheduler{scheduler},
|
||||||
memory_manager{memory_manager}, scheduler{scheduler}, staging_pool{staging_pool} {
|
staging_pool{staging_pool} {
|
||||||
if (params.IsBuffer()) {
|
if (params.IsBuffer()) {
|
||||||
buffer = CreateBuffer(device, params, host_memory_size);
|
buffer = CreateBuffer(device, params, host_memory_size);
|
||||||
commit = memory_manager.Commit(buffer, false);
|
commit = memory_manager.Commit(buffer, false);
|
||||||
|
@ -490,19 +490,21 @@ VkImageView CachedSurfaceView::GetAttachment() {
|
||||||
return *render_target;
|
return *render_target;
|
||||||
}
|
}
|
||||||
|
|
||||||
VKTextureCache::VKTextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
|
VKTextureCache::VKTextureCache(VideoCore::RasterizerInterface& rasterizer,
|
||||||
const VKDevice& device, VKResourceManager& resource_manager,
|
Tegra::Engines::Maxwell3D& maxwell3d,
|
||||||
VKMemoryManager& memory_manager, VKScheduler& scheduler,
|
Tegra::MemoryManager& gpu_memory, const VKDevice& device_,
|
||||||
VKStagingBufferPool& staging_pool)
|
VKResourceManager& resource_manager_,
|
||||||
: TextureCache(system, rasterizer, device.IsOptimalAstcSupported()), device{device},
|
VKMemoryManager& memory_manager_, VKScheduler& scheduler_,
|
||||||
resource_manager{resource_manager}, memory_manager{memory_manager}, scheduler{scheduler},
|
VKStagingBufferPool& staging_pool_)
|
||||||
staging_pool{staging_pool} {}
|
: TextureCache(rasterizer, maxwell3d, gpu_memory, device_.IsOptimalAstcSupported()),
|
||||||
|
device{device_}, resource_manager{resource_manager_},
|
||||||
|
memory_manager{memory_manager_}, scheduler{scheduler_}, staging_pool{staging_pool_} {}
|
||||||
|
|
||||||
VKTextureCache::~VKTextureCache() = default;
|
VKTextureCache::~VKTextureCache() = default;
|
||||||
|
|
||||||
Surface VKTextureCache::CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) {
|
Surface VKTextureCache::CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) {
|
||||||
return std::make_shared<CachedSurface>(system, device, resource_manager, memory_manager,
|
return std::make_shared<CachedSurface>(device, resource_manager, memory_manager, scheduler,
|
||||||
scheduler, staging_pool, gpu_addr, params);
|
staging_pool, gpu_addr, params);
|
||||||
}
|
}
|
||||||
|
|
||||||
void VKTextureCache::ImageCopy(Surface& src_surface, Surface& dst_surface,
|
void VKTextureCache::ImageCopy(Surface& src_surface, Surface& dst_surface,
|
||||||
|
|
|
@ -15,10 +15,6 @@
|
||||||
#include "video_core/texture_cache/surface_base.h"
|
#include "video_core/texture_cache/surface_base.h"
|
||||||
#include "video_core/texture_cache/texture_cache.h"
|
#include "video_core/texture_cache/texture_cache.h"
|
||||||
|
|
||||||
namespace Core {
|
|
||||||
class System;
|
|
||||||
}
|
|
||||||
|
|
||||||
namespace VideoCore {
|
namespace VideoCore {
|
||||||
class RasterizerInterface;
|
class RasterizerInterface;
|
||||||
}
|
}
|
||||||
|
@ -45,10 +41,10 @@ class CachedSurface final : public VideoCommon::SurfaceBase<View> {
|
||||||
friend CachedSurfaceView;
|
friend CachedSurfaceView;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
explicit CachedSurface(Core::System& system, const VKDevice& device,
|
explicit CachedSurface(const VKDevice& device, VKResourceManager& resource_manager,
|
||||||
VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
|
VKMemoryManager& memory_manager, VKScheduler& scheduler,
|
||||||
VKScheduler& scheduler, VKStagingBufferPool& staging_pool,
|
VKStagingBufferPool& staging_pool, GPUVAddr gpu_addr,
|
||||||
GPUVAddr gpu_addr, const SurfaceParams& params);
|
const SurfaceParams& params);
|
||||||
~CachedSurface();
|
~CachedSurface();
|
||||||
|
|
||||||
void UploadTexture(const std::vector<u8>& staging_buffer) override;
|
void UploadTexture(const std::vector<u8>& staging_buffer) override;
|
||||||
|
@ -101,7 +97,6 @@ private:
|
||||||
|
|
||||||
VkImageSubresourceRange GetImageSubresourceRange() const;
|
VkImageSubresourceRange GetImageSubresourceRange() const;
|
||||||
|
|
||||||
Core::System& system;
|
|
||||||
const VKDevice& device;
|
const VKDevice& device;
|
||||||
VKResourceManager& resource_manager;
|
VKResourceManager& resource_manager;
|
||||||
VKMemoryManager& memory_manager;
|
VKMemoryManager& memory_manager;
|
||||||
|
@ -201,7 +196,8 @@ private:
|
||||||
|
|
||||||
class VKTextureCache final : public TextureCacheBase {
|
class VKTextureCache final : public TextureCacheBase {
|
||||||
public:
|
public:
|
||||||
explicit VKTextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
|
explicit VKTextureCache(VideoCore::RasterizerInterface& rasterizer,
|
||||||
|
Tegra::Engines::Maxwell3D& maxwell3d, Tegra::MemoryManager& gpu_memory,
|
||||||
const VKDevice& device, VKResourceManager& resource_manager,
|
const VKDevice& device, VKResourceManager& resource_manager,
|
||||||
VKMemoryManager& memory_manager, VKScheduler& scheduler,
|
VKMemoryManager& memory_manager, VKScheduler& scheduler,
|
||||||
VKStagingBufferPool& staging_pool);
|
VKStagingBufferPool& staging_pool);
|
||||||
|
|
|
@ -16,11 +16,10 @@
|
||||||
|
|
||||||
namespace VideoCommon::Shader {
|
namespace VideoCommon::Shader {
|
||||||
|
|
||||||
GPUVAddr GetShaderAddress(Core::System& system,
|
GPUVAddr GetShaderAddress(Tegra::Engines::Maxwell3D& maxwell3d,
|
||||||
Tegra::Engines::Maxwell3D::Regs::ShaderProgram program) {
|
Tegra::Engines::Maxwell3D::Regs::ShaderProgram program) {
|
||||||
const auto& gpu{system.GPU().Maxwell3D()};
|
const auto& shader_config{maxwell3d.regs.shader_config[static_cast<std::size_t>(program)]};
|
||||||
const auto& shader_config{gpu.regs.shader_config[static_cast<std::size_t>(program)]};
|
return maxwell3d.regs.code_address.CodeAddress() + shader_config.offset;
|
||||||
return gpu.regs.code_address.CodeAddress() + shader_config.offset;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
|
bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
|
||||||
|
|
|
@ -11,10 +11,6 @@
|
||||||
#include "video_core/engines/maxwell_3d.h"
|
#include "video_core/engines/maxwell_3d.h"
|
||||||
#include "video_core/engines/shader_type.h"
|
#include "video_core/engines/shader_type.h"
|
||||||
|
|
||||||
namespace Core {
|
|
||||||
class System;
|
|
||||||
}
|
|
||||||
|
|
||||||
namespace Tegra {
|
namespace Tegra {
|
||||||
class MemoryManager;
|
class MemoryManager;
|
||||||
}
|
}
|
||||||
|
@ -27,7 +23,7 @@ constexpr u32 STAGE_MAIN_OFFSET = 10;
|
||||||
constexpr u32 KERNEL_MAIN_OFFSET = 0;
|
constexpr u32 KERNEL_MAIN_OFFSET = 0;
|
||||||
|
|
||||||
/// Gets the address for the specified shader stage program
|
/// Gets the address for the specified shader stage program
|
||||||
GPUVAddr GetShaderAddress(Core::System& system,
|
GPUVAddr GetShaderAddress(Tegra::Engines::Maxwell3D& maxwell3d,
|
||||||
Tegra::Engines::Maxwell3D::Regs::ShaderProgram program);
|
Tegra::Engines::Maxwell3D::Regs::ShaderProgram program);
|
||||||
|
|
||||||
/// Gets if the current instruction offset is a scheduler instruction
|
/// Gets if the current instruction offset is a scheduler instruction
|
||||||
|
|
|
@ -163,13 +163,11 @@ SurfaceParams SurfaceParams::CreateForImage(const FormatLookupTable& lookup_tabl
|
||||||
return params;
|
return params;
|
||||||
}
|
}
|
||||||
|
|
||||||
SurfaceParams SurfaceParams::CreateForDepthBuffer(Core::System& system) {
|
SurfaceParams SurfaceParams::CreateForDepthBuffer(Tegra::Engines::Maxwell3D& maxwell3d) {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = maxwell3d.regs;
|
||||||
|
|
||||||
const auto block_depth = std::min(regs.zeta.memory_layout.block_depth.Value(), 5U);
|
const auto block_depth = std::min(regs.zeta.memory_layout.block_depth.Value(), 5U);
|
||||||
const bool is_layered = regs.zeta_layers > 1 && block_depth == 0;
|
const bool is_layered = regs.zeta_layers > 1 && block_depth == 0;
|
||||||
const auto pixel_format = PixelFormatFromDepthFormat(regs.zeta.format);
|
const auto pixel_format = PixelFormatFromDepthFormat(regs.zeta.format);
|
||||||
|
|
||||||
return {
|
return {
|
||||||
.is_tiled = regs.zeta.memory_layout.type ==
|
.is_tiled = regs.zeta.memory_layout.type ==
|
||||||
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear,
|
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear,
|
||||||
|
@ -191,8 +189,9 @@ SurfaceParams SurfaceParams::CreateForDepthBuffer(Core::System& system) {
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::size_t index) {
|
SurfaceParams SurfaceParams::CreateForFramebuffer(Tegra::Engines::Maxwell3D& maxwell3d,
|
||||||
const auto& config{system.GPU().Maxwell3D().regs.rt[index]};
|
std::size_t index) {
|
||||||
|
const auto& config{maxwell3d.regs.rt[index]};
|
||||||
SurfaceParams params;
|
SurfaceParams params;
|
||||||
params.is_tiled =
|
params.is_tiled =
|
||||||
config.memory_layout.type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
|
config.memory_layout.type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
|
||||||
|
|
|
@ -33,10 +33,11 @@ public:
|
||||||
const VideoCommon::Shader::Image& entry);
|
const VideoCommon::Shader::Image& entry);
|
||||||
|
|
||||||
/// Creates SurfaceCachedParams for a depth buffer configuration.
|
/// Creates SurfaceCachedParams for a depth buffer configuration.
|
||||||
static SurfaceParams CreateForDepthBuffer(Core::System& system);
|
static SurfaceParams CreateForDepthBuffer(Tegra::Engines::Maxwell3D& maxwell3d);
|
||||||
|
|
||||||
/// Creates SurfaceCachedParams from a framebuffer configuration.
|
/// Creates SurfaceCachedParams from a framebuffer configuration.
|
||||||
static SurfaceParams CreateForFramebuffer(Core::System& system, std::size_t index);
|
static SurfaceParams CreateForFramebuffer(Tegra::Engines::Maxwell3D& maxwell3d,
|
||||||
|
std::size_t index);
|
||||||
|
|
||||||
/// Creates SurfaceCachedParams from a Fermi2D surface configuration.
|
/// Creates SurfaceCachedParams from a Fermi2D surface configuration.
|
||||||
static SurfaceParams CreateForFermiCopySurface(
|
static SurfaceParams CreateForFermiCopySurface(
|
||||||
|
|
|
@ -135,8 +135,7 @@ public:
|
||||||
return GetNullSurface(SurfaceParams::ExpectedTarget(entry));
|
return GetNullSurface(SurfaceParams::ExpectedTarget(entry));
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::optional<VAddr> cpu_addr =
|
const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
|
||||||
system.GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
|
|
||||||
if (!cpu_addr) {
|
if (!cpu_addr) {
|
||||||
return GetNullSurface(SurfaceParams::ExpectedTarget(entry));
|
return GetNullSurface(SurfaceParams::ExpectedTarget(entry));
|
||||||
}
|
}
|
||||||
|
@ -160,8 +159,7 @@ public:
|
||||||
if (!gpu_addr) {
|
if (!gpu_addr) {
|
||||||
return GetNullSurface(SurfaceParams::ExpectedTarget(entry));
|
return GetNullSurface(SurfaceParams::ExpectedTarget(entry));
|
||||||
}
|
}
|
||||||
const std::optional<VAddr> cpu_addr =
|
const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
|
||||||
system.GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
|
|
||||||
if (!cpu_addr) {
|
if (!cpu_addr) {
|
||||||
return GetNullSurface(SurfaceParams::ExpectedTarget(entry));
|
return GetNullSurface(SurfaceParams::ExpectedTarget(entry));
|
||||||
}
|
}
|
||||||
|
@ -183,11 +181,11 @@ public:
|
||||||
|
|
||||||
TView GetDepthBufferSurface(bool preserve_contents) {
|
TView GetDepthBufferSurface(bool preserve_contents) {
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
auto& maxwell3d = system.GPU().Maxwell3D();
|
auto& dirty = maxwell3d.dirty;
|
||||||
if (!maxwell3d.dirty.flags[VideoCommon::Dirty::ZetaBuffer]) {
|
if (!dirty.flags[VideoCommon::Dirty::ZetaBuffer]) {
|
||||||
return depth_buffer.view;
|
return depth_buffer.view;
|
||||||
}
|
}
|
||||||
maxwell3d.dirty.flags[VideoCommon::Dirty::ZetaBuffer] = false;
|
dirty.flags[VideoCommon::Dirty::ZetaBuffer] = false;
|
||||||
|
|
||||||
const auto& regs{maxwell3d.regs};
|
const auto& regs{maxwell3d.regs};
|
||||||
const auto gpu_addr{regs.zeta.Address()};
|
const auto gpu_addr{regs.zeta.Address()};
|
||||||
|
@ -195,13 +193,12 @@ public:
|
||||||
SetEmptyDepthBuffer();
|
SetEmptyDepthBuffer();
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
const std::optional<VAddr> cpu_addr =
|
const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
|
||||||
system.GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
|
|
||||||
if (!cpu_addr) {
|
if (!cpu_addr) {
|
||||||
SetEmptyDepthBuffer();
|
SetEmptyDepthBuffer();
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
const auto depth_params{SurfaceParams::CreateForDepthBuffer(system)};
|
const auto depth_params{SurfaceParams::CreateForDepthBuffer(maxwell3d)};
|
||||||
auto surface_view = GetSurface(gpu_addr, *cpu_addr, depth_params, preserve_contents, true);
|
auto surface_view = GetSurface(gpu_addr, *cpu_addr, depth_params, preserve_contents, true);
|
||||||
if (depth_buffer.target)
|
if (depth_buffer.target)
|
||||||
depth_buffer.target->MarkAsRenderTarget(false, NO_RT);
|
depth_buffer.target->MarkAsRenderTarget(false, NO_RT);
|
||||||
|
@ -215,7 +212,6 @@ public:
|
||||||
TView GetColorBufferSurface(std::size_t index, bool preserve_contents) {
|
TView GetColorBufferSurface(std::size_t index, bool preserve_contents) {
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
|
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
|
||||||
auto& maxwell3d = system.GPU().Maxwell3D();
|
|
||||||
if (!maxwell3d.dirty.flags[VideoCommon::Dirty::ColorBuffer0 + index]) {
|
if (!maxwell3d.dirty.flags[VideoCommon::Dirty::ColorBuffer0 + index]) {
|
||||||
return render_targets[index].view;
|
return render_targets[index].view;
|
||||||
}
|
}
|
||||||
|
@ -235,15 +231,14 @@ public:
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::optional<VAddr> cpu_addr =
|
const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
|
||||||
system.GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
|
|
||||||
if (!cpu_addr) {
|
if (!cpu_addr) {
|
||||||
SetEmptyColorBuffer(index);
|
SetEmptyColorBuffer(index);
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
auto surface_view =
|
auto surface_view =
|
||||||
GetSurface(gpu_addr, *cpu_addr, SurfaceParams::CreateForFramebuffer(system, index),
|
GetSurface(gpu_addr, *cpu_addr, SurfaceParams::CreateForFramebuffer(maxwell3d, index),
|
||||||
preserve_contents, true);
|
preserve_contents, true);
|
||||||
if (render_targets[index].target) {
|
if (render_targets[index].target) {
|
||||||
auto& surface = render_targets[index].target;
|
auto& surface = render_targets[index].target;
|
||||||
|
@ -300,9 +295,8 @@ public:
|
||||||
const GPUVAddr dst_gpu_addr = dst_config.Address();
|
const GPUVAddr dst_gpu_addr = dst_config.Address();
|
||||||
DeduceBestBlit(src_params, dst_params, src_gpu_addr, dst_gpu_addr);
|
DeduceBestBlit(src_params, dst_params, src_gpu_addr, dst_gpu_addr);
|
||||||
|
|
||||||
const auto& memory_manager = system.GPU().MemoryManager();
|
const std::optional<VAddr> dst_cpu_addr = gpu_memory.GpuToCpuAddress(dst_gpu_addr);
|
||||||
const std::optional<VAddr> dst_cpu_addr = memory_manager.GpuToCpuAddress(dst_gpu_addr);
|
const std::optional<VAddr> src_cpu_addr = gpu_memory.GpuToCpuAddress(src_gpu_addr);
|
||||||
const std::optional<VAddr> src_cpu_addr = memory_manager.GpuToCpuAddress(src_gpu_addr);
|
|
||||||
std::pair dst_surface = GetSurface(dst_gpu_addr, *dst_cpu_addr, dst_params, true, false);
|
std::pair dst_surface = GetSurface(dst_gpu_addr, *dst_cpu_addr, dst_params, true, false);
|
||||||
TView src_surface = GetSurface(src_gpu_addr, *src_cpu_addr, src_params, true, false).second;
|
TView src_surface = GetSurface(src_gpu_addr, *src_cpu_addr, src_params, true, false).second;
|
||||||
ImageBlit(src_surface, dst_surface.second, copy_config);
|
ImageBlit(src_surface, dst_surface.second, copy_config);
|
||||||
|
@ -358,9 +352,11 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
explicit TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
|
explicit TextureCache(VideoCore::RasterizerInterface& rasterizer_,
|
||||||
bool is_astc_supported)
|
Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_,
|
||||||
: system{system}, is_astc_supported{is_astc_supported}, rasterizer{rasterizer} {
|
bool is_astc_supported_)
|
||||||
|
: is_astc_supported{is_astc_supported_}, rasterizer{rasterizer_}, maxwell3d{maxwell3d_},
|
||||||
|
gpu_memory{gpu_memory_} {
|
||||||
for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
|
for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
|
||||||
SetEmptyColorBuffer(i);
|
SetEmptyColorBuffer(i);
|
||||||
}
|
}
|
||||||
|
@ -395,7 +391,7 @@ protected:
|
||||||
virtual void BufferCopy(TSurface& src_surface, TSurface& dst_surface) = 0;
|
virtual void BufferCopy(TSurface& src_surface, TSurface& dst_surface) = 0;
|
||||||
|
|
||||||
void ManageRenderTargetUnregister(TSurface& surface) {
|
void ManageRenderTargetUnregister(TSurface& surface) {
|
||||||
auto& dirty = system.GPU().Maxwell3D().dirty;
|
auto& dirty = maxwell3d.dirty;
|
||||||
const u32 index = surface->GetRenderTarget();
|
const u32 index = surface->GetRenderTarget();
|
||||||
if (index == DEPTH_RT) {
|
if (index == DEPTH_RT) {
|
||||||
dirty.flags[VideoCommon::Dirty::ZetaBuffer] = true;
|
dirty.flags[VideoCommon::Dirty::ZetaBuffer] = true;
|
||||||
|
@ -408,8 +404,7 @@ protected:
|
||||||
void Register(TSurface surface) {
|
void Register(TSurface surface) {
|
||||||
const GPUVAddr gpu_addr = surface->GetGpuAddr();
|
const GPUVAddr gpu_addr = surface->GetGpuAddr();
|
||||||
const std::size_t size = surface->GetSizeInBytes();
|
const std::size_t size = surface->GetSizeInBytes();
|
||||||
const std::optional<VAddr> cpu_addr =
|
const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
|
||||||
system.GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
|
|
||||||
if (!cpu_addr) {
|
if (!cpu_addr) {
|
||||||
LOG_CRITICAL(HW_GPU, "Failed to register surface with unmapped gpu_address 0x{:016x}",
|
LOG_CRITICAL(HW_GPU, "Failed to register surface with unmapped gpu_address 0x{:016x}",
|
||||||
gpu_addr);
|
gpu_addr);
|
||||||
|
@ -459,7 +454,6 @@ protected:
|
||||||
return new_surface;
|
return new_surface;
|
||||||
}
|
}
|
||||||
|
|
||||||
Core::System& system;
|
|
||||||
const bool is_astc_supported;
|
const bool is_astc_supported;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -954,8 +948,7 @@ private:
|
||||||
* @param params The parameters on the candidate surface.
|
* @param params The parameters on the candidate surface.
|
||||||
**/
|
**/
|
||||||
Deduction DeduceSurface(const GPUVAddr gpu_addr, const SurfaceParams& params) {
|
Deduction DeduceSurface(const GPUVAddr gpu_addr, const SurfaceParams& params) {
|
||||||
const std::optional<VAddr> cpu_addr =
|
const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
|
||||||
system.GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
|
|
||||||
|
|
||||||
if (!cpu_addr) {
|
if (!cpu_addr) {
|
||||||
Deduction result{};
|
Deduction result{};
|
||||||
|
@ -1112,7 +1105,7 @@ private:
|
||||||
|
|
||||||
void LoadSurface(const TSurface& surface) {
|
void LoadSurface(const TSurface& surface) {
|
||||||
staging_cache.GetBuffer(0).resize(surface->GetHostSizeInBytes());
|
staging_cache.GetBuffer(0).resize(surface->GetHostSizeInBytes());
|
||||||
surface->LoadBuffer(system.GPU().MemoryManager(), staging_cache);
|
surface->LoadBuffer(gpu_memory, staging_cache);
|
||||||
surface->UploadTexture(staging_cache.GetBuffer(0));
|
surface->UploadTexture(staging_cache.GetBuffer(0));
|
||||||
surface->MarkAsModified(false, Tick());
|
surface->MarkAsModified(false, Tick());
|
||||||
}
|
}
|
||||||
|
@ -1123,7 +1116,7 @@ private:
|
||||||
}
|
}
|
||||||
staging_cache.GetBuffer(0).resize(surface->GetHostSizeInBytes());
|
staging_cache.GetBuffer(0).resize(surface->GetHostSizeInBytes());
|
||||||
surface->DownloadTexture(staging_cache.GetBuffer(0));
|
surface->DownloadTexture(staging_cache.GetBuffer(0));
|
||||||
surface->FlushBuffer(system.GPU().MemoryManager(), staging_cache);
|
surface->FlushBuffer(gpu_memory, staging_cache);
|
||||||
surface->MarkAsModified(false, Tick());
|
surface->MarkAsModified(false, Tick());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1253,6 +1246,8 @@ private:
|
||||||
}
|
}
|
||||||
|
|
||||||
VideoCore::RasterizerInterface& rasterizer;
|
VideoCore::RasterizerInterface& rasterizer;
|
||||||
|
Tegra::Engines::Maxwell3D& maxwell3d;
|
||||||
|
Tegra::MemoryManager& gpu_memory;
|
||||||
|
|
||||||
FormatLookupTable format_lookup_table;
|
FormatLookupTable format_lookup_table;
|
||||||
FormatCompatibility format_compatibility;
|
FormatCompatibility format_compatibility;
|
||||||
|
|
|
@ -21,14 +21,17 @@ namespace {
|
||||||
std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
|
std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
|
||||||
Core::System& system, Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu,
|
Core::System& system, Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu,
|
||||||
std::unique_ptr<Core::Frontend::GraphicsContext> context) {
|
std::unique_ptr<Core::Frontend::GraphicsContext> context) {
|
||||||
|
auto& telemetry_session = system.TelemetrySession();
|
||||||
|
auto& cpu_memory = system.Memory();
|
||||||
|
|
||||||
switch (Settings::values.renderer_backend.GetValue()) {
|
switch (Settings::values.renderer_backend.GetValue()) {
|
||||||
case Settings::RendererBackend::OpenGL:
|
case Settings::RendererBackend::OpenGL:
|
||||||
return std::make_unique<OpenGL::RendererOpenGL>(system, emu_window, gpu,
|
return std::make_unique<OpenGL::RendererOpenGL>(telemetry_session, emu_window, cpu_memory,
|
||||||
std::move(context));
|
gpu, std::move(context));
|
||||||
#ifdef HAS_VULKAN
|
#ifdef HAS_VULKAN
|
||||||
case Settings::RendererBackend::Vulkan:
|
case Settings::RendererBackend::Vulkan:
|
||||||
return std::make_unique<Vulkan::RendererVulkan>(system, emu_window, gpu,
|
return std::make_unique<Vulkan::RendererVulkan>(telemetry_session, emu_window, cpu_memory,
|
||||||
std::move(context));
|
gpu, std::move(context));
|
||||||
#endif
|
#endif
|
||||||
default:
|
default:
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
|
@ -30,6 +30,7 @@
|
||||||
#include "common/scope_exit.h"
|
#include "common/scope_exit.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/frontend/framebuffer_layout.h"
|
#include "core/frontend/framebuffer_layout.h"
|
||||||
|
#include "core/hle/kernel/process.h"
|
||||||
#include "core/settings.h"
|
#include "core/settings.h"
|
||||||
#include "input_common/keyboard.h"
|
#include "input_common/keyboard.h"
|
||||||
#include "input_common/main.h"
|
#include "input_common/main.h"
|
||||||
|
@ -63,7 +64,8 @@ void EmuThread::run() {
|
||||||
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
|
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
|
||||||
|
|
||||||
system.Renderer().Rasterizer().LoadDiskResources(
|
system.Renderer().Rasterizer().LoadDiskResources(
|
||||||
stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
|
system.CurrentProcess()->GetTitleID(), stop_run,
|
||||||
|
[this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
|
||||||
emit LoadProgress(stage, value, total);
|
emit LoadProgress(stage, value, total);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
|
@ -26,6 +26,7 @@
|
||||||
#include "core/file_sys/registered_cache.h"
|
#include "core/file_sys/registered_cache.h"
|
||||||
#include "core/file_sys/vfs_real.h"
|
#include "core/file_sys/vfs_real.h"
|
||||||
#include "core/gdbstub/gdbstub.h"
|
#include "core/gdbstub/gdbstub.h"
|
||||||
|
#include "core/hle/kernel/process.h"
|
||||||
#include "core/hle/service/filesystem/filesystem.h"
|
#include "core/hle/service/filesystem/filesystem.h"
|
||||||
#include "core/loader/loader.h"
|
#include "core/loader/loader.h"
|
||||||
#include "core/settings.h"
|
#include "core/settings.h"
|
||||||
|
@ -235,7 +236,9 @@ int main(int argc, char** argv) {
|
||||||
// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
|
// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
|
||||||
system.GPU().Start();
|
system.GPU().Start();
|
||||||
|
|
||||||
system.Renderer().Rasterizer().LoadDiskResources();
|
system.Renderer().Rasterizer().LoadDiskResources(
|
||||||
|
system.CurrentProcess()->GetTitleID(), false,
|
||||||
|
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
|
||||||
|
|
||||||
std::thread render_thread([&emu_window] { emu_window->Present(); });
|
std::thread render_thread([&emu_window] { emu_window->Present(); });
|
||||||
system.Run();
|
system.Run();
|
||||||
|
|
|
@ -255,7 +255,6 @@ int main(int argc, char** argv) {
|
||||||
"SDLHideTester");
|
"SDLHideTester");
|
||||||
|
|
||||||
system.GPU().Start();
|
system.GPU().Start();
|
||||||
system.Renderer().Rasterizer().LoadDiskResources();
|
|
||||||
|
|
||||||
system.Run();
|
system.Run();
|
||||||
while (!finished) {
|
while (!finished) {
|
||||||
|
|
Reference in New Issue