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yuzu-mainline
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GPU debugger: Don't keep track of debugging data if no debugger views are active.

This commit is contained in:
Tony Wasserka 2014-06-24 21:27:18 +02:00
parent 97d47d55f3
commit a4d89edd9b
1 changed files with 6 additions and 0 deletions

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@ -78,6 +78,9 @@ public:
void GXCommandProcessed(u8* command_data) void GXCommandProcessed(u8* command_data)
{ {
if (observers.empty())
return;
gx_command_history.push_back(GSP_GPU::GXCommand()); gx_command_history.push_back(GSP_GPU::GXCommand());
GSP_GPU::GXCommand& cmd = gx_command_history[gx_command_history.size()-1]; GSP_GPU::GXCommand& cmd = gx_command_history[gx_command_history.size()-1];
@ -91,6 +94,9 @@ public:
void CommandListCalled(u32 address, u32* command_list, u32 size_in_words) void CommandListCalled(u32 address, u32* command_list, u32 size_in_words)
{ {
if (observers.empty())
return;
PicaCommandList cmdlist; PicaCommandList cmdlist;
for (u32* parse_pointer = command_list; parse_pointer < command_list + size_in_words;) for (u32* parse_pointer = command_list; parse_pointer < command_list + size_in_words;)
{ {