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qt/main: Register Qt Software Keyboard frontend with AM

Allows using Qt provider over default.
This commit is contained in:
Zach Hilman 2018-11-09 20:38:11 -05:00
parent 48fcb43585
commit a81645400f
3 changed files with 6 additions and 0 deletions

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@ -3,6 +3,7 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "common/logging/backend.h" #include "common/logging/backend.h"
#include "common/string_util.h"
#include "core/frontend/applets/software_keyboard.h" #include "core/frontend/applets/software_keyboard.h"
namespace Frontend { namespace Frontend {

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@ -9,6 +9,7 @@
#include <QLineEdit> #include <QLineEdit>
#include <QVBoxLayout> #include <QVBoxLayout>
#include "common/logging/backend.h" #include "common/logging/backend.h"
#include "common/string_util.h"
#include "yuzu/applets/software_keyboard.h" #include "yuzu/applets/software_keyboard.h"
QtSoftwareKeyboardValidator::QtSoftwareKeyboardValidator( QtSoftwareKeyboardValidator::QtSoftwareKeyboardValidator(

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@ -8,9 +8,11 @@
#include <thread> #include <thread>
// VFS includes must be before glad as they will conflict with Windows file api, which uses defines. // VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
#include "applets/software_keyboard.h"
#include "core/file_sys/vfs.h" #include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_real.h" #include "core/file_sys/vfs_real.h"
#include "core/hle/service/acc/profile_manager.h" #include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/am/applets/applets.h"
// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows // These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
// defines. // defines.
@ -559,6 +561,8 @@ bool GMainWindow::LoadROM(const QString& filename) {
system.SetGPUDebugContext(debug_context); system.SetGPUDebugContext(debug_context);
Service::AM::Applets::RegisterSoftwareKeyboard(std::make_shared<QtSoftwareKeyboard>(*this));
const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())}; const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
const auto drd_callout = const auto drd_callout =